I'm not a Panda or TSI or anyone of PvP Legend status but even I have to ask:
Didn't you have a podcast that highlighted PvP, STFs etc and TALKED about buffs and stacks?
Over the last 2 years haven't you ever played your own product?
It isn't like Buff stacking is a new concept to MMOs, or Debuffing, or Alpha Strikes.
You out of all the developers should know what this game is like since you were playing it long before you drank the Cryptic Koolaid, and got shot with their MIB style neuralizer.
-Joseph.B
I'm reminded of a quote from another cult scifi franchise: "Well Chief, your company built the f****ing thing, now I gotta deal with it? I don't have time for this bull****."
They obviously do not understand that stacking all your buffs at once also has drawbacks in REAL pvp. If u stack all of your buffs at once u COULD kill someone, but not neccessarily. Also stacking all Tac buffs at once and if ur nuked, ur totally screwed as well. (So if they would forbid us to stack abilities i think Sci's get an even more NERF then they already have now.
If you stack all of your HEALS at once, and not spread them tactically, you might die early in the fight.
But this 'Cryptic Developers' and whatever obviously never played PvP.
Can you explain yourself how buff stacking is "outside" your intended variable?
When the game was designed, assumptions were made that certain weapons deal certain amounts of damage. Because not all variables were taken into consideration, those weapons don't reliably do what is expected of them.
Example: High Yield Plasma Torpedoes hitting for hundreds-of-thousands of damage when fired by certain NPCs.
To be clear, the intended pocket is rather flexible, and variables outside of it can still be anticipated and worked with. Please don't jump to the conclusion that because mechanics exist beyond intended design that we will immediately delete them as a result. It's just as likely that we will instead re-evaluate and adapt our central designs to meet the performance of existing mechanics.
And regardless of how much investigation is done on the topic, I guarantee you that nothing will be done quickly or knee-jerk-like. We're talking about some core mechanics of the overall game.
Measure twice, cut once. Or, more accurately, measure a hundred times or more, and don't cut at all - only bend.
TL;DR - Don't worry.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
When the game was designed, assumptions were made that certain weapons deal certain amounts of damage. Because not all variables were taken into consideration, those weapons don't reliably do what is expected of them.
Example: High Yield Plasma Torpedoes hitting for hundreds-of-thousands of damage when fired by certain NPCs.
To be clear, the intended pocket is rather flexible, and variables outside of it can still be anticipated and worked with. Please don't jump to the conclusion that because mechanics exist beyond intended design that we will immediately delete them as a result. It's just as likely that we will instead re-evaluate and adapt our central designs to meet the performance of existing mechanics.
TL;DR - Don't worry.
Ok. We gotcha on that one.
BUT, werent u talkin about the specific video about just buff stacking and no talent? Sometimes u need to buff stack, but its NOT always required. it DOES require ----> TIMING and TALENT<
Like i said before, Buff stacking in PvP IS a risk. If ur being nuked (Nuked = Subnuc'ed obviously) its useless, stack APA + GDF + RF3 etc and someone using some shield resist, RSP and even Tactical team its totally wasted to spike on that timing.
Also alot of buffs is risky because againt a good SCI it will be nuked off immediately.
And dont forget that spreading heals for instance can be much more to your advantage then spamming(and spiking) all your heals at once, keeping you with NOTHING for the rest of the trip.
Perhaps u should look closer to that video because all the people in that vid have talent and using this game and all its abilities wisely WITH tactic.
When the game was designed, assumptions were made that certain weapons deal certain amounts of damage. Because not all variables were taken into consideration, those weapons don't reliably do what is expected of them.
Example: High Yield Plasma Torpedoes hitting for hundreds-of-thousands of damage when fired by certain NPCs.
To be clear, the intended pocket is rather flexible, and variables outside of it can still be anticipated and worked with. Please don't jump to the conclusion that because mechanics exist beyond intended design that we will immediately delete them as a result. It's just as likely that we will instead re-evaluate and adapt our central designs to meet the performance of existing mechanics.
TL;DR - Don't worry.
Thanks for some clarification. If you do decide to alter the mechanics, i really do hope you use our feedback based on a good amount of tribble testing and not like other major untested changes released to holodeck without considering the impact. Case in point Charged Particle Burst which has now become nothing more than a firework, Fire at will which ignores accuracy traits on weapons.
