Hey there boys and girls and critters of all ages!
some ground stuff got fixed, some space stuff got "fixed".... -_- ....
science in general in the game sucks atm,
pets rule the sky,
power drians (specific ones) still suck the life out of you faster then a $2... well you know...
we got new uniforms and lost the ability to donate fleet duty officers to fleet projects! YAY!
so yeah... kinda light this week because i havent been paying as much attention.
as always ill edit in anything people add that i missed.
id say have fun..... but really... thats really hard to do for me at the moment so i hope you'll forgive my unwillingness to wish that on anyone else -_-
The Extend Shields graphics have been changed. Instead of the blue line it's now a red swirly thing which doesn't go all the way to the extend target. This means that there is no indication which ship you need to shockwave to break the extend.
Comments
You know, when I made that uniform pips and new uniforms crack earlier, I was joking but expecting that to be 100 percent the case.
So why am I still disappointed?
sci ship and sci captain have problems because sci abilities are in such bad shape, and the combination of the 2 can only be moderately effective because of that.
eng captains are a worse problem, but at least their ships don't suck. its the my first play through easy mode character type, next to a tac captain they're worthless.
Cryptic - Lead Systems Designer
"Play smart!"
I am so logging in later to see this.
Nice to see the weekly dev message!
www.divisionhispana.com
Do you have any idea when things will move beyond simply discussion?
well considering its only just recently been shown just how bad science in this game is with the final nail in the coffin in fixing photonic shockwave... this is actually quite a big step.
i just hope these talks havent put aside the talks about adding fleet marks to pvp matches.
I guess best constructive statement I could make on this is provide insight from my point of view on different aspects of science skills and science ships. One issue is beams is as time goes on they seem to do less and less compared to cannons. So thats a majority of the federation ship fleet and then to a lesser extent the KDF carriers, Orion Marauder, and Varanus.
On that note being that its hard to disable a system completely and is not something anyone really wants to be on the recieving end of... Maybe a suggestion on trying to find a way that when using subsystem abilities or a proc that lands a hit to a specific subsystem that it gets something like a boos of damage or a high chance of landing a critical hit possibly?
A seperate issue in relating to this when it comes to fed and kdf is making their abilities more unique to each faction like the sensor scan and photonic fleet is something more I would think the federation would use it just doesn't seem like a KDF tactic someone in the area of Science would use that being the KDF in lore does not view science as an honorable career in the first place. The KDF in lore only uses science mostly when it comes to its application in weapons. I'd just suggest cutting the fat on the sci abilities we have now and push them all to all federation and then redesigning from a True KDF perspective of how a Warrior in Persuit of using Weaponized application of Science to replace that... Some may not agree but I think it would put more integrity into the game imo. It would give the federation more of a sense of uniqueness and also work towards giving the KDF some uniqueness since it seems every time there needs to be a money making turn in the game that KDF loses another aspect of uniqueness.
In conclusion though too in the series where you are refering to science there is usually some kind of anomaly or constant like a moon, sun, etc where we saw most science taking place where we do not have that in the game anywhere unless its a specifically tailer object in a mission/episode. That could be the cornerstone of science to changing that too...
I hear he plays alot of Endless Space and Sins of a solar empire rebellion these days, while he awaits the next major patch for mechwarrior.
I really wish the "Extend Shields" effect would be more reminiscent of the series.
Something along the lines of this. In this image, the "bubble" is under attack by subspace aliens, but the overall bubble "size" shows how an extended shield could look.
Might even make the ability more tactical, requiring players to be in closer proximity to provide the greatest benefit of the extended shield.
that visually looks awesome but the game wouldnt be able to support that.
i always thought it was weird that the ship doing the extneding suffers no downside what so ever. it needs to maybe suffer slower natural shield regen to represent the strain of sending the shields elsewhere....
