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Starbase Special Projects Pointless??

tesseracttoxxtesseracttoxx Member Posts: 26 Arc User
Are most special projects pointless to do? For instance the latest one we are doing gives 15 xp only (the confiscate contraband project). The regular projects give 1000xp and seem like the require less resources. What am I missing?
Post edited by tesseracttoxx on

Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2012
    Diffrent projects supply cosmetic changes to your base (like the skylight)
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    they are quick turn around projects to give large fleets an easy way to contribute new stuff rather than waiting 20 hours for projects to finish. they give a tiny amount of xp to give them some worth but the main goal is to provide a semi permanent way to add stuff to get people credits.
  • cusashorncusashorn Member Posts: 461
    edited July 2012
    Basically, they reward large fleets by requiring a significant amount of resources so that all the numerous members have their fair chance at obtaining Fleet Credits to buy stuff with. The overall outcome may be a minor cosmetic change, or even nothing at all. The point is that the journey to complete it rewards the members more than the outcome.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited July 2012
    Read the description : a way to provide FC to large fleets. 15xp should give you your starbase maybe 2 or 3 weeks earlier if it last 7 months, but you'll have to be able to focus on the main projects as soon as they are available.
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  • wildmousexwildmousex Member Posts: 0 Arc User
    edited July 2012
    the other projects give large amounts of xp to a single category, I.E. tac projects give 1k tac, and take a long time to complete once you have the resources put into it - the specials take far less time, so you can get a few off before the others finish, and give xp across the board.
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  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    wildmousex wrote: »
    the other projects give large amounts of xp to a single category, I.E. tac projects give 1k tac, and take a long time to complete once you have the resources put into it - the specials take far less time, so you can get a few off before the others finish, and give xp across the board.

    Unless of course you;re a one person or small fleet. Across the board has little meaning in that case when you;re doing it all or all of the player are contributing already.

    I have one loaded now that I'll go ahead and do some time but I doubt I'll do another. Unless it;s something actual special like the windows or maybe plants around the station or something along those lines. The "everybody gets fleet credits" isn;t that important to me.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    If you are in a large active fleet, then the special projects are necessary. If you are in a small fleet, then special projects shouldn't be touched unless there is some unique project like the open windows project that costs 200k dilithium.
  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2012
    Actually, they can take up to two months off your tier advancement. In 24-hours, it will net you 720 XP for each specialty. You could finish a starbase in ~71% of the time compared to not using them.
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  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    Actually, they can take up to two months off your tier advancement. In 24-hours, it will net you 720 XP for each specialty. You could finish a starbase in ~71% of the time compared to not using them.

    if you have that much fleet marks and/or dil or whatever they're requiring.

    I may have a bit of a bankroll in this game but even I don;t have that much.

    And I'm sorry but where do you get 720 xp's when they only award 5 xp's for 30 minutes of project.

    2 projects an hour x 24 hours x 5 xps = 240 xps.
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited July 2012
    if you have that much fleet marks and/or dil or whatever they're requiring.

    I may have a bit of a bankroll in this game but even I don;t have that much.

    And I'm sorry but where do you get 720 xp's when they only award 5 xp's for 30 minutes of project.

    2 projects an hour x 24 hours x 5 xps = 240 xps.

    Look again, Mike. The projects give 5 xp PER category. So, each project gives 15 xp. 30 xp/hr translates to 720 xp/day.
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  • darkenzedddarkenzedd Member Posts: 881
    edited July 2012
    Special projects are meant for large fleets. This allows a constant supply of fleet credits whilst you wait 20hrs for the main projects to finish.
    If you are not in a big fleet, you wont see the benefit in doing them.
    The fleet I help run has 60+ active members, they will come in handy once we have got tier 1 out of the way..
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    Look again, Mike. The projects give 5 xp PER category. So, each project gives 15 xp. 30 xp/hr translates to 720 xp/day.

    Please kindly look at what you wrote further up:
    In 24-hours, it will net you 720 XP for each specialty.

    I believe you mean 240 points for each class, category, or speciality for a total of 720 points across all three.

    We're all getting confused because many of us are using our own words and not using what terms that Cryptic defined.

    And it doesn;t help that that there's still no docs to all this and no response from Cryptic when confusion is point out.

    I should have stayed with my damn MUD.
  • sirepicalsirepical Member Posts: 0 Arc User
    edited July 2012
    Are most special projects pointless to do? For instance the latest one we are doing gives 15 xp only (the confiscate contraband project). The regular projects give 1000xp and seem like the require less resources. What am I missing?

    It actually says in the description for nearly every special project this:

    Special Projects are useful for generating Fleet Cradits for members of the Fleet.

    That's exactly what they are for, other than obviously the ones that give cosmetic changes.
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  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    sirepical wrote: »
    Special Projects are useful for generating Fleet Cradits for members of the Fleet.

    That's exactly what they are for, other than obviously the ones that give cosmetic changes.

    I have to admit that when I read that at first, I was thinking it was for future income. Considering I was looking at the trade mission one.

    Now I know.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2012
    I hope they add a way to cancel projects, sometimes we find the prices of various items required have skyrocketed.
    Tala -KDF Tac- House of Beautiful Orions
  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2012
    marc8219 wrote: »
    I hope they add a way to cancel projects, sometimes we find the prices of various items required have skyrocketed.

    Well, all projects have what they need before you select them. Then, they can sit there in the "batter's box" until the previous project completes. That should give you plenty of time to gather the needed resources without having to spend one EC.
    "If you have never used Cello, I'm not interested in your browser opinion."
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2012
    Still would be nice to just be able to max out the fleet mark contributions then cancel the project lol
    Tala -KDF Tac- House of Beautiful Orions
  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited July 2012
    marc8219 wrote: »
    Still would be nice to just be able to max out the fleet mark contributions then cancel the project lol

    Yeah, which is why they don't allow it. Otherwise it becomes a farming tool for people too impatient to do things the right way.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited July 2012
    anazonda wrote: »
    Diffrent projects supply cosmetic changes to your base (like the skylight)

    Want mission to add screen-doors to my starbase... ;)
    Sometimes I think I play STO just to have something to complain about on the forums.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    Eh... I can see the large fleet mentality, but for little fleets (like the one I'm part of) it's.... not as helpful...
    Want mission to add screen-doors to my starbase... ;)

    But of course, how else would you keep out the magic space mosquitoes? Damn terrifying.
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