We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.18
General:
Photonic Shockwave was updated to receive the correct bonus from Particle Generators.
The Cleanse portion of Hazard Emitters will now properly work on the Target of the power, instead of always applying to Self.
Stealth values provided by ground abilities and items will no longer stack their values with one another.
This applies to all of the following items and abilities:
Ambush
Stealth Module
Distortion Field, from Omega 2pc Bonus
Jem'Hadar Triggered Shroud, from Jem'Hadar 2pc Bonus
Consumable Portable Shroud Generator
This device is an exception: It will still boost existing stealth values by +50 even when used in tandem with any of the above, but will not receive its full benefit.
This change did not affect Stealth modifiers such as those provided by certain Traits or the Gamma Quadrant Tribble.
Lengthened the duration of the mining laser FX to match its animation duration.
Bummer, still no fix for the missing Armitage Type 6 skin that we have been waiting almost 2 months for but I am sure if the Regent had that broken that fix would come out as an emergency Midnight patch.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.18
General:
Photonic Shockwave was updated to receive the correct bonus from Particle Generators.
The Cleanse portion of Hazard Emitters will now properly work on the Target of the power, instead of always applying to Self.
Stealth values provided by ground abilities and items will no longer stack their values with one another.
This applies to all of the following items and abilities:
Ambush
Stealth Module
Distortion Field, from Omega 2pc Bonus
Jem'Hadar Triggered Shroud, from Jem'Hadar 2pc Bonus
Consumable Portable Shroud Generator
This device is an exception: It will still boost existing stealth values by +50 even when used in tandem with any of the above, but will not receive its full benefit.
This change did not affect Stealth modifiers such as those provided by certain Traits or the Gamma Quadrant Tribble.
Lengthened the duration of the mining laser FX to match its animation duration.
Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Bummer, still no fix for the missing Armitage Type 6 skin that we have been waiting almost 2 months for but I am sure if the Regent had that broken that fix would come out as an emergency Midnight patch.
I have not seen them put out a next day fix or patch ever. I've been here since BETA. I have seen them not fix stuff for over two years!
So be very, very calm an wait a very, very long time and maybe, just maybe they will eventually tell you that they are not going to bother with it. Just like they decided to not finish the KDF>>> :mad:
I have not seen them put out a next day fix or patch ever. I've been here since BETA. I have seen them not fix stuff for over two years!
So be very, very calm an wait a very, very long time and maybe, just maybe they will eventually tell you that they are not going to bother with it. Just like they decided to not finish the KDF>>> :mad:
They've done an emergency midnight patch or two. As I recall, they did one for when they totally borked the power bar. Think there have been a couple of others.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.18
General:
Stealth values provided by ground abilities and items will no longer stack their values with one another.
This applies to all of the following items and abilities:
Ambush
Stealth Module
Distortion Field, from Omega 2pc Bonus
Jem'Hadar Triggered Shroud, from Jem'Hadar 2pc Bonus
Consumable Portable Shroud Generator
This device is an exception: It will still boost existing stealth values by +50 even when used in tandem with any of the above, but will not receive its full benefit.
This change did not affect Stealth modifiers such as those provided by certain Traits or the Gamma Quadrant Tribble.
YES!!!! **** YES!!!! BEST NEWS EVER!!!
Sorry for the caps, but this is great news and the we the guys in ground pvp really appreciate it
Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Ya basically this^^
Too many opponents saw right thru the Stealth Module already and you NEEDED the Ambush to compensate since putting points into skills gave such tiny boost.
Ya, this basically will take the Operative kit of the choice and be put next to the Grenade sachel on the useless kits shelf.
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
When something is dame correctly, it should be admitted: and this was a good move.
Double cloaking was destroying even more the ground PVP.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.18
General:
Stealth values provided by ground abilities and items will no longer stack their values with one another.
This applies to all of the following items and abilities:
Ambush
Stealth Module
Distortion Field, from Omega 2pc Bonus
Jem'Hadar Triggered Shroud, from Jem'Hadar 2pc Bonus
Consumable Portable Shroud Generator
I'm Glad to see Ground getting much needed changes but there are still some that will need to be looked into....
Cloak-nading [as us ground pvpers call it] (missing grenade circle for the victim) is still not fixed with those stacking changes and still needs a fix
Covert is still pushing the cloak past the normal threshold so you basely have perfect cloak
This change will actually make starbase incursion so much harder now, tbh I'm not sure why balancing for pvp sake is worthwhile, when its already pretty clear pvp is worthless atm.
