Since leveling is much faster than the release day of the game 2 or more years ago. Other players and I feel like the new players are not getting enough time in learning the game rules and how to play.
My main character is level 50 (Vice Admiral) and took me 6 to 8 weeks to level up to the max.
Now some players are leveling up to high levels less than a week's time. Crazy insane rate for most MMOs.
These new players are massing the things I learned in the 6 to 8 weeks of my game play.
- How to use your character or ship in battle.
- Learning how teams are setup.
- Reading the mission log
- Upgrading equipment when leveling up.
- Learning how to train skills to your character.
- Training for Bridge Officers and Duty Officers for skills and buffs.
- How to work with other players in auto PvE Missions.
- Understanding Leadership and Teamwork with Veterans Players. By following their lead and helping.
- Teamwork is better than independence when the team is needed to finish the mission.
I could go on... What you might learn. But new players are lacking the training and cause Veterans Players to be upset more often than enjoying the game.
To Solve some Problems
- I think the leveling rate should slow down overall or start to slow down like at level 30. This might be useful when the level 50 max is expanded to 55 or 60? Longer time as Mid level player will help them be better skilled player for higher levels.
- More complex and learning PvE Missions for lower levels that is part of the main quest. This will help in the training lower levels to work with other players before joining high level PvE Missions.
- Join date to STO listed from player for mission match sorting. Rookies can play with other Rookies and Veterans can play with other Veterans easier. Players can still pick random players from any group.
- First time player walk-through mission that can not be skip for new players. If they gain a new skill or learning something like duty officers? They have to take a class at Academy. This might happen some time before or after being promoted to next rank.
Other player maybe have their own ideas to solve other problems.
New Players need gain knowledge while playing than having too much ignorance at a high level.
So the learning curve needs to be fixed. So every one could enjoy the game play much better.
I come to STO from FFXI. It took me a year to get half way. Here it took me 3mo to hit RA and another week (Id didn't enjoy the benefit of the bug) to make VA. Yes, the speed leveling in STO is ridiculous.
The time to level a toon should take about 10x as long. All these F2P (not a bad thing) are hitting level-cap without every really learning how to fly any given ship. Many players erroneously believe that, because they catterwompped that borg cube in PvE, meh, a cube is a cube is a cube and the STFs should be like shooting womprats.
They do not learn timing. They do not learn power level management. They do not learn ability management. They know nothing of teamwork or focus fire. They really learn nothing other than to spam everything until the bad guy goes boom.
Ya it should take a lot longer. My brother started playing at F2P with me, and we have leveled our characters together. We hit level 50 before the Romulan missions and in only a few times playing. We still havent gotten to the Romulan FE.
Total play time was probably less then 40 hours. The level speed is WAY too fast.
Agreed. When leveling my first toon I learned the finer points of the game well after I hit the level cap. It would take a lot of restructuring though and I don't see Cryptic going through with that any time soon unfortunately.
This has been brought up many many times before in the past, it is even more important now that they have added many new Weeklies, the Borg Stuff and the Boosters etc, yet they even before all this leveling was a joke and many cant take STO seriously because of this.
They could easily extend the XP needed to level up EASILY and they would also make a ton load from Boosters then, Cryptics decisions are very odd indeed, they made it that you can max level in a week or less yet end game content is practically zero, they only have themselfs to blame really though, and they wonder why they failed as a sub based game.
Extend the XP to level asap make it meaningful, the extra content is there and booster sales would rocket.
Ya it should take a lot longer. My brother started playing at F2P with me, and we have leveled our characters together. We hit level 50 before the Romulan missions and in only a few times playing. We still havent gotten to the Romulan FE.
Total play time was probably less then 40 hours. The level speed is WAY too fast.
The leveling before fit perfectly with getting promoted and going to a new sector with new missions.
After you reaching level 50. How many players would finish the normal missions levels for 25 to 45?
They might just skip those mission and go to DS9.
Not doing those missions may cause them to lose something in learning and a lack of credits they would have.
With the lack of training and credits to buy better equipment. They cause a drain on other player and the exchange.
They do not learn timing. They do not learn power level management. They do not learn ability management. They know nothing of teamwork or focus fire.
