Anyone else finding that the DOFF requirements for fleet projects is killing small to mid-sized fleets?
We have players willing to grind but procuring DOFFs (especially specific ones) has killed our forward progress and is to the point beginning to kill the interest of active fleet members.
This has become a serious problem on our end ... Anyone else having the same problems?
We are a really small fleet as well,fifteen or sixteen active members,and we are about to hit tier 3 military,and we are tier 2 in science and engineering.
Anyone else finding that the DOFF requirements for fleet projects is killing small to mid-sized fleets?
We have players willing to grind but procuring DOFFs (especially specific ones) has killed our forward progress and is to the point beginning to kill the interest of active fleet members.
This has become a serious problem on our end ... Anyone else having the same problems?
The thing to remember about Fleetbases is that they're not a race. The system is designed to take a minimum of 7 months to complete even for the largest Fleets in the game. By tunnel-visioning yourself into something that is going to take most small Fleets years of effort you're only burning yourself out.
As far as DOFFs, it's just a question of doing the Academy Missions and knowing when to take advantage of upgrading and downgrading. Upgrading 3 useless Whites into a Green, and then downgrading the Green back into 3 Whites, can give you unexpected results.
It's also good to have multiple characters when doing the Academy Missions. I have 13 alts and between them get between 200 and 400 free DOFFs per week: each character can do the Academy Missions twice per week, and each series earns around 14 DOFFs.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
you can rebuy fleet doff for fleet credits...so basically if you put in dilithium and fleet marks, it should be possible for a 11 man fleet to do it...if he has the time to do 1000 klicks per assignement.
no srsly...you can buy common doffs with fleet credits.
some features that really diminish the grind involved for fleet base (75 fleetmarks doff mission, common doffs for fleet credits) are BADLY advertised in my opinion. It would be an idea to put those things on the loading screens too...the lore stuff is fun, but in my opinion unimportant since you can read about it at the academy.
My fleet base is currently trying to upgrade it's engineering features to level 2. The requirements: one purple maintanence officer, one purple quartermaster, one purple systems officer, fleet marks, and dilithium.
Let's see. I could donate my one of a kind exocomp, but I can't get another one on that character ever again. I could spend 4.5M to buy a quartermaster off the exhange, but I don't have that much, nor would I want to make such a purpose for a small payoff. I can try to upgrade 5 blues for a purple, but I'd lose a grand portion of my crew and risk giving away the one-of-a-kinds if I'm not careful, but the chances of getting one of those three is very slim. Finally, I can just keep recruiting more doffs every two days and hope I beat the atronomical odds.
All the while, this project prevents us from upgrading anything else...
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part." -The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
My fleet base is currently trying to upgrade it's engineering features to level 2. The requirements: one purple maintanence officer, one purple quartermaster, one purple systems officer, fleet marks, and dilithium.
Let's see. I could donate my one of a kind exocomp, but I can't get another one on that character ever again. I could spend 4.5M to buy a quartermaster off the exhange, but I don't have that much, nor would I want to make such a purpose for a small payoff. I can try to upgrade 5 blues for a purple, but I'd lose a grand portion of my crew and risk giving away the one-of-a-kinds if I'm not careful, but the chances of getting one of those three is very slim. Finally, I can just keep recruiting more doffs every two days and hope I beat the atronomical odds.
All the while, this project prevents us from upgrading anything else...
So spend a week earning Dilithium, convert that Dilithium to Zen, use the Zen to buy some Keys, sells those Keys on the Exchange for EC, use the EC to buy the Purple DOFF you need.
If 3 or 4 people in your Fleet do that you have everything you need in about an extra week.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
My fleet base is currently trying to upgrade it's engineering features to level 2. The requirements: one purple maintanence officer, one purple quartermaster, one purple systems officer, fleet marks, and dilithium.
Let's see. I could donate my one of a kind exocomp, but I can't get another one on that character ever again. I could spend 4.5M to buy a quartermaster off the exhange, but I don't have that much, nor would I want to make such a purpose for a small payoff. I can try to upgrade 5 blues for a purple, but I'd lose a grand portion of my crew and risk giving away the one-of-a-kinds if I'm not careful, but the chances of getting one of those three is very slim. Finally, I can just keep recruiting more doffs every two days and hope I beat the atronomical odds.
All the while, this project prevents us from upgrading anything else...