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
Except, as fluffytargcream said, (except in my case it's the opposite) I'm using Stealth Module to supplement my Ambush stealth-wise, so I can ACTUALLY sneak past all those Gorn, Orions, Borg, or whatever throughout STO late-game, and deliver the deadly blow I need to deliver. Since I'm using a KDF tactical, I -could- downgrade my gear from KHG11 to the Hirogen stealth armor, but what's the point? Say goodbye to ground PvE, Kihlass... :mad:
Ya basically this^^
Too many opponents saw right thru the Stealth Module already and you NEEDED the Ambush to compensate since putting points into skills gave such tiny boost.
Ya, this basically will take the Operative kit of the choice and be put next to the Grenade sachel on the useless kits shelf.
I was actually using the opposite as stated above. Nonetheless, now I have to switch to another kit entirely, dropping Lunge (love that thing, gives an extra exploit attack vs Borg, but not available in the new optimal kit) and Stealth Module (ok, so that's useless when not used for an assassination, but still... there's the assassination part! :mad:)
You guys need to learn to use a tactical officer before qqing
I'm just going to go pretend you didn't just say that :eek:
I repeatedly destroy 2-4 of the saboteurs in incursion using that tactic, as well as the first 3 worker drones in IGE. Not anymore, because somebody decided that PvP balancing should be carried off to PvE. Just throw in separated changes already in the form of PvP debuffs or something!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I'm Glad to see Ground getting much needed changes but there are still some that will need to be looked into....
Cloak-nading [as us ground pvpers call it] (missing grenade circle for the victim) is still not fixed with those stacking changes and still needs a fix
Covert is still pushing the cloak past the normal threshold so you basely have perfect cloak
This change will actually make starbase incursion so much harder now, tbh I'm not sure why balancing for pvp sake is worthwhile, when its already pretty clear pvp is worthless atm.
I don't mind PvP balancing until it starts hitting my PvE tactics from every direction. :mad:
Talk about multiposting... that multiquote thingy isn't working right, or I'd have thrown this out in a single post.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
As I posted above, PvP balance should NEVER affect PvE balance unless both are suffering from the issue. THEY. ARE. NOT!!!!!!! :mad:
It would be FANTASTIC if STO/PWE/Cryptic would do a little something that is done in, as Dan Stahl put it, "the 8-year incumbent with a global subscription player base", and have PVP equipment and PVE equipment separate. It just seems so "logical". Any serious PVPer in aforementioned game wouldn't be caught dead in a PVP match wearing PVE gear, and wearing PVP gear to do PVE is just a waste. If PWE/Cryptic are serious about getting PVP in STO then they may want to take a closer look at how a game that merges PVP and PVE so (relatively) seamlessly is so successful at it.
It would be FANTASTIC if STO/PWE/Cryptic would do a little something that is done in, as Dan Stahl put it, "the 8-year incumbent with a global subscription player base", and have PVP equipment and PVE equipment separate. It just seems so "logical". Any serious PVPer in aforementioned game wouldn't be caught dead in a PVP match wearing PVE gear, and wearing PVP gear to do PVE is just a waste. If PWE/Cryptic are serious about getting PVP in STO then they may want to take a closer look at how a game that merges PVP and PVE so (relatively) seamlessly is so successful at it.
Umm, NO.
If PvE was as balanced as you think then PVP wouldn't be so unbalanced, as AI would simply be emulating a 'dumb' live player. The fundamental problem as I see it is the devs appear to be making gear and balancing the AI reaction to it, THEN when 2 live players use that gear all the weaknesses an OP'ness becomes blindingly visible. This approach is bass-ackwards, balancing should be done FIRST at the PVP level then balance the AI reaction (PvE) last.
The way that critters interact with Stealth is a confusing mechanic that we generally hide from players for simplicity's sake. Suffice it to say, they use a different stat than players when it comes to Perception.
The Stealth changes above affect only the Perception of players. All Stealth values that affect NPC critters should have remained unchanged, allowing the stacking tactics that were previously used to still be viable.
If I'm wrong, I'd like to hear how it was verified. These changes should be on Tribble and I'd welcome testing experience.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
I repeatedly destroy 2-4 of the saboteurs in incursion using that tactic, as well as the first 3 worker drones in IGE. Not anymore, because somebody decided that PvP balancing should be carried off to PvE. Just throw in separated changes already in the form of PvP debuffs or something!
