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Transphasics: Actually Voyager powerful

supergaminggeeksupergaminggeek Member Posts: 616 Arc User
edited July 2013 in Federation Discussion
I've played a lot of PvP with my fleet. Some of it for Dilithium, and others for training. Everyone had a way to recharge their shields, making my quantum torpedoes bad. My healing on a Science Odyssey was always more than twice my damage.
Once I've stumbled upon the Transphasic torpedo launcher by way of Breen, I've made use of it, and have seen more damage from my character than ever before. The enemy's ship's hull was degrading fast from a good High Yield, and for a decent DPV. Now, Instead of 200,000 Dmg/600,000 Heal, I'm dishing out 800,000 Dmg/400,000 Heal. The heal change was from my change of BOFF skills, though. More efficient.
Final Verdict: Transphasics are the most powerful torpedoes a man can use.
Post edited by supergaminggeek on
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Comments

  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited August 2012
    Quantums are still better, time a salvo when shields drop. My tac officer can get repeated 28k dmg torpedos back to back fully buffed. Shields already reduce torpedo dmg, then most people run dmg resistant shields, so by time your transphasics get any benfit from hitting a shield its marginal.

    And if you hit someone with shields down with trans you get 0 benfit. Quantums can crush shields and hull if used right. Trasphasics sorta work on torpedo boats using tons of projectile doffs but you are still not usually as effective and even less so when shields drop.

    Quantum boat > transphasic boat. Quantum dmg > Transphasic. Quantum speed > Transphasic. Quantum dmg through shields about = to transphasic. Quantum cooldown > Transphasic.

    End result, Quantums win. Sadly even with some updates the other torpedos still arent really on par, they are improved but still need tweaks.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    jtoney3448 wrote: »
    Quantums are still better, time a salvo when shields drop. .
    I do not see how. By the time the Quantum?s can fire with shields down Transphasics have already done more than enough damage to outpace Quantums. Normally Transphasics end up killing the target well before Quantum?s.

    What I mean is 1 Transphasics salvo on shields and 1 salvo on hull without shields does more damage than a timed Quantum salvo on hull.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited August 2012
    Punch through a shield with BAO III, then dump a HY III Quantum Salvo in there.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    Punch through a shield with BAO III, then dump a HY III Quantum Salvo in there.
    Have you compared that against dumping x2 High Yield Transphasics? Pretty much the same effect only Transphasics works while the shields are up and BO does not always take shields down.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    pottsey5g wrote: »
    Have you compared that against dumping x2 High Yield Transphasics? Pretty much the same effect only Transphasics works while the shields are up and BO does not always take shields down.

    This really isn't true at all.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    Let me lay this out for you:

    The extra punch through power to shields of the transphasics seems better on the surface. But when you do the calculations to how much damage you actually get through shields with transphasics (I have done the calculation) it comes out to less than 1000 damage. So if you slap THY on there you get a little more... if a transphasic goes to the hull you lose the potential damage of other torpedoes. Now, quantums. If you are good at the timing you can do far more damage than a transphasic. One quantum to the hull will outweigh transphasic's extra penetration. And then you've also got lots of people running around with MACO shields, which are resilient shield arrays. so the bleedthrough is reduced even more. In the end quantums really are going to be better. You aren't going to be one-shotting cubes in your impenetrable Intrepid class with transphasics like Voyager.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    pottsey5g wrote: »
    Have you compared that against dumping x2 High Yield Transphasics? Pretty much the same effect only Transphasics works while the shields are up and BO does not always take shields down.

