he sayed smaller fleets not yours so if you run bigger projekts with 1000/1500 exp they need more rescources if you are smaller fleet use 500exp projekt.
so in my mind 1000exp projekts 7 months starbase done
I busted my Butt for 5 weeks and Completed Fleet level 1 in that time frame.
I am building my Very own starbase.Be cause of the limitations.
Right now The thing that kills me the most is the Fleet marks.Every thing eles is easy compared to the Fleet marks.Unless you have like 200 people but like i said i am only one person doing this with out any help.
And i just started on my Fleet level 2 too day.
I am Upgrading my Transwarp gate and next will be the Upgrade starbase man that one cost over 1,000 FM.
I can aford every thing eles but it is the Fleet marks that are killing me i have to use 4 VA's to to run threw the Colony invasions be cause you get 20 to 31 Fleet marks.
This Fleet Mark Event Really helped me alot with 18 toons wink witch i do have 18 of them.
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
Anyone else finding that the DOFF requirements for fleet projects is killing small to mid-sized fleets?
Only things asking for Doff's are ship provisions to go from Tier 1 to Tier 2.
My take is to do this slowly, stacking up provisions of all types instead of doing the 1000 EXP projects at the moment. We will need the provisions eventually, and they are cheap now.
While we are not progressing as fast as others, for the size of the fleet and the make up of the players I think we are doing all right. I tend to recruit lower levels, and I'm finding as they get up in levels, they start donating more to the fleet.
Which is a good thing, a strong charactor is required over all over a strong fleet, and I tell them that. In addition to this, till you get to the level requirements for fleet provisioned items, you really don't need them or to donate for them, and yet I still see plenty of donations from those who could not use them because they want to help out when they can.
It's supposed to take a lot of time. You have to be patient, you're not expected to get a T5 starbase before 1 or 2 years.
The problem is that many fleets and/or players have difficulty sustaining interest, activity and motivation over timespans like this. It might as well be "forever" (or "never") to such players. When progress is slow and rewards are vague and distant, many will give up entirely. Others will find themselves tempted/forced to leave their established groups for others which already have, or promise to, complete the process much faster.
The problem is that many fleets and/or players have difficulty sustaining interest, activity and motivation over timespans like this. It might as well be "forever" (or "never") to such players. When progress is slow and rewards are vague and distant, many will give up entirely. Others will find themselves tempted/forced to leave their established groups for others which already have, or promise to, complete the process much faster.
ya it's rather ludicrous for a game to say "Ya this base will take your entire fleet a year or two to build" in a game with less than 48 hours worth of content
a lot of gamers have the attention span on a gnat and will have moved on and forgotten this game even exists before that projected time table is 1/2 done
ya it's rather ludicrous for a game to say "Ya this base will take your entire fleet a year or two to build" in a game with less than 48 hours worth of content
a lot of gamers have the attention span on a gnat and will have moved on and forgotten this game even exists before that projected time table is 1/2 done
This, I think, is the big problem - so much of this game is tailored for "instant gratification" that you can't throw in a huge timetable item like this - without some OTHER long-term content to keep the people sated in the meantime.
Aside from that - the DOFF requirements are more than a little ridiculous. 60 of any
specific DOFF type is short-sighted design at best.
I'm fine with the 60 doffs or 210k dil projects. As hinted above a timetable for progress can really help. They're not meant to be instant builds but convey a real sense of scale to starbase construction.
Not exactly Starcraft style building out of thin air.
The only issue of course is the 'specific doff required' ones which are responsible for the usual complaints we see on here. Sensors officers, etc are not affordable to the casual player or even fleets comprised of casual players who don't have a personal reserve of 50 million or more to blitz those inflated prices.
Admittedly my ferengi self enjoyed making money off the hugely inflated common doff prices though :P
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
I find the super specific DOFF requirements that also require large amounts of them to be a problem and often not worth it.
As for getting the Purple DOFFs... Eh... That is a big part of why I do not bother with some fleet projects. I do not have many Purples as most do not. I also do not have time to sit on the personnel officer very often nor would that be enjoyable.
The saddest part of all this for me is that I rather like the Fleet Mark MISSIONS (Especially Starbase Defense) but eventually you can get to the point where you have plenty of marks but nothing to spend them on.
I'm doing the Base mostly on my own (friends are all fed, dont like the ships there so i made a new toon), its not bothering me that i probably wont finish it ever (bc i know that i'll never have the patience to grind all those Fleet Marks). Tier II is my goal and after that the interest in STO will probably again be reduced to Trading and Doffs. But that's allright, i didnt expect anything else, as it is the same with all other MMO's: If its not a huge grind, big Fleets with a lot of Hardcore-Players would finish it within a week otherwise.
I have saved a lot of stuff before Season 6 (more or less right after the Starbase was announced) and i can afford alot with my EC stash i've made through trading. The only problem i have are the Doffs, and this is quite severe. I have 3 Klingon toons (upgraded to 4 chars) running all recruiting assignments, so my mailbox is full of them. that worked well until i eventually run out of security doffs, then tacticals and now medical (i have some knowledge what i need later from my fed friends so i'm saving particular ones like sensor or doctor). i then figured out that i can exchange greens for 3 white's, and thats what i did/do to get those i dont have anymore. and now we finally come to the problem:
The chances are ridiculous! You get smth like 100 science to 1 security, for no reason whatsoever.
I do know that after i've built my T1 stuff the next steps are costing me 30 security doffs. Dilithium is no option to me bc the upgrades demand a lot of it. i could buy them at the inflated price atm, but that would be plain stupid. i dont waste my cash bc the devs made a horrible design choice. Yes i can stomp all those civilians and science ones into greens again, then into whites again, green white, and so on. but cmon, is that really necessary? its not like its fun, you constantly have to run to the mailbox and clean up the roster, then back and again and again and again.
whats the point in making some doffs really rare except harrassing the players?