I can kill 2 maybe 3 of 4 saboteurs using only the standard cloak without the ambush or omega bonus if my team dont kill them first. You dont need that bonus to by pass the npcs.
Even if you're not using cloak there are others ways to kills this saboteurs in second phase, jump boxes, wait to someone run first to get the aggro, use the survivality of the maco set, etc.
This stacking values in stealth were killing ground PvP by the simple fact that one tactical officer could sneak to your back and one-shot you and you couldn't do absolutely nothing to avoid it. Now, the stealth continue to exist in ground PvP but now you can use your perception skills to see when they get close.
Sorry for the bad english, is not my native language
The way that critters interact with Stealth is a confusing mechanic that we generally hide from players for simplicity's sake. Suffice it to say, they use a different stat than players when it comes to Perception.
The Stealth changes above affect only the Perception of players. All Stealth values that affect NPC critters should have remained unchanged, allowing the stacking tactics that were previously used to still be viable.
If I'm wrong, I'd like to hear how it was verified. These changes should be on Tribble and I'd welcome testing experience.
I can kill 2 maybe 3 of 4 saboteurs using only the standard cloak without the ambush or omega bonus if my team dont kill them first. You dont need that bonus to by pass the npcs.
Even if you're not using cloak there are others ways to kills this saboteurs in second phase, jump boxes, wait to someone run first to get the aggro, use the survivality of the maco set, etc.
This stacking values in stealth were killing ground PvP by the simple fact that one tactical officer could sneak to your back and one-shot you and you couldn't do absolutely nothing to avoid it. Now, the stealth continue to exist in ground PvP but now you can use your perception skills to see when they get close.
Sorry for the bad english, is not my native language
I don't have any STF sets on Kihlass yet. I don't really know a lot about the layout of the map other than the precise location of each of the 4 saboteurs (just wandering around in phase 1). Don't have access to MACO as a KDF officer, and the whole point of the tactic is to go in while the team is busy on another one, optimising performance. And yes, I've actually done the PvP thingy in 1v1 duels with fleetmates before. Of course, the pet-following-cloaked-player bug as well as the targeting bug resulted in complete and utter defeat in my latest attempt.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Comments
Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I have not seen them put out a next day fix or patch ever. I've been here since BETA. I have seen them not fix stuff for over two years!
So be very, very calm an wait a very, very long time and maybe, just maybe they will eventually tell you that they are not going to bother with it. Just like they decided to not finish the KDF>>> :mad:
They've done an emergency midnight patch or two. As I recall, they did one for when they totally borked the power bar. Think there have been a couple of others.
Well dane Cryptic! Finally I can play some gorund PVP! Good move!
Division Hispana
www.divisionhispana.com
YES!!!! **** YES!!!! BEST NEWS EVER!!!
Sorry for the caps, but this is great news and the we the guys in ground pvp really appreciate it
www.divisionhispana.com
Wait, what ? It doesn't work NOW ? Seemed to work fine last night while healing freighters in blockade (on holodeck).
Awoken Dead
Now shaddup about the queues, it's a BUG
The hull heal part worked, but if you tried to help someone out of a warp plasma cloud, the HE wouldn't cancel the move debuff. I think.
Ahh, tnx. AI don't spout plasma clouds (thank goodness)
Awoken Dead
Now shaddup about the queues, it's a BUG
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
Cryptic - Lead Systems Designer
"Play smart!"
Try fighting Gorn.
Cryptic - Lead Systems Designer
"Play smart!"
Ya basically this^^
Too many opponents saw right thru the Stealth Module already and you NEEDED the Ambush to compensate since putting points into skills gave such tiny boost.
Ya, this basically will take the Operative kit of the choice and be put next to the Grenade sachel on the useless kits shelf.
www.divisionhispana.com
When something is dame correctly, it should be admitted: and this was a good move.
Double cloaking was destroying even more the ground PVP.
Thank you for fix it.
Division Hispana
www.divisionhispana.com
Speaking of gorn and that ability is there any chance the melee system might recieve a beneficial overhaul as well...
Just saying if you stab something with a bat'leth wouldn't you expect a deep wound or the current scratch lol
I'm Glad to see Ground getting much needed changes but there are still some that will need to be looked into....
Lion Heart of Hammer Squadron
Have you tried fighting Gorn at L10, when they drop what are effectively completely invincible Aceton Assimilators?
