Leave the Amby where it deserves to be. A forgotten memory, if by mistake they do put it in the game put it where it belongs a tier 3 after the Excelsior but before the Galaxy class with 4 stations and six consoles.
Personally I think it would be a mistake as they really had a dismal battle record, the first Enterprise to be lost in battle at the hands of the enemy.
I guess that means you've never seen Star Trek 3 when the original Enterprise was scuttled because the Klingons had forced the crew to abandon it.
As for that abortion called the Enterprise-C. The Romulans destroyed it.
Beauty is in the "eye of the beholder". While you may think she's U-G-L-Y, I would proudly take her to the prom. I think Ambassador is one of the best-looking ships ever designed.
Cant say im a big fan of the ambassador , but then i like the vesta , which is about as big a marmite ship as its possible to have lol
i can see why people like it though , it has very similar lines to the constitution in a way with a dab of B and D thrown in for good measure , i suppose thats also why people think its looks pretty kit-bashy too though ...
Actually, you can make the Ambassador class from the Exploration Cruiser parts.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
dont get me wrong , its a great attempt
just the guys on this forum who want the ambassador are very enthusiastic about the ship ( which isnt neccesarily a bad thing ) so wont really settle for anything but a specific ship in game
dont get me wrong , its a great attempt
just the guys on this forum who want the ambassador are very enthusiastic about the ship ( which isnt neccesarily a bad thing ) so wont really settle for anything but a specific ship in game
Well, I could make a bigger Connie from the Galaxy class.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Personally I would have thought the Ambassador would have been a low tier vessel you can get for free while levelling. Being this is the 25th century I would have thought the set up for the cruisers would have been this:
Lieutenant: Excelsior/Centaur (Centaur being a skin) - An hugly outdated design by this timeframe Lieutenant Commander: Cheyenne/New Orleans/Springfield (Obviously the last two are skins to the original) Commander: Ambassador Captain: Galaxy Rear Admiral: Sovereign
The Miranda and Conny Refit are just too old. I'm a huge fan of the Conny Refit, but this is the 25th century, alternatively they could've made them c-store ships like the Oberth, TOS Conny and NX. Perhaps the Conny refit being a skin to the TOS Conny.
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Personally I would have thought the Ambassador would have been a low tier vessel you can get for free while levelling. Being this is the 25th century I would have thought the set up for the cruisers would have been this:
Lieutenant: Excelsior/Centaur (Centaur being a skin) - An hugly outdated design by this timeframe Lieutenant Commander: Cheyenne/New Orleans/Springfield (Obviously the last two are skins to the original) Commander: Ambassador Captain: Galaxy Rear Admiral: Sovereign
The Miranda and Conny Refit are just too old. I'm a huge fan of the Conny Refit, but this is the 25th century, alternatively they could've made them c-store ships like the Oberth, TOS Conny and NX. Perhaps the Conny refit being a skin to the TOS Conny.
The Sovereign isn't exactly brand-new either, so who is to say that it would be the Rear Admiral ship of choice of the 25th century? In a time of war, lack of resources, it only makes sense to work with what you have to the best of your ability, or be conquered.
This is a universe of Star Trek players & fans. Some of those ships were seen in DS9, therefore it at least makes sense to play them in-game. There is a rabid fan base that will pay real $$$ to fly the ships they want at T5. From a business standpoint, PW willingly refits/retrofits these ships to please the fans, (within reason) and make $$$ and (everyone is happy).
The age of the ships has nothing to do with it really. If you pay attention to the descriptions, even with the NX class they mention it's an "update" of an older design, not the old design itself. It's not like they are still putting Mirandas and Connie's off the assembly line with 100 year old hull plating and mk I Phasers from 100 years ago. Starfleet can "update" the designs with new hull plating, new tech, etc. and it is still a very viable way to go about producing ships. The old designs might be easier to mass produce and with the new tech infused would still be capable star ships. It's much easier to churn out a bunch of Constitutions or their equivalent re-fit versions(Exeter, Excaliber classes for example) with updated weapons and technology of today.