    When my defiant retro fires off a BO lll, it will obliterate shields on almost any ship. So yes... BO does really take down shields.
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  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    voporak wrote: »
    Let me lay this out for you:

    The extra punch through power to shields of the transphasics seems better on the surface. But when you do the calculations to how much damage you actually get through shields with transphasics (I have done the calculation) it comes out to less than 1000 damage. So if you slap THY on there you get a little more... if a transphasic goes to the hull you lose the potential damage of other torpedoes. Now, quantums. If you are good at the timing you can do far more damage than a transphasic. One quantum to the hull will outweigh transphasic's extra penetration. And then you've also got lots of people running around with MACO shields, which are resilient shield arrays. so the bleedthrough is reduced even more. In the end quantums really are going to be better. You aren't going to be one-shotting cubes in your impenetrable Intrepid class with transphasics like Voyager.
    Are you using the old shield pen numbers? Not sure I can get my damage that low even if I strip off all my damage boosts. Your calculations look wrong to me.

    A MACO shield still means a Transphasics has just over 40% Bleedthough.

    EDIT:
    I am going pop in game and test out Transphasics x2 High yields to see if I am wrong. Will post damage here, could you post your Quantum damage hull numbers?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    I don't think he's arguing that two loadouts of the same rank (i.e. standard phasics/quantums or HY phasics/HY quantums) are in favor of quantums when it comes to bleed. Rather it's that the utility of phasics against bare hull is weak compared to quantums.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    pottsey5g wrote: »
    Are you using the old shield pen numbers? Not sure I can get my damage that low even if I strip off all my damage boosts. Your calculations look wrong to me.

    A MACO shield still means a Transphasics has just over 40% Bleedthough.

    EDIT:
    I am going pop in game and test out Transphasics x2 High yields to see if I am wrong. Will post damage here, could you post your Quantum damage hull numbers?

    Yes, I did. I am going to go get my calculator and visit stowiki.org so I can show you how much damage really gets through to the hull with transphasics.
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  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    I don't think he's arguing that two loadouts of the same rank (i.e. standard phasics/quantums or HY phasics/HY quantums) are in favor of quantums when it comes to bleed. Rather it's that the utility of phasics against bare hull is weak compared to quantums.
    I agree that against bare hull quantums win in theory but in practices by the time shields have gone down Transphasics have already done massive damage to hull. I just tested twice and got around 14,000 Bleedthough with x2 High Yield Transphasics with shields up.

    By the time shields go down quantums have a long way to go to catch to what the Transphasics have already done and the Transphasics are still doing damage.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    Here are my findings:

    This is for a standard Mk xii transphasic torpedo. These numbers are for the DPV

    If it goes to the hull:
    Unbuffed: 2155
    THY l: 3706.6
    THY ll: 4245.4
    THY lll: 4784.1

    Normal shield - Resilient shield

    Unbuffed: 991.3 - 926.7
    THY l: 1705 - 1593.8
    THY ll: 1952.9 - 1825.5
    THY lll: 2200.7 - 2057.7

    That is how much damage you are really scoring through shields (using a standard mk xii torpedo). Here is what I have for Quantum torpedo, standard mk xii (these are the DPV):

    If it goes to the hull:
    Unbuffed: 3313
    THY l: 7354.9
    THY ll: 8547.5
    THY lll: 9766.7

    Normal shield - Resilient shield

    Unbuffed: 331.3 - 165.65
    THY l: 735.5 - 367.7
    THY ll: 854.8 - 427.4
    THY lll: 976.7 - 488.3

    My followup statement will be posted farther down somewhere in the thread.
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  • flekhflekh Member Posts: 233 Arc User
    edited August 2012
    While you're punching in numbers, I'll already spoil the results:

    If you're shooting at paper-mache, PvE-trash or PvP-noobs, then yes, BO+Quantum works like a charm. Big numbers, and **BOOOOOM**
    If you're shooting at something more durable though, like Tac Cubes, STF Bosses or skilled PvPers ... well, then they'll soak up your BO+Quantum combo, then laugh while your power levels are drained to nothing and their shields barely scratched.

    BO+Quantum combo means you're optimizing for trash kills.
    Transphasics optimize for sustained hull dps on tough target ... or: targets where it actually counts.

    But some people like seeing huge numbers on insignificant targets, some day someone will be able to explain to me why that is. Probably.

