Yes that is a pun which is intended. The grind is really wearing me down for fleet marks to the point that I am begining to hate the event - which is the only time I could do it - I used to be able to do it for 2hrs twice a day - now after a hour I just want to shoot myself in the head to stop the headache!
I am almost at tier 2 and that is a whooper upgrade - I will seriously have to consider this grinding thing after it is done.
Are we all just hamsters on a wheel - are we grinding just so we can get better stuff to grind with? Whats the point?
The great thing about being one of many hamsters in the wheels is that you can chill out and take a break, and stuff keeps going. I find that when I tire of the FM missions, I just don't do them, and when I come back the next time they're still fun.
Sure, you can try to get a steady stream of marks and dilithium to fund your projects, but it's more fun (in my experience) to use needy projects as a case-by-case motivation. So when you have a project that just needs 150 marks to go, run through the FM missions, and you'll enjoy the reward more. But grinding without an eye on the short-term benefit will wear a player out.
Take a look at my Foundry missions! Conjoined, Re-emergence, and . . .
Four hours a day doing the same event! I'm not surprised it's wearing on you. Take some time out to read a book or take a walk. Seriously - you'll enjoy the game more if you play it a bit less, I think.
Yes that is a pun which is intended. The grind is really wearing me down for fleet marks to the point that I am begining to hate the event - which is the only time I could do it - I used to be able to do it for 2hrs twice a day - now after a hour I just want to shoot myself in the head to stop the headache!
I am almost at tier 2 and that is a whooper upgrade - I will seriously have to consider this grinding thing after it is done.
Are we all just hamsters on a wheel - are we grinding just so we can get better stuff to grind with? Whats the point?
As I've said to you in your other threads about Fleetbases, stop trying to rush and just play the game. Let things come as they come. It's going to take YEARS for a 1-person Fleet to get their base done so spending all your time grinding exclusively for that is going to accomplish nothing but breaking you mentally.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I agree, its a really boring implementation of Starbases. Reality has hit a lot of players ... its just a pretty UI to facilitate a Resource Sink, nothing more.
As I've said to you in your other threads about Fleetbases, stop trying to rush and just play the game. Let things come as they come. It's going to take YEARS for a 1-person Fleet to get their base done so spending all your time grinding exclusively for that is going to accomplish nothing but breaking you mentally.
I am cutting back alot - from 4-5 hrs a day at the beginning to 2-3 now - it is a mental challenge.
I have said on other threads if cryptic does not want Starbases in general to come to a grinding halt for fleets under 30 - 50 people let alone less than 5 (or one!!!) then they better implement ways to get fleet marks doing other things - AND FAST!!
Cryptic if you are listening - open up other ways to get fleet marks - stay ahead of the curve of people who just give up - don't wait till the kid is run over before putting in the crosswalk or traffic light - at that point it may be too late!!
As I've said to you in your other threads about Fleetbases, stop trying to rush and just play the game. Let things come as they come. It's going to take YEARS for a 1-person Fleet to get their base done so spending all your time grinding exclusively for that is going to accomplish nothing but breaking you mentally.
They need to do something about the single player fleets. It is called a Fleet not a Solo.
I agree, its a really boring implementation of Starbases. Reality has hit a lot of players ... its just a pretty UI to facilitate a Resource Sink, nothing more.
How will new members to your fleet ever get fleet credits and standing if you grind all the stuff for the projects yourself??
Recruit another 25 people to your fleet and stop doing any fleet projects for a month. I bet they still get completed just as quick if not quicker... But i sympathise...
The same STFs over and over for months for MKXII kit (I have an eng that was made during the 2 weeks headstart, still doesn't have full MKXII gear..sad as)
Now it's the same fleet mission over and over for months. Did you thnk it'd be any other way... really?
Don't think it'll be long before you can finish fleet projects with zen.
I'm patiently waiting for the CXP to FM conversion thingy, whatever it is. My main character has plenty of excess CXP to turn in these days. The duty officer stuff isn't grindy at all for me. I'm not wasting my time with the fleet missions, which would be very grindy for me. (For now, I'm just doing the daily five FM mission.)
Although I'm happy to contribute to the base, I'm not going to go much out of my way to do it, since I don't really see much of a benefit of having a base.
I have suggested many times putting fleet marks as STF and Fleet Action rewards. It's not a perfect fix, but it would help in the meantime.
