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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    bruccy wrote: »
    borg are boring now , they got overdone in voyager and they are way over done in this game , they are not as epic or as scarey as when they first apppeared in TNG which is sad ,
    Well, as I said above, I was bored with Borg by the time we got to First Contact - and that was during Season 2 of Voyager even before they went Borg Happy. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited September 2012
    I find it funny how there is such a discrepancy between what we do to the Borg every day and how the Anti Borg Conference said, if nothing changes the Borg will overrun us in less than a year.
    11750640_1051211588222593_450219911807924697_n.jpg
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    It's all just talk because we know that year's never going to get here. It's always going to be 2409 - or early 2410 a the latest. :)

    Their new tactic is much more frightening, though. They can probably assimilate an entire planet in a matter of weeks. X billion people added to the collective each month. The growth potential is astronomical. Look at how quickly the Borg adapted and upgraded tech in Enterprise, then imagine them doing that in Risa, Andoria, or Vulcan.

    The scariness of the Borg is really more about sheer numbers and how quickly they can add forces now rather then pure technological superiority of the past. They're the zombie plague now.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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  • nathanmelbihess1nathanmelbihess1 Member Posts: 2 Arc User
    edited September 2012
    I agree totally
  • adjournonadjournon Member Posts: 94 Arc User
    edited September 2012
    The quote you're thinking of, timelord, was "within three years" and the answer to how is Numbers.

    I think the Borg are fine the way they are portrayed right now.

    I agree with thecosmic1 about the state of technological advancement between us and the Borg, however, while the Borg may no longer be the unstoppable technological juggernauts they once were (where a state-of-the-art warship sporting the most advance weapons the game has can solo a standard cube with some effort on an elite STF), they still have sheer numbers on their side.

    The Borg empire is HUGE and far reaching; and they are very good at focusing their efforts. They can also manufacture, regenerate and recoup losses on a staggering scale. Remember, they don't conquer, they assimilate, and not just for technology, but also population and resources.

    And as thecosmic1 pointed out too, the Borg Strategy is different too, but that makes them even more dangerous. Every loss for us is a windfall for them; for each battle won they gain far more resources than they expended to achieve that victory; while for us, even a victory leaves us less well-off than we were before, crippled populations, decimated or dead worlds, destroyed installations...

    The Borg have chosen a war of attrition and that is a war they WILL win (they have before, in ST:Voyager there was a species in the Delta quadrant that had resisted the Borg for CENTURIES but in the end their entire civilization was still assimilated).

    The only hope the Alpha and Beta quadrants have is to change the nature of the conflict and that will take some doing.

    STO Forum member since 2008, player since 2012 - funny story that
  • canis36canis36 Member Posts: 737 Arc User
    edited September 2012
    Pitching in my two cents here - while the Borg aren't all that intimidating from a gameplay perspective (more frustrating than anything with the modulation gimmik) from a story perspective they're actually becoming more and more terrifying. They appear in a grand total of 9 missions counting the Tutorial and the STFs and in those appearances they've gutted a fleet, captured a Federation colony, assimilated a planet, traveled back in time to attempt to assassinate an important historical figure, captured and partially assimilated a Federation Starbase and several highly trained personnel despite said personnel having a working cure for their assimilation methods, assimilated another planet and a Klingon Fleet, traveled through time again, captured and assimilated a member of a species that is physically incapable of being assimilated, and then been utterly curbstomped by an Iconian vessel.

    With the exception of the Iconian encounter every single time you've run into the borg it's been a matter of disaster control and containment. Your few victories haven't done anything but bought a momentary repreive and your advantages are few, far between, and being rendered ineffective before they can really be brought to bare. Gameplay wise they might be a bit disappointing, but storywise they're just as powerful and menacing as they were in TNG - if not more so.
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    canis36 wrote: »
    Pitching in my two cents here - while the Borg aren't all that intimidating from a gameplay perspective (more frustrating than anything with the modulation gimmik) from a story perspective they're actually becoming more and more terrifying. They appear in a grand total of 9 missions counting the Tutorial and the STFs and in those appearances they've gutted a fleet, captured a Federation colony, assimilated a planet, traveled back in time to attempt to assassinate an important historical figure, captured and partially assimilated a Federation Starbase and several highly trained personnel despite said personnel having a working cure for their assimilation methods, assimilated another planet and a Klingon Fleet, traveled through time again, captured and assimilated a member of a species that is physically incapable of being assimilated, and then been utterly curbstomped by an Iconian vessel.