Thanks for some clarification. If you do decide to alter the mechanics, i really do hope you use our feedback based on a good amount of tribble testing and not like other major untested changes released to holodeck without considering the impact. Case in point Charged Particle Burst which has now become nothing more than a firework, Fire at will which ignores accuracy traits on weapons.
Thanks again for a response.
Naz your pvp community/panda fleet arrogant smugface and their attempts to beat the no win scenario has gotten the devs pissed they dont want any of ur advice bye
Measure twice, cut once. Or, more accurately, measure a hundred times or more, and don't cut at all - only bend.
TL;DR - Don't worry.
Forgive me, but this seems like a pretty drastic policy change if the past is any indication. Don't get me wrong, I think it's an excellent one. This might have kept things from getting so bad in the first place.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Naz your pvp community/panda fleet arrogant smugface and their attempts to beat the no win scenario has gotten the devs pissed they dont want any of ur advice bye
Arent you in the same fleet and doing the scenario with me all the time as well???..............lol
I wonder if some of those "old" core assumptions didn'T already break with weapon power and all the ways to boost power levels? Considering that NPCs seem to run on balanced energy settings, I get the impression the original team never reall yunderstood the impotance of weapon power.
That we add CRF, APA, FOMM and what-you-have onto all that certainly makes things much more worse. Especially with the Critical Hits possible in the game.
Of course, all that was "countered" by shield damage reduction and powerful, commonly available heals. But it doesn't actually lead to a stable environment. PvP is definitely not a war of (slow) attrition, but more a thing of timing massive spikes to beat massive healing and damage mitigation.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
When the game was designed, assumptions were made that certain weapons deal certain amounts of damage. Because not all variables were taken into consideration, those weapons don't reliably do what is expected of them.
Example: High Yield Plasma Torpedoes hitting for hundreds-of-thousands of damage when fired by certain NPCs.
To be clear, the intended pocket is rather flexible, and variables outside of it can still be anticipated and worked with. Please don't jump to the conclusion that because mechanics exist beyond intended design that we will immediately delete them as a result. It's just as likely that we will instead re-evaluate and adapt our central designs to meet the performance of existing mechanics.
And regardless of how much investigation is done on the topic, I guarantee you that nothing will be done quickly or knee-jerk-like. We're talking about some core mechanics of the overall game.
Measure twice, cut once. Or, more accurately, measure a hundred times or more, and don't cut at all - only bend.
TL;DR - Don't worry.
the npc's have weapons damage like that because they have a fore and aft beam with a fore and aft torpedo. if they had a total of 6-8 weapons like player ships do then there wouldn't be a need for such enormous damage modifiers built in, and their criticals wouldn't 1 shot. npcs wouldn't need 500000 hitpoits if they had 3 or 4 shield and hull heals that work as well as they do on player ships. npcs that pve'ers face that are similar to their ship in hitpoints, station powers, and weapons would properly prepare them for pvp, currently pve and pvp couldn't be more different, and its because of the lack of complexity in npcs.
from all my experience, the core mechanics and intended boundaries were closely adhered to and worked as intended until player levels and ships got to about tier 4. npc ships were clearly designed up to that level as well, and after that just receive hitpoint and damage modifiers to make them 'even' with tier 4 through va ships. i suppose thats why i liked tier 2 and 3 pvp so much, it felt the most trek, it felt like a well setup environment not as ruled by spike damage and healing, were attrition won the day.
at this end game level, it feels we are well beyond what was intended, with the extreme amount of multipliers from skills and equipment producing damage and healing numbers far beyond whats reasonable. still, its pretty fun, thats why i keep playing, but i would be for spike damage, and ESPECIALLY spike healing to be toned down.
the doffs have done the most damage to subtlety, with the elimination of global cooldowns on some heals and the brace for impact shield heal which is by far the best shield heal in the game. now ships are going to be running around with all the energy weapon skills at global with only 1 copy. good luck toning down extremes now.
Yay! I'm glad someone finally uploaded a video of one of these types of matches . Try watching a 4 v5 escort from the perspective of a cruiser, it's like a movie.
Nice video, what program did you use to record it?
And regardless of how much investigation is done on the topic, I guarantee you that nothing will be done quickly or knee-jerk-like. We're talking about some core mechanics of the overall game.
Measure twice, cut once. Or, more accurately, measure a hundred times or more, and don't cut at all - only bend.
TL;DR - Don't worry.
That hasn't been the case since the days of Snix. Ironically it hasn't even been a full day since Cryptic unleashed the latest untested balance killer. Goes to show how cheap talk really is.