Yes, I share your pain on a similar project where we are stalled out due to purple doff's. It would help if we could use the doff's from Lt Ferra but they are "bound". Could be considered as a solution in an upcoming patch?
and yes for the others who are towing the line "7+ months to build a Starbase"... we know it is not a sprint, but we would like to be able to have some progression during the lifecycle of the game. It gets to the point of folks losing interest when the projects stall out for long periods.
I know other fleets are having the same trouble with the discussions I have had with other Fleet Admirals... interest is slipping away and I am sure the dev team can see this in their overall user stats in the game.
and yes for the others who are towing the line "7+ months to build a Starbase"... we know it is not a sprint, but we would like to be able to have some progression during the lifecycle of the game. It gets to the point of folks losing interest when the projects stall out for long periods.
There are people working into T3 right now even though the system is barely 1 month old. So clearly there is progress being made during the lifecycle of the game.
And let me say it again, it's 7 months for the LARGEST Fleets to do it. It's going to take years for small Fleets to accomplish. There's absolutely no way to maintain interest for that long in anything if you make it your sole focus of playing.
I'll say to you what I say to everyone: play the game as you always would. When you feel like grinding Dilithium, grind Dilithium. When you feel like grind Feel Marks, grind Fleet Marks. When you feel like contributing to a Fleet project, contribute to a Fleet project, etc. But don't make it your only reason for playing. Just make it a bonus thing you do while playing. If you make it your sole focus you're only going to burnout, even though it might only take you 7 months.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
There are people working into T3 right now even though the system is barely 1 month old. So clearly there is progress being made during the lifecycle of the game.
And let me say it again, it's 7 months for the LARGEST Fleets to do it. It's going to take years for small Fleets to accomplish. There's absolutely no way to maintain interest for that long in anything if you make it your sole focus of playing.
I'll say to you what I say to everyone: play the game as you always would. When you feel like grinding Dilithium, grind Dilithium. When you feel like grind Feel Marks, grind Fleet Marks. When you feel like contributing to a Fleet project, contribute to a Fleet project, etc. But don't make it your only reason for playing. Just make it a bonus thing you do while playing. If you make it your sole focus you're only going to burnout, even though it might only take you 7 months.
I see your point but at the same time I disagree.
For the hardcore gamer, they will do whatever is required and grind away. If the Dev team wishes to cater to that crowd, then they have succeeded.
Many players returned for Season 6, but many have left again b/c it is just not fun. I seriously doubt this was the goal the STO Designers and Dev team desired. I am sure many fleets are moving forward, but many other fleet leaders have told me that they are losing member participation.
My overall point is.... open up some options to meet the requirements. The Starbase Doff ATM and SFA downgrader is only a start in my opinion. STO is going to lose a lot of new and returned/renewed users if they are not careful.
Personally, I am not going any where... I am a Trekkie (or whatever the right term is these days) and luv the whole STO universe, but I am seeing participation from others dropping quickly.
Many players returned for Season 6, but many have left again b/c it is just not fun.
You have absolutely no way of knowing how many players returned or have left. That's all just conjecture on your part based upon your own feelings: you are dissatisfied with X so that means lots of people are. Only Cryptic knows how many join each day, and how many play each day.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Go to the Personnel Officer at Starfleet Academy. Trade your Blue doffs for Purples. Sell any really expensive Purples you wind up with, and the rest turn back into Blues and repeat until you run out of Blues.
Trade your Greens in for Blues. Repeat above process.
Trade your Whites in for Greens. Repeat above process.
Getting more Whites is of course a matter of time and/or money, where "money" is any combination of EC, Dilithium, and Zen. Hint: some types sell really cheap on the Exchange.
Now you know why those people who just stand there all day are just standing there all day.
BTW, at some point in the above process, you'll sell several doffs who add up to well beyond the amount you need to buy the Purple you require. Get three people in a fleet to do the above process for a couple of hours, and you'll find any doffs you need. Fire up your Fleet audio channel and talk to each other while you do it.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
Go to the Personnel Officer at Starfleet Academy. Trade your Blue doffs for Purples. Sell any really expensive Purples you wind up with, and the rest turn back into Blues and repeat until you run out of Blues.
Trade your Greens in for Blues. Repeat above process.
Trade your Whites in for Greens. Repeat above process.
Getting more Whites is of course a matter of time and/or money, where "money" is any combination of EC, Dilithium, and Zen. Hint: some types sell really cheap on the Exchange.
Now you know why those people who just stand there all day are just standing there all day.