I just find it funny that people take it literally that these older ships are just ships that were sitting around in mothball that Starfleet just pulled out and said "here" to the captain, lol.
Well, they wouldnt be building new Mirandas, Constitutions, and other old ships, rather the shipbuilding resources would be geared towards the new classes, so the old ships would be in a reserve status or still be in service. Either way, both status' would require a major refit or for an active ship, a series of refits and overhauls to keep the ship update.
Personally, I wouldn't mind a Fleet Sovereign. Make it on par with the Odyssey, give it one of each console slot.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
The Devs contradict themselves. They say an Ambassador looks too much like a Galaxy, but...they then make 72,000 Galaxy variants. Now, there's a ton of Sovreign variants. Why not just release a new ship? It's not like the ship tier system is ever going to get better without more ships being added, or a complete blow up and re-do of the current ship tier system to stop the "cookie-cutter" BS.
The Devs contradict themselves. They say an Ambassador looks too much like a Galaxy, but...they then make 72,000 Galaxy variants. Now, there's a ton of Sovreign variants. Why not just release a new ship?
- Without a blow-up of the system, introducing "new ships" in they will only make it worse. Before the Refit/Retrofit scheme was seemingly made standard no one knew what to do with the "Advanced Heavy Cruiser" (Excelsior) and "Advanced Science Vessel" (Nebula), and where they slotted in with regards to existing ship classes. And then they went and gave them "Retrofit" versions, confusing the matter even further. Some folks still don't know what the difference is.
-These very forums (well, the ones before them anyway) blew up because without crunching the numbers themselves no one could decide whether to spend money on them because they didn't clearly fill a niche (besides the "looks like an Excelsior/Nebula" niche). If it just gets thrown out there, the Ambassador risks having the same problem.
-We know Retrofit ships make sense because they're endgame upgrades of mid and earlygame ships. You want to use your Defiant in an STF, get yourself a Tac-Retro, and so on. Refits however now make sense because they "fit" together with a ship and role you already know. The Regent makes sense because it's new clothes and gimmicks for Sovereign you know and love. The Venture makes sense (flaws aside) because it's a new skin and gimmick (THE gimmick you might say) for your Galaxy. And so on.
-On to new ships. Ever since the Nebula and Excelsior Cryptic has been fairly circumspect about introducing new ships that don't fit the existing categories - at least on the Fed side. New ships have either been truly "special", like lockbox ships or Odysseys, or something fairly "alien", like the D'Kyr and Atrox. The Atrox is especially "alien" as it's the only true Feds carrier. The Armitage is actually a Retrofit of the Akira rather than an entirely new class of ship, and that's the way Cryptic treats it (since it can use existing Heavy Escort parts).
-With the above in mind, notice that a new ship will seem much less valuable compared to a Refit or even a Retrofit, unless a lot is done to differentiate it from the existing "free" tiers as well. The Ambassador doesn't look very "alien", and isn't as iconic as the Nebula or the Excelsior, so unless it's somehow truly different in terms of play/build possibilities from existing ships or has some incredible gimmicks, most people will buy it just for the Ambassador skin, and that's frankly not enough. Even the Regent, which is just barely different from a standard Assault Cruiser, carries more "value" because I have access to the other Sovereign skins and parts to mix and match when I get bored.
Conclusion: Assuming the licensing deals are finally worked out and assuming that Cryptic/PWE want to charge 2500z for it, the only way the Ambassador will, as a "new ship" (presumably T5) match existing value propositions is to:
A. Have at least 1 available costume option besides the Ambassador itself, to match the bare minimum given by the Nebula/Excelsior Retrofits.
B. Have some totally bitchin' gimmicks that are either native, non-console abilities (like the Excelsior's transwarp) or some cool universal consoles and/or weapons.
BTW if anyone wants to lay to rest what the Ambassador class is, Data states in Conspiracy, "the third ship is coming into range, Ambassador class, Heavy Cruiser, USS Horatio."