Putting Fleet Marks in STFs would be a Trifecta in doing STF, Fleet Mark, and Dilithium grinding all in the same spot. Which would really be a blessing for casual players. Not to mention its a good alternative for those who want to Fleet Mark Grind so they don't burn out by doing those events repetitively.
I agree, its a really boring implementation of Starbases. Reality has hit a lot of players ... its just a pretty UI to facilitate a Resource Sink, nothing more.
Afraid that's the truth. It's nice that it does something about those DOFFs and those Commodities that seemed to do nothing, but this Dilithum Cost has ran my fleet dry. At best, the fleets I'm in will stop at Tier 2.
These 200,000 Dilithium "Limited Time" offers, which doesn't seem like its worth the costs. I mean 200,000 DL for just open windows, and if they are blast shutters, why can't we close them again? And 200,000 for a couple of potted plants and two consoles that do nothing? I'm sorry Cryptic, but there won't be a third time. Just wish they just had a decoration store and let us choose what decorations we want and where to put them.
And really, what are we working for? The Starbase unlocks aren't good at all since all the stuff is at Hubs or on our ships already. And the Transwarps outside of Tier 1 are useless since we already got Transwarps that are unlocked by Diplomacy / Marauder or by mission transwarps. All that is left is the Fleet ships, which nobody wants to pay $20-25 for.
If others want that stuff, go for it. But we are going to stop after we reach our Tier 2 station.
I am cutting back alot - from 4-5 hrs a day at the beginning to 2-3 now - it is a mental challenge.
I have said on other threads if cryptic does not want Starbases in general to come to a grinding halt for fleets under 30 - 50 people let alone less than 5 (or one!!!) then they better implement ways to get fleet marks doing other things - AND FAST!!
Cryptic if you are listening - open up other ways to get fleet marks - stay ahead of the curve of people who just give up - don't wait till the kid is run over before putting in the crosswalk or traffic light - at that point it may be too late!!
While I do understand how you feel it is a "Fleet" system for a reason. It's not designed for 1 person, or 5 people. Any system put in place to benefit super-small Fleets will only make it easier for larger Fleets, and thus imbalance the system.
Cryptic's underlying goal is for people to start thinking about STO as an MMO rather then a SPG - and SPG with other players around them. That's why there's so much emphasis on team STFs, team Fleet events, and the like. They're trying to get people to do in STO what they do in other MMOs: team up, form guilds, etc.
People are going to have 2 choices here:
1: Treat STO like an MMO and start working together to get the base done in a reasonable time, or
2: Treat STO like a SPG, do everything like you're the only one playing, and expect to spend the next 5 years trying to accomplish what Fleets are doing in less then 1 year.
I know a lot of gamers are anti-social. That's why they game: to be able to do fun things that don't involve a lot of other people, but it really is time for STO to be treated like an MMO.
And while the current ways to earn Fleet Marks are limited I assume the future will bring additional "grinding" events into play to help break-up the monotony of just doing the same once over and over.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
These 200,000 Dilithium "Limited Time" offers, which doesn't seem like its worth the costs. I mean 200,000 DL for just open windows, and if they are blast shutters, why can't we close them again? And 200,000 for a couple of potted plants and two consoles that do nothing? I'm sorry Cryptic, but there won't be a third time. Just wish they just had a decoration store and let us choose what decorations we want and where to put them.
Sure, but what's 200,000 Dilithium to even a 10-person Fleet? That's only 20,000 per person. I grind-out over 17,000 Dilithium in 2-2.5 hours every single day - and that doesn't include what I get from DOFF Missions and the like. The average player, only doing their 8,000 per day can earn the 20,000 in 3 days. So just playing 3 days per week your 10-person Fleet can have their 200,000 Diltihium ready for when the event gets activated. It's not really that much at all; especially when divided between 25, 50, or 100 people.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
They need to do something about the single player fleets. It is called a Fleet not a Solo.
Exactly, the fleet aspect is meant to add social interaction in to the game. The Starbase gives the fleet a common cause to work for.
Last week after our bi-weekly fleet meeting (which includes a trivia contest with prizes and a group screencap) we set up the 20 player Fleet Base Defense. If you have not experienced a 20 player fleet action with 3/4 of the players on Ventrillo, you are not getting your full fleet base experience.
After that we split up in to our five player attack wings and ran though all the other Fleet Actions. I teamed up with one of my fleetmates that I had not played with in a while and had a blast.