BTW, at some point in the above process, you'll sell several doffs who add up to well beyond the amount you need to buy the Purple you require. Get three people in a fleet to do the above process for a couple of hours, and you'll find any doffs you need. Fire up your Fleet audio channel and talk to each other while you do it.
You have absolutely no way of knowing how many players returned or have left. That's all just conjecture on your part based upon your own feelings: you are dissatisfied with X so that means lots of people are. Only Cryptic knows how many join each day, and how many play each day.
Suit yourself
I think there is much opportunity to make the Starbase system better. One example, allow me to use Purple doff's from Lt Ferra for the Starbase projects.
From folks i have discussed in other fleets, and the drop off activity in my own fleet... the casual gamer is losing interest and "yes" that is my opinion.
There are people working into T3 right now even though the system is barely 1 month old. So clearly there is progress being made during the lifecycle of the game.
And let me say it again, it's 7 months for the LARGEST Fleets to do it. It's going to take years for small Fleets to accomplish. There's absolutely no way to maintain interest for that long in anything if you make it your sole focus of playing.
I'll say to you what I say to everyone: play the game as you always would. When you feel like grinding Dilithium, grind Dilithium. When you feel like grind Feel Marks, grind Fleet Marks. When you feel like contributing to a Fleet project, contribute to a Fleet project, etc. But don't make it your only reason for playing. Just make it a bonus thing you do while playing. If you make it your sole focus you're only going to burnout, even though it might only take you 7 months.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
My fleet base is currently trying to upgrade it's engineering features to level 2. The requirements: one purple maintanence officer, one purple quartermaster, one purple systems officer, fleet marks, and dilithium.
This is not an upgrade of engineering. This project is the one that puts an engineering doff contact on the station. It is completely optional, and is not required to advance your starbase level. So far, none of the required upgrades have needed anything higher than a green doff (and our fleet level is 8 atm). And even then, you can argue that the project is 'required' (greens doffs are needed for level 2 transwarp gate, but a transwarp gate is optional). Our fleet purposefully avoided this project until we had the necessary doffs beforehand to complete the project.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
This is not an upgrade of engineering. This project is the one that puts an engineering doff contact on the station. It is completely optional, and is not required to advance your starbase level. So far, none of the required upgrades have needed anything higher than a green doff (and our fleet level is 8 atm). And even then, you can argue that the project is 'required' (greens doffs are needed for level 2 transwarp gate, but a transwarp gate is optional). Our fleet purposefully avoided this project until we had the necessary doffs beforehand to complete the project.
Well it was engineering related and I couldn't double check since my last post was during break time at work.
At any rate, I don't think it should require so many purple doffs. Blue I could understand.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part." -The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
I've got the Tactical DOff mission going, and the 3 purples it takes can all be gotten from support various coloniel efforts...
IIRC, Khazan, Aefhir, and Rolor are the three nebulas I can hit up for the purples I need...
Might be the same with the engineering set, too. I'd double-check support DOffs against the requirements...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Many players returned for Season 6, but many have left again b/c it is just not fun.
Why would any one leave over the SB system?
There's some decent stuff at Tier 1 and 2, so even small fleets can get something out of the SB system. The fleet events are quick, easy and IMO fun, they make a nice break from doing other stuff.
So I have trouble believing anyone is leaving because their SB isn't tier 5 already. Sure it can get really spendy to get to the top level, and smaller fleets will have trouble reaching it.
But it's not like you have to grind for hours upon hours a day and not see some sort of advancement. The grind hasn't really changed from how it was before, just now there's other stuff to buy. If you don't like the grind, then stop grinding. Your SB isn't going to go anywhere and does serve a purpose right now.
I swear the biggest problem people have with the SB system, is the fact that they can't "power level" their way though it.
I feel so... violated now. I've never been ninja'd before!
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
There's some decent stuff at Tier 1 and 2, so even small fleets can get something out of the SB system. The fleet events are quick, easy and IMO fun, they make a nice break from doing other stuff.
So I have trouble believing anyone is leaving because their SB isn't tier 5 already. Sure it can get really spendy to get to the top level, and smaller fleets will have trouble reaching it.
But it's not like you have to grind for hours upon hours a day and not see some sort of advancement. The grind hasn't really changed from how it was before, just now there's other stuff to buy. If you don't like the grind, then stop grinding. Your SB isn't going to go anywhere and does serve a purpose right now.
I swear the biggest problem people have with the SB system, is the fact that they can't "power level" their way though it.