I have a theory where all these old ships would be coming from.
Surplus depot Z-15
Starfleet don't scrap old ships, they just strip all the reusable bits off then depressurise the hull (stops the insides corroding) and leave them in deep space depots. In time of war, when they're loosing a lot of ships, it's faster to just go pick up and hulks that are still sound, refit them with new components than to build an entire new ship from the keel up.
The connies and excelsiors are probably decommisioned ships rebuilt in this way to make up the numbers needed in starfleet now they suddenly have a war on multiple fronts developing.
I have a theory where all these old ships would be coming from.
Surplus depot Z-15
Starfleet don't scrap old ships, they just strip all the reusable bits off then depressurise the hull (stops the insides corroding) and leave them in deep space depots. In time of war, when they're loosing a lot of ships, it's faster to just go pick up and hulks that are still sound, refit them with new components than to build an entire new ship from the keel up.
The connies and excelsiors are probably decommisioned ships rebuilt in this way to make up the numbers needed in starfleet now they suddenly have a war on multiple fronts developing.
Actually the reverse is true as far as the historic example of WW1 era warships beinge refitted for the WW2 era is concerned.
It took about 2-3 years to build and commission a battleship/battlecruiser but it took about 3-4 years to refit it.
And it was only done because naval treaties prevented new construction and forced these refits as the next best solution.
So of course the question is how old a ship like the Connie has to be for it to make any actual sense to refit it after it's been collecting dust for so long.
If a ship is refitted in small increments over its service life it at least makes sense since only bits and pieces are exchanged instead of cutting half the ship apart to make it spaceworthy and up to date again.
The connies and excelsiors are probably decommisioned ships rebuilt in this way to make up the numbers needed in starfleet now they suddenly have a war on multiple fronts developing.
Within STO continuity the NX, Connie, and Oberth are all "replica" ships - 25th Century ships designed to look like old models. The Excelsior would be the Lakota Refits used in DS9 - though in this time period they should be at the ends of even their Refit life cycle. Ultimately, though, they're just in the game to make the player's happy. There's no consistency in STO, just like there was none in the various Trek series.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
IF the Ambassador class makes into the game I hope there will be an option to set a skin based on Probert design.
I could be mistaken, however, I think it was mentioned that the Probert skin would be an additional feature with the TNG Yesterday's Enterprise version.
Actually the reverse is true as far as the historic example of WW1 era warships beinge refitted for the WW2 era is concerned.
It took about 2-3 years to build and commission a battleship/battlecruiser but it took about 3-4 years to refit it.
And it was only done because naval treaties prevented new construction and forced these refits as the next best solution.
So of course the question is how old a ship like the Connie has to be for it to make any actual sense to refit it after it's been collecting dust for so long.
If a ship is refitted in small increments over its service life it at least makes sense since only bits and pieces are exchanged instead of cutting half the ship apart to make it space worthy and up to date again.
I can see the point trying to be made, however.. WW1 and WW2 ships were for use in water or air wouldn't necessarily apply. They deal with gravity, the tug on them from the earth, not to mention the vast oceans or wind, and aerodynamics of how well they function. Not much of this is really applicable in outer space. Besides which, they weren't made for space travel! The materials used and quality of it is more important to how it will stand up to newer ships. Anything is possible depending on situations, what the individual wants to do, desperation, how much time, energy, resources they have, etc. Once the question of how to increase the power source is answered, then you simply begin the work of enhancing the ship. It's a pretty simple process. And here's an example: the Mustang. Newer versions look like older vintage ones, BUT if older models were so inferior why would ford have begun using old schematics to build a new car? The reason is because there was a desire by it from individuals so they simply started producing them. Any ship can be reproduced from an old one and designed with better materials OR, you can gut one and re-fit it from the ground up. Either way, the end results are similar.
