Along with the normal queued and mission-based content that provides Fleet Marks, players can earn Fleet Marks by running a special daily Foundry mission. Starfleet players ranked Lieutenant 9 and above can contact Commander Selyn, and Klingon players ranked Commander 22 and above can contact Commander Vorbog, by clicking the ?Available? tab in the Mission Journal (default key ?J?) to accept "Investigate Officer Reports (Daily)".
What does it mean by "special daily foundry mission"? How is this different from the NORMAL daily foundry mission? What is so "special" about that?
It will award Fleet Marks upon completion. The normal one does not.
Cheers,
Brandon =/\=
I see. The wording of the article makes it sound like this is actually a different mission than the normal one, since it didnt call all of the other missions that get bonuses "special missions" but just referred to them normally.
Temporarily, yes. However this is most definitely NOT a step in the right direction. That mission is nothing but exploit bait and always will be until they scale rewards to the length of the missions. In other words, the shorter the mission(like the exploit missions) the smaller the rewards you get. But handing out a uniform amount of rewards regardless of how long the missions take only means most people will do the exploit missions.
Temporarily, yes. However this is most definitely NOT a step in the right direction. That mission is nothing but exploit bait and always will be until they scale rewards to the length of the missions. In other words, the shorter the mission(like the exploit missions) the smaller the rewards you get.
Well yes... but you can only get so far with exploit missions. Besides length is not an accurate assessment of quality. *cough*OfBajor*cough*cough*
Well yes... but you can only get so far with exploit missions. Besides length is not an accurate assessment of quality. *cough*OfBajor*cough*cough*
Only get so far? You get the exact same rewards by doing 3 exploit missions as you do if you do 3 hour long missions. And "quality" is subjective; time is not. Therefore time is the only universal measurement to base rewards on. However to prevent that being exploited in any way, it would have to be based on average completion time, not your own personal time.
Well yes... but you can only get so far with exploit missions. Besides length is not an accurate assessment of quality. *cough*OfBajor*cough*cough*
"Of Bajor" is the most infuriating non-shuttle mission. Followed closely by the one where Q makes you fight the Borg over and over again.
I like the Foundry missions that have a story. Getting the dilithium quick isn't as rewarding as running a fun, story-driven Foundry like "Dereliction Duty" (one of my favorites), even if the story takes an hour or two to complete.
"Of Bajor" is the most infuriating non-shuttle mission. Followed closely by the one where Q makes you fight the Borg over and over again.
I like the Foundry missions that have a story. Getting the dilithium quick isn't as rewarding as running a fun, story-driven Foundry like "Dereliction Duty" (one of my favorites), even if the story takes an hour or two to complete.
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
I have no problem with continuing to exclude Fleet Marks from Foundry missions. However, they should be added to all queued missions, including PvP.
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STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
Oh I agree with you on that. Sometimes I feel like I've spent more time than the dilithium is worth. More rewards based on time spent would be nice. I just don't know how they'd program that in.
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
Not everyone likes PvE or RP. Yet, PvPers are shafted because most (not all) don?t like to PvE but forced to grind if we want fleet marks. So yes, the exploit missions suits OUR needs not YOURS. If they start rewarding PvP missions fairly we (or at least myself) PvPers would be content.
Again season 6 was supposed to be our turn for content now its season 9 :rolleyes: I have not and will not give crypic anymore money until we see PvP content and rewards for such content.
This is not a PvE vs PvP debate, this is a debate of how we are unfairly treated in this game.
So is this a special Foundry mission, as in one specific mission by one author that you have chosen to attach this reward to? Or is it a new version of the "Play 3 Missions" Foundry wrapper that simply awards Fleet Marks instead of Dilithium.
Oh I agree with you on that. Sometimes I feel like I've spent more time than the dilithium is worth. More rewards based on time spent would be nice. I just don't know how they'd program that in.
Simple: once a mission has been played a certain amount of times, then the rewards are multiplied by the average completion time. That means the longer it takes to complete on average, the better rewards you get. It would also mean you get virtually nothing from the exploit missions.