I am giving perspective from the casual player who already maxed out Season 5 and were not playing at all until Season 6 arrived. Some don't like the log jam that the SB creates with the projects and feel the Fleet Missions get old. I think it would help to have some other routes to un-plug the log jams like allowing the use of bound doff's (and some can be used and others are not, which to me seems strange).
I dont agree with them giving up, but I really like Star Trek.
It's supposed to take a lot of time. You have to be patient, you're not expected to get a T5 starbase before 1 or 2 years. Don't choose the assignments that cost too many doffs if you can't match the requirement, take the one using dilithium. You may also consider choosing assignments providing 500 xp instead of 1000, they are a lot cheaper, and intended to be chosen by small fleets.
It's supposed to take a lot of time. You have to be patient, you're not expected to get a T5 starbase before 1 or 2 years. Don't choose the assignments that cost too many doffs if you can't match the requirement, take the one using dilithium. You may also consider choosing assignments providing 500 xp instead of 1000, they are a lot cheaper, and intended to be chosen by small fleets.
1 or 2 years? many fleets (including mine) are constructing SB 3s already and it's only been a month... unless base 5 takes 18 months or something to complete it will not take years unless your in a tiny fleet
I've heard a lot of people say around 7 months on average not 1-2 years
not to mention the fact it only takes less than 2 days /played time to max a toon and play all the content in game so having a starbase require years of work would just be silly...
Comments
As far as DOFFs, it's just a question of doing the Academy Missions and knowing when to take advantage of upgrading and downgrading. Upgrading 3 useless Whites into a Green, and then downgrading the Green back into 3 Whites, can give you unexpected results.
It's also good to have multiple characters when doing the Academy Missions. I have 13 alts and between them get between 200 and 400 free DOFFs per week: each character can do the Academy Missions twice per week, and each series earns around 14 DOFFs.
no srsly...you can buy common doffs with fleet credits.
some features that really diminish the grind involved for fleet base (75 fleetmarks doff mission, common doffs for fleet credits) are BADLY advertised in my opinion. It would be an idea to put those things on the loading screens too...the lore stuff is fun, but in my opinion unimportant since you can read about it at the academy.
Just correcting you but its 5 whites into 1 green and 1 green into 3 whites. Net loss 2 whites per assignment.
Not that it really matters when u can just exchange the odd blue for greens too.
Let's see. I could donate my one of a kind exocomp, but I can't get another one on that character ever again. I could spend 4.5M to buy a quartermaster off the exhange, but I don't have that much, nor would I want to make such a purpose for a small payoff. I can try to upgrade 5 blues for a purple, but I'd lose a grand portion of my crew and risk giving away the one-of-a-kinds if I'm not careful, but the chances of getting one of those three is very slim. Finally, I can just keep recruiting more doffs every two days and hope I beat the atronomical odds.
All the while, this project prevents us from upgrading anything else...
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
If 3 or 4 people in your Fleet do that you have everything you need in about an extra week.
Yes, I share your pain on a similar project where we are stalled out due to purple doff's. It would help if we could use the doff's from Lt Ferra but they are "bound". Could be considered as a solution in an upcoming patch?
and yes for the others who are towing the line "7+ months to build a Starbase"... we know it is not a sprint, but we would like to be able to have some progression during the lifecycle of the game. It gets to the point of folks losing interest when the projects stall out for long periods.
I know other fleets are having the same trouble with the discussions I have had with other Fleet Admirals... interest is slipping away and I am sure the dev team can see this in their overall user stats in the game.
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
And let me say it again, it's 7 months for the LARGEST Fleets to do it. It's going to take years for small Fleets to accomplish. There's absolutely no way to maintain interest for that long in anything if you make it your sole focus of playing.
I'll say to you what I say to everyone: play the game as you always would. When you feel like grinding Dilithium, grind Dilithium. When you feel like grind Feel Marks, grind Fleet Marks. When you feel like contributing to a Fleet project, contribute to a Fleet project, etc. But don't make it your only reason for playing. Just make it a bonus thing you do while playing. If you make it your sole focus you're only going to burnout, even though it might only take you 7 months.
I see your point but at the same time I disagree.
For the hardcore gamer, they will do whatever is required and grind away. If the Dev team wishes to cater to that crowd, then they have succeeded.