And for the love of God...please stop with these military comparisons comparing planes and "sea" ships with star ships. It's NOT apples and oranges! Was voyager II designed to travel at warp speed? Imagine this....which is harder to do....make voyager II have Warp capability...OR...installing a holodeck on an Excelsior class ship? The point is, one ship the "sea ship" by comparison Voyager II was not in any way designed to have warp speed! But....a holodeck could be installed into an area on an Excelsior ship without having to replace the ship itself with another one. Hopefully this analogy puts to rest all these damnnnn military comparisons about how that's "just not possible"!
It takes a great mind to build a space ship either at JPL, NASA, or privately. Brilliant men and women from the best schools in the country are chosen to build them. Last time I checked this was a Game built off technology that doesn't exist! Therefore, I'm so fking sick of someone who does NOT have an Engineering Degree from MIT or some other school saying "it's just not possible". Enough already!
Its a game, and games are to have fun with. So what I want to use Constitution Class to fly in and take on Bortas. Maybe someone wants to fly around in the Phoenix for all I care. Its a game and its to have fun with what you like to do. If someone wants to be in the Phoenix fighting along side your tricked out Odyssey. I don't see it killing your game play over on looks. As long they can bring it to the game. Comparing a fantasy game to real life stuff. This is nuts.
Once the Ambassador comes out, you better believe it. That is what you see me in most of the time. We all have different tastes.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Its a game, and games are to have fun with. So what I want to use Constitution Class to fly in and take on Bortas. Maybe someone wants to fly around in the Phoenix for all I care. Its a game and its to have fun with what you like to do. If someone wants to be in the Phoenix fighting along side your tricked out Odyssey. I don't see it killing your game play over on looks. As long they can bring it to the game. Comparing a fantasy game to real life stuff. This is nuts.
Once the Ambassador comes out, you better believe it. That is what you see me in most of the time. We all have different tastes.
Well, first off this is science fiction.
And as I recall SF, unlike fantasy, it is something that is based on realty and extrapolates from there.
That's what I did.
I'm sorry of that offends you.
So, to me at leats, it makes sense for a ship that's been in cotinuous service, like the Ambassador class, to be quickly brought up to speed since she's been refitted time and again and as close to up to date as possible.
It makes little sense for a ship class that has been out of service for over 100 years.
Of course it's going to take longer.
Unless it's some kind of reverse logic to be applied here, the older a ship is the easier it it to install new tech.
But hey, I'm just a Systems Engineer who got lectures from one of the guys who built the Spacelab, Dr. Ottemeyer so what do I know?
Well, first off this is science fiction.
And as I recall SF, unlike fantasy, it is something that is based on realty and extrapolates from there.
That's what I did.
I'm sorry of that offends you.
So, to me at leats, it makes sense for a ship that's been in cotinuous service, like the Ambassador class, to be quickly brought up to speed since she's been refitted time and again and as close to up to date as possible.
It makes little sense for a ship class that has been out of service for over 100 years.
Of course it's going to take longer.
Unless it's some kind of reverse logic to be applied here, the older a ship is the easier it it to install new tech.
But hey, I'm just a Systems Engineer who got lectures from one of the guys who built the Spacelab, Dr. Ottemeyer so what do I know?
It didn't offend me at all. I know in real life each thing has a life span. Its a prototype, production, and end of production. Then you move on to a new design. Ships, planes, trucks, what ever. They all have it. You can only upgrade a certain design for so long.
But as for this being a game, why go there? You can do what you want in a game. You are making it fun for anyone. IF they stuck with the time line they created in the game only year 24??. And used what they had for that time period. I would get really bored and quit playing. Since it would be mostly new ships, outfits, etc that never was on the TV or movies. I'm glad they went out of the box to allow you to do what you want. My Fed ship's crew don't wear the outfits for the time period. I think those "current" outfits look ugly. Same goes with some of these "current" ships. So I enjoy it playing with the stuff I saw on TV or movies. Granted if they kept doing movies or shows into this time.
