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weekly pvp thread update- 8/23/2012

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  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    teleon22 wrote: »
    I have no issue with the new extend shields. [...] SNB still clears them all so who even cares that there is no ugly blue beam attached to the friendly target?
    Here is a little secret: SNB doesn't clear Extend for more than a second. It is a channeled abilty and thus is reapplied after a subnuke. You need to shockwave (or otherwise disable) the person who is casting the extend to disrupt it. And this is why it is important to be able to see the source of the extend.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited August 2012
    Just as an FYI, I'll be out of the office next week (PAX Prime + Vacation!) so there will likely not be any updates from my end in the coming week.

    Good luck out there!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    Just as an FYI, I'll be out of the office next week (PAX Prime + Vacation!) so there will likely not be any updates from my end in the coming week.

    Good luck out there!

    i'll keep that in mind when i make my next weekly update thread :P
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Just as an FYI, I'll be out of the office next week (PAX Prime + Vacation!) so there will likely not be any updates from my end in the coming week.

    Good luck out there!

    And so it begins. This is how we lose pvp devs. it always starts with that first vacation. Got any hot job offers? :P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    Just as an FYI, I'll be out of the office next week (PAX Prime + Vacation!) so there will likely not be any updates from my end in the coming week.

    Good luck out there!

    i guess you resigned your self to the fact that you are expected to show your face around here, and we expect a good excuse if we don't see you! :D

    have lots of fun at PAX!
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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    sophlogimo wrote: »
    I just cannot help but imagine how this "its's always the first vacation, then they get another job" mechanic works.

    1. Dev gets assigned to PvP forum duty.
    2. Devs gets shouted at, mocked and insulted by some PvPers.
    3. Dev develops a bad feeeling when going to his work, being insulted and shouted at and mocked every day, to the point of a yet mild depression.
    4. Dev identifies the cause for this.
    5. Dev saves his health by getting another job.

    Just saying.

    He was never assigned here.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    sophlogimo wrote: »
    I just cannot help but imagine how this "its's always the first vacation, then they get another job" mechanic works.

    1. Dev gets assigned to PvP forum duty.
    2. Devs gets shouted at, mocked and insulted by some PvPers.
    3. Dev develops a bad feeeling when going to his work, being insulted and shouted at and mocked every day, to the point of a yet mild depression.
    4. Dev identifies the cause for this.
    5. Dev saves his health by getting another job.

    Just saying.

    Your pattern analysis, is like always so very wrong. At least according to the last two devs that left.

    See, the previous 2, got familiar with us as a whole. To the point they randomly came onto various vents of higher end fleets to talk about things. Hardly the attitude and stance of people that hate the community or want to leave because of it.
  • savingjsavingj Member Posts: 126 Arc User
    edited August 2012
    Guess we won't be seeing any sci love next week. Hopefully the week after maybe..
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  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    sophlogimo wrote: »
    If you believe that.

    Said devs talked alot about non game, personal stuff with us too.

    So yeah I believe it.
    Your pattern analysis skills are lacking, and you're projecting your own disdain towards the community. Why are you here again? It certainly isn't to get better at the game or provide good intelligent feedback.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    He was never assigned here.

    Unfortunately... But would be nice if he would.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2012
    sophlogimo wrote: »
    I just cannot help but imagine how this "its's always the first vacation, then they get another job" mechanic works.

    1. Dev gets assigned to PvP forum duty.
    2. Devs gets shouted at, mocked and insulted by some PvPers.
    3. Dev develops a bad feeeling when going to his work, being insulted and shouted at and mocked every day, to the point of a yet mild depression.
    4. Dev identifies the cause for this.
    5. Dev saves his health by getting another job.

    Just saying.

    Surely when putting your own life mechanic into activation, we'd have gotten rid of you months ago, Sophie?

    Just saying.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2012
    Your pattern analysis, is like always so very wrong. At least according to the last two devs that left.

    See, the previous 2, got familiar with us as a whole. To the point they randomly came onto various vents of higher end fleets to talk about things. Hardly the attitude and stance of people that hate the community or want to leave because of it.

    "Higher end" ? Ouch.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    "Higher end" ? Ouch.

    No offense mate :)

    I just happened to be present on one of the most frequented vents during a few visits.
    I only got to know one of the 2 previous devs fairly well. Cause of bigredjedi's efforts. Damnit I still miss ben :(
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited August 2012
    Speaking of space power activation visuals.

    Is it me or has EPtA visual been completely removed? Used to make ship glow blue with whirling rings winding up and down the length of your ship (looked kinda cool I thought).