Getting to the Tier V Starbase is meant to be fun. You are meant to be flying and fighting along side your friends. If you are just sitting there doing it by your self why bother? Is that one extra console slot on a fleet ship worth that much to you? Heck just join one of the existing fleets put in your fleet marks and dilithium to get some fleet credits buy your ship and leave- there are some fleets out there who need extra FM, DOFFs or Li2 and who would be willing to "sell" a few fleet ships to someone in exchange for some resources.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
If others want that stuff, go for it. But we are going to stop after we reach our Tier 2 station.
I expect a shear cliff drop in the progression for all but the mid to large fleets after T2 is done and they start to see the requirements for T3
My goal was to get to T3 as that is where any good stuff is - I will just have to recruits some people or rent out the shipyard at tier 2 for some people in big fleets who can't get acess because its being hoarded by the old timers - that and seriously expanding my time horizan
I have known that no fleet under 10 people will make it to T5(or maybe 1 or 2) and really what's the point? Even tier 5 I expect only a handful of fleets to actually get there - as not only resources, but people managemt is going to grow exponentially(and the Drama)
Join a fleet.I don't get this One-man fleet at all. It just silly to do what need a team of 20+ to keep up the pace and were you won't so tire out.
I think all the one-man fleets need to be disband and join in a REAL fleet or just leave the game. It a MMO after. :rolleyes:
Just my two cents .
The idea of being a 1-person fleet is because they don't want to deal with fleets. That and there is nothing in game that necessitates needing to join a fleet outside of these starbases.
Sure, but what's 200,000 Dilithium to even a 10-person Fleet? That's only 20,000 per person. I grind-out over 17,000 Dilithium in 2-2.5 hours every single day - and that doesn't include what I get from DOFF Missions and the like. The average player, only doing their 8,000 per day can earn the 20,000 in 3 days. So just playing 3 days per week your 10-person Fleet can have their 200,000 Diltihium ready for when the event gets activated. It's not really that much at all; especially when divided between 25, 50, or 100 people.
Well then it's very fortunate for large fleets can divide their expenses, but afraid not everyone is wealthy as you make it out to be. Small, casual fleets are full of people that don't have the luxury of spending their free time doing DL Dailies at the same time they are forced to do Mark grinding to help the fleet.
It would've been ncie if the Starbase system gave better thought to small, casual fleets. Like giving us the choice to have our base at an existing HUB and have alternate means to gain content without having to break our backs doing it.
How will new members to your fleet ever get fleet credits and standing if you grind all the stuff for the projects yourself??
Recruit another 25 people to your fleet and stop doing any fleet projects for a month. I bet they still get completed just as quick if not quicker... But i sympathise...
I don't grind and our fleet is large enough so no one has to. (T2 starbase tonight, Tac/Eng/Sci completing T2 also). In fact we are observing a 10% rule so we can all contribute.
My point was that it is nothing more than a Boring UI minigame. You don't even have to visit the Starbase to contribute resources :rolleyes:
Join a fleet.I don't get this One-man fleet at all. It just silly to do what need a team of 20+ to keep up the pace and were you won't so tire out.
I think all the one-man fleets need to be disband and join in a REAL fleet or just leave the game. It a MMO after. :rolleyes:
Just my two cents .
+1 plz, one man fleets are oxymora; it's simply unfeasible for a single person to grind every last fleet mark for the base. most of them do it just for the free fleet bank anyhow.
Well good for those Large fleets that can minimize the costs with lots of players, but afraid not everyone is wealthy as you make it out to be. Small, casual fleets are full of people that don't have the luxury of spending their free time doing DL Dailies at the same time they are forced to do Mark grinding to help the fleet.
I assume an organized Fleet would give out a schedule of what's expected from the members. Of course my Fleets aren't trying to get everything done as fast as possible. We just ask players to try and earn a couple-thousand dilithium per week and whatever Marks they have time for. So far there hasn't been much of an issue, even from the members who only play a couple of hours on the weekend. Heck, my KDF Fleet only has 33 people and is ahead of my Fed Fleet that has 127.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
+1 plz, one man fleets are oxymora; it's simply unfeasible for a single person to grind every last fleet mark for the base. most of them do it just for the free fleet bank anyhow.
