Ah, SIF generators are overestimated, in my opinion. Their heal increase is extremely low even for Mk XII ones. But then again, I spec my captains with maxed-out Starship Hull Repair skill.
Umm... SIF gens are additive. It makes no difference how many points you already have in Hull Repair, because SIF gens will always add the same amount onto your existing total. Considering that you can easily get close to double what you start out with, I'm not sure why you'd find them wanting.
SIF is excellent console because it buffs 4 things at once. Compared to +4power consoles, which are lol. They should be at least +20.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
It just gives a bonus to Starhip Hull repair. Sure, if you have no or next to no points in that skill, the bonus may look impressive, and the console may be a good choice. But I would suggest to rethink that skill choice, then.
Huh, it boosts natural regen, hazzard emmiters, engineering team and aux2sif. While armors are nice, they benefit only yourself. Heals benefit you and your team mates. I understand in your narrow 1v1 you did not see that
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Good thing you completely elided over my post to make another totally wrong-headed reply! Surgeon Generals like you always shoot from the hip, Sophlogimo, who cares that your posts are the equivalent of giving newer players lung cancer? They should just get on your level!
EDIT: Please, to anyone just learning about the game, read what Dalnar said just above and take it in a million times... please don't run triple armor consoles in cruisers, you can get by with just one and be a much bigger asset to your teammates. Running too high into defence just puts you in the wrong mindset psychologically, more than anything else... you shouldn't be terrified of dying, you should be trying to figure out how you can best help your team and count on them to have your back if things get hot because they know you're a crucial part of it.
If you have no or few points in the skill, +18 looks impressive. If you have 99 skill, +18 is rather meh.
Why on Earth would you even care what it looks like? Especially when, as I've said twice now, you get the same from those 18 points as you would from anything you invested beforehand?
And this is coming from the same guy who thought losing a 7% resist bonus was some kind of death sentence? Are you for real?
If you have no or few points in the skill, +18 looks impressive. If you have 99 skill, +18 is rather meh.
So you are saying that 18% is impressive but 117% is not ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I would rather say that the increase from 0 to 18 is more important than the increase from 99 to 117.
Why ? if the increase for heals is constant with each point of hull repair ? The more the better. You apply the same logic on your armor consoles, so what's the matter ?
Noone is saying that armor consoles are bad, we just say they benefit only yourself and PvP is a group game. A SIF consoles benefits you and your team, armor console benefits only you.
I'm not saying you should not equip armor consoles. I'm just saying there is opportunity cost for each choice of BOFF and Console. There are greedy builds only good in 1v1 and there are builds made for team gameplay.
A SIF console is much more better choice for wast majority of players because they carry 2 heals, namely hazzard emmiters and aux to sif. Cruisers with Enginering Team III benefit from hull repair tremendously or whatever is that word. Provided you have the slots for it, which excludes 2 engineering console ships.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
You also get, in a way, the same from an armor console... in additional damage the armor will let you take.
No, you don't. The armor formula always gives diminishing returns past a low threshold. A third armor console only grants you half of what you gained from the original one.
Say your boat takes a million damage in the queues. So your extra console is going to shield, what, 70,000? And that's before everything; before your shields, before your BOff skills, before your skill resists, all of it. Please.
I'm just laughing at how bizarre your reasoning is here. Like, are we going to go on with this? How hard are you willing to bend and contort just to keep your shaky argument up? So what, you thought Hull Repair was good enough to redline to +99 (even when those last few ticks cost you dearly) but suddenly an extra +18 makes you wretch in disgust?
Sure, the more you can heal, the better. The less you take, the better. The faster you turn, the better. But there is such a thing as diminishing marginal utility.
I think our different perspective partly comes from different environments that we like to play in. 5v5 arena matches might indeed benefit more from healing than from not taking damage. I prefer Ker'rat, though.
Well might be better to say that in start of every post you make so you do not polute the minds of new pvpers. Not every want's to be a Ker Rat.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
So you think a map full of NPCs is the "true pvp" LOL ? oh yeah ambusing low people fighting NPC, hunting people 3v1, spawncamping 10v1. Damn, that's some of the greatest PVP experinces that show the greatest skill....NOT.
The only amusing thing about Ker'Rat is go there with a science ship stacked with sensors and one shot cloaked Ker Rats with photonic shockwave.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
You're not clear because you have absolutely no idea what you're talking about and you're incapable of doing math. The entire point of the armor formula translating into a linear progression is so that Cryptic can prevent people from shelling up (and I imagine you'd be the first) to a state of invulnerability. The closer you reach the 75% resist, the more it tapers off to the point of ineffectualness. If it takes me 136 of my regular damage to kill you at 60 resist, it only takes me 143 to kill you at 80. You've lost over half the benefit you gained from the original console.
To understand what the resistance do, it is best to change it to effective health. Every +resistance improves that.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I get annoyed and lose my patience when people try to mislead others about the effectiveness of things like SIF generators, because it's the little things that add up and detract from the quality of players I end up facing in the queues.
For reference, I'm not talking about Ker'rat. I don't really consider that true PvP. It's more of a hybrid between PvP, PvE and a race. It's pretty fun to compete in the Ker'rat race and the rewards are great. I never go in there for the PvP or PvE unless I'm just testing something real quick. I don't mind the enemy players in it though-- makes it exciting for the racers.