The problem is a lot of games get dumbed down over time and made easier..... So rather than STO getting harder to play, it will most likely get even easier..... not sure how, maybe the removal of power level/ability management? lol
What I find amusing was the talk about leveling too fast by De Angelo and Stormshade, which went from a pack of red bull and a weekend to you can level in 24hrs, now we can because before, it took me (a casual player) seven months to reach VA. My Engineering toon that I started in January, it took me less than two months and (I havent even finished the Romulan Story yet.
Since leveling is much faster than the release day of the game 2 or more years ago. Other players and I feel like the new players are not getting enough time in learning the game rules and how to play.
My main character is level 50 (Vice Admiral) and took me 6 to 8 weeks to level up to the max.
Now some players are leveling up to high levels less than a week's time. Crazy insane rate for most MMOs.
These new players are massing the things I learned in the 6 to 8 weeks of my game play.
- How to use your character or ship in battle.
- Learning how teams are setup.
- Reading the mission log
- Upgrading equipment when leveling up.
- Learning how to train skills to your character.
- Training for Bridge Officers and Duty Officers for skills and buffs.
- How to work with other players in auto PvE Missions.
- Understanding Leadership and Teamwork with Veterans Players. By following their lead and helping.
- Teamwork is better than independence when the team is needed to finish the mission.
I could go on... What you might learn. But new players are lacking the training and cause Veterans Players to be upset more often than enjoying the game.
To Solve some Problems
- I think the leveling rate should slow down overall or start to slow down like at level 30. This might be useful when the level 50 max is expanded to 55 or 60? Longer time as Mid level player will help them be better skilled player for higher levels.
- More complex and learning PvE Missions for lower levels that is part of the main quest. This will help in the training lower levels to work with other players before joining high level PvE Missions.
- Join date to STO listed from player for mission match sorting. Rookies can play with other Rookies and Veterans can play with other Veterans easier. Players can still pick random players from any group.
- First time player walk-through mission that can not be skip for new players. If they gain a new skill or learning something like duty officers? They have to take a class at Academy. This might happen some time before or after being promoted to next rank.
Other player maybe have their own ideas to solve other problems.
New Players need gain knowledge while playing than having too much ignorance at a high level.
So the learning curve needs to be fixed. So every one could enjoy the game play much better.
For first time levelers I can agree to this, I started playing on January 17 myself, not even two weeks later my first Tact Officer was VA, by now I have 5 characters at VA.
However, when you level secondaries, leveling taking much longer, for me anyway, is an aggravation, the missions I loved doing on my first character because I was curious as to how they'd play out, now feel mandatory to get my exp and reward item. (though there are a select few I can do many times and still enjoy them, such as the time travel missions)
Kinda like a TV channel rerunning the same movie 5 times in one month, the first time you love watching it, but by the third time you are like: Not again..
I have 6 Characters 5 Fed and 1 Klink, all at top level. When I started the game over 2 years ago it took me a good while to reach max level at least 6 to 8 weeks and that was playing every mission including the patrol missions, the deep spcae encounters and also replaying a few others.
I recently rolled a new ALT and made it a Borg Engineer, after getting it to max level I was curious on the play time so I checked and it said I have been active for 1 Day and 8 Hours, so it took me 32 hours of casual play to get to VA and I still have the Cardassian, Breen, Borg and Undine missions to complete.
when the game came out took me 2 week to hit 40 at the time that was RA and yes playing 16 hours a day so I know I can half that if not do it in days now what I really be worried about is the new free to play player hit cap and find out not much to do yes I know about the player made missions
when the game came out took me 2 week to hit 40 at the time that was RA and yes playing 16 hours a day so I know I can half that if not do it in days now what I really be worried about is the new free to play player hit cap and find out not much to do yes I know about the player made missions
Since it free to play now... I would think letting a normal free player to play the game for 6 to 8 weeks would be good business. During that time the player might buy XP boost pack, item slots, ships, etc. from the store.
Than leveling up to max in one week, get bored on 2nd week, and then maybe quit soon after.
I'm recently back to STO after a break of a few months. I was absolutely shocked at how fast a person can level now. IMO there's some good and some bad in it.
What I like: Leveling up seemed like a horrible grind sometimes before F2P. Especially as a Lt. It seemed to take forever to get your first real ship. I hated the patrols even after Cryptic shortened them. I got very tired of grinding exploration missions just so I could match the level of the upcoming story mission. I like that you get your VA ship so quickly because so I don't have to spend a ton of time and currency worrying about upgrading a ship that is going to sit in my inventory forever.