I only started my fleet for the bank slots - WAY cheaper than expanding your bank and all your alts can have acess
I have been in 2 fleets in my year of STO- 1st one was 300 people and the fleet leaders almost never talked to anyone but other officers - 2nd 1 I was 1 of the 5 founding members and it drove me crazy with all the work - plus I had a falling out with the King - er - fleet Adm which did not help - that fleet was up ti 150 when I left.
eventually my alts will be able to join other fleets - already all 5 Fed alts have over 2 million fleet credits
I assume an organized Fleet would give out a schedule of what's expected from the members. Of course my Fleets aren't trying to get everything done as fast as possible. We just ask players to try and earn a couple-thousand dilithium per week and whatever Marks they have time for. So far there hasn't been much of an issue, even from the members who only play a couple of hours on the weekend. Heck, my KDF Fleet only has 33 people and is ahead of my Fed Fleet that has 127.
Not everyone wants to spend their free time doing a second job, or being forced to join a large fleet just to experience "content".
Not everyone wants to spend their free time doing a second job, or being forced to join a large fleet just to experience "content".
As I've said in other threads, I don't see how earning a few thousand Dilithium is a "second job." At VA you have limited things to do. If you're going to play your VA you're mostly likely doing something that's either earning you Dilithium or Marks. PvP? Dilithium. Dailies? Dilithium. STFs? Dilithium. Fleet Events? Marks. There's very little in the game to do that doesn't earn you a grinding currency.
Just by playing the 2.5 hours a day the average game spends playing a game their earning one thing or another at VA. They really don't have much choice but to earn it. So ultimately they're just playing.
And as I said above, if you don't want to be in a mid-to-large Fleet then expect your base to take years rather then 1 year a larger Fleet will do it in. That's just the choice you make for wanting to be in a small Fleet.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I have said on other threads if cryptic does not want Starbases in general to come to a grinding halt for fleets under 30 - 50 people let alone less than 5 (or one!!!) then they better implement ways to get fleet marks doing other things - AND FAST!!
Cryptic : But we're talking and discuussing and thinking and ... how about a Mines revamp ??
(sorry Bort , that was just boredom screaming way too much from the left field ...)
I am cutting back alot - from 4-5 hrs a day at the beginning to 2-3 now - it is a mental challenge.
Frankly , I think more and more ppl should just declare that they are not doing any more Starbase stuff until Cryptic gets off their collective afts and diversify FM acquisition throughout the game , pronto .
... cause you know ... , let's be honest here ... , you don't need any of the stuff the Starbases provide unless you're heavy into PVP .
Everything else that the Starbases "promise" are in the Nice to Have category in terms of actual usefulness in game .
And you don't have to grind yourself "bloody" for Nice to Have .
Getting to the Tier V Starbase is meant to be fun. You are meant to be flying and fighting along side your friends.
That's true , but after being away from the game for about 2 weeks (family emergency) , let me tell you that I don't miss Nukara all that much .
I miss the new Space missions , I miss STF's , but Nukara ?
Ummm .... no thank you .
As I've said in other threads, I don't see how earning a few thousand Dilithium is a "second job." At VA you have limited things to do. If you're going to play your VA you're mostly likely doing something that's either earning you Dilithium or Marks. PvP? Dilithium. Dailies? Dilithium. STFs? Dilithium. Fleet Events? Marks. There's very little in the game to do that doesn't earn you a grinding currency.
Just by playing the 2.5 hours a day the average game spends playing a game their earning one thing or another at VA. They really don't have much choice but to earn it. So ultimately they're just playing.
And as I said above, if you don't want to be in a mid-to-large Fleet then expect your base to take years rather then 1 year a larger Fleet will do it in. That's just the choice you make for wanting to be in a small Fleet.
I'm sorry, but if small fleets wanted to be small, then people should respect their choice. And Cryptic should've respected their choice too, because STO is not like other MMOS where you need 40+ people raids to do dungeon raids to take down a Dragon or a god. STO is still focused around single-player mentality with the only need to get a group of 5 to do STFs and now Fleet Events. In which most of the time you can do from queues or by channels like the Elite STF channel. There was no need for big fleets, until now, for the sake of resources, not out of fun or responsiblity.
And with earning DL, it takes 2 hours per character to do enough to earn your 8k ore limit. And for casual players, thats about it. You think you want to log on and do that every day? Then on top of it, having to spend time earning marks and STFs? That's when it becomes a second job, there is no fun because you HAVE to do it.
