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Allow us to see upcoming fleet projects

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  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    linyive wrote: »
    I want you to remember this moment. I am a paying customer, and I am about to walk out the door.


    How the hell do you solve that problem?

    I followed the rules, and I ended up losing.

    I am a casual single-player.

    When I gave it a shot at joining a fleet, I ended up losing out at the end.

    I was basically told, "You get paid in fleet marks, so you should be happy with just getting them."

    You guys gave power to one group of players, and you ended up alienating another group in the process.

    If I have the money on the table (while meeting certain requirements), how did another player just determine how I use my resources?

    Why are other players (and gates) standing in the way of me making a purchase?
    my fleet is around 200 ppl, only bout 30 active, but were getting our projects started pretty good now, but with that said, i refuse to tell my fleet who is allowed to buy fleet ships when they become available.

    its first come first serve. and my fleet seems to be thankful about this policy

    we may not be getting base levels as fast as super fleets but there is no fighting

    if you dont like your fleet and wanna join mine contact tank@spacetank ( thats me) in game
    [SIGPIC][/SIGPIC]
    join date: Jan. 2012
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited July 2012
    picard99 wrote: »
    Futher more calling contribution ranking list a "Leaderboard" creates a rivalry and for some people makes.....

    I was hoping that the leaderboard was more for a fleet Vs fleet pvp or something along those lines.

    Starbases are nice and all, but beyond all the shiny new stuff it is just another boring old grind.

    PvP needs some lovin'

    (Sorry for hijacking the thread)
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    This is where Fleet Politics come in



    I'm pretty sure what your players are trying to tell you is; they don't like this answer. When you start getting into the larger fleet sizes, policing contribution rates is nearly impossible, lots of work, and ultimately not fun. Especially if it's a day in and day out affair like this is. It also breeds irritation and resentment within the fleet itself.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    This is where Fleet Politics come in -- since the officers (read: fleet ranks with the right permission settings) are able to see the projects, Fleet Leaders, and the fleet as a whole, may want to agree on setting some ground rules for donating. I'll pass along the feedback, but I think you answered your own question in your post :) Cheers, Brandon =/\=
    Doesn't that also contradict the nature of "Star Trek"? I thought "Star Trek" was about promoting unity?

    We live in a world where politics is ripping everything apart. Why would you want to make a digital atmosphere where people quit, argue, and rage?

    Why would you also want to put other players in the way of another individual's ability to buy something? Why are you folks alienating people? If someone has the cash in hand, you should not make them jump through hoops. Let people buy stuff without all these obstacles.

    Do you want people to stay united? Do you want people to make a purchase?

    Where do you draw that line?

    This is a game based upon the series "Star Trek", right?

    Where is the logic?
    A lot has changed in the past 300 years. People are no longer obsessed with the accumulation of things. We've eliminated hunger, want, the need for possessions. We've grown out of our infancy. ~ Picard; Episode: The Neutral Zone
    Maybe Picard is right.

    Maybe its time to eliminate my desire to accumulate new game elements; thus, removing any of my temptations to buy stuff from the c-store (zen store).

    I have a lot of things to think about.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    The only way I see right now to help players that are overlooked in their larger fleets (when it comes to the ability to get ships and other goodies) is setting up a channel (if it wasn't done already - I've already mentioned it a couple times) where small, or alts, fleets can offer their surplus provisions for whatever they need (I can imagine mostly fleet marks, dilithium).

    Yes, it couldn't be perfect, there would always be people who just "rob the stores" of the too trusting fleet, or unscrupulous fleet owners who would wait for the newcomers to fill all projects yet later deny them the possibility to buy "stuff". All I can do is hope that the "bad players" get known, as well as the honorable little fleets.

    That's the proposition I have, and unless the devs decide to change the current system, the only feasible.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    How I would fix this system:
    (1) Make more fleet mark missions available to casual and single players.

    (2) Make a way for a single player to be able to turn those marks in for fleet credits (without worrying about joining a fleet).