    With the exception of the Iconian encounter every single time you've run into the borg it's been a matter of disaster control and containment. Your few victories haven't done anything but bought a momentary repreive and your advantages are few, far between, and being rendered ineffective before they can really be brought to bare. Gameplay wise they might be a bit disappointing, but storywise they're just as powerful and menacing as they were in TNG - if not more so.

    In my own opinion, that is a problem. While the story leads us to believe that the Borg are powerful and menacing, the game gives you the complete opposite idea. The story and the actual interactive part of that story say two very different things.

    The Story Borg and the game Borg are not the same. That is the issue.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    canis36 wrote: »
    ...and then been utterly curbstomped by an Iconian vessel.

    I saw that post, remembered the mission, and then was laughing for the next 5 minutes, because that is as accurate as you can get. When I played it on my fed, I already had anti-borg weaponry and the Iconian ship was more of a "Oh look, there's something else here." When I did it again on my Klingon acc, I wasn't level 50, I didn't have anti-borg weaponry, so I was only able to take on one cube with 100% certainty. I knew the Iconian ship was coming, I knew it would wax the borg, but to have it do it like it did... sufficed to say the borg didn't even knock 10% of it's shield face down. And this cube was whaling on it like no tomorrow. The Iconian ship shot maybe 10 shots tops, and the cube was GONE.

    As for all the commentary on the Borg being weak... well look at it this way, we've had time not only to improve on our tech, but also had time to look at and STUDY OUR ENEMY. We learn from previous encounters, which is why First Contact was not a repeat of Wolf 359. The feds didn't get swatted aside like they did before, they were able to actually stand and fight. Since we were able to study them, and learn about their adaptation methods, we were able to beat them.

    Before you say "Well the borg also had 35 years to tech up" remember one thing. The Borg don't improvise. They don't come up with brilliant solutions. They are computers. A hive mind. No individual brilliance, no sudden light bulbs. The Borg are like the Protoss from StarCraft. Technologically superior, VERY powerful, and a force to be reckoned with. But also like the Protoss, they don't change, or are VERY slow to change method wise. They can adapt to situations and technology in a heartbeat, but as for how they do things and what they do? They are still the same for the most part.

    So what we lack in tech and numbers and ability to adapt to enemy fire, we make up for in the fact that we are creative, we each think, and we can each come up with different plans and have brilliant moments. Why else do you think our minds can beat a computer? Yes it's hard, yes the computer can predict our moves, but what happens when you do something that is unexpected and not logical? The computer loses. The same goes for the Borg.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • teleon22teleon22 Member Posts: 424
    edited September 2012

    .... SNIP

    .....So what we lack in tech and numbers and ability to adapt to enemy fire, we make up for in the fact that we are creative, we each think, and we can each come up with different plans and have brilliant moments. Why else do you think our minds can beat a computer? Yes it's hard, yes the computer can predict our moves, but what happens when you do something that is unexpected and not logical? The computer loses. The same goes for the Borg.

    It isn't that I don't expect to beat them, but beat them silly? :rolleyes:

    I want to have to make that brilliant move or un-expected move in order to defeat what should be a tough opponent.

    Really, the Borg could use no shields but get a nice dampening field effect to reduce all incoming damage sort of like the Aegis set bonus. Next, give it a few abilities such as BFAW, TBR and it might become more of a challenge. :D
  • canis36canis36 Member Posts: 737 Arc User
    edited September 2012
    teleon22 wrote: »
    In my own opinion, that is a problem. While the story leads us to believe that the Borg are powerful and menacing, the game gives you the complete opposite idea. The story and the actual interactive part of that story say two very different things.

    The Story Borg and the game Borg are not the same. That is the issue.

    It's called gameplay and story segregation. You ever play a game where you're the designated hero fighting against an Evil Empire/Overlord what have you that totally steamrolls the armies of the world yet YOU are able to lay waste to the hordes of monsters, turn coats, and underlings before finally laying the smackdown on Mr. Ultimate Evil himself?

