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Tribbles everywhere

buzzoutbuzzout Member Posts: 119 Arc User
Is this some kind of sick practical joke the Devs are playing on us? My fleet did the tribble project for our starbase. It cost us 200k dilithium and what did we get? The OP deck is now littered with tribbles. Are you frakking kidding Me? We also got a pretty useless tribble breeder who hangs around the bar and will clean up the tribbles if you tell him to. Of course, the tribbles are back a few hours later and you have to tell him to clean them up again...rinse and repeat forever.

I urge everybody else not to fall for this stupid prank and invest your fleet resources into something useful.
Post edited by buzzout on
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Comments

  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited August 2012
    To be fair, cryptic DID tell you beforehand what would happen when you do the project. that'S why my fleet doesn't do it. ;)
    11750640_1051211588222593_450219911807924697_n.jpg
  • buzzoutbuzzout Member Posts: 119 Arc User
    edited August 2012
    timelord79 wrote: »
    To be fair, cryptic DID tell you beforehand what would happen when you do the project. that'S why my fleet doesn't do it. ;)

    They didn't tell me. The project was already underway when I logged on one day. Let this be a lesson to those who are in charge of choosing the starbase projects for your fleet; select this one and it's likely you'll have a mutiny on your hands.
  • mspfuelermspfueler Member Posts: 86 Arc User
    edited August 2012
    buzzout wrote: »
    They didn't tell me. The project was already underway when I logged on one day. Let this be a lesson to those who are in charge of choosing the starbase projects for your fleet; select this one and it's likely you'll have a mutiny on your hands.

    Try the KDF side. 200,000 dili for Targ beds! And this was after getting a Klingon Interior Designer! Klingons need an Interior Designer? Oh Snap! ;)
    Heghlu'meH QaQ jajvam!

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2012
    buzzout wrote: »
    They didn't tell me. The project was already underway when I logged on one day. Let this be a lesson to those who are in charge of choosing the starbase projects for your fleet; select this one and it's likely you'll have a mutiny on your hands.
    The project just started Thursday and everyone could read about it in the Dev Log before that - especially the Fleet Leader who decided he wanted to do the project.

    Maybe what you need to do is have a talk with your Fleet Leaders about what projects they're choosing to pick?
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • tharkantharkan Member Posts: 0 Arc User
    edited August 2012
    Um, did you even read anything about the project?
    It has the world tribbles in it.
    Tribbles.
    Even non trekkies know what tribbles and how fast they multiply. Honestly, Cryptic didn't troll you or pulled a prank on you or anything. You brought this on yourself.
  • goedzooigoedzooi Member Posts: 0 Arc User
    edited August 2012
    Can you post us a picture :P
    [SIGPIC][/SIGPIC]
    (Or a pig)

    Sorry if my English is bad.
  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    mspfueler wrote: »
    Try the KDF side. 200,000 dili for Targ beds! And this was after getting a Klingon Interior Designer! Klingons need an Interior Designer? Oh Snap! ;)

    Interior Designer: And, like oh mi-a god, this targ bed would totally look hawt underneath this poster of Kahless, your new house will be the talk to the quadrant. And over here were going to throw some red paint and draw a little Klingon symbol over here, oh it will look marvelous.

    Klingon General: [Fires disruptor pistol at Interior Designer, killing him] Where will we put the Orion slave poles though???
    Cloaking generators break down at first sign of language.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited August 2012
    This project was better than I expected. I love the fact that the tribbles multiply.
    Tribble football is the new pvp!
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • aeonjeanaeonjean Member Posts: 137 Arc User
    edited August 2012
    All projects need an on and off button. Yes, we bought the open windows, but give us the option to use closed windows for a while if we want. Same thing for the plants or tribble vendor.
  • ferrus3ferrus3 Member Posts: 16 Arc User
    edited August 2012
    sunfrancks wrote: »
    This project was better than I expected. I love the fact that the tribbles multiply.
    Tribble football is the new pvp!

    Exactly, the last fleet meeting was essentially people kicking tribbles around. Lots of fun. :cool:
  • tvlartvlar Member Posts: 1 Arc User
    edited August 2012
    The "Special Projects" have lost any interest for me... too expensive for what you get, and no on/off toggle. Not a lot of thought was put into them, in my opinion. Giant plants ? ( will they develop giant insects ? ) Rotating viewscreens ( makes me dizzy just looking at it ) Tribble clutter. ( Will a "Tribbled" StarBase need to " bribe " a Federation Inspector, to avoid "Environmental Hazard "status ? )

    Meh....

    Whatever the next " Special Project ", my default setting for these is now ... NO !
    [SIGPIC][/SIGPIC]
  • standupguy86standupguy86 Member Posts: 207 Arc User
    edited August 2012
    ferrus3 wrote: »
    Exactly, the last fleet meeting was essentially people kicking tribbles around. Lots of fun. :cool:

    How fun will that be two months from now? Everything eventually becomes stale when it has no real application.

    The Tribble/Targ infestation Project had no real benefits to those visiting the StarBase. I visited my Fleet StarBase last night and there were plenty of StarFleet Personnel running about. Enough to make the place look lively enough without Tribbles.

    From my perspective, Tribbles are like a roach infestation. People just dont see it that way because theyre furry. But I see no reason what so ever for them to be on a StarBase when they do nothing more then reproduce at an alarming rate.

    I think Cryptic made the project sound like something fun when all it was was a dillithium sink. And a future nuisance.
  • doomiciledoomicile Member Posts: 3 Arc User
    edited August 2012
    I think it's cumulative, based on Starbase Tier.

    Just wait till you get to Tier 5.