    Edit: NOOOOES! Too slow :(
    Edit2: Just in case - 'not saying that going for transphasics is ideal - it's just a less bad idea than people think it is.
  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    voporak wrote: »
    Here are my findings:

    This is for a standard Mk xii transphasic torpedo. These numbers are for the DPV

    Normal shield - Resilient shield

    Unbuffed: 991.3 - 926.7
    THY l: 1705 - 1593.8
    THY ll: 1952.9 - 1825.5
    THY lll: 2200.7 - 2057.7

    That is how much damage you are really scoring through shields. And which level of THY are you using? I'll be back in a few minutes, I'm going to find the penetration of quantum torpdoes just for comparison.
    Not to keen on the way you say really scoring. The numbers I gave are real numbers from shooting NPC's and players. As long as your numbers above are per torpedo that matches what I see in game. 2200.7 x4 or x8 if two of them = 17,605.6. I used THY lllx2 instread of BOIII with THYIII. My torpedo is MK XII DMGx3 but DMG doesn?t work with torp skills.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    I edited to my chart up above quanum bleedthrough and to-the-hull damage for both. Now, on the face of it you say, "Transphasics do more to the hull through shields, leading to better damage over time." That is true, but consider that is going thorugh the shields. And if it's always going to the shields that means you haven't taken down their shields. So the other person can just be popping hull repairs and negate the effects of the extra penetration. So ideally you should be taking down their shields, and once you do that transphasic bleedthrough doesn't matter, and it ends up being the weakest torpedo. However, if you use quantum then when you take down their shields and pop a quantum to the hull, it makes up for all the lost bleedthrough. And using THY with quantum to the hull creates a staggering amount of damage. So really my point is if you aren't taking down their shields fast transphasics might be a better choice. But then, the other person can just use a hull repair. And if you are getting their shields (which I really hope you are) then quantums are the way to go because they cause wreckage to the exposed hull.

    EDIT: Be gald we're debating this like normal people and not rage trolling on each other.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    pottsey5g wrote: »
    Not to keen on the way you say really scoring. The numbers I gave are real numbers from shooting NPC's and players. As long as your numbers above are per torpedo that matches what I see in game. 2200.7 x4 or x8 if two of them = 17,605.6. I used THY lllx2 instread of BOIII with THYIII. My torpedo is MK XII DMGx3 but DMG doesn?t work with torp skills.

    The numbers there are for if all the torpdoes hit. Which is as it should be, hopefully.
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  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    voporak wrote: »
    And using THY with quantum to the hull creates a staggering amount of damage. So really my point is if you aren't taking down their shields fast transphasics might be a better choice. But then, the other person can just use a hull repair. And if you are getting their shields (which I really hope you are) then quantums are the way to go because they cause wreckage to the exposed hull.
    I pay zero attention to shields my whole build is based around shield penetration and killing targets with shields up. Anyway done my quick testing just striped off all my damage boosting items and was a little surprised by the results. The damage boosts must be way bigger then I realized.

    My target took 3317 hull damage for transphasics THY III with no damage boost with shields up. A pretty drastic trop compared to the 7000 I normally get.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    pottsey5g wrote: »
    I pay zero attention to shields my whole build is based around shield penetration and killing targets with shields up. Anyway done my quick testing just striped off all my damage boosting items and was a little surprised by the results. The damage boosts must be way bigger then I realized.

    My target took 3317 hull damage for transphasics THY III with no damage boost with shields up. A pretty drastic trop compared to the 7000 I normally get.

    :confused: Honestly I've never heard of a built designed to kill a target with the shields up. The only way is to take off your consoles boosting energy weapon power and replace them with torpedo consoles. But you should always have all the tactical consoles focused on your energy type.
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  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    My setup is a projectile build with zero energy weapons. That way I can run at 125shield power and dump the rest in Aux. It seems to be the only way I can kill anything. Been trying energy builds the past few days but could barely kill anything in PvP.