It is the diametric opposite of fun.
Except, as fluffytargcream said, (except in my case it's the opposite) I'm using Stealth Module to supplement my Ambush stealth-wise, so I can ACTUALLY sneak past all those Gorn, Orions, Borg, or whatever throughout STO late-game, and deliver the deadly blow I need to deliver. Since I'm using a KDF tactical, I -could- downgrade my gear from KHG11 to the Hirogen stealth armor, but what's the point? Say goodbye to ground PvE, Kihlass... :mad:
I was actually using the opposite as stated above. Nonetheless, now I have to switch to another kit entirely, dropping Lunge (love that thing, gives an extra exploit attack vs Borg, but not available in the new optimal kit) and Stealth Module (ok, so that's useless when not used for an assassination, but still... there's the assassination part! :mad:)
I'm just going to go pretend you didn't just say that :eek:
I repeatedly destroy 2-4 of the saboteurs in incursion using that tactic, as well as the first 3 worker drones in IGE. Not anymore, because somebody decided that PvP balancing should be carried off to PvE. Just throw in separated changes already in the form of PvP debuffs or something!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
As I posted above, PvP balance should NEVER affect PvE balance unless both are suffering from the issue. THEY. ARE. NOT!!!!!!! :mad:
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I don't mind PvP balancing until it starts hitting my PvE tactics from every direction. :mad:
Talk about multiposting... that multiquote thingy isn't working right, or I'd have thrown this out in a single post.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
It would be FANTASTIC if STO/PWE/Cryptic would do a little something that is done in, as Dan Stahl put it, "the 8-year incumbent with a global subscription player base", and have PVP equipment and PVE equipment separate. It just seems so "logical". Any serious PVPer in aforementioned game wouldn't be caught dead in a PVP match wearing PVE gear, and wearing PVP gear to do PVE is just a waste. If PWE/Cryptic are serious about getting PVP in STO then they may want to take a closer look at how a game that merges PVP and PVE so (relatively) seamlessly is so successful at it.
Since when Acetons are invincible? HYT I photons are one-shooting them for me, and I'm playing on elite.
Just please, please don't tell me that you were trying to kill them with energy weapons and never tried to use torpedoes or mines.
Umm, NO.
If PvE was as balanced as you think then PVP wouldn't be so unbalanced, as AI would simply be emulating a 'dumb' live player. The fundamental problem as I see it is the devs appear to be making gear and balancing the AI reaction to it, THEN when 2 live players use that gear all the weaknesses an OP'ness becomes blindingly visible. This approach is bass-ackwards, balancing should be done FIRST at the PVP level then balance the AI reaction (PvE) last.
Awoken Dead
Now shaddup about the queues, it's a BUG
Nope, I used Torpedoes. (No HYT for me though) Took 3 hits to destroy them, but the time it is destroyed, the Gorn ship has dropped another.
The Stealth changes above affect only the Perception of players. All Stealth values that affect NPC critters should have remained unchanged, allowing the stacking tactics that were previously used to still be viable.
If I'm wrong, I'd like to hear how it was verified. These changes should be on Tribble and I'd welcome testing experience.
Cryptic - Lead Systems Designer
"Play smart!"
I can kill 2 maybe 3 of 4 saboteurs using only the standard cloak without the ambush or omega bonus if my team dont kill them first. You dont need that bonus to by pass the npcs.
Even if you're not using cloak there are others ways to kills this saboteurs in second phase, jump boxes, wait to someone run first to get the aggro, use the survivality of the maco set, etc.
This stacking values in stealth were killing ground PvP by the simple fact that one tactical officer could sneak to your back and one-shot you and you couldn't do absolutely nothing to avoid it. Now, the stealth continue to exist in ground PvP but now you can use your perception skills to see when they get close.
Sorry for the bad english, is not my native language
www.divisionhispana.com
Oh... ... ... oh...
I don't have any STF sets on Kihlass yet. I don't really know a lot about the layout of the map other than the precise location of each of the 4 saboteurs (just wandering around in phase 1). Don't have access to MACO as a KDF officer, and the whole point of the tactic is to go in while the team is busy on another one, optimising performance. And yes, I've actually done the PvP thingy in 1v1 duels with fleetmates before. Of course, the pet-following-cloaked-player bug as well as the targeting bug resulted in complete and utter defeat in my latest attempt.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.