    8-)

    I'm sure at some point Cryptic will add a cosmetic toggle feature that will allow Fleet Admins to disable the effect if Fleet members find it too invasive.
    [SIGPIC][/SIGPIC]
  • lnbladelnblade Member Posts: 410 Arc User
    edited August 2012
    aeonjean wrote: »
    All projects need an on and off button. Yes, we bought the open windows, but give us the option to use closed windows for a while if we want. Same thing for the plants or tribble vendor.
    That and we need the ability to cancel and refund projects. I didn't want to waste dilithium on this stupid tribble guy, but someone in my fleet made it an active project before I could get the word out. We had to blow the 200k dilithium just to clear it from the queue so it'll be open for whatever the next project is (which I hope is a damn sight better than the tribble jack***).
  • cusashorncusashorn Member Posts: 461
    edited August 2012
    Oh lighten up. Some people enjoy seeing a little fluff and fun to lighten up the mood. This game is too serious as it is.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited August 2012
    As fleet leader, I informed my fleet exactly what the project was, what it involved, and allowed the fleet members to decide whether or not we did it.

    The end result... we had a nice game of tribble soccer this morning, then we had Nemo clean up all the tribbles.
    Fleet Admiral Joseph D. Ridgeway
    The Armada
    Original join date: Feb 5, 2010
    Twitter: @davejl_99, & @STO_BBArmada
  • nyniknynik Member Posts: 1,628 Arc User
    edited August 2012
    The project has an on/off button of sorts (from the player perspective at least).

    Speak to Jones to remove the tribbles (until the next time you load the map I think).
  • mkilczewskimkilczewski Member Posts: 284
    edited August 2012
    buzzout wrote: »
    Is this some kind of sick practical joke the Devs are playing on us? My fleet did the tribble project for our starbase. It cost us 200k dilithium and what did we get? The OP deck is now littered with tribbles. Are you frakking kidding Me? We also got a pretty useless tribble breeder who hangs around the bar and will clean up the tribbles if you tell him to. Of course, the tribbles are back a few hours later and you have to tell him to clean them up again...rinse and repeat forever.

    I urge everybody else not to fall for this stupid prank and invest your fleet resources into something useful.

    As P.T. Barnum so accurately, observed, so many years ago, there's a sucker born every minute.
  • zurganuszurganus Member Posts: 108 Arc User
    edited August 2012
    Is it bad I cant help but sit here and laugh? :D
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited August 2012
    nope...im sitting here and laughing my #%$ off also.....first thing that i saw when i read the title......oh jeez save us all.....*gets attacked by tribbles*

    then the part about tribble football was hilarious.
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    tribble soccor. id be funny if the tribbles kept breeding until you cleared them out. one day your base is filled with nothing but tribbles!
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2012
    Yeah. It would be fun for special events - you beam in and there's 5' of tribbles in the whole base. So you need to do some mini-mission to thin them out. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    cusashorn wrote: »
    Oh lighten up. Some people enjoy seeing a little fluff and fun to lighten up the mood. This game is too serious as it is.

    Yeah, amen on that. I personally love the tribbles. It's not like there are massive piles of them, just a few random ones.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited August 2012
    The moment I saw this coming, I reserved sole permission to manage holdings. I just know someone in my fleet, perfectly innocently, would have started this project and we would have had to deal with it. In a roleplaying fleet...

    My sympathies, OP, but you learned a lesson the hard way, yeah?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2012
    aeonjean wrote: »
    All projects need an on and off button. Yes, we bought the open windows, but give us the option to use closed windows for a while if we want. Same thing for the plants or tribble vendor.

    Just wait. Most likely there will be a limited project that is just a console so we can control which limited projects are active.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    starkaos wrote: »
    Just wait. Most likely there will be a limited project that is just a console so we can control which limited projects are active.

    Nah more likely a limited time project for 200000 dilithium to disable a particular item.

    Kicking the tribbles is fun.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited August 2012
    We were lucky this project finished just as my fleet was holding a party for a new player's promotion to commander.

    We spend the night running though the tribble piles and trying to kick them in to unusual places; under the console in the Operations Center, on to the transporter pad, in to the holodeck or turbolift.

    Most fun we have had on the Starbase yet.

    FWI the Tribbles are effected by explosions like the Breen snow'nade, and the Engineering transphasic bomb.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited August 2012
    As fleet leader, I informed my fleet exactly what the project was, what it involved, and allowed the fleet members to decide whether or not we did it.

    I did the same. Two other leaders were on as well as several members of the fleet. We all discussed it and decided no way on this one. Sent out a Fleet message, and out of all of our members that responded only one wanted the tribbles. He tried to get me to just put it in the que. He didn't realize I was the one pushing for it to not be there. now if we can keep it out till this is over is the question.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    I did the same. Two other leaders were on as well as several members of the fleet. We all discussed it and decided no way on this one. Sent out a Fleet message, and out of all of our members that responded only one wanted the tribbles. He tried to get me to just put it in the que. He didn't realize I was the one pushing for it to not be there. now if we can keep it out till this is over is the question.

    I wish the leaders in my fleet were so generous as to ask. Someone's already queued the tribble thing up, and I sure as heck don't want tribbles all over the base.

    I'd change it*, but I don't want the drama. :(


    *It's in the "upcoming" tab, so it's still changeable, and I have the permissions to do it. But I'm not a leader and I'm not about to start some sort of stupid power struggle over it.
    Demons run when a good man goes to war.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited August 2012
    tribble soccor. id be funny if the tribbles kept breeding until you cleared them out. one day your base is filled with nothing but tribbles!

    lol filled? one day you go to your SB using Transwapr.....bam no starbase.....but one huge tribble.
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
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