    Same deal applies here. You're the hero so you play by a different set of rules to make success possible. It's a staple of any kind of electronic role-playing game.

    If you make the game Borg the same as the story borg then you might as well have the player click a button and roll a pair of dice to see if they "get lucky and surive the encounter" every time they run into the borg. To have the story borg match up with the game borg - at least as the story borg are presented now - the player would have no hope of overcoming them on his own and would need a deus ex machina or a ridiculously lucky happenstance to survive, much less prevail, every single time the Borg show up. To make the Borg as nightmarishly powerful in-game as they are in-story would require a different style of gameplay than you find in an MMO.

    So to wrap up my argument - you'll not get what you want because of the inherent limitations of the medium.

    Edit:

    Just finished my post and saw you'd responded to another poster so I'll respond to what you said in that post here.

    The Borg canonically have shields so they have to have them. Additionally canonically their ability to adapt to starship scale weaponry is actually pretty low it's just that their construction methods make them extremely difficult to kill and their shields have absurd amounts of power behind them. On ground they again, canonically have shields.

    Finally, Borg already have Beam Fire at Will, they just prefer to use Torpedo High Yield, and giving them Tractor Beam Repulsors is a bad idea - you'd never be able to actually kill one of the bigger cubes, even in a team because the only NPCs that have it tend to do between 40 and 50% damage to cruiser hulls through full shields with that ability alone. Couple that kind of damage with Borg Shield neutralizers, and their Plasma torps and you simply can't stay alive long enough to do any kind of appreciable damage.
  • paulymanpaulyman Member Posts: 228 Arc User
    edited September 2012
    I agree and disagree with this argument.

    In spirit and for the sake of immersion into the star trek universe and continuity I say yes. The borg encounters should not have cubes and then cubes should be large events.

    Realistically I remember the nightmare that CE usually is and especially how it was in the dark days. That event has been live for over two years and there is still some jerk in there laying mines and griefing the event either as a troll or an idiot. I dont think this game needs another event to give the griefers something to fap over. I still from time to time do pugs for STFs (yes I am a TRIBBLE) and even elite STFs people cant bother with strats and working as a team. Every SBD I have been in since season 6 launched there has been some person in there camping just hanging out while the rest of the team works towards the objective. So no I do not feel that this game needs another large scale event.
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    I understand being the hero and all allows us to win. However, the Borg is not the lowly enemies. They are one of the top villains in Star Trek! Yet, in this game they are so easily defeated that they don?t even seem menacing at all.

    I am not against being the Picard or Janeway of the game! Picard at one point suffered a defeat of sorts when he himself was assimulated. Janway, in her own right, her future self? sacrificed; she gave her life for her crew so that her past self and all her friends could live.

    All I?m saying is, the hero shouldn?t fight these villians un-scathed. The Elite STF missions are fine btw. I?m talking about the Borg in other areas of the game.

    And yes, I would think a 10 man instance fighting a Borg Cube could be fun if the cube isn?t given one hit kill weapons but cool options like BFAW, Borg Tractor Beam, Cutter Beam and something maybe even just a couple automated defense turrets.
  • adjournonadjournon Member Posts: 94 Arc User
    edited September 2012
    If the Borg in the other areas of the game don't seem that menacing, try adjusting the game's difficulty setting, that should fix ya.

    STO Forum member since 2008, player since 2012 - funny story that
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    adjournon wrote: »
    If the Borg in the other areas of the game don't seem that menacing, try adjusting the game's difficulty setting, that should fix ya.

    LMAO! It doesn't go any higher than it is already set. Hell, I remember when there was no other settings at all. The game was even worse! ;)

    I also remember that Cyptic Nerfed the AI right before launch. In the BETA, three klingon Birds of prey could actually kill you if you were not fighting well. I also remember that other players would randomly join in the PVE instance and lend a hand. It was epic! Now, well... the game is much more single player PVE wise outside of Fleet actions/STF and gated content.