Some will say its all in books, well those are very loose. I read some of the books and hated them. Mainly cause they was just too far fetched to even be close to real.
Lets say they decided to bring back the old ship like the Constitution. Some Admiral wants one. Then they build it with all the modern stuff from the frame, hull, engines etc. Then it will be new. Kinda like what they did the with Ford Mustang, Dodge Challenger, etc. It will be a retro fit.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
IF the Ambassador class makes into the game I hope there will be an option to set a skin based on Probert design.
:P Hell, I'm still waiting for the Probert design for the Galaxy Class!
(Why, oh why does every game that features the Galaxy base the ingame model on the ugly four foot model?! *shakes head*)
The Probert version will probably be a C-Store variant. It's console should summon a Tactical hologram of Tasha Yar. Like a beefed up version of Tactical Team that cools down for five minutes afterwards...
...Or prank calls Sela whenever activated. I'd pay for either, really.
Comments
I guess that means you've never seen Star Trek 3 when the original Enterprise was scuttled because the Klingons had forced the crew to abandon it.
As for that abortion called the Enterprise C. The Romulans destroyed it.
I guess from now on I will have to explain myself to the smallest of detail for those that would like to nit pick thing down to the sub atomic level.
Beauty is in the "eye of the beholder". While you may think she's U-G-L-Y, I would proudly take her to the prom. I think Ambassador is one of the best-looking ships ever designed.
http://www.renegade-studios.com/forum/gallery_images/1176687241/gallery_41_3_129002.jpg
http://media.moddb.com/cache/images/games/1/14/13776/thumb_620x2000/3.3.png
http://fc04.deviantart.net/images/i/2003/4/6/1/Ambassador_Beauty_S9.jpg
http://swiftsure.hyperjump.org/adams/MainPage_files/image002.jpg
i can see why people like it though , it has very similar lines to the constitution in a way with a dab of B and D thrown in for good measure , i suppose thats also why people think its looks pretty kit-bashy too though ...
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
no you cant :rolleyes:
the celestial is similar in appearence , but only so far as basic shape goes
the size and hull styling is way off
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Try this:
Saucer: Celestial
Hull: Celestial
Nacelles: Envoy
Neck: Galaxy
Pylons: Galaxy
http://i48.tinypic.com/15zqowm.jpg
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
just the guys on this forum who want the ambassador are very enthusiastic about the ship ( which isnt neccesarily a bad thing ) so wont really settle for anything but a specific ship in game
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Well, I could make a bigger Connie from the Galaxy class.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
Lieutenant: Excelsior/Centaur (Centaur being a skin) - An hugly outdated design by this timeframe
Lieutenant Commander: Cheyenne/New Orleans/Springfield (Obviously the last two are skins to the original)
Commander: Ambassador
Captain: Galaxy
Rear Admiral: Sovereign
The Miranda and Conny Refit are just too old. I'm a huge fan of the Conny Refit, but this is the 25th century, alternatively they could've made them c-store ships like the Oberth, TOS Conny and NX. Perhaps the Conny refit being a skin to the TOS Conny.
The Sovereign isn't exactly brand-new either, so who is to say that it would be the Rear Admiral ship of choice of the 25th century? In a time of war, lack of resources, it only makes sense to work with what you have to the best of your ability, or be conquered.
This is a universe of Star Trek players & fans. Some of those ships were seen in DS9, therefore it at least makes sense to play them in-game. There is a rabid fan base that will pay real $$$ to fly the ships they want at T5. From a business standpoint, PW willingly refits/retrofits these ships to please the fans, (within reason) and make $$$ and (everyone is happy).
I just find it funny that people take it literally that these older ships are just ships that were sitting around in mothball that Starfleet just pulled out and said "here" to the captain, lol.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
- Without a blow-up of the system, introducing "new ships" in they will only make it worse. Before the Refit/Retrofit scheme was seemingly made standard no one knew what to do with the "Advanced Heavy Cruiser" (Excelsior) and "Advanced Science Vessel" (Nebula), and where they slotted in with regards to existing ship classes. And then they went and gave them "Retrofit" versions, confusing the matter even further. Some folks still don't know what the difference is.