    Now it has nothing, just the little icon appearing saying a buff has been applied.
    AFMJGUR.jpg
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Speaking of space power activation visuals.

    Is it me or has EPtA visual been completely removed? Used to make ship glow blue with whirling rings winding up and down the length of your ship (looked kinda cool I thought).

    Now it has nothing, just the little icon appearing saying a buff has been applied.

    It's there but it's so incredibly subtle that it's Stupid. There's like a little glowy ring on your ship thats like a faint red IIRC.

    Between it and the new Extend graphic I was ready to just toss my hands up in the air and say "TRIBBLE this" for good, with uninstall following shortly thereafter. They can work on Stupid Stuff like this, but not even hint at addressing game breaking issues (like borked Resistance stats) but ohhh boy you get a Sign on a stupid TRIBBLE admirals door for their poorly written fanfic quests, or someone gets a hair up their TRIBBLE to change graphics, in such a way that it affects pvp balance and man they get right on it!
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2012
    sophlogimo wrote: »
    If you believe that.

    Actually Gozer used to visit our Panda vent on a weekly basis before he left for a brighter future elsewhere. He utilised our ability in game to balance the no win scenario.

    Branflakes also visited our vent a lot as well to pvp with us.

    Under no circumstances were they put in uncomfortable positions. He also used to enjoy pvping with us so your statement is completely off the mark like everything else.
  • wolverine595959wolverine595959 Member Posts: 726
    edited August 2012
    Is it just me or has the UI gotten so bad that powers now activate with power icon not going on cooldown and no visual to confirm. I used HE on someone and never got the HE shower line, used TT and the receiver got the TT but no TT icon above the ship. The buggy UI is really starting bug me.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited August 2012
    Slow week on the PvP front, but we've been discussing some ways we may be able to increase the viability of Science ships, Science captains, and Science consoles. No solid plans yet, so nothing to discuss openly. A lot of the feedback from this forum goes into those discussions, though.

    Just throwing an idea on the wall, tear to shreds as appropriate...

    Thinking about science ships,captains and consoles, to help them stay relevant make the * Teams use/"borrow" crew. Tac team uses 10, science team uses 25, engineering team uses 100. And if you don't have enough crew, it lowers the effectiveness and/or time of the buff. 0 crew = 1/2 the buff and 1/2 the time, scaled linearly. The crew returns once the buff timer expires, just like a Boarding Party.

    Overall, reduce the death rate for crew by 1/2. Give science captains a 2x crew heal rate. Give science ships an additional 2x crew heal rate. Give cruisers a crew death resist.

    Give science team a significant crew heal rate buff, 5x and/or immediate crew revival %.
    Give Plasma burn crew kill over time, helps make Plasma more viable (and Borg scarier).

    To really make crew matter, link weapon damage and/or cooldown rates to crew. More than 50% crew - normal cooldowns. Every 5% less crew, increase cooldown rates by 10%. At 0 crew, cooldown rates double.

    Pros:
    Would make some consoles more relevant, like emergency force fields, and biofunction monitors. Give plasma a viable proc. Abilities that blind/immobilize gives players rageface; slowing down their cooldowns instead would not be as anger-inducing.

    Cons:
    Would make Theta Radiation pretty OP, unless the crew death rate is reduced. Team display would need to add crew bar. UI would need to add crew status audibles "Captain, we are at 50% crew!", etc. Additional stat to follow & track.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    Just throwing an idea on the wall, tear to shreds as appropriate...

    Thinking about science ships,captains and consoles, to help them stay relevant make the * Teams use/"borrow" crew. Tac team uses 10, science team uses 25, engineering team uses 100. And if you don't have enough crew, it lowers the effectiveness and/or time of the buff. 0 crew = 1/2 the buff and 1/2 the time, scaled linearly. The crew returns once the buff timer expires, just like a Boarding Party.

    Slight problem with this... Most escorts don't carry 100 crew to start with. Also, crew attrition impairs repair/regenerate time. This would be completely unfair to escorts and problematical for anything but a large cruiser.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited August 2012
    That's kind of the point - it makes Eng. team a heal that only a cruiser could deliver effectively. Tacs could still use Aux2Sif, and hazard emitters. But that big hull heal only comes from a friend transporting over a cohort of his best&brightest engineers to repair damage.

    How many escorts run Eng team? Most builds I have seen run EPtS and Aux2SIF for the resist boosts.

    Re: repair/regenerate time affected by crew attrition - Is this enough to even matter when you can get Aux2SIF heals every 15 seconds?
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