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A true battleship

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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    bluegeek wrote: »
    How about...


    Rank: VA
    Tier: 5
    Type: Dreadnought (new type)

    Hull: 42,000
    Shields: 5000 (-ish)

    Weapons: 4 Fore, 2 Aft (can equip dual cannons, quad cannons, and 1 Capital Weapon)
    Crew: 750 (no non-essential personnel)

    Bridge Officers:
    Cmdr Tactical
    LTC Engineer
    LT Tactical
    LT Engineer
    Ens Science

    Device Slots: 2 (Sacrificing some versatility here)

    Consoles: 4 Tac, 3 Eng, 2 Sci

    Turn Rate: 6
    Impulse Modifier: 0.12 (-ish)
    Inertia Rating: 20-25
    Bonus Power: +15 Weapons

    Note: The role of the Dreadnought is to engage large tactical cruisers, flagships, carriers, and other support vessels with superior firepower and the ability to sustain significant damage from enemy escorts as it closes to effective range.

    At point-blank range, the Dreadnought's firepower advantage is reduced by a lack of manuverability. However, the Dreadnought is able to assume a limited tactical support role for the escorts that normally accompany it into battle with its damage control capabilities and can continue to engage the larger and slower support ships of the enemy.

    Ill take one in KDF patina green with all the angulor bits we enjoy.

    Though basically it appears to a ody/borti with Tactical primary/ engineer secondary setup.
    What would its Cap be, lance for fed-autocannon for KDF?

    TT1 BO2 ApD2 CRF3
    EPTS1 RSP1 A2S2
    TT1 CRF2
    EPTS1 EPTW2
    HE1 (TSS1) (PH1)
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rrincyrrincy Member Posts: 1,023
    edited August 2012
    come to think of it the kdf could use a dreadnought :p
    that would probably work quite well
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    rrincy wrote: »
    come to think of it the kdf could use a dreadnought :p
    that would probably work quite well

    I was never against a Battleship, just an unbalanced one.
    I still like Daedilus idea mind you as it sounded fun but just needed tweaking.

    If Cloak was given to it the BOff setup my need tweaking
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rrincyrrincy Member Posts: 1,023
    edited August 2012
    im just against battleships for the feds :rolleyes:
    even in a state of war the federation very rarely makes combat only ships ( unless you go into the FASA stuff )
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    rrincy wrote: »
    im just against battleships for the feds :rolleyes:
    even in a state of war the federation very rarely makes combat only ships ( unless you go into the FASA stuff )

    Well the whole starfleet is a peacekeeping armada first exploration second is out the window.

    Its not Gs ST in STO.

    I do wish the standard KDF battlecruiser line was less Eng heavy and a tad more tac as whole.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    bitemepwe wrote: »
    I do wish the standard KDF battlecruiser line was less Eng heavy and a tad more tac as whole.

    I wouldn't complain in the slightest bit about that. :)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    bitemepwe wrote: »
    I was never against a Battleship, just an unbalanced one.
    I still like Daedilus idea mind you as it sounded fun but just needed tweaking.

    If Cloak was given to it the BOff setup my need tweaking

    I agree it does sound highly amusing. :D
    bitemepwe wrote: »
    Well the whole starfleet is a peacekeeping armada first exploration second is out the window.

    I did some pondering on this subject and that of the Galaxy-X. It's still the closest thing to a battleship we have, and it still all the battleship qualifications. Except for two. It's ability to stealth, and it's forward firing guns give it qualities....

    ...Not unlike a submarine. I guess that's why a lot of people disregard it as a battleship, which is kind of understandable. It does make sense in a way, and still fits in the "Peacekeeping Armada" mentality that Starfleet still has.

    So we have battleship/submarine hybrid rather than a pure battleship. (But don't care that much, I'm still calling it a battleship. :P)

    Perhaps the Typhoon and Jupiter can fill that hole perhaps?
    bitemepwe wrote: »
    I do wish the standard KDF battlecruiser line was less Eng heavy and a tad more tac as whole.