I don't think you will ever run into the 30 security officer nightmare on the road to Tier II.
I note those "60 doff" projects are those that give 1K XP to the respective fields. Do the 500 XP ones instead and your progress should be smooth and steady. IIRC they only need 12 or so doffs of the right department, and no specific type.
Stuff like transwarp gate I safely skip because it has limited utility (Rank 3 Diplomacy = warp to Neutral Zone), shipyard, not crucial to me as for $20 USD I'd rather get a proper C-store warship; so I only build the Industrial Fabricator for fleet gear access.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Comments
so in my mind 1000exp projekts 7 months starbase done
500exp projekts 14+ months starbase done.:D
Another dumb question.... these are the doff missions in the various Nebula sectors, right?
or I am missing it?
Thanks for your help!
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
I am starting my Fleet level 2.
I busted my Butt for 5 weeks and Completed Fleet level 1 in that time frame.
I am building my Very own starbase.Be cause of the limitations.
Right now The thing that kills me the most is the Fleet marks.Every thing eles is easy compared to the Fleet marks.Unless you have like 200 people but like i said i am only one person doing this with out any help.
And i just started on my Fleet level 2 too day.
I am Upgrading my Transwarp gate and next will be the Upgrade starbase man that one cost over 1,000 FM.
I can aford every thing eles but it is the Fleet marks that are killing me i have to use 4 VA's to to run threw the Colony invasions be cause you get 20 to 31 Fleet marks.
This Fleet Mark Event Really helped me alot with 18 toons wink witch i do have 18 of them.
Only things asking for Doff's are ship provisions to go from Tier 1 to Tier 2.
My take is to do this slowly, stacking up provisions of all types instead of doing the 1000 EXP projects at the moment. We will need the provisions eventually, and they are cheap now.
While we are not progressing as fast as others, for the size of the fleet and the make up of the players I think we are doing all right. I tend to recruit lower levels, and I'm finding as they get up in levels, they start donating more to the fleet.
Which is a good thing, a strong charactor is required over all over a strong fleet, and I tell them that. In addition to this, till you get to the level requirements for fleet provisioned items, you really don't need them or to donate for them, and yet I still see plenty of donations from those who could not use them because they want to help out when they can.
Jim
ya it's rather ludicrous for a game to say "Ya this base will take your entire fleet a year or two to build" in a game with less than 48 hours worth of content
a lot of gamers have the attention span on a gnat and will have moved on and forgotten this game even exists before that projected time table is 1/2 done
R.I.P
This, I think, is the big problem - so much of this game is tailored for "instant gratification" that you can't throw in a huge timetable item like this - without some OTHER long-term content to keep the people sated in the meantime.
Aside from that - the DOFF requirements are more than a little ridiculous. 60 of any
specific DOFF type is short-sighted design at best.
The exploded market is one symptom.
NEVER, i play this game with my friends.
We now just play much less STO and play MW3.
Starbase is a new grind that is costing us milions of EC and tons of Delitium.
They don't know what a micro-transactions is.
Warning: Not a native English-speaker, sorry if my English sucks.
Not exactly Starcraft style building out of thin air.
The only issue of course is the 'specific doff required' ones which are responsible for the usual complaints we see on here. Sensors officers, etc are not affordable to the casual player or even fleets comprised of casual players who don't have a personal reserve of 50 million or more to blitz those inflated prices.
Admittedly my ferengi self enjoyed making money off the hugely inflated common doff prices though :P
My Youtube Channel
As for getting the Purple DOFFs... Eh... That is a big part of why I do not bother with some fleet projects. I do not have many Purples as most do not. I also do not have time to sit on the personnel officer very often nor would that be enjoyable.
The saddest part of all this for me is that I rather like the Fleet Mark MISSIONS (Especially Starbase Defense) but eventually you can get to the point where you have plenty of marks but nothing to spend them on.
I have saved a lot of stuff before Season 6 (more or less right after the Starbase was announced) and i can afford alot with my EC stash i've made through trading. The only problem i have are the Doffs, and this is quite severe. I have 3 Klingon toons (upgraded to 4 chars) running all recruiting assignments, so my mailbox is full of them. that worked well until i eventually run out of security doffs, then tacticals and now medical (i have some knowledge what i need later from my fed friends so i'm saving particular ones like sensor or doctor). i then figured out that i can exchange greens for 3 white's, and thats what i did/do to get those i dont have anymore. and now we finally come to the problem:
The chances are ridiculous! You get smth like 100 science to 1 security, for no reason whatsoever.
I do know that after i've built my T1 stuff the next steps are costing me 30 security doffs. Dilithium is no option to me bc the upgrades demand a lot of it. i could buy them at the inflated price atm, but that would be plain stupid. i dont waste my cash bc the devs made a horrible design choice. Yes i can stomp all those civilians and science ones into greens again, then into whites again, green white, and so on. but cmon, is that really necessary? its not like its fun, you constantly have to run to the mailbox and clean up the roster, then back and again and again and again.
whats the point in making some doffs really rare except harrassing the players?
I note those "60 doff" projects are those that give 1K XP to the respective fields. Do the 500 XP ones instead and your progress should be smooth and steady. IIRC they only need 12 or so doffs of the right department, and no specific type.
Stuff like transwarp gate I safely skip because it has limited utility (Rank 3 Diplomacy = warp to Neutral Zone), shipyard, not crucial to me as for $20 USD I'd rather get a proper C-store warship; so I only build the Industrial Fabricator for fleet gear access.
My Youtube Channel