Actually, Refugees can be or are used in some Doff missions. And is this really such a big deal? I seldom if ever keep them long, choosing to send them on Asylum for actually sometimes useful Doffs. The bigger issue is their lack of availability for rare or better Refugees to get a good chance at a Very Rare professional Doff.
Common Refugee = Uncommon Doff. 5 more = Rare, 25 more equals a Very Rare Doff. It is all about trading up and grinding till your brain splits instead of just PLAYING the game.
Personally, I just want to play and not have to make Doff assignment a second 5 hour a day job.
Player and forumite formerly known as FEELTHETHUNDER
Actually, Refugees can be or are used in some Doff missions. And is this really such a big deal?
Colonists can be used in quite a few Doff missions as well. They are great in Bat'leth tournaments and the likes. Expendable and they usually have 3 crit traits.
I like the OPs idea. Only downside might be that doffs which are stored in the brig or passenger compartment usually can't be used in the doff grinder and aren't rewarded when grinding other doffs. If that would be the trade-off, I'd rather keep the current system.
I think I would like them to be considered Passengers as well. I even think that you ought to be able to use a Refugee in place of a Colonist in any assignment that would call for a Colonist.
(Why can't a Refugee become a Colonist? Hmm?)
That would remove the need for additional passenger space.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Actually, Refugees can be or are used in some Doff missions. And is this really such a big deal? I seldom if ever keep them long, choosing to send them on Asylum for actually sometimes useful Doffs. The bigger issue is their lack of availability for rare or better Refugees to get a good chance at a Very Rare professional Doff.
Common Refugee = Uncommon Doff. 5 more = Rare, 25 more equals a Very Rare Doff. It is all about trading up and grinding till your brain splits instead of just PLAYING the game.
Personally, I just want to play and not have to make Doff assignment a second 5 hour a day job.
Theres nothing that prevents them from stilling being used for thoose assignments. After all Colonists can also be used for several missions, but you dont see them filling up your roster.
I'd just prefer my real roster to actually be used for generally useful officers, rather than extremely limited use.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
I think I would like them to be considered Passengers as well. I even think that you ought to be able to use a Refugee in place of a Colonist in any assignment that would call for a Colonist.
(Why can't a Refugee become a Colonist? Hmm?)
That would remove the need for additional passenger space.
Colonists are typically pioneers, looking to escape some aspects of their home culture while preserving others, willing to endure great hardships to build what they think will be a better society. Refugees, on the other hand, run the full gamut of society, and mostly consist of people who were reasonably content with their old culture and would rather have it back just like it was.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
Colonists are typically pioneers, looking to escape some aspects of their home culture while preserving others, willing to endure great hardships to build what they think will be a better society. Refugees, on the other hand, run the full gamut of society, and mostly consist of people who were reasonably content with their old culture and would rather have it back just like it was.
Perhaps.
But refugees are also often frequently relocated when return to their old place is no longer possible for some reason.
I tend to the view that refugees are really ex-colonists who've been displaced for some reason. Relocation to a new colony is not necessarily out-of-bounds.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
But refugees are also often frequently relocated when return to their old place is no longer possible for some reason.
I tend to the view that refugees are really ex-colonists who've been displaced for some reason. Relocation to a new colony is not necessarily out-of-bounds.
In fact... that's what refugees tend to do...
Lost their home, finds a new one.
Common knowledge really.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Hi,
I was wondering this myself since i started playing this game.
Now i see that this question was on the table for quite looong, but i apparently lead to nothing.
I know this discussion is probably long forgotten, so i would like to bring it up again in hope that it will reach someone with enough common sense and influence to get this to the developers.
IMHO, it's really simple. Which group do the refugees belong to ?
- The crew of the ship - is there to stay and work on board.
- The passengers - are on board just to leave the ship once they reach their destination.
If you actually think about it, it's pretty obvious that refugees belong to the passenger category together with colonists.
Of course, unless a refugee decides to stay on board and get there a job, which could also be a DOFF assignmet.
Right now there are 20 passenger slots, which should be enough for the colonists and a few refugees as well, but i would't mind if 5-10 more passengers slots would be added.
Aren't there a bunch of DOFF assignments that let you Resettle 5 Colonists in exchange for 500 Dilithium? On that is the one called "Resettle colonists on the border" or something like that.
And there are some more in the Colonization clusters asking for more colonists to settle the on various colonies.... 5 colonists worth 500 Dilithium.
How else are Feds supposed to make Dilithium off of DOFFing?
+++++++++++++
For REFUGEES...send them off on those Asylum assignments get new DOFFs.
Anything I get that is green or blue...gets broken down to white to be sent off to the Fleet. Anything blue to purple DOFFs stay in my roster.
Assylum on / I can usually find at
Earth / ESD or ESD system space
Andor / on ground at Andoria
Vulcan / in Vulcan system space
These are easy to find, and if you do these every time you see them...your refugees will disappear quickly.
These below are more difficult to locate:
If you fly up to the Teenbia and Sierra space there is always a couple Asylums up there... I think it was Betazed and Andor and Rigiel?
Move over to Alpha Quadrant: Follow the "sweet spots" by border crossings and you may run into Asylum assignments for : Trill and a few more.
I don't DOFF alot on the Fed side...so can not pin point the exact locations I run into those assignments.
+++++++++++++
If all else fails you: Put them on the exchange, I am constantly buying Refugees on my Ferengi.
Post edited by where2r1 on
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Comments
Sure... Add another 10 slots, or make it Colonist Passenger / Refugee Passenger...
It's not like you are a refugee ship and need to carry them around for prolonged periods.
Common Refugee = Uncommon Doff. 5 more = Rare, 25 more equals a Very Rare Doff. It is all about trading up and grinding till your brain splits instead of just PLAYING the game.
Personally, I just want to play and not have to make Doff assignment a second 5 hour a day job.
Player and forumite formerly known as FEELTHETHUNDER
Expatriot Might Characters in EXILE
My character Tsin'xing
Colonists can be used in quite a few Doff missions as well. They are great in Bat'leth tournaments and the likes. Expendable and they usually have 3 crit traits.
I like the OPs idea. Only downside might be that doffs which are stored in the brig or passenger compartment usually can't be used in the doff grinder and aren't rewarded when grinding other doffs. If that would be the trade-off, I'd rather keep the current system.
(Why can't a Refugee become a Colonist? Hmm?)
That would remove the need for additional passenger space.
Link: How to PM - Twitter @STOMod_Bluegeek
Theres nothing that prevents them from stilling being used for thoose assignments. After all Colonists can also be used for several missions, but you dont see them filling up your roster.
I'd just prefer my real roster to actually be used for generally useful officers, rather than extremely limited use.
Colonists are typically pioneers, looking to escape some aspects of their home culture while preserving others, willing to endure great hardships to build what they think will be a better society. Refugees, on the other hand, run the full gamut of society, and mostly consist of people who were reasonably content with their old culture and would rather have it back just like it was.
Perhaps.
But refugees are also often frequently relocated when return to their old place is no longer possible for some reason.
I tend to the view that refugees are really ex-colonists who've been displaced for some reason. Relocation to a new colony is not necessarily out-of-bounds.
Link: How to PM - Twitter @STOMod_Bluegeek
In fact... that's what refugees tend to do...
Lost their home, finds a new one.
Common knowledge really.
I was wondering this myself since i started playing this game.
Now i see that this question was on the table for quite looong, but i apparently lead to nothing.
I know this discussion is probably long forgotten, so i would like to bring it up again in hope that it will reach someone with enough common sense and influence to get this to the developers.
IMHO, it's really simple. Which group do the refugees belong to ?
- The crew of the ship - is there to stay and work on board.
- The passengers - are on board just to leave the ship once they reach their destination.
If you actually think about it, it's pretty obvious that refugees belong to the passenger category together with colonists.
Of course, unless a refugee decides to stay on board and get there a job, which could also be a DOFF assignmet.
Right now there are 20 passenger slots, which should be enough for the colonists and a few refugees as well, but i would't mind if 5-10 more passengers slots would be added.
And there are some more in the Colonization clusters asking for more colonists to settle the on various colonies.... 5 colonists worth 500 Dilithium.
How else are Feds supposed to make Dilithium off of DOFFing?
+++++++++++++
For REFUGEES...send them off on those Asylum assignments get new DOFFs.
Anything I get that is green or blue...gets broken down to white to be sent off to the Fleet. Anything blue to purple DOFFs stay in my roster.
Assylum on / I can usually find at
Earth / ESD or ESD system space
Andor / on ground at Andoria
Vulcan / in Vulcan system space
These are easy to find, and if you do these every time you see them...your refugees will disappear quickly.
These below are more difficult to locate:
If you fly up to the Teenbia and Sierra space there is always a couple Asylums up there... I think it was Betazed and Andor and Rigiel?
Move over to Alpha Quadrant: Follow the "sweet spots" by border crossings and you may run into Asylum assignments for : Trill and a few more.
I don't DOFF alot on the Fed side...so can not pin point the exact locations I run into those assignments.
+++++++++++++
If all else fails you: Put them on the exchange, I am constantly buying Refugees on my Ferengi.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
NECROMANCERS... Can someone please kill this thread? It's clearly dead