I simply can't believe you anymore. I'm quite sure you wouldn't believe me if the situation was reversed either. Rushing things into the game and ignoring player feedback in the rare situation that it's on Tribble for more than a week is what Cryptic does. The only exception to this in recent memory is the No-Win-Scenario, much to Gozer's credit, but he's not on the infamous system's team.
And then there's that little inconvenient truth that Cryptic tries ever so hard to ignore: You can't measure this stuff against dumb NPCs. If you don't PvP you don't understand balance. If you guys don't nut up and finally learn this you're always going to fail. The only reason this chroniton change is positive is because you just listened to what the community overwhelmingly wanted. When the system's team decides to muck around on their own they make things worse every single time.
So given what we've had to go through, what assurances can you give us that things will be different this time around? At this point we deserve a little more than a plea to trust you.
P.S.
The entire "It's just buff stacking and no skill" comment was entirely classless, especially given current tensions between PvPers and Cryptic. I would love to see Cryptic field a team against SP or TSI. Hell, I'd bet my life savings that Cryptic wouldn't get a single kill.
Yay! I'm glad someone finally uploaded a video of one of these types of matches . Try watching a 4 v5 escort from the perspective of a cruiser, it's like a movie.
Nice video, what program did you use to record it?
Fraps capture the gameplay to Sony vegas 11 "editing" to Virtualdub for encoding.
This video shows that pocket being almost completely ignored without much effort or talent being expended.
Have you ever gone to a stand up comic and thought "I could do that." Or watched an athlete and wondered what's so hard about what they're doing? Those, like this video, are cases of people who are very good at something making it look easy, or at least effortless.
Upset because these min-maxing experts who breathe STO meta are hot-rodding your code like a Mini Cooper with an Acme rocket strapped on? Well, ok, you're entitled. But don't make the mistake of thinking they just rolled their faces across the keyboard to do it. Effort and talent were most definitely involved.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Have you ever gone to a stand up comic and thought "I could do that." Or watched an athlete and wondered what's so hard about what they're doing? Those, like this video, are cases of people who are very good at something making it look easy, or at least effortless.
Upset because these min-maxing experts who breathe STO meta are hot-rodding your code like a Mini Cooper with an Acme rocket strapped on? Well, ok, you're entitled. But don't make the mistake of thinking they just rolled their faces across the keyboard to do it. Effort and talent were most definitely involved.
It clearly illustrated some of the inconsistencies we currently experience with core combat mechanics. The game is designed to operate in a specific "pocket" of variables, but things like buff stacking, alpha strikes and focus fire make both damage and healing spike dramatically outside of those intended variables. It is a personal goal of mine to see the entire game - both PvE and PvP - brought closer to living inside the original design.
This video shows that pocket being almost completely ignored without much effort or talent being expended. That's how it is informative.
FacePalm... you guys don't even understand what makes you game fun.
Perhaps they should have had a few more spam droppers and some zombie cruisers to drag the fun out for an hour right.
Sorry you guys are completely out of touch with what makes this game fun to play. The escort battles are always the most fun... and they are also the highest skill games IMO. If you where not paying attention in that match (compared to most else you will see) you can clearly see multiple people FLYING there ships. I saw reverse thrusts... spins, I might have even caught a glimps of Ayatani pulling an abbreviated immelman there at one point.
Go do some pvp get good enough to take part in a game like that and then take a look at how the mechanics need to change to make ALL games more like that one not less.
Seriously please cut the slack on borticus, hes just replying his idea on the aspect of the game I don't want the thread to turn into something it isn't, this thread is about how fun it is to play 5on5 escorts I wish more fleets where on par to make this teams.
I understand that most developers come from a background of playing pve in most games and whatever they thought that pvpers is doing is completely of the mark. Individually we have some of the best pvp escorts in this match sure there are some who enjoy the other class ships more then escorts, of course this is completely the most unbalanced setups that comes into mind when it concerns the setup its all about doing the damage. The highend pvpers will use any advantage or skill setup to gain any advantage over other players. Frankly the best setups in this game disallow any type of science ships at this point because of tetryon glider and other nerfs to science ships... The turn-rate got nerfed from season 4-5 and most of the science ships offensive capability's like cpb(charged particle burst) and TB(tachyon beam) got greatly reduced. Systems team make the changes and the players adapt. But in the end you guys are the ones that make or brake what we are going to use.