It will award Fleet Marks upon completion. The normal one does not.
Cheers,
Brandon =/\=
Does this involve the "console-clicking-for-win-missions" as well? I really hope it doesn't.
Because in this case people use the "Quick-missions" instead of playing the jewels. I started to play the Medusa series from Duke-of-Rock yesterday and this is really a jewel in my opinion which deserves this kind of rewards for playing.
Comments
Love this ... but ... it's time for cross-faction queues as KDF wait times are growing longer and longer and longer.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
There's the daily refine limit anyways
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
It should be the same bonus, yes (and additional because of the special Foundry daily). The hourly event will be removed while this is on.
Cheers,
Brandon =/\=
What does it mean by "special daily foundry mission"? How is this different from the NORMAL daily foundry mission? What is so "special" about that?
Ah boo.. was hoping the bonuses would stack, oh well it's a start. Thanks for the answer.
It will award Fleet Marks upon completion. The normal one does not.
Cheers,
Brandon =/\=
I see. The wording of the article makes it sound like this is actually a different mission than the normal one, since it didnt call all of the other missions that get bonuses "special missions" but just referred to them normally.
It's not perfect. But it's a start.
Yah done good Cryptic. Yah done good.
I wonder how many it gives though. :P
Awoken Dead
Now shaddup about the queues, it's a BUG
Well yes... but you can only get so far with exploit missions. Besides length is not an accurate assessment of quality. *cough*OfBajor*cough*cough*
Only get so far? You get the exact same rewards by doing 3 exploit missions as you do if you do 3 hour long missions. And "quality" is subjective; time is not. Therefore time is the only universal measurement to base rewards on. However to prevent that being exploited in any way, it would have to be based on average completion time, not your own personal time.
"Of Bajor" is the most infuriating non-shuttle mission. Followed closely by the one where Q makes you fight the Borg over and over again.
I like the Foundry missions that have a story. Getting the dilithium quick isn't as rewarding as running a fun, story-driven Foundry like "Dereliction Duty" (one of my favorites), even if the story takes an hour or two to complete.
Um, You do know that that foundry daily is easily and often exploited right?
Master using it and you can have this!
Be black on the right side. Add properly colored Cheron to the game today!
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I agree it's bad as a mission. I'm not so dogmatic as to see missions as the only form of content.
In general, I'd like to see things shuffled more and would prefer more of a back and forth.
Ie. a mission that introduces a zone and a zone that unlocks a mission.
Oh I agree with you on that. Sometimes I feel like I've spent more time than the dilithium is worth. More rewards based on time spent would be nice. I just don't know how they'd program that in.
Not everyone likes PvE or RP. Yet, PvPers are shafted because most (not all) don?t like to PvE but forced to grind if we want fleet marks. So yes, the exploit missions suits OUR needs not YOURS. If they start rewarding PvP missions fairly we (or at least myself) PvPers would be content.
Again season 6 was supposed to be our turn for content now its season 9 :rolleyes: I have not and will not give crypic anymore money until we see PvP content and rewards for such content.
This is not a PvE vs PvP debate, this is a debate of how we are unfairly treated in this game.
Both are cool by me, just curious.
Simple: once a mission has been played a certain amount of times, then the rewards are multiplied by the average completion time. That means the longer it takes to complete on average, the better rewards you get. It would also mean you get virtually nothing from the exploit missions.
Really!... we 7 full days bonus fleet marks and your first thought is to complain about not getting another in game currency? :rolleyes: :P
Thanks Cryptic for the Event, sounds great.
I hope we see more of these
Does this involve the "console-clicking-for-win-missions" as well? I really hope it doesn't.
Because in this case people use the "Quick-missions" instead of playing the jewels. I started to play the Medusa series from Duke-of-Rock yesterday and this is really a jewel in my opinion which deserves this kind of rewards for playing.
Anyway... It's just my opinion