I'm in a small KDF fleet and bearing much of the weight with only 3-4 others is hard. We only just accomplished building Tier 1 ship yard. Only half way to sci and eng Tier 1's.
My thought on smaller fleet balancing. Project requirements scaling. The more members in a fleet the more items are required. In a smaller fleet, less required but per user still proportionally the same.
Example, in a fleet of 5 people a project might require 5,000 dilithium. In a fleet of 50 that same project would require 50,000.
Want to make it so being in a big fleet is more beneficial? Just skew the scale to favour the big fleets a bit, eg 40,000 dilithium required instead of 50k for 50 members. If you want it to be more of a sink adjust it upwards.
This ratio based on fleet size would apply to all project input types. Doffs, marks, commodities etc.
Then everyone can contribute to actual projects without needing the extra "special" projects. Everyone gets credits and small fleet members aren't crushed by the grind.
As I've said in other threads, I don't see how earning a few thousand Dilithium is a "second job." At VA you have limited things to do. If you're going to play your VA you're mostly likely doing something that's either earning you Dilithium or Marks. PvP? Dilithium. Dailies? Dilithium. STFs? Dilithium. Fleet Events? Marks. There's very little in the game to do that doesn't earn you a grinding currency.
Just by playing the 2.5 hours a day the average game spends playing a game their earning one thing or another at VA. They really don't have much choice but to earn it. So ultimately they're just playing.
And as I said above, if you don't want to be in a mid-to-large Fleet then expect your base to take years rather then 1 year a larger Fleet will do it in. That's just the choice you make for wanting to be in a small Fleet.
ditto. Might I say, though, that the small Federation fleet most of my toons are in, that has just four active members (me, my brother, and two good friends), is moving along quite nicely. We got our shipyard to Tier 1 just minutes behind the much larger and better-known Klingon fleet my brother is in, for instance. Thus far, I haven't felt the need to have more players in it...this also eliminates worry about provisions and fleet politics, and nobody has started unfinishable missions. (For example, 30 sensors officers for the military operational assets provisioning, when said officers are going for 1-1.4 million EC on the Exchange? really? What do those assets do for you if you are a good player and bring a friend or two? I'd like to call in a fleet of D'Kyrs or a wing of Peregrines but with good players I don't need 'em)
Then again, maybe I'm just indefatigable when I'm committed enough to something.
[SIGPIC][/SIGPIC]
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Comments
Sure, you can try to get a steady stream of marks and dilithium to fund your projects, but it's more fun (in my experience) to use needy projects as a case-by-case motivation. So when you have a project that just needs 150 marks to go, run through the FM missions, and you'll enjoy the reward more. But grinding without an eye on the short-term benefit will wear a player out.
Conjoined, Re-emergence, and . . .
[SIGPIC][/SIGPIC]
I am cutting back alot - from 4-5 hrs a day at the beginning to 2-3 now - it is a mental challenge.
I have said on other threads if cryptic does not want Starbases in general to come to a grinding halt for fleets under 30 - 50 people let alone less than 5 (or one!!!) then they better implement ways to get fleet marks doing other things - AND FAST!!
Cryptic if you are listening - open up other ways to get fleet marks - stay ahead of the curve of people who just give up - don't wait till the kid is run over before putting in the crosswalk or traffic light - at that point it may be too late!!
They need to do something about the single player fleets. It is called a Fleet not a Solo.
How will new members to your fleet ever get fleet credits and standing if you grind all the stuff for the projects yourself??
Recruit another 25 people to your fleet and stop doing any fleet projects for a month. I bet they still get completed just as quick if not quicker... But i sympathise...
The same STFs over and over for months for MKXII kit (I have an eng that was made during the 2 weeks headstart, still doesn't have full MKXII gear..sad as)
Now it's the same fleet mission over and over for months. Did you thnk it'd be any other way... really?
Don't think it'll be long before you can finish fleet projects with zen.
Although I'm happy to contribute to the base, I'm not going to go much out of my way to do it, since I don't really see much of a benefit of having a base.
Putting Fleet Marks in STFs would be a Trifecta in doing STF, Fleet Mark, and Dilithium grinding all in the same spot. Which would really be a blessing for casual players. Not to mention its a good alternative for those who want to Fleet Mark Grind so they don't burn out by doing those events repetitively.
Afraid that's the truth. It's nice that it does something about those DOFFs and those Commodities that seemed to do nothing, but this Dilithum Cost has ran my fleet dry. At best, the fleets I'm in will stop at Tier 2.