-These very forums (well, the ones before them anyway) blew up because without crunching the numbers themselves no one could decide whether to spend money on them because they didn't clearly fill a niche (besides the "looks like an Excelsior/Nebula" niche). If it just gets thrown out there, the Ambassador risks having the same problem.
-We know Retrofit ships make sense because they're endgame upgrades of mid and earlygame ships. You want to use your Defiant in an STF, get yourself a Tac-Retro, and so on. Refits however now make sense because they "fit" together with a ship and role you already know. The Regent makes sense because it's new clothes and gimmicks for Sovereign you know and love. The Venture makes sense (flaws aside) because it's a new skin and gimmick (THE gimmick you might say) for your Galaxy. And so on.
-On to new ships. Ever since the Nebula and Excelsior Cryptic has been fairly circumspect about introducing new ships that don't fit the existing categories - at least on the Fed side. New ships have either been truly "special", like lockbox ships or Odysseys, or something fairly "alien", like the D'Kyr and Atrox. The Atrox is especially "alien" as it's the only true Feds carrier. The Armitage is actually a Retrofit of the Akira rather than an entirely new class of ship, and that's the way Cryptic treats it (since it can use existing Heavy Escort parts).
-With the above in mind, notice that a new ship will seem much less valuable compared to a Refit or even a Retrofit, unless a lot is done to differentiate it from the existing "free" tiers as well. The Ambassador doesn't look very "alien", and isn't as iconic as the Nebula or the Excelsior, so unless it's somehow truly different in terms of play/build possibilities from existing ships or has some incredible gimmicks, most people will buy it just for the Ambassador skin, and that's frankly not enough. Even the Regent, which is just barely different from a standard Assault Cruiser, carries more "value" because I have access to the other Sovereign skins and parts to mix and match when I get bored.
Conclusion: Assuming the licensing deals are finally worked out and assuming that Cryptic/PWE want to charge 2500z for it, the only way the Ambassador will, as a "new ship" (presumably T5) match existing value propositions is to:
A. Have at least 1 available costume option besides the Ambassador itself, to match the bare minimum given by the Nebula/Excelsior Retrofits.
B. Have some totally bitchin' gimmicks that are either native, non-console abilities (like the Excelsior's transwarp) or some cool universal consoles and/or weapons.
Bring her on. and put a Hellbore launcher on her
Yeah that was a nice design, they could use the Probert design and call it a "retro-fit" and make it a battle cruiser
Surplus depot Z-15
Starfleet don't scrap old ships, they just strip all the reusable bits off then depressurise the hull (stops the insides corroding) and leave them in deep space depots. In time of war, when they're loosing a lot of ships, it's faster to just go pick up and hulks that are still sound, refit them with new components than to build an entire new ship from the keel up.
The connies and excelsiors are probably decommisioned ships rebuilt in this way to make up the numbers needed in starfleet now they suddenly have a war on multiple fronts developing.
Actually the reverse is true as far as the historic example of WW1 era warships beinge refitted for the WW2 era is concerned.
It took about 2-3 years to build and commission a battleship/battlecruiser but it took about 3-4 years to refit it.
And it was only done because naval treaties prevented new construction and forced these refits as the next best solution.
So of course the question is how old a ship like the Connie has to be for it to make any actual sense to refit it after it's been collecting dust for so long.
If a ship is refitted in small increments over its service life it at least makes sense since only bits and pieces are exchanged instead of cutting half the ship apart to make it spaceworthy and up to date again.
I could be mistaken, however, I think it was mentioned that the Probert skin would be an additional feature with the TNG Yesterday's Enterprise version.