If there is one pvper among the Development team I really wish that he would come to the pvp fleets and ask for a valid build and play with the best teams like sad pandas and TSI, because if you don't believe ous posting on the forums we can never be able to sway you into making the right decisions.
I knoe heretic played pvp Its a great sadness to be honest that he left cryptic, same goes out to Snix if hes out there reading this that I wish some of the harsh words that I said would be undone but in the end we are all humans and we wish the game would be come better.
I will take 4 of my students, + myself and pit them against the dev team any day of the week.
And I bet at best the devs score 2 kills.
Also, Jman you came from a roflpvefleet. A fleet who was an utter joke in the ques to the point they wouldn't que up anymore after facing down various premades twice in a row. Tell me son, if it was so easy then why did they get burned like cheap polyester covered furniture time and time again?
Answer? It's not easy.
I wonder how on earth did Fail Force get through STFs without buff stacking and rotation? Did you guys just throw your exploding warpcores at the borg? Tell me, why do you think Diminishing Returns, was coded into the game for attack buffs, damage resistances, and debuffs, if stacking was not anticipated?
You are looking at 2 years of skill, between those ten pilots (and I only regret that I could not be there personally to have watched or participated). Two years of refinining honing, and practicing their builds, and flight moves. You see no effort? You do realize that proper buff rotation is anything but just "spam all your buttonz111jklafdjklafdsafjdsjklasdfjkasfjklajdsfjklasfdjkl"? No wait you don't. You came from Jupiter Force.
Do you have a note on your monitor somewhere that says "do one thing positive, and then promptly try to TRIBBLE off the remaining pvp community"? I want to know. Seriously. Either you are completely socially inept, or you are more of a **** than I am.. And that's saying something.
Also I just want you to know I've already Archived your little snide insult that none of those folks have talent. So when you wave your dev hands... there's still a record of it.
So buff stacking isnt ok but resistance stacking is?!? What do you want us to do borticus just slap each other in the face for hours on end? Im under the assumption your handing the PVP community PVE on a plate. Correct me if im wrong by all means
The OP was awesome to begin with, loved that video. This is slowly spiraling away from that, so please reel it in guys. Doesn't matter and just appreciate the vid for what it is.
Seriously relax guys, will it realy matter whethr we can stack or not stack? ok i admit having APA + GDF + FOMM + Tacfleet can be awesome for an alpha. But timing GDF seperately from APA or anything is also nice. And APA itself packs a punch!
Comments
They obviously do not understand that stacking all your buffs at once also has drawbacks in REAL pvp. If u stack all of your buffs at once u COULD kill someone, but not neccessarily. Also stacking all Tac buffs at once and if ur nuked, ur totally screwed as well. (So if they would forbid us to stack abilities i think Sci's get an even more NERF then they already have now.
If you stack all of your HEALS at once, and not spread them tactically, you might die early in the fight.
But this 'Cryptic Developers' and whatever obviously never played PvP.
OK guys, flaming, trolling, name calling and spamming, its all here.
I'm going to go ahead and close this thread down.
When the game was designed, assumptions were made that certain weapons deal certain amounts of damage. Because not all variables were taken into consideration, those weapons don't reliably do what is expected of them.
Example: High Yield Plasma Torpedoes hitting for hundreds-of-thousands of damage when fired by certain NPCs.
To be clear, the intended pocket is rather flexible, and variables outside of it can still be anticipated and worked with. Please don't jump to the conclusion that because mechanics exist beyond intended design that we will immediately delete them as a result. It's just as likely that we will instead re-evaluate and adapt our central designs to meet the performance of existing mechanics.
And regardless of how much investigation is done on the topic, I guarantee you that nothing will be done quickly or knee-jerk-like. We're talking about some core mechanics of the overall game.
Measure twice, cut once. Or, more accurately, measure a hundred times or more, and don't cut at all - only bend.
TL;DR - Don't worry.
Cryptic - Lead Systems Designer
"Play smart!"
Ok. We gotcha on that one.
BUT, werent u talkin about the specific video about just buff stacking and no talent? Sometimes u need to buff stack, but its NOT always required. it DOES require ----> TIMING and TALENT<
Like i said before, Buff stacking in PvP IS a risk. If ur being nuked (Nuked = Subnuc'ed obviously) its useless, stack APA + GDF + RF3 etc and someone using some shield resist, RSP and even Tactical team its totally wasted to spike on that timing.
Also alot of buffs is risky because againt a good SCI it will be nuked off immediately.