    Anway... it doesn't go any higher mate. :(
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    thecosmic1 wrote: »
    I'm assuming, with the loss of their Queen, the Borg are losing the battle by 2383; which is why they withdraw from the Quadrant. We were technologically equal, if not superior, to them at that point - they could not assimilate fast enough to offset their losses. They needed the 26 years to refortify and rebuild their forces.

    I'm sure their tech has advanced in the last 26 years, but I'm sure the Federation's has too. The Borg return in 2409. They might have returned superior to us, or they might have returned as they left: roughly equal. It would also seem the Borg's strategy has changed as well. They went from believing conquering Earth would destroy the Quadrant to attacking and assimilating worlds along the path to Earth. They are essentially building and fortifying rather then going for the kill-shot. That, too, is not the actions of a technologically superior species.

    Based on all the above my own opinion is that the Borg just can't assimilate our tech as quickly as they did in the past. And since the game's still set in the first few months of the invasion there's not been enough game time to see if that will change, IMO.

    how many queen have the borg lost all ready 3? ya so one more dont matter and ya it was the same one to so i see her comeing back seeing she is the borg
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    daan2006 wrote: »
    how many queen have the borg lost all ready 3? ya so one more dont matter and ya it was the same one to so i see her comeing back seeing she is the borg
    The real issue here is that it doesn't matter if it's due to the Queen or whatever. In the time line the Borg withdrew from the Alpha/Beta Quadrants for 26 years. Within 5 years of Janeway's return the Borg left. Maybe we pounded them down. Maybe they had to go and elect a new Queen. Maybe they had to go and put down a rebellion by the Ocampa. Whatever the reason, they left. And then they came back 26 years later. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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  • kattarnkattarn Member Posts: 105 Arc User
    edited September 2012
    Tbh who cares about borgs, i mean this post should be about a new fresh and dificult STF that is even hard than borg STFs, because borgs are starting to smell a lot, and because its the time to more and exciting STFs that expand the terms of teamwork to the the limit.

    Borgs stfs gone out of fashion almost 2 season away its time to have another threat, another
    foe, another thrilling aventure to fill our dead time with. :cool:
  • redsoniavrelredsoniavrel Member Posts: 118 Arc User
    edited September 2012
    Yea, more STF's. More Ground and Space sets. Maybe one for each enemy? Still love the Borg and still love killing them, but not so bothered about mission completion any more. Need other stuff to do. The Tholian stuff was good, but why didn't they come with their own STF's? They're just a bit too easy. I like the Vault, but I don't seem to have too many friends in that opinion. Tweak it a bit? Undine could come back - both as their old selves (revamp terradome and bring back the other one, also revamped - forget the name) and as assimilated. Iconian STF? Wolf 359 type fleet event similar to the Starbase Defence map for 15-20 players with a mega hard borg cube? Fix the Crystalline entity? There's lots of stuff that could be done to give us a whole lot more to do without too much work. Most of the above is already there. Anyway, just more longish, team based mission stuff with cool rewards.
  • bloctoadbloctoad Member Posts: 660 Arc User
    edited September 2012
    daan2006 wrote: »
    hate on William Shattner all you want for with out him you may not have this game to play there may have not even been a ST ip to talk about for the real frist episodes did not do as well

    and yes i agree with the OP

    Shattner was the actor. Roddenberry was the creator. I believe you have the two confused.
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  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited September 2012
    Wouldn't mind seeing an uber Borg Cube someday in a fleet alert mission.

    Just sayin it would be kinda cool to see one HUMONGOUS cube warp in :D
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • gornman47gornman47 Member Posts: 146 Arc User
    edited September 2012
    BTW good thread! I'm intrigued by everyones idea of what the borg are, were and supposed to be.
    I agree that the Borg we fight and the Borg in story are very different and should be viewed that way. let me explain: The Borg in story have gained considerable ground against the Alpha Quadrant,in story. In gameplay we thwomp the Borg at every turn. So I think thats how how we should view STO, as two completely different games, one as a good story based game about the Federation facing all of its foes at once and another where game where we are super powerful starship captains that can destroy any foe we face individually or with a small group of other super powerful starship captains.
    Back on topic about the Borg though, I think the Borg are scary considering all they have done storywise and I think if we wan't to make them even more scary they need to do something equally scary like assimilate a known world like Trill or Bajor or hell even the Klingon Homeworld! In my opinion that would make them scary again oh and a holographic program of Wolf 359 would be fun too just to satiate the two game types.
    Q: [quoting Hartley] "Nothing reveals Humanity so well as the games it plays..."
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    bloctoad wrote: »
    Shattner was the actor. Roddenberry was the creator. I believe you have the two confused.