Anyway, seems like I need a replacement for my 3rd Neutronium console as I never realized the large amount of diminishing returns that they had. Any recommendations? Would it be a good idea to carry around multiple consoles in my inventory of the different energy-type resists and then equip the one that best counters whatever the opponent escorts are using?
Well, you can always put some P2W (special) console in there. If you switch between power settings frequently you could use EPS.
I would avoid +power consoles, because they are the most useless ones.
SIF console is good if you carry at least 2 heals and can support your team (sci ships, cruisers).
Borg console is good choice as well.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Well, you can always put some P2W (special) console in there. If you switch between power settings frequently you could use EPS.
I would avoid +power consoles, because they are the most useless ones.
SIF console is good if you carry at least 2 heals and can support your team (sci ships, cruisers).
Borg console is good choice as well.
What exactly do you mean by "switch between power settings?" Do you mean using different "Emergency power to..." Boff abilities?
And yeah, I got the Borg console under Engineering, but I'll still have room for one more console when I remove my neutronium. The only P2W console I have is the Point Defense, which is not so great PvP. I have very low hull repair skill as well (I only have 1 bar dedicated to this trait....I accidentally filled out all my traits without realizing I was at the end.)
Comments
Umm... SIF gens are additive. It makes no difference how many points you already have in Hull Repair, because SIF gens will always add the same amount onto your existing total. Considering that you can easily get close to double what you start out with, I'm not sure why you'd find them wanting.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Huh, it boosts natural regen, hazzard emmiters, engineering team and aux2sif. While armors are nice, they benefit only yourself. Heals benefit you and your team mates. I understand in your narrow 1v1 you did not see that
EDIT: Please, to anyone just learning about the game, read what Dalnar said just above and take it in a million times... please don't run triple armor consoles in cruisers, you can get by with just one and be a much bigger asset to your teammates. Running too high into defence just puts you in the wrong mindset psychologically, more than anything else... you shouldn't be terrified of dying, you should be trying to figure out how you can best help your team and count on them to have your back if things get hot because they know you're a crucial part of it.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Why on Earth would you even care what it looks like? Especially when, as I've said twice now, you get the same from those 18 points as you would from anything you invested beforehand?
And this is coming from the same guy who thought losing a 7% resist bonus was some kind of death sentence? Are you for real?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
So you are saying that 18% is impressive but 117% is not ?
Why ? if the increase for heals is constant with each point of hull repair ? The more the better. You apply the same logic on your armor consoles, so what's the matter ?
Noone is saying that armor consoles are bad, we just say they benefit only yourself and PvP is a group game. A SIF consoles benefits you and your team, armor console benefits only you.
I'm not saying you should not equip armor consoles. I'm just saying there is opportunity cost for each choice of BOFF and Console. There are greedy builds only good in 1v1 and there are builds made for team gameplay.
A SIF console is much more better choice for wast majority of players because they carry 2 heals, namely hazzard emmiters and aux to sif. Cruisers with Enginering Team III benefit from hull repair tremendously or whatever is that word. Provided you have the slots for it, which excludes 2 engineering console ships.
No, you don't. The armor formula always gives diminishing returns past a low threshold. A third armor console only grants you half of what you gained from the original one.
Say your boat takes a million damage in the queues. So your extra console is going to shield, what, 70,000? And that's before everything; before your shields, before your BOff skills, before your skill resists, all of it. Please.
I'm just laughing at how bizarre your reasoning is here. Like, are we going to go on with this? How hard are you willing to bend and contort just to keep your shaky argument up? So what, you thought Hull Repair was good enough to redline to +99 (even when those last few ticks cost you dearly) but suddenly an extra +18 makes you wretch in disgust?
Lmao
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Well might be better to say that in start of every post you make so you do not polute the minds of new pvpers. Not every want's to be a Ker Rat.
What goes around comes around.
The only amusing thing about Ker'Rat is go there with a science ship stacked with sensors and one shot cloaked Ker Rats with photonic shockwave.
You're not clear because you have absolutely no idea what you're talking about and you're incapable of doing math. The entire point of the armor formula translating into a linear progression is so that Cryptic can prevent people from shelling up (and I imagine you'd be the first) to a state of invulnerability. The closer you reach the 75% resist, the more it tapers off to the point of ineffectualness. If it takes me 136 of my regular damage to kill you at 60 resist, it only takes me 143 to kill you at 80. You've lost over half the benefit you gained from the original console.
Read your own cribbed links, thanks.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Anyway, seems like I need a replacement for my 3rd Neutronium console as I never realized the large amount of diminishing returns that they had. Any recommendations? Would it be a good idea to carry around multiple consoles in my inventory of the different energy-type resists and then equip the one that best counters whatever the opponent escorts are using?
@DevolvedOne
I would avoid +power consoles, because they are the most useless ones.
SIF console is good if you carry at least 2 heals and can support your team (sci ships, cruisers).
Borg console is good choice as well.
@OP, I d stick with this guy's advice, not the others.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
And yeah, I got the Borg console under Engineering, but I'll still have room for one more console when I remove my neutronium. The only P2W console I have is the Point Defense, which is not so great PvP. I have very low hull repair skill as well (I only have 1 bar dedicated to this trait....I accidentally filled out all my traits without realizing I was at the end.)
@DevolvedOne