    Well, it would make more sense wouldn't it?
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited August 2012
    Really what keeps a cruiser from being a battleship is the weapons available.
    A battleship is a heavily armed and armored vessel, The cruisers in STO are indeed heavily armored but dont exactly have staggering firepower. Currently the biggest guns in the game only fire in one direction and the more omni directional weapons lack punch on their own. Without some kind of heavy weapon that has a large enough targeting arc to be effective on a slow turning vessel there will never be a true battleship.

    If there were such a weapon it wouldn't have to be as powerful as heavy cannons and it should be restricted from smaller vessels. Possibly being restricted to battleships only.

    I'd say somthing with at least a 180 degree arc but no more than 220 with damage near that of a dual beam bank but perhaps with a slower fire rate since these are meant to be spike damage weapons. maybe with enhanced critical damage or chance mods like heavy cannons get.
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • bloctoadbloctoad Member Posts: 660 Arc User
    edited August 2012
    kimmera wrote: »
    Again, that is a dreadnaught 'cruiser.' Accept that some of us might like a little more variety, or don't.

    Evidently you elect not to use the Dreadnaught you were provided. Your loss.
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  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited August 2012
    I maintain that the oddy can be an effective battleship, I also maintain there can be no battleship if the big guns have such restricted firing arcs.

    So....

    battle ship weapon MK I -MK XII


    120 dpv 95 dps - 245 dpv 195 dps
    200 degree arc
    -11 weapons power when firing

    Maybe flag it as a beam and a cannon weapon tho thsat may be over doing it a bit.
    It would look prety cool it if fired like the lance weapons as well.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited August 2012
    eldarion79 wrote: »
    I would like for the cruisers to actually be able to hold the aggro and not the MOB run attacking an escort every chance it gets.

    Isn't this what speccing into threat control is for?
    [SIGPIC][/SIGPIC]
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited August 2012
    Such a ship is mathematically equivalent to an escort. So what you basically say is that escorts dominate the game.

    Many people would agree with you, but then, that is an entirely different subject, yes?

    big difference between this and an escort an escort is squishy this would not be
    That does not compute. "It would be useless because it would have to be made useless".

    because this game has to have no clear ship be more powerful then any other yes it would have to be compromised form your idealistic ship
    victoriasig_zps23c45368.jpg
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    Ok. I have just spent a decent amount of time reading through EVERY post. My 2 cents.

    1. I am really surprised that nobody has talked about the Jupiter Dreadnought. The build that was selected on the Jupiter thread was a battleship that was balanced. (I will post a link once I find it again.)

    2. Till the devs add that, which I doubt sadly, again nobody really touched on this. Carriers? anybody? Look, carriers CAN mount dual heavy cannons, have great tanking, and have fighters. I use the Atorx carrier, first or second in the most hull heath, and the most shields. I am one of the few people who uses dual heavy cannons, I really don't care if you don't think that is a good idea.

    3. If you dont like the Atrox, then get the Recluse Carrier and put a com. tac in the U-slot. still has fighers, lost of heath, dual heavy cannons, and strong Boff layout.
    Kyle
    Delta Fleet Command
  • sekritagentsekritagent Member Posts: 510 Arc User
    edited August 2012
    The Odyssey and Bortasqu' are the ships that should have filled this "battleship" role...right up until Cryptic went through and made almost all other ships equivalent :rolleyes:

    That's why I don't get the length of this thread.
    Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard? :(
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    mimey2 wrote: »
    I wouldn't complain in the slightest bit about that. :)

    I was not. Tis just a personal desire.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    I agree it does sound highly amusing. :D



    I did some pondering on this subject and that of the Galaxy-X. It's still the closest thing to a battleship we have, and it still all the battleship qualifications. Except for two. It's ability to stealth, and it's forward firing guns give it qualities....

    ...Not unlike a submarine. I guess that's why a lot of people disregard it as a battleship, which is kind of understandable. It does make sense in a way, and still fits in the "Peacekeeping Armada" mentality that Starfleet still has.

    So we have battleship/submarine hybrid rather than a pure battleship. (But don't care that much, I'm still calling it a battleship. :P)

    Perhaps the Typhoon and Jupiter can fill that hole perhaps?



    Well, it would make more sense wouldn't it?