These 200,000 Dilithium "Limited Time" offers, which doesn't seem like its worth the costs. I mean 200,000 DL for just open windows, and if they are blast shutters, why can't we close them again? And 200,000 for a couple of potted plants and two consoles that do nothing? I'm sorry Cryptic, but there won't be a third time. Just wish they just had a decoration store and let us choose what decorations we want and where to put them.
And really, what are we working for? The Starbase unlocks aren't good at all since all the stuff is at Hubs or on our ships already. And the Transwarps outside of Tier 1 are useless since we already got Transwarps that are unlocked by Diplomacy / Marauder or by mission transwarps. All that is left is the Fleet ships, which nobody wants to pay $20-25 for.
If others want that stuff, go for it. But we are going to stop after we reach our Tier 2 station.
Cryptic's underlying goal is for people to start thinking about STO as an MMO rather then a SPG - and SPG with other players around them. That's why there's so much emphasis on team STFs, team Fleet events, and the like. They're trying to get people to do in STO what they do in other MMOs: team up, form guilds, etc.
People are going to have 2 choices here:
1: Treat STO like an MMO and start working together to get the base done in a reasonable time, or
2: Treat STO like a SPG, do everything like you're the only one playing, and expect to spend the next 5 years trying to accomplish what Fleets are doing in less then 1 year.
I know a lot of gamers are anti-social. That's why they game: to be able to do fun things that don't involve a lot of other people, but it really is time for STO to be treated like an MMO.
And while the current ways to earn Fleet Marks are limited I assume the future will bring additional "grinding" events into play to help break-up the monotony of just doing the same once over and over.
I think all the one-man fleets need to be disband and join in a REAL fleet or just leave the game. It a MMO after. :rolleyes:
Just my two cents .
I can still move.
I can still fight.
I will never give up!
Exactly, the fleet aspect is meant to add social interaction in to the game. The Starbase gives the fleet a common cause to work for.
Last week after our bi-weekly fleet meeting (which includes a trivia contest with prizes and a group screencap) we set up the 20 player Fleet Base Defense. If you have not experienced a 20 player fleet action with 3/4 of the players on Ventrillo, you are not getting your full fleet base experience.
After that we split up in to our five player attack wings and ran though all the other Fleet Actions. I teamed up with one of my fleetmates that I had not played with in a while and had a blast.
Getting to the Tier V Starbase is meant to be fun. You are meant to be flying and fighting along side your friends. If you are just sitting there doing it by your self why bother? Is that one extra console slot on a fleet ship worth that much to you? Heck just join one of the existing fleets put in your fleet marks and dilithium to get some fleet credits buy your ship and leave- there are some fleets out there who need extra FM, DOFFs or Li2 and who would be willing to "sell" a few fleet ships to someone in exchange for some resources.
I expect a shear cliff drop in the progression for all but the mid to large fleets after T2 is done and they start to see the requirements for T3
My goal was to get to T3 as that is where any good stuff is - I will just have to recruits some people or rent out the shipyard at tier 2 for some people in big fleets who can't get acess because its being hoarded by the old timers - that and seriously expanding my time horizan
I have known that no fleet under 10 people will make it to T5(or maybe 1 or 2) and really what's the point? Even tier 5 I expect only a handful of fleets to actually get there - as not only resources, but people managemt is going to grow exponentially(and the Drama)
The idea of being a 1-person fleet is because they don't want to deal with fleets. That and there is nothing in game that necessitates needing to join a fleet outside of these starbases.
Well then it's very fortunate for large fleets can divide their expenses, but afraid not everyone is wealthy as you make it out to be. Small, casual fleets are full of people that don't have the luxury of spending their free time doing DL Dailies at the same time they are forced to do Mark grinding to help the fleet.
It would've been ncie if the Starbase system gave better thought to small, casual fleets. Like giving us the choice to have our base at an existing HUB and have alternate means to gain content without having to break our backs doing it.
I don't grind and our fleet is large enough so no one has to. (T2 starbase tonight, Tac/Eng/Sci completing T2 also). In fact we are observing a 10% rule so we can all contribute.