    no not really for the frist time he tried to get star trek off the ground it didnt go so well look it up
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    daan2006 wrote: »
    no not really for the frist time he tried to get star trek off the ground it didnt go so well look it up
    CBS's big complaint wasn't Jeffrey Hunter. The complaint was that the original pilot was too cerebral and needed to be more action orientated. Hunter declined to re-shoot a new pilot and was replaced by Shatner. So really if it wasn't for Hunter declining the re-shoot Shatner might have ended up being a bit-part actor for his entire career.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited September 2012
    bloctoad wrote: »
    The dread evaporated when enemy signal contacts stopped chasing down players in sector space and the ability to transwarp directly to a mission system was introduced.

    So that wasn't a standard procedure... Damn shame too..
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  • stofskstofsk Member Posts: 1,744 Arc User
    edited September 2012
    thecosmic1 wrote: »
    CBS's big complaint wasn't Jeffrey Hunter. The complaint was that the original pilot was too cerebral and needed to be more action orientated. Hunter declined to re-shoot a new pilot and was replaced by Shatner. So really if it wasn't for Hunter declining the re-shoot Shatner might have ended up being a bit-part actor for his entire career.
    It was NBC actually. They're the ones who were involved with Star Trek back in the 60s. Also, the 'it's too cerebral' is a bit of a myth. The real reasons why NBC executives were troubled by 'The Cage' was its eroticism (you know what I'm talking about) and Mr Spock looked devilish. Like, literally, they were afraid of the reaction they'd get in America's bible belt.

    All of this is from Inside Star Trek: The Real Story, by Herb Solow and Bob Justman (who helped create the show alongside Roddenberry). It's chock full of interesting information, and I heartily recommend it to any Trekkie. For example, another myth that gets around is how 60s sexism axed the character of Number One. Total falsehood - the NBC execs were happy to have a strong, female role, they just objected to Roddenberry, a married man, casting his girlfriend in the role.

    Another tidbit - you point out that Jeffrey Hunter declined to return after a second pilot was announced. It was actually his wife who came to the set and matter-of-factly told them that her husband would not be invovled in 'that kind of' show. :)
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited September 2012
    I would like to see the cubes removed entirely from the game, except as the ending boss of the encounter.

    Even then, with 5 people, it shouldn't be enough and the game should run a script to warp in 20-30 random ships to assist against it.

    The borg cubes themselves should have the same shields as Donatra, the hull of a tactical cube, and 4 weapons on each facing side (If possible, if not 4 fore and aft). With FAW (constant, only goes away with subnuke to be added again in a few minutes) and Spread attacks being their main damage abilities.

    The AP beam it has currently should be buffed to deal serious hull and system (Power level) damage to ships as it cuts it's way through your ship to make you go poof. Heavy plasma torpedoes should be removed in favor of the spreads and much higher amount of weapons.

    Wolf 359 showed the loss of 39 out of 40 ships against 1 cube. While most ships that participated in the battle were not warships like the Sovereign or Defiant, that is still quite a few ships to lose to a single enemy.

    The Battle of Sector 001, while the Federation was much more prepared still showed the loss of nearly as many ships in the Typhon sector, with only the Defiant and Bozeman surviving. Once at Earth, the cube inflicted just as much damage as it did in the Typhon sector before finally being destroyed.

    The Nightmares of Wolf 359, as Q put it once. Changes like this would be a fresh change of pace and would give a true feeling of "Oh wtf did we just get ourselves into".
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    stofsk wrote: »
    Also, the 'it's too cerebral' is a bit of a myth.
    While it might be a "myth" it is what Shatner stated in his autobiography.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2012
    Once upon a time, there was something called the Crystalline Entity. It sparked awe in the players. And while it was defeatable, no one tried.

    It was subsequently removed from the game. And I doubt Cryptic would ever do that again with the Borg, since current STO players... can't play mmos properly. :p


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