And dont forget that spreading heals for instance can be much more to your advantage then spamming(and spiking) all your heals at once, keeping you with NOTHING for the rest of the trip.
Perhaps u should look closer to that video because all the people in that vid have talent and using this game and all its abilities wisely WITH tactic.
why i think this communication from this dev is helpful, we are able to get his point of view and he is able to get ours
join date: Jan. 2012
Thanks for some clarification. If you do decide to alter the mechanics, i really do hope you use our feedback based on a good amount of tribble testing and not like other major untested changes released to holodeck without considering the impact. Case in point Charged Particle Burst which has now become nothing more than a firework, Fire at will which ignores accuracy traits on weapons.
Thanks again for a response.
Naz your pvp community/panda fleet arrogant smugface and their attempts to beat the no win scenario has gotten the devs pissed they dont want any of ur advice bye
Forgive me, but this seems like a pretty drastic policy change if the past is any indication. Don't get me wrong, I think it's an excellent one. This might have kept things from getting so bad in the first place.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Arent you in the same fleet and doing the scenario with me all the time as well???..............lol
That we add CRF, APA, FOMM and what-you-have onto all that certainly makes things much more worse. Especially with the Critical Hits possible in the game.
Of course, all that was "countered" by shield damage reduction and powerful, commonly available heals. But it doesn't actually lead to a stable environment. PvP is definitely not a war of (slow) attrition, but more a thing of timing massive spikes to beat massive healing and damage mitigation.
the npc's have weapons damage like that because they have a fore and aft beam with a fore and aft torpedo. if they had a total of 6-8 weapons like player ships do then there wouldn't be a need for such enormous damage modifiers built in, and their criticals wouldn't 1 shot. npcs wouldn't need 500000 hitpoits if they had 3 or 4 shield and hull heals that work as well as they do on player ships. npcs that pve'ers face that are similar to their ship in hitpoints, station powers, and weapons would properly prepare them for pvp, currently pve and pvp couldn't be more different, and its because of the lack of complexity in npcs.
from all my experience, the core mechanics and intended boundaries were closely adhered to and worked as intended until player levels and ships got to about tier 4. npc ships were clearly designed up to that level as well, and after that just receive hitpoint and damage modifiers to make them 'even' with tier 4 through va ships. i suppose thats why i liked tier 2 and 3 pvp so much, it felt the most trek, it felt like a well setup environment not as ruled by spike damage and healing, were attrition won the day.
at this end game level, it feels we are well beyond what was intended, with the extreme amount of multipliers from skills and equipment producing damage and healing numbers far beyond whats reasonable. still, its pretty fun, thats why i keep playing, but i would be for spike damage, and ESPECIALLY spike healing to be toned down.
the doffs have done the most damage to subtlety, with the elimination of global cooldowns on some heals and the brace for impact shield heal which is by far the best shield heal in the game. now ships are going to be running around with all the energy weapon skills at global with only 1 copy. good luck toning down extremes now.
Nice video, what program did you use to record it?
Chillax. No Ego. No Drama.
Like my alien? Watch THE VIDEO
Need custom graphics for you or your fleet? Click HERE
Using multiple buffs on your ships - pssst
That hasn't been the case since the days of Snix. Ironically it hasn't even been a full day since Cryptic unleashed the latest untested balance killer. Goes to show how cheap talk really is.
I simply can't believe you anymore. I'm quite sure you wouldn't believe me if the situation was reversed either. Rushing things into the game and ignoring player feedback in the rare situation that it's on Tribble for more than a week is what Cryptic does. The only exception to this in recent memory is the No-Win-Scenario, much to Gozer's credit, but he's not on the infamous system's team.
And then there's that little inconvenient truth that Cryptic tries ever so hard to ignore: You can't measure this stuff against dumb NPCs. If you don't PvP you don't understand balance. If you guys don't nut up and finally learn this you're always going to fail. The only reason this chroniton change is positive is because you just listened to what the community overwhelmingly wanted. When the system's team decides to muck around on their own they make things worse every single time.
So given what we've had to go through, what assurances can you give us that things will be different this time around? At this point we deserve a little more than a plea to trust you.
P.S.
The entire "It's just buff stacking and no skill" comment was entirely classless, especially given current tensions between PvPers and Cryptic. I would love to see Cryptic field a team against SP or TSI. Hell, I'd bet my life savings that Cryptic wouldn't get a single kill.
Fraps capture the gameplay to Sony vegas 11 "editing" to Virtualdub for encoding.