    EDIT; I did try 122 weapon and 122 shield and a mix of energy and torps but again it failed to work.
  • mehenmehen Member Posts: 0 Arc User
    edited August 2012
    You might want to factor in a disruptor effect over time...even that could bump the transphasics higher on the dps scale.

    From my own testing and parsing the results, a transphasic boat using disruptors can produce a respectable-enough result to make it worthy of at least running STFs with it. And hey, it is a completely different way of flying an escort, so there is that.

    However, from my experience, even the Tac Cubes don't have a shield face up for long against my fleet teams, as it gets rooted and debuffed so bare hull is facing us pretty much the entire time. So if you're running with a pug, it might be fun to roll an advcort transphasic build for utility, but otherwise I think quantums will still be king if you want to maximize your damage. But again, if you're pulling 5-6k raw dps in your transphasic boat, I see no reason to change.
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited August 2012
    Hey, I'm getting good arguments. :)
  • tieberionetieberione Member Posts: 137 Arc User
    edited August 2012
    Out of curiosity, does anyone use Photons?
    I have a high powered beam crusier that can burn a shiled down in a heartbeat,
    turn, or still be line to fire HYII Photons straight onto a hull for over 11k damage.
    Tieberion, Captain of the USS Excalibur NX-97000-B

  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    tieberione wrote: »
    Out of curiosity, does anyone use Photons?
    I have a high powered beam crusier that can burn a shiled down in a heartbeat,
    turn, or still be line to fire HYII Photons straight onto a hull for over 11k damage.

    Photons can be good if you're trying to perfectly time a hull breach after a BO3 or such. Otherwise they're sort of pointless because DOffs bring all torps down to the same global CD anyway.
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  • zordar01zordar01 Member Posts: 318
    edited August 2012
    Photons can be good if you're trying to perfectly time a hull breach after a BO3 or such. Otherwise they're sort of pointless because DOffs bring all torps down to the same global CD anyway.

    Question about this. The projectile weapons officer Doff ability says it has a 20% chance of reducing torp recharge, but everyone that talks about them acts like it's a guarantee. Even with multiples those chances don't stack, do they? So two Doffs won't give a 40% chance? It will be two 20% chances, right? That's not bad, but for a torp build you're still looking at cycles where your number won't come up and you'll be stuck with the normal recharge time. Or am I missing something? :confused:

    Also, good thread. :)
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  • pottsey5gpottsey5g Member Posts: 4,253 Arc User
    edited August 2012
    zordar01 wrote: »
    Question about this. The projectile weapons officer Doff ability says it has a 20% chance of reducing torp recharge, but everyone that talks about them acts like it's a guarantee. Even with multiples those chances don't stack, do they? So two Doffs won't give a 40% chance? It will be two 20% chances, right? That's not bad, but for a torp build you're still looking at cycles where your number won't come up and you'll be stuck with the normal recharge time. Or am I missing something? :confused:

    Also, good thread. :)
    They do stack. With x3 of the best Doffs you can pretty much keep x2, 8 second torpedoes firing at max or near max speed all the time. With the 10 second torpedoes you need 3 torpedoes to keep all 3 at near max speed.

    The way it works is fire first torpedo, 3 chances at 20% to trigger that can stack so you can have 3 triggers as once. Fire 2nd torpedo, 3 more chances to trigger and so on.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2012
    pottsey5g wrote: »
    They do stack. With x3 of the best Doffs you can pretty much keep x2, 8 second torpedoes firing at max or near max speed all the time. With the 10 second torpedoes you need 3 torpedoes to keep all 3 at near max speed.

    The way it works is fire first torpedo, 3 chances at 20% to trigger that can stack so you can have 3 triggers as once. Fire 2nd torpedo, 3 more chances to trigger and so on.

