I get a crash or two every time I'm at Memory Alpha and only there?
My system is way overqualified for this games stats and my internet connection is the fastest available.
It's not your system, I think. I have the same thing. It mostly (and consistently) happens when I leave the transporter room and enter the main corridor. After I relog, I am fine, unless I go back to the transporter room and then try to re-enter the corridor.
I have stood and observed this part of Memory Alpha and I have seen it happen to the majority of people who exit the transporter room.
I have entered support ticket #1,364,643 with Cryptic, but I have had no reply.
You're paying $125k a month for a OC-768? How is it?
edit: If you;re running with DirectXv11, consider trying the game under directxv9. The game appears to have come a long way with dxv11 support but it still may do better with the lower setting.
I wonder if all these folks are having that map transfer error other folks have had previously and this is just another bug that has gotten worse like the exchange bug.
You're paying $125k a month for a OC-768? How is it?
edit: If you;re running with DirectXv11, consider trying the game under directxv9. The game appears to have come a long way with dxv11 support but it still may do better with the lower setting.
I wonder if all these folks are having that map transfer error other folks have had previously and this is just another bug that has gotten worse like the exchange bug.
I don't know. I have not been playing STO for that long, but I have visited Memory Alpha several times before S6 and never had a single problem (aside trying to locate the fanatically wandering Mr. O'Brien), but since S6, the crashing is such a foregone conclusion (it happens fully 100% of the time) that I have given up on research altogether.
Given what I see on other threads, I have this sneaking suspicion that several developers forgot to implement their past fixes and patches into the S6 codebase.
I'll confirm this bug, first time in weeks I go to mem alpha, and as soon as I turn to enter the corridor from the transporter (50 steps or so) my game crashes to desktop.
Never happened before, as well I won't be going there for the near future or playing my fed toon (because of the insanely long loading times of Sol system).
I get a crash or two every time I'm at Memory Alpha and only there?
My system is way overqualified for this games stats and my internet connection is the fastest available.
I have exact same issue, every time I go to Memory Alpha, I spawn in transporter room, all seem fine, but as soon as i try to walk through the second doorway it crashes to desktop.
After reloading game everything works fine again, until I leave and come back.
Every time I go there with my level 3 TAC it crashes over and over til I just have to give up and beam out. It seems to only happen when I am moving around from room to room.
Add me to the list of people experiencing this. 100% reproducible: Beam into Memory Alpha and run into the main corridor, there in the hallway, the game locks up and crashes to desktop. Happens every time.
Logging back in, I'm fine, so long as I don't go back to the transporter room.
Same here, it crashes every time. This is a recent bug, since one of the more recent patches, because it never used to happen. I've been playing this game for nearly a year and I've only had this issue recently. Whoever broke it needs to fix it.
I am also having this issue. Memory Alpha crashes STO to desktop just as I'm about to go through the doorway into the crafting hall. I log back in and continue on my way. I noticed this crash does weird things to my laptop's touchpad; the cursor is jumpy and skippy from that point forward until I reboot the entire system.
It seems to effect me as I run around the corner to the right as you leave the transporter room where you pick up the quarantine mission. As long as I walk I'm fine.
I too seem to have this little issue. Usually happens as soon as I beam down and start to run off, so the walking idea may work (though with the size of the base, especially when doing the Ferengi missions running can become essential).
Still, this is a bug. Cryptic, how about a nice big fix on this please?
Reloaded and finished my errands and went on to Starbase 39. Upon beam down there I crashed again. On second restart did the file verification, so hopefully won't crash again... until I go back to Memory Alpha of course.
Please fix this devs. Time gating is enough without crash gating as well....
Comments
It's not your system, I think. I have the same thing. It mostly (and consistently) happens when I leave the transporter room and enter the main corridor. After I relog, I am fine, unless I go back to the transporter room and then try to re-enter the corridor.
I have stood and observed this part of Memory Alpha and I have seen it happen to the majority of people who exit the transporter room.
I have entered support ticket #1,364,643 with Cryptic, but I have had no reply.
You're paying $125k a month for a OC-768? How is it?
edit: If you;re running with DirectXv11, consider trying the game under directxv9. The game appears to have come a long way with dxv11 support but it still may do better with the lower setting.
I wonder if all these folks are having that map transfer error other folks have had previously and this is just another bug that has gotten worse like the exchange bug.
I don't know. I have not been playing STO for that long, but I have visited Memory Alpha several times before S6 and never had a single problem (aside trying to locate the fanatically wandering Mr. O'Brien), but since S6, the crashing is such a foregone conclusion (it happens fully 100% of the time) that I have given up on research altogether.
Given what I see on other threads, I have this sneaking suspicion that several developers forgot to implement their past fixes and patches into the S6 codebase.
Never happened before, as well I won't be going there for the near future or playing my fed toon (because of the insanely long loading times of Sol system).
Awoken Dead
Now shaddup about the queues, it's a BUG
I have exact same issue, every time I go to Memory Alpha, I spawn in transporter room, all seem fine, but as soon as i try to walk through the second doorway it crashes to desktop.
After reloading game everything works fine again, until I leave and come back.
(Windows 7 64bit)
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Logging back in, I'm fine, so long as I don't go back to the transporter room.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
NO RUNNING IN MEMORY ALPHA!!
I too seem to have this little issue. Usually happens as soon as I beam down and start to run off, so the walking idea may work (though with the size of the base, especially when doing the Ferengi missions running can become essential).
Still, this is a bug. Cryptic, how about a nice big fix on this please?
Reloaded and finished my errands and went on to Starbase 39. Upon beam down there I crashed again. On second restart did the file verification, so hopefully won't crash again... until I go back to Memory Alpha of course.
Please fix this devs. Time gating is enough without crash gating as well....