This is happening to me every single time I enter combat, and is preventing me from using my beloved Nebula torpedo boat. Here's an example:
I enter a combat map, and activate torpedo spread and either emergency power to weapons I or shield II. When I enter range of an enemy, firing all weapons (they are on auto-fire, btw) lets my dual beam bank and three turrets fire. Watching my torpedoes with the spread timer counting down, they will either not fire or wait over seven seconds to do so unless I click away from that target and reselect to fire. I have tried using other offensive abilities-- gravity well, aceton beam -- and other defensive abilities, but this problem persists. And while this problem continues throughout the map, it is highly prevalent at the beginning when no weapon cooldowns exist.
Has anyone else experienced this issue? I'm about to stop playing entirely, as my Nebula is the only ship I enjoy flying anymore. :frown:
I've experienced this mostly on my Bird of Prey, strangely I haven't gotten it (much) on my torpedo boat science ship.
However, I've noticed that the jammed torpedoes seems to come from turning your ship tightly so that the game registers you firing the torpedo, but before the animation completes and the torpedo successfully launches, the target is no longer in your targeting arc. This seems to bugger up the torpedoes (but not cannons for some reason) pretty well.
My science vessel turns slower than a bird of prey, so I haven't noticed it happen as much, though it certainly has from time to time. I've yet to have all of my torpedoes locked out though, as I run different types on the science vessel, compared to my Bird of Prey which only runs one Quantum on the front.
It's an annoying bug that's been around since the dawn of time it seems. I remember running into this with my first KDF character and rage deleting her because of it.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
Comments
Even if they're on autofire, the first time you're in a map, they have to be fired manually.
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
However, I've noticed that the jammed torpedoes seems to come from turning your ship tightly so that the game registers you firing the torpedo, but before the animation completes and the torpedo successfully launches, the target is no longer in your targeting arc. This seems to bugger up the torpedoes (but not cannons for some reason) pretty well.
My science vessel turns slower than a bird of prey, so I haven't noticed it happen as much, though it certainly has from time to time. I've yet to have all of my torpedoes locked out though, as I run different types on the science vessel, compared to my Bird of Prey which only runs one Quantum on the front.
It's an annoying bug that's been around since the dawn of time it seems. I remember running into this with my first KDF character and rage deleting her because of it.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403