    (3) Keep the module and fleet credit requirements in place, but remove the tier requirements to accommodate 'independent' players.

    (4) Remove the ability to buy the modules from the exchange, so people are forced to buy them with the purchase of zen.

    If someone walks up to you with the required fleet credits and modules, they should have instance access to these high level ships. Anything else creates division and alienation. You also risk losing a chance to make a currency based sale.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    EDITED OUT, obsolete data!

    And as a single player, I'd definitely have anything against your points 1 and 3. Only it would make the SB construction worthless, if not for aesthetic purpose.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    toiva wrote: »
    You're confusing Fleet marks and Fleet credits.

    Fleet marks are given as reward in new missions, and then used in fleet projects. From contributing them (as well as everything else needed) you finally get Fleet credits.
    And those Fleet credits are the actual currency you can them buy stuff with in Fleet stores.

    And as a single player, I'd definitely have anything against your points 1 and 3. Only it would make the SB construction worthless, if not for aesthetic purpose.
    Fixed. Can you remove the quoted aspect of your post, so that people will not be confused? Thanks.

    When I was referring to currency, I was talking about actual money.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    Oh, forgot to add, I disagree with your 4th point. As it is, it's easier for me to get the modules from the exchange than from the C-Store.

    And finally, for the second point: If all you need is Fleet credits, I'll gladly invite you temporarily to my solo fleet, heck, I'll even start a project of your choice for you alone to fill, if you wish. :D That's part of the usefulness of the channel I suggested.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited July 2012
    linyive wrote: »
    (4) Remove the ability to buy the modules from the exchange, so people are forced to buy them with the purchase of zen.

    Why? Someone still has to pay zen for the module in order to put it on the exchange, but it lets people who don't want to spend money directly still have access to the fleet ships. PWE still gets their money and you can still buy the modules with zen to avoid that part of the fleet ship grind, so what is the issue?
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    Back to the OP, as the one who is setting up the projects for our fleet, I agree with your point that all players should be able to see the projects that are in the pipeline. It helps with overall planning for everyone.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • stohansonstohanson Member Posts: 106 Arc User
    edited July 2012
    I'm in a large fleet, and it's not practical to give everyone the option to see/select the next upcoming project. Why? Simple, projects require different things. We had someone choose a project where we had to contribute 25 refugees. Refugees are tough to come by and it took us awhile to overcome that objective.

    I don't understand why there is an option to not allow fleet members to contribute.
  • suricattasuricatta Member Posts: 230 Arc User
    edited July 2012
    stohanson wrote: »
    I'm in a large fleet, and it's not practical to give everyone the option to see/select the next upcoming project. Why? Simple, projects require different things. We had someone choose a project where we had to contribute 25 refugees. Refugees are tough to come by and it took us awhile to overcome that objective.

    I don't understand why there is an option to not allow fleet members to contribute.

    Selecting the next project is for sure something that should be erstricted, but not been able to see the next project makes no sence, more so when they sometimes require harder to get resources.

    Another idea would be to restrict contributions to blocks, for example, if a project requires 10,000 dilithium, players should only be able to contribute it 500 maybe 1000 at a time (a bit like particles traces, althoguh tbh I think they shouldbe in blocks of 10, not 1 at a time!). That way more people get a chance to contribute instead of one person been able to fill up the entire contribution in 1 click. This immediatly solves the issue of who clicks first wins and gives more people a chance.

    The way our fleet has distributed loot, is that we have made each memeber select a main char, each char is allowed to buy '1' ship and the items to equip it, as well as a set of ground items for themselves (not thier BoFF's). We then assign permissions to buy the stuff as needed and moniter the purchases. Once everyones mains are sorted out we'll be reviewing the resources we have and make adjustments as needed so people can begin to equip thier BoFF's and alts. To be honest though, I hate the idea of limited items in the store, all it does is cause friction in the fleet.