No way! a whale like me (heal boat) will never follow a dolphin! (escort), we will never be so fast or maneuverable as they are and if they are going to slow down to get the extend they will be losing a lot of bonus defense. The blue line is fine.
www.divisionhispana.com
I miss the "cast line" the old transfer shield strength graphics had, that way the receiver knew who gave it to them and can acknowledge appropriately. Now you have to search to see who else's shields are "pulsing", even then it might not be the guy.
Winning tip: Go for abilities that negate others damage and healing!
(not abilities that increase the sci or sciships damage or healing)
(cause the sciship/capt is inferior to the escort/tac in damage, and to the cruiser/eng in healing. It should be able to bring the others down to it's own level )
I heard he finally turned into a full-time forum-pvp'er!
also A2S appears to just make your ship glow yellow for a second now, no more round spinney thing anymore
Yeah , those changes were not in the patch notes. The new red extend shields is awful, and besides you cant see who is getting extended
www.divisionhispana.com
I don't dislike new graphics at all (new extend looks really nice, in that regard), but it's true that loosing the line makes it harder to realise the relative positions of players. Might be bad for enemy teams in PvP, but it's also unpleasant to some degree for the team itself.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
what about that map DSTahl was referring to that is being played on internally, the new background tech, does Gecko still believe that there are always counters, how about snix leader boards in testing since S1.2, or the freighter sortie, the space assault map???
this whole nothing is moving forward is getting tiresome.
Balance problems abound, in the meanwhile, how about addressing some of the longtime issues so we get a sense of where they are at?
Extend animation passed QnA, so no i take it DStahl's improvement to QnA are working as intended. Can we just revert them, or is animations now trumping systems when it comes to combat mechanics, as intended?
Huzzah!
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
At least, I don't care anyway.
BTW, I totally agree with that train of thought!
not far from the point but youve slightly missed it. Science CAPTAINS have snb, and are utmost import regardless of ship type faction or build spec. Science SHIPS have surely seen better days, but are what they are given inherant shield boosts, innate subs targeting, and lolfail instadie status vs hard alphas. Science consoles? are you serious? Epic fail compared to p2w, even tac dmg boost ones or engineer resists, sci consoles are epic fail. (not havign any boost subspace decompiler being a glaring "error")
No, none of that. The problem is SCIENCE BRIDGE OFFICER POWERS. These have been systematically reduced to ill effect as a result of several "unrelated" changes over the course of recent sto history. Since the powers are fail, boosting them with sci consoles becomes fail. Thus ships with less sci consoles and powers slots (bug ships) ascend the throne of dominance over scis. Not becus sci captains, ships, or consoles. YA DIG?
Agreed. It's a good line of logic that would give us a novel reason to play sci/sci again. If sci can't do area denial de-buff is a good alternative.
Tactical Team
Beam Overload
Beam Fire At Will
Target Engines
Target Shields
Target Weapons
Target Auxiliary
Torpedo High yield
Torpedo Spread
Cannon Rapid Fire
Cannon Scatter Volley
Attack Pattern Beta
Attack Pattern Delta
Dispersal Pattern Alpha
Dispersal Pattern Beta
Boarding Party
Attack Pattern Omega
Ability (Engineer)
Engineering Team
Emergency Power to Shields
Emergency Power to Weapons
Emergency Power to Engines
Emergency Power to Auxillery
Hazzard Emitters
Transfer Shield Strength
Auxiliary to Emergency Battery
Auxiliary to Structural Integrity
Auxiliary to Dapeners
Extend Shields
Tractor Beam
Tractor Beam repolsers
Eject Warp Plasma
Ability (Science)
Science Team
Jam Sensors
Tachyon Beam
Polarize Hull Plating
Energy Siphon
Mask Energy Signature
Reverse Shield Polarity
Direct Energy modulation
Aceton Beam
Scramble Sensors
Feedback Pulse
Photonic Shockwave
Charged Particle Burst
Gravity Well
Tykens Rift
Viral Matrix