    Yes, this is particularly handy if your build involves Tricobalts or Hargh'pengs. The former can get a DRASTIC boost if run alongside photons and a group of projectile doffs, the latter gets a neat kick out of ANY torpedo with projectile doffs. :D

    Edit: For example, in the atypical scenario that all 3 trigger, you'll get at least 25% of your cooldown shaved off on a tricobalt. 2 triggering may also have that effect, and 1 trigger will cut out a neat amount too. *doesn't know the exact numbers, hence the massive lack of precision*

    Also, how should I proceed for a PURE torpedo Vo'Quv using quad BoPs?

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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    pottsey5g wrote: »
    My setup is a projectile build with zero energy weapons. That way I can run at 125shield power and dump the rest in Aux. It seems to be the only way I can kill anything. Been trying energy builds the past few days but could barely kill anything in PvP.

    EDIT; I did try 122 weapon and 122 shield and a mix of energy and torps but again it failed to work.

    You don't use energy weapons?
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  • flekhflekh Member Posts: 233 Arc User
    edited August 2012
    dalolorn wrote: »
    Also, how should I proceed for a PURE torpedo Vo'Quv using quad BoPs?

    By scraping that idea.
    The Vo'quv is so sluggy that you can't even reliably broadside - how are you supposed to get anything in your torp arcs? Within 5 minutes, and without drifitng out of range half a dozen times, that is.
    Also ... BoPs already carry all the torpedo goodness there is, once shields are down they finish off anything within seconds - shield stripping though is your job ..... WAAAAAAAAAIT ... you're joking, right?
    'Can't do that on the internet, people could think you're serious! :P
    (If you actually were serious: see answer above, and know that I'm trying for a triple facepalm just in case.)
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    I've played a lot of PvP with my fleet. Some of it for Dilithium, and others for training. Everyone had a way to recharge their shields, making my quantum torpedoes bad. My healing on a Science Odyssey was always more than twice my damage.
    Once I've stumbled upon the Transphasic torpedo launcher by way of Breen, I've made use of it, and have seen more damage from my character than ever before. The enemy's ship's hull was degrading fast from a good High Yield, and for a decent DPV. Now, Instead of 200,000 Dmg/600,000 Heal, I'm dishing out 800,000 Dmg/400,000 Heal. The heal change was from my change of BOFF skills, though. More efficient.
    Final Verdict: Transphasics are the most powerful torpedoes a man can use.

    Sadly you are incorrect.


    Photon torpedo will do more hull damage through shield than transphasics. Why?

    They have higher base damage, much faster refire rate -and- a much, MUCH higher damage multiplier in torpedo boff abilities.

    Transphasics will never be viable until they have higher shield penetration. Sadly, if that happens, shields become irrelevant and everything fubars.


    Transphasics need to have their special ability changed.
  • flekhflekh Member Posts: 233 Arc User
    edited August 2012
    Sadly you are incorrect.


    Photon torpedo will do more hull damage through shield than transphasics. Why?

    They have higher base damage, much faster refire rate -and- a much, MUCH higher damage multiplier in torpedo boff abilities.

    Transphasics will never be viable until they have higher shield penetration. Sadly, if that happens, shields become irrelevant and everything fubars.


    Transphasics need to have their special ability changed.

    Ouch, that hurts to read.

    Normal shields have a bleedthrough of 10%.
    Transphasics penetrate these at 46%.
    Transphasics deal about 67% of quantums per hit.
    Rate of fire gets taken care of by DOffs, they are equal for all practical purposes.
    -> Transphasics deal THREE TIMES the damage through shield than Quantums, which come in second.

    For Resilient Shields, this looks even more bleak, with Transphasics coming in at nearly SIX times the dps.

    HYT scales 1.3 times better with Quantums/Photons than Transphasics, but that still doesn't close the gap while shields are still up, with Transphasics dealing more than twice the damage, 4.5 times against resilient shields.

    Edit: as we're at it ... I can actually attest that this works, at least versus escorts/raptors/BoPs and some Sci. 'Been on the receiving end of it a couple times, and the bleedthrough slowly kills you.
    Edit2: f'ed up the HYT-mods, changed that part to reflect correct values.
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