    My prediction for how it will all unfold eventually is how some raid guilds worked in WoW. You'll get a few fleets with T5 starbases, they will then invite people to the fleet to make high tier purchases (assuming they have the lfeet credits) and charge them a premium for doing so (maybe in the form of C-point gift vouchers). My guild in WoW used to sell raid spots in raids we had on farm status to casual players so they could buy the raid loot them wanted, pretty sure the same will happen in STO eventually as smaller fleets fall behind.
  • linyivelinyive Member Posts: 1,086 Arc User
    edited July 2012
    --- Removed My Post ---
  • picard99picard99 Member Posts: 82 Arc User
    edited July 2012
    Just had a good idea.Please remove whole leaderboard tab.It does increase rivalry. Just saw fleet project filled in 2 seconds.
  • nyniknynik Member Posts: 1,628 Arc User
    edited July 2012
    Add a voting mechanic the fleet leader can toggle for certain ranks to be eligible to vote on what upcoming project to place in the oven. Voting ends after a given time. Alt/trial protection via rank permissions.

    Fleets that want to avail of such a system can do so, others can stick with the top-down approach, others can discuss on private forums etc. Asking Cryptic to address communication and decision issues within the group of people you freely choose to be with... is silly.

    The system is designed to allow people to leave fleets they feel are incompatible and keep their fleet credits (effort they input) intact. You can -only- lose out be spending your time with people who are incompatible (won't let you see/discuss the projects, won't put you in line for a starship, snipe the easy consumables etc.)
  • landshark666landshark666 Member Posts: 0 Arc User
    edited July 2012
    As the Fleet Admiral of a smallish 30-odd member fleet (with fewer than that who are active), I for one try to make a point to include everyone who is interested in doing so, in this process. If anyone has an issue with not being able to contribute, I would hope that they would bring it to my attention so that the fleet as a whole can make sure they are getting the credits they desire.

    In short, nobody in our fleet has any rivalries, nobody is trying to one-up anyone else, and if anyone persisted in doing so, they wouldnt belong to our fleet for long.

    I guess my point is that to everyone in this thread who is having these kinds of issues - the way this system is set up is not creating these issues within your fleets, its just exposing them. Sounds to me like a good reason to leave and find a friendlier and perhaps smaller fleet who is more interesting in helping rather than hindering your progress.
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited July 2012
    How about you add a system where the leaders of the Fleets can place their own caps if they desire them. I'm in a small Fleet.. capping contributions will only cripple us...
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited July 2012
    I assign projects but update my fleet on the forums with what projects will be following the ones in progress.

    There doesn't need to be a change just choose your fleet wisely.
    [SIGPIC][/SIGPIC]

    Valdus | Charn | Costello | Typhus | Thyran
  • edude1701ivedude1701iv Member Posts: 0 Arc User
    edited July 2012
    I really like the fleet im in. However i would like to see what project is coming up next along with the resources required so i know and could stock up or not put all of the resource into a doff mission. Im not asking to be able to set the project, i just think that everyone in the fleet should be able to see the next project in line along with the resources required for it.
  • jim940jim940 Member Posts: 178 Arc User
    edited July 2012
    linyive wrote: »
    Why are other players (and gates) standing in the way of me making a purchase?

    Join a Fleet that isn't a totalitarian Dictatorship or make your own fleet, they are free.

    Seems simple to me.
    I really like the fleet im in. However i would like to see what project is coming up next along with the resources required so i know and could stock up or not put all of the resource into a doff mission. Im not asking to be able to set the project, i just think that everyone in the fleet should be able to see the next project in line along with the resources required for it.

    That might be a nice feature. For my members to see what is going to happen next. So it would not be a bad idea.

    Jim
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    A big problem with "fleet politics" being the basis for controlling projects is that there is no way to chastise someone for misbehavior short of ejecting him or her from the fleet, and no way to protest short of leaving the fleet yourself. Unless you are one of the "big spenders" who is the cause of the issue in this thread, choosing to withhold your contributions will hurt you more than it does the fleet.

    I would like to propose requiring a minimum quota of players to contribute at least a token amount to a project in order for it to complete--say, ten percent of all fleet members. No project would then be able to complete on just one or two people's contributions.
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