Many players returned for Season 6, but many have left again b/c it is just not fun. I seriously doubt this was the goal the STO Designers and Dev team desired. I am sure many fleets are moving forward, but many other fleet leaders have told me that they are losing member participation.
My overall point is.... open up some options to meet the requirements. The Starbase Doff ATM and SFA downgrader is only a start in my opinion. STO is going to lose a lot of new and returned/renewed users if they are not careful.
Personally, I am not going any where... I am a Trekkie (or whatever the right term is these days) and luv the whole STO universe, but I am seeing participation from others dropping quickly.
Thx
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Trade your Greens in for Blues. Repeat above process.
Trade your Whites in for Greens. Repeat above process.
Getting more Whites is of course a matter of time and/or money, where "money" is any combination of EC, Dilithium, and Zen. Hint: some types sell really cheap on the Exchange.
Now you know why those people who just stand there all day are just standing there all day.
BTW, at some point in the above process, you'll sell several doffs who add up to well beyond the amount you need to buy the Purple you require. Get three people in a fleet to do the above process for a couple of hours, and you'll find any doffs you need. Fire up your Fleet audio channel and talk to each other while you do it.
Already being done..
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Suit yourself
I think there is much opportunity to make the Starbase system better. One example, allow me to use Purple doff's from Lt Ferra for the Starbase projects.
From folks i have discussed in other fleets, and the drop off activity in my own fleet... the casual gamer is losing interest and "yes" that is my opinion.
Thx
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Amen there, really and truly.
This is not an upgrade of engineering. This project is the one that puts an engineering doff contact on the station. It is completely optional, and is not required to advance your starbase level. So far, none of the required upgrades have needed anything higher than a green doff (and our fleet level is 8 atm). And even then, you can argue that the project is 'required' (greens doffs are needed for level 2 transwarp gate, but a transwarp gate is optional). Our fleet purposefully avoided this project until we had the necessary doffs beforehand to complete the project.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Well it was engineering related and I couldn't double check since my last post was during break time at work.
At any rate, I don't think it should require so many purple doffs. Blue I could understand.
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
I've got the Tactical DOff mission going, and the 3 purples it takes can all be gotten from support various coloniel efforts...
IIRC, Khazan, Aefhir, and Rolor are the three nebulas I can hit up for the purples I need...
Might be the same with the engineering set, too. I'd double-check support DOffs against the requirements...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
yes but not doff projekts will kill it and i think its great 1000x 3 man fleetson the server what will never reach lvl 5.:D
check real cost of starbase threat you get alot other info why small fleet will die soon.
so join a big fleet if you will ever see a tier 5 starbase;)
The maintanence officer and systems officer are not found in the Support colonial missions.
What you can do is put blues up for officer exchange in the Cardassian sectors and hope to get the DOFF you need.
Great, thank you for the info!
I am so Tac focused with missions, I was not aware of this route!
Dumb question: what is IIRC? I could not find it digging around, etc.
Thx
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
"If I remember correctly..."
LOL... duh huh......! :cool:
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
Why would any one leave over the SB system?
There's some decent stuff at Tier 1 and 2, so even small fleets can get something out of the SB system. The fleet events are quick, easy and IMO fun, they make a nice break from doing other stuff.
So I have trouble believing anyone is leaving because their SB isn't tier 5 already. Sure it can get really spendy to get to the top level, and smaller fleets will have trouble reaching it.
But it's not like you have to grind for hours upon hours a day and not see some sort of advancement. The grind hasn't really changed from how it was before, just now there's other stuff to buy. If you don't like the grind, then stop grinding. Your SB isn't going to go anywhere and does serve a purpose right now.
I swear the biggest problem people have with the SB system, is the fact that they can't "power level" their way though it.
You been ninja'd sucka!
I am giving perspective from the casual player who already maxed out Season 5 and were not playing at all until Season 6 arrived. Some don't like the log jam that the SB creates with the projects and feel the Fleet Missions get old. I think it would help to have some other routes to un-plug the log jams like allowing the use of bound doff's (and some can be used and others are not, which to me seems strange).
I dont agree with them giving up, but I really like Star Trek.
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
God, lvl 60 CW. 17k.
1 or 2 years? many fleets (including mine) are constructing SB 3s already and it's only been a month... unless base 5 takes 18 months or something to complete it will not take years unless your in a tiny fleet
I've heard a lot of people say around 7 months on average not 1-2 years
not to mention the fact it only takes less than 2 days /played time to max a toon and play all the content in game so having a starbase require years of work would just be silly...