My point was that it is nothing more than a Boring UI minigame. You don't even have to visit the Starbase to contribute resources :rolleyes:
+1 plz, one man fleets are oxymora; it's simply unfeasible for a single person to grind every last fleet mark for the base. most of them do it just for the free fleet bank anyhow.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
-pvp doesnt have any content-
Rumour has it that PvP will be revamped into a fancy Minigame involving Doffs and Dilithium :P
I only started my fleet for the bank slots - WAY cheaper than expanding your bank and all your alts can have acess
I have been in 2 fleets in my year of STO- 1st one was 300 people and the fleet leaders almost never talked to anyone but other officers - 2nd 1 I was 1 of the 5 founding members and it drove me crazy with all the work - plus I had a falling out with the King - er - fleet Adm which did not help - that fleet was up ti 150 when I left.
eventually my alts will be able to join other fleets - already all 5 Fed alts have over 2 million fleet credits
Not everyone wants to spend their free time doing a second job, or being forced to join a large fleet just to experience "content".
Just by playing the 2.5 hours a day the average game spends playing a game their earning one thing or another at VA. They really don't have much choice but to earn it. So ultimately they're just playing.
And as I said above, if you don't want to be in a mid-to-large Fleet then expect your base to take years rather then 1 year a larger Fleet will do it in. That's just the choice you make for wanting to be in a small Fleet.
Thought PvPs content was to get all my good gear and boff powers nerfed. "Waaaaa! ____ is OP!"
So yeah
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Cryptic : But we're talking and discuussing and thinking and ... how about a Mines revamp ??
(sorry Bort , that was just boredom screaming way too much from the left field ...)
Frankly , I think more and more ppl should just declare that they are not doing any more Starbase stuff until Cryptic gets off their collective afts and diversify FM acquisition throughout the game , pronto .
... cause you know ... , let's be honest here ... , you don't need any of the stuff the Starbases provide unless you're heavy into PVP .
Everything else that the Starbases "promise" are in the Nice to Have category in terms of actual usefulness in game .
And you don't have to grind yourself "bloody" for Nice to Have .
That's true , but after being away from the game for about 2 weeks (family emergency) , let me tell you that I don't miss Nukara all that much .
I miss the new Space missions , I miss STF's , but Nukara ?
Ummm .... no thank you .
I'm sorry, but if small fleets wanted to be small, then people should respect their choice. And Cryptic should've respected their choice too, because STO is not like other MMOS where you need 40+ people raids to do dungeon raids to take down a Dragon or a god. STO is still focused around single-player mentality with the only need to get a group of 5 to do STFs and now Fleet Events. In which most of the time you can do from queues or by channels like the Elite STF channel. There was no need for big fleets, until now, for the sake of resources, not out of fun or responsiblity.
And with earning DL, it takes 2 hours per character to do enough to earn your 8k ore limit. And for casual players, thats about it. You think you want to log on and do that every day? Then on top of it, having to spend time earning marks and STFs? That's when it becomes a second job, there is no fun because you HAVE to do it.
I'm in a small KDF fleet and bearing much of the weight with only 3-4 others is hard. We only just accomplished building Tier 1 ship yard. Only half way to sci and eng Tier 1's.
My thought on smaller fleet balancing. Project requirements scaling. The more members in a fleet the more items are required. In a smaller fleet, less required but per user still proportionally the same.
Example, in a fleet of 5 people a project might require 5,000 dilithium. In a fleet of 50 that same project would require 50,000.
Want to make it so being in a big fleet is more beneficial? Just skew the scale to favour the big fleets a bit, eg 40,000 dilithium required instead of 50k for 50 members. If you want it to be more of a sink adjust it upwards.
This ratio based on fleet size would apply to all project input types. Doffs, marks, commodities etc.
Then everyone can contribute to actual projects without needing the extra "special" projects. Everyone gets credits and small fleet members aren't crushed by the grind.
ditto. Might I say, though, that the small Federation fleet most of my toons are in, that has just four active members (me, my brother, and two good friends), is moving along quite nicely. We got our shipyard to Tier 1 just minutes behind the much larger and better-known Klingon fleet my brother is in, for instance. Thus far, I haven't felt the need to have more players in it...this also eliminates worry about provisions and fleet politics, and nobody has started unfinishable missions. (For example, 30 sensors officers for the military operational assets provisioning, when said officers are going for 1-1.4 million EC on the Exchange? really? What do those assets do for you if you are a good player and bring a friend or two? I'd like to call in a fleet of D'Kyrs or a wing of Peregrines but with good players I don't need 'em)
Then again, maybe I'm just indefatigable when I'm committed enough to something.
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher