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Gal-R underpowered/poorly designed

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    I think you simply don't know how to set up the ship to tank and fight well. Its a heavy cruiser not an escort.

    CMD Eng and Lt Eng are more than sufficient to tank anything in this game's PvE and Ltc Sci means you could grab powers like TSS3.

    For PvE I don't even bother with more than the CMD Engineer on my Ody and this is on a Tac captain with no extra survivability tools, no Borg set pieces (I'm using Omega), 6/9 ranks in threat control, and 2x BFAW+2x APB (so yes, pretty much everything is shooting at me).

    The entirety of the ships tanking prowess comes from Tac Team, 2x EPTS, Aux to SIF, HE and TSS.

    Everything else is focused on offense to deal with the DPS race that PvE in this game is.


    I know that everyone thinks that you absolutely must have at least 2x EPTS 3 and 1 RSP or even 2x RSP - yes it's very powerful, but no you don't need it.



    As for the OP, I agree with Shimmerless that the Gal-R is in a pretty sad state.

    I personally doubt we will see Ltc Sci for it, and that space in the lineup (which currently goes unfilled) might go to some future ship like the Vesta or Ambassador (just tossing out potential examples, it's anyone's guess really).

    If the Gal-R, or at least the fleet Gal-R was just given a Uni Ensign - that would go a very long way in alleviating most of the problems this ship has boff-wise.
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited August 2012
    *snip* If the Gal-R, or at least the fleet Gal-R was just given a Uni Ensign - that would go a very long way in alleviating most of the problems this ship has boff-wise.

    This, and the turn rate increase, seem to be the only two things on which everyone in this thread agrees. Petition time?
  • jjumetleyjjumetley Member Posts: 281 Arc User
    edited August 2012
    aethon3050 wrote: »
    This, and the turn rate increase, seem to be the only two things on which everyone in this thread agrees. Petition time?
    If they gave my Galaxy a turn boost I would be very happy, but it shouldn't happen and probably won't. Galaxy is the second biggest ship on the Federation side. Huge ships turn worse.
  • sevoksevok Member Posts: 0 Arc User
    edited August 2012
    baudl wrote: »
    but it's hard to deny the fact the the real proving ground for build and ships is not PVE

    Actually, it's quite easy.

    I have never, and have no intentions of ever, participated in PvP in this game. If I want PvP I will fire up a far, far more PvP-focused game.

    That's the thing - people insist on making every game fit every mold. Plenty of other games are more designed for - some SPECIFICALLY, and only designed for - PvP. Why not go there, when you want PvP?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    jjumetley wrote: »
    If they gave my Galaxy a turn boost I would be very happy, but it shouldn't happen and probably won't. Galaxy is the second biggest ship on the Federation side. Huge ships turn worse.

    Huge ships turn worse.

    Only if they are Fed Cruisers.

    If they are KDF cruisers, they get to be huge and turn fast and basically be completely superior.

    Fleet Negh'var have better or equal hull compared to every T5 Fed Cruiser except for the Fleet Gal-R and a higher turn rate than any T5 Fed Cruiser - including the excelsior.


    There is no excuse for the Gal-R's design, and I can only imagine that it was purposefully designed to be awful.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2012
    Huge ships turn worse.

    Only if they are Fed Cruisers.

    If they are KDF cruisers, they get to be huge and turn fast and basically be completely superior.

    You mean like the Bortasqu that gets outmaneuvered by the Odyssey?:rolleyes:
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    misterde3 wrote: »
    You mean like the Bortasqu that gets outmaneuvered by the Odyssey?:rolleyes:

    I promise you, that makes no sense to me either.

    I can only imagine it was done due to the Bortasqu's extra Tac consoles and cloak "advantages".


    It's not a design that makes sense, and very little of the design across the boards make sense.

    I don't know why there seems to be a mandate that Fed Cruisers are to be generally fat boring beam boats compared to KDF cruisers, or alternatively why KDF damage focused ships are either extreme glass cannons or generally inferior to Fed counterparts (such as Raptors, which are bad).

    Unless those offense focused ships are made by Nausicaans! That's right, the only barely cognizant, predator wannabe sub-creatures somehow manage to consistently design generally better damage focused ships like the Guramba and Scourge Retrofit.



    It's just all over the map, really.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited August 2012
    But the Guramba isn`t better than the Qin Heavy raptor is it? I Mean the Guramba has the same Speed and turn rate and of course the Javelin but switches one ensign TAC for ensign Engineer and also has a weaker hull
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    But the Guramba isn`t better than the Qin Heavy raptor is it? I Mean the Guramba has the same Speed and turn rate and of course the Javelin but switches one ensign TAC for ensign Engineer and also has a weaker hull

    It has the much maligned 3rd ensign tac power, and what is generally considered a poor pivot point.

    The Guramba on the other hand, has one of the better BOFF layouts in the game.
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited August 2012
    Replace the ensign engineering with an ensign universal or science and I would be very happy with my Retrofit Galaxy.
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