Have you ever gone to a stand up comic and thought "I could do that." Or watched an athlete and wondered what's so hard about what they're doing? Those, like this video, are cases of people who are very good at something making it look easy, or at least effortless.
Upset because these min-maxing experts who breathe STO meta are hot-rodding your code like a Mini Cooper with an Acme rocket strapped on? Well, ok, you're entitled. But don't make the mistake of thinking they just rolled their faces across the keyboard to do it. Effort and talent were most definitely involved.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
so easy a cryptic employee could do it.
FacePalm... you guys don't even understand what makes you game fun.
Perhaps they should have had a few more spam droppers and some zombie cruisers to drag the fun out for an hour right.
Sorry you guys are completely out of touch with what makes this game fun to play. The escort battles are always the most fun... and they are also the highest skill games IMO. If you where not paying attention in that match (compared to most else you will see) you can clearly see multiple people FLYING there ships. I saw reverse thrusts... spins, I might have even caught a glimps of Ayatani pulling an abbreviated immelman there at one point.
Go do some pvp get good enough to take part in a game like that and then take a look at how the mechanics need to change to make ALL games more like that one not less.
I understand that most developers come from a background of playing pve in most games and whatever they thought that pvpers is doing is completely of the mark. Individually we have some of the best pvp escorts in this match sure there are some who enjoy the other class ships more then escorts, of course this is completely the most unbalanced setups that comes into mind when it concerns the setup its all about doing the damage. The highend pvpers will use any advantage or skill setup to gain any advantage over other players. Frankly the best setups in this game disallow any type of science ships at this point because of tetryon glider and other nerfs to science ships... The turn-rate got nerfed from season 4-5 and most of the science ships offensive capability's like cpb(charged particle burst) and TB(tachyon beam) got greatly reduced. Systems team make the changes and the players adapt. But in the end you guys are the ones that make or brake what we are going to use.
If there is one pvper among the Development team I really wish that he would come to the pvp fleets and ask for a valid build and play with the best teams like sad pandas and TSI, because if you don't believe ous posting on the forums we can never be able to sway you into making the right decisions.
I knoe heretic played pvp Its a great sadness to be honest that he left cryptic, same goes out to Snix if hes out there reading this that I wish some of the harsh words that I said would be undone but in the end we are all humans and we wish the game would be come better.
I will take 4 of my students, + myself and pit them against the dev team any day of the week.
And I bet at best the devs score 2 kills.
Also, Jman you came from a roflpvefleet. A fleet who was an utter joke in the ques to the point they wouldn't que up anymore after facing down various premades twice in a row. Tell me son, if it was so easy then why did they get burned like cheap polyester covered furniture time and time again?
Answer? It's not easy.
I wonder how on earth did Fail Force get through STFs without buff stacking and rotation? Did you guys just throw your exploding warpcores at the borg? Tell me, why do you think Diminishing Returns, was coded into the game for attack buffs, damage resistances, and debuffs, if stacking was not anticipated?
You are looking at 2 years of skill, between those ten pilots (and I only regret that I could not be there personally to have watched or participated). Two years of refinining honing, and practicing their builds, and flight moves. You see no effort? You do realize that proper buff rotation is anything but just "spam all your buttonz111jklafdjklafdsafjdsjklasdfjkasfjklajdsfjklasfdjkl"? No wait you don't. You came from Jupiter Force.
Do you have a note on your monitor somewhere that says "do one thing positive, and then promptly try to TRIBBLE off the remaining pvp community"? I want to know. Seriously. Either you are completely socially inept, or you are more of a **** than I am.. And that's saying something.
Also I just want you to know I've already Archived your little snide insult that none of those folks have talent. So when you wave your dev hands... there's still a record of it.
/glare borticuscryptic
Chillax. No Ego. No Drama.
Like my alien? Watch THE VIDEO
Need custom graphics for you or your fleet? Click HERE
Seriously relax guys, will it realy matter whethr we can stack or not stack? ok i admit having APA + GDF + FOMM + Tacfleet can be awesome for an alpha. But timing GDF seperately from APA or anything is also nice. And APA itself packs a punch!
mtkkalphayouchnk
PS. ENG. SCI why are you not stacking your heals like these brutes of the arena?
Lol that's it I'm naming a ship Polyester and refusing to use HE on my plasma fires.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
http://i1254.photobucket.com/albums/hh619/SadPandaSTO/GameClient2012-05-1821-52-13-84.jpg
^Scoreboard shows the haxhealing amounts more then a video!