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Tribbles everywhere

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  • ds9fan2ds9fan2 Member Posts: 0 Arc User
    edited August 2012
    Looking forward to the Cardassian Vole special project myself.
  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited August 2012
    mspfueler wrote: »
    Try the KDF side. 200,000 dili for Targ beds! And this was after getting a Klingon Interior Designer! Klingons need an Interior Designer? Oh Snap! ;)

    You'd think for 200K dilithium we could have at least got a fire in the fireplace for that. :rolleyes:
    I actually am not sure what the "designer" even did KDF side, I havn't been able to tell the difference yet.
    Lord Krueg
    KBF CO
    We are the Dead
    join date Aug 2008
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    You'd think for 200K dilithium we could have at least got a fire in the fireplace for that. :rolleyes:

    Soon ? ;)

    Seriously, think they are saving the fireplace stuff for another "offer".

    [quote=kbflordkrueg;525166I actually am not sure what the "designer" even did KDF side, I havn't been able to tell the difference yet.[/quote]

    The Empiral Logo, a fire lamp, some statues, and some glowing red balls.

    Someone should compare photos of the Starbases while it was in Testing and see what stuff was there, so we know what's coming.
  • potasssiumpotasssium Member Posts: 1,226 Arc User
    edited August 2012
    I just want a fleet daily that lets me poison the grain supply on board, or perhaps smuggle some carnivorous tribbles onto the starbase.

    *Hails Section 31 to conspire to remove the tribbles and blame the Klingon Empire*
    Thanks for the Advanced Light Cruiser, Allied Escort Bundles, Jem-Hadar Light Battlecruiser, and Mek'leth
    New Content Wishlist
    T6 updates for the Kamarag & Vor'Cha
    Heavy Cruiser & a Movie Era Style AoY Utility Cruiser
    Dahar Master Jacket

  • coxanlcoxanl Member Posts: 2 Arc User
    edited August 2012
    That is actually quite a nice idea. Have a poison grain supply mission. And for the Klingons of course the honourable extermination of tribbles in sector X.
  • lazarus51166lazarus51166 Member Posts: 646 Arc User
    edited August 2012
    As P.T. Barnum so accurately, observed, so many years ago, there's a sucker born every minute.

    and a customer soon after
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2012
    velktra wrote: »
    I wish the leaders in my fleet were so generous as to ask. Someone's already queued the tribble thing up, and I sure as heck don't want tribbles all over the base.

    I'd change it*, but I don't want the drama. :(


    *It's in the "upcoming" tab, so it's still changeable, and I have the permissions to do it. But I'm not a leader and I'm not about to start some sort of stupid power struggle over it.


    Well our leadership met while playing another game. When we left from that one and came here we already had both friendships, and knew what each other were thinking, for the most part. We use TS, and can directly talk to each other, with no waiting. Again a holdover from the other game. All of this combined with our being a "Casual" fleet is all to the advantage.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    Well our leadership met while playing another game. When we left from that one and came here we already had both friendships, and knew what each other were thinking, for the most part. We use TS, and can directly talk to each other, with no waiting. Again a holdover from the other game. All of this combined with our being a "Casual" fleet is all to the advantage.

    Two of the leaders of my former fleet were supposedly friends of mine. We planned the fleet together and all that, but they cut me out of the leadership altogether, and when I asked for more consideration, they basically told me to shut up. So I left.

    I don't use any sort of voice chat system because I don't like it, and I'm not even interested in joining someone else's fleet. The whole thing just leaves a bad taste in my mouth, to be treated that way by my friends.

    The fleet had other problems anyway, especially with the leaders immediately dumping their resources into projects as soon as they popped up, leaving everyone else to grind for fleet marks and dilithium.. and to contribute expensive duty officers. I was probably going to leave it soon anyway.
    Demons run when a good man goes to war.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    velktra wrote: »
    The fleet had other problems anyway, especially with the leaders immediately dumping their resources into projects as soon as they popped up, leaving everyone else to grind for fleet marks and dilithium.. and to contribute expensive duty officers. I was probably going to leave it soon anyway.

    Sounds like your fleet is went the same way mine is. A simple fleet that's mostly casual, offered bank space, and RP, now starting to get controlling and demanding more than what's reasonable...

    My condolences Velktra... it's no fun. :(
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    Sounds like your fleet is went the same way mine is. A simple fleet that's mostly casual, offered bank space, and RP, now starting to get controlling and demanding more than what's reasonable...

    My condolences Velktra... it's no fun. :(

    That's exactly what happened, and it happened very quickly. We only started the fleet when season six went live, which wasn't that long ago.

    I can tolerate a lot, but a totalitarian fleet where I can't even ask people to stop assuming everyone in the fleet wants certain things... not something I'll put up with, regardless of who runs it. This isn't the Soviet Union, it's a game... it's supposed to be fun.
    Demons run when a good man goes to war.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    velktra wrote: »
    That's exactly what happened, and it happened very quickly. We only started the fleet when season six went live, which wasn't that long ago.

    I can tolerate a lot, but a totalitarian fleet where I can't even ask people to stop assuming everyone in the fleet wants certain things... not something I'll put up with, regardless of who runs it. This isn't the Soviet Union, it's a game... it's supposed to be fun.

    Ours had been around for months, which kind of makes it even sadder. You think you know a person... alas....
  • karcornerkarcorner Member Posts: 294 Arc User
    edited August 2012
    tharkan wrote: »
    Um, did you even read anything about the project?
    It has the world tribbles in it.
    Tribbles.
    Even non trekkies know what tribbles and how fast they multiply. Honestly, Cryptic didn't troll you or pulled a prank on you or anything. You brought this on yourself.

    Ummm, something functional, like tribble storage, a tribble store, tribble doff missions. The fact there is a guy that does nothing is the point!
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    aeonjean wrote: »
    All projects need an on and off button. Yes, we bought the open windows, but give us the option to use closed windows for a while if we want. Same thing for the plants or tribble vendor.

    I could go for that.


    In our little fleet, I flat out gave notice that we'd skip the tribbles. If there had been any serious objection, I'd put it to a vote. And the vote would most likely have come in as a 'no'.

    I like tribbles as much as the next guy. Even keep some around in our bank for breeding purposes (though I'm rethinking that).

    But I do not find them decorative. And I, personally, do not want them all over the place. If I want to visit with a tribble, I'll pull one out of my personal storage and put it back when I'm done.

    Not to mention, these special projects are really designed for large fleets so others can have a chance to generate Fleet Credits. We did the first two, but only because it makes the starbase nicer to look at. It doesn't make sense to keep doing them in a small fleet.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • towanitowani Member Posts: 104 Arc User
    edited August 2012
    I think the Tribbles everywhere are hysterical and I love it. I'm glad our fleet decided to go for it! :)

    There are some fun games to play with Tribbles... like who can kick it the farthest and who can get a Tribble into the wierdest spot.

    Personally - I like to kick them all in the turbolift... but I know they disapper when I leave the station (unless someone else comes on board)
    Hi. Apparently I'm new here and joined in Jun 2012. Guess I'm in good company though... seems everyone else joined then too!
  • jplatimerjplatimer Member Posts: 54 Arc User
    edited August 2012
    I just wish after the clean up happened, thr tribbles didn't reappear for, say, 20 minutes or even an hour...

    At least you wouldn't have to talk to Jones over and over and over again...
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