I can see the point trying to be made, however.. WW1 and WW2 ships were for use in water or air wouldn't necessarily apply. They deal with gravity, the tug on them from the earth, not to mention the vast oceans or wind, and aerodynamics of how well they function. Not much of this is really applicable in outer space. Besides which, they weren't made for space travel! The materials used and quality of it is more important to how it will stand up to newer ships. Anything is possible depending on situations, what the individual wants to do, desperation, how much time, energy, resources they have, etc. Once the question of how to increase the power source is answered, then you simply begin the work of enhancing the ship. It's a pretty simple process. And here's an example: the Mustang. Newer versions look like older vintage ones, BUT if older models were so inferior why would ford have begun using old schematics to build a new car? The reason is because there was a desire by it from individuals so they simply started producing them. Any ship can be reproduced from an old one and designed with better materials OR, you can gut one and re-fit it from the ground up. Either way, the end results are similar.
And for the love of God...please stop with these military comparisons comparing planes and "sea" ships with star ships. It's NOT apples and oranges! Was voyager II designed to travel at warp speed? Imagine this....which is harder to do....make voyager II have Warp capability...OR...installing a holodeck on an Excelsior class ship? The point is, one ship the "sea ship" by comparison Voyager II was not in any way designed to have warp speed! But....a holodeck could be installed into an area on an Excelsior ship without having to replace the ship itself with another one. Hopefully this analogy puts to rest all these damnnnn military comparisons about how that's "just not possible"!
It takes a great mind to build a space ship either at JPL, NASA, or privately. Brilliant men and women from the best schools in the country are chosen to build them. Last time I checked this was a Game built off technology that doesn't exist! Therefore, I'm so fking sick of someone who does NOT have an Engineering Degree from MIT or some other school saying "it's just not possible". Enough already!
Once the Ambassador comes out, you better believe it. That is what you see me in most of the time. We all have different tastes.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Well, first off this is science fiction.
And as I recall SF, unlike fantasy, it is something that is based on realty and extrapolates from there.
That's what I did.
I'm sorry of that offends you.
So, to me at leats, it makes sense for a ship that's been in cotinuous service, like the Ambassador class, to be quickly brought up to speed since she's been refitted time and again and as close to up to date as possible.
It makes little sense for a ship class that has been out of service for over 100 years.
Of course it's going to take longer.
Unless it's some kind of reverse logic to be applied here, the older a ship is the easier it it to install new tech.
But hey, I'm just a Systems Engineer who got lectures from one of the guys who built the Spacelab, Dr. Ottemeyer so what do I know?
It didn't offend me at all. I know in real life each thing has a life span. Its a prototype, production, and end of production. Then you move on to a new design. Ships, planes, trucks, what ever. They all have it. You can only upgrade a certain design for so long.
But as for this being a game, why go there? You can do what you want in a game. You are making it fun for anyone. IF they stuck with the time line they created in the game only year 24??. And used what they had for that time period. I would get really bored and quit playing. Since it would be mostly new ships, outfits, etc that never was on the TV or movies. I'm glad they went out of the box to allow you to do what you want. My Fed ship's crew don't wear the outfits for the time period. I think those "current" outfits look ugly. Same goes with some of these "current" ships. So I enjoy it playing with the stuff I saw on TV or movies. Granted if they kept doing movies or shows into this time.
Some will say its all in books, well those are very loose. I read some of the books and hated them. Mainly cause they was just too far fetched to even be close to real.
Lets say they decided to bring back the old ship like the Constitution. Some Admiral wants one. Then they build it with all the modern stuff from the frame, hull, engines etc. Then it will be new. Kinda like what they did the with Ford Mustang, Dodge Challenger, etc. It will be a retro fit.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
:P Hell, I'm still waiting for the Probert design for the Galaxy Class!
(Why, oh why does every game that features the Galaxy base the ingame model on the ugly four foot model?! *shakes head*)
The Probert version will probably be a C-Store variant. It's console should summon a Tactical hologram of Tasha Yar. Like a beefed up version of Tactical Team that cools down for five minutes afterwards...
...Or prank calls Sela whenever activated. I'd pay for either, really.