    My reference to Peace keeping was to accent that fact that Star Fleet in STO is more about war yhan exploration
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    sophlogimo wrote: »
    That does not compute. "It would be useless because it would have to be made useless".



    Such a ship is mathematically equivalent to an escort. So what you basically say is that escorts dominate the game.

    Many people would agree with you, but then, that is an entirely different subject, yes?

    No one cares how many people would or wouldn't agree with that, Sophlogimo, because it's not an opinion. At mid- to high-level play, games aren't even remotely dominated by escorts. I'll give you three guesses as to which type of ship does, though.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    bitemepwe wrote: »
    My reference to Peace keeping was to accent that fact that Star Fleet in STO is more about war yhan exploration

    I know, that's kind of the developers fault. I was just saying that since the Galaxy-X is a war ship that can double as a stealth vessel, it still makes sense in the old Starfleet mentality.

    Oh how I wish this game was the other way around though. Combat gets old after a while. :(
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    bitemepwe wrote: »
    I was not. Tis just a personal desire.

    Whoops, I think you misunderstood, I do agree with you about that. I'd love a more tactical-heavy KDF cruiser.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • edited August 2012
    This content has been removed.
  • lostusthornlostusthorn Member Posts: 844
    edited August 2012
    sophlogimo wrote: »

    DHC's by the way, do not make a "battleship".

    No, they don't, massive armor, excellent speed, massive firepower does. A combination you won't get in this game.

    World of Battleships is this way -->
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    Yes, I know that carriers do not count as battleships. That was not the point of the post. The post was for giving you a quick fix for your problem.
    Kyle
    Delta Fleet Command
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited August 2012
    bluegeek wrote: »
    How about...


    Rank: VA
    Tier: 5
    Type: Dreadnought (new type)

    Hull: 42,000
    Shields: 5000 (-ish)

    Weapons: 4 Fore, 2 Aft (can equip dual cannons, quad cannons, and 1 Capital Weapon)
    Crew: 750 (no non-essential personnel)

    Bridge Officers:
    Cmdr Tactical
    LTC Engineer
    LT Tactical
    LT Engineer
    Ens Science

    Device Slots: 2 (Sacrificing some versatility here)

    Consoles: 4 Tac, 3 Eng, 2 Sci

    Turn Rate: 6
    Impulse Modifier: 0.12 (-ish)
    Inertia Rating: 20-25
    Bonus Power: +15 Weapons

    Note: The role of the Dreadnought is to engage large tactical cruisers, flagships, carriers, and other support vessels with superior firepower and the ability to sustain significant damage from enemy escorts as it closes to effective range.

    At point-blank range, the Dreadnought's firepower advantage is reduced by a lack of manuverability. However, the Dreadnought is able to assume a limited tactical support role for the escorts that normally accompany it into battle with its damage control capabilities and can continue to engage the larger and slower support ships of the enemy.

    huh missed this. this is a good compromise. it does not make it overly powerful and not completely suck with enough eng boff powers to tank

    what the capital weapon would be would be interesting
    victoriasig_zps23c45368.jpg
  • edited August 2012
    This content has been removed.
  • lostusthornlostusthorn Member Posts: 844
    edited August 2012
    sophlogimo wrote: »
    Well, I have exlained quite thoroughly what I mean by that word: A tactically-focused ship that is not a tiny ship on steroids. Slower, less maneuverable, but a bit (!) more tanky.

    Alternatively, give me some actually useful offensive engineer powers. :P

    You want the kdf fleet vor'cha.
  • edited August 2012
    This content has been removed.
  • lostusthornlostusthorn Member Posts: 844
    edited August 2012
    sophlogimo wrote: »
    Sigh.

    This thread is getting repetetive.

    So, when presented with the option of what you want, you don't want it?
    Look at your own post above, the fleet vor'cha fits exactly what you said.
  • edited August 2012
    This content has been removed.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited August 2012
    what is your need for the commander tac station? what powers are there really at that level that would benifit a heavy ship?

    and also the fleet vor'cha has this lay out

    LTC tac
    LT tac
    LT uni (can use it as a tac so 3 tac stations if you so wish)
    COM eng
    and ensign eng
    victoriasig_zps23c45368.jpg
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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