What I don't like: There's no sense of accomplishment in ranking up. What I like about MMOs is character development and growth. Pre F2P, even with my previous gripe, gaining a new rank felt like my toons had really accomplished something. All the grinding and effort finally paid off. Getting a toon to max level was always exciting. Now it seems like a race to VA since I know I'm only going to be in my current ship for a couple of playing sessions.
My understanding is that the PW F2P model is designed for player turnover. They want new players to come in and spend money, and they want the older players gone because there's nothing left for them to buy. I'm guessing the super-fast leveling is supposed to facilitate this idea somehow. Get new players in, get them to VA as quickly as possible, get their money, and get them out. This doesn't seem like a sustainable model to me, but what do I know.
well considering the fact they want us at end game now, get used to the idea. They sped it up to make it look like we have more content than we actually do and they won't adjust it. IF we get lucky they will add some end game this year, maybe some PvP but 'm not really going to believe that statement, until, it is actually in the game.
well considering the fact they want us at end game now, get used to the idea. They sped it up to make it look like we have more content than we actually do and they won't adjust it. IF we get lucky they will add some end game this year, maybe some PvP but 'm not really going to believe that statement, until, it is actually in the game.
Why and who wants us at the "end game"? There has been talk about 2 other playable factions being added and expanding 10 more levels.
I hope it never end till this game least over 5 years old. It's been only 3 years. I hope it last longer than 5. The next Star Trek Movie will be out next year and boost players back to the game.
Why and who wants us at the "end game"? There has been talk about 2 other playable factions being added and expanding 10 more levels.
I hope it never end till this game least over 5 years old. It's been only 3 years. I hope it last longer than 5. The next Star Trek Movie will be out next year and boost players back to the game.
They, happen to be the folks in charge of the game. and the game is 2 years old, not three. We can talk all we want about other factions, but one must look at what we have to see if that will work out well. Also note the fact that PWE apparently wanted the KDF to be "monster play"
Yeah, people have begged and pleaded to make the leveling slower again, sadly the whole industry seems to be cutting out leveling time basically wholesale and whether these decision makers like to admit it or not the whole community of these games are suffering the consequences for it daily.
People do need to take time to learn things, people do need to take time to make connections of some sort with fleets and such before they stumble blindly into end game content.
If these gaming companies have decided it is time to cut out leveling and give players no time to learn, just do it totally and get it over with!! Quit messing around!! Start everyone as 6 star Admirals of Starfleet with our own Starbases to fly around launching Odysseys as fighters, sending our doff rosters full of 100 common level Starfleet Chief(s) of Operations to run their little missions. And when that time comes when you get say 100 Stf runs done you get a special Vice-president of the Federation title!
Snark aside. I agree we need far more leveling time, more learning time, tutorial that actually teaches you how to play the game more than a few buttons. Better yet when you hit 50 14 days after you start a second tutorial that actually teaches you how to use the 50 abilities your power tray just got spammed with like tribbles breeding your bank..:p
They, happen to be the folks in charge of the game. and the game is 2 years old, not three. We can talk all we want about other factions, but one must look at what we have to see if that will work out well. Also note the fact that PWE apparently wanted the KDF to be "monster play"
It's kind of is 3 years since beta release and working on making the game.
It's kind of is 3 years since beta release and working on making the game.
No, the game was only released 2 years ago, though some do say its still in beta. It really doesn't matter the time since release, what matters is that yes, leveling is WAY to fast. They complained about it then sped it up. We don't have enough content now, nor have we had enough content since release. End game, is well at best, weak, and PvP? 1 map in 2 years but they have added a boat load of spam for your enjoyment.
Couple that with the learning curve and the overly dps centric nature of the game and its just goofy. They need to re tune the leveling, slow it down a lot and do something to help educate the players.
But hey, they were at least at one point going to re write the manual for the game.... Some time, last, year.
It is the business model that determines the leveling speed; I'm pretty sure PW knows what they are doing, they seem to be a moderately successful company. Maybe they will find out that the model doesn't work so well in the West. Maybe it will work just as well and they will have zero incentive to change the leveling speed.
One thing you can be sure of, it will not change anytime soon. As long as their business model is working as they think it should, they aren't going to change a thing about leveling speed.
I've only been playing a few weeks, and I can tell you, it felt a bit fast. There is still a lot that I am learning. The upside is that I'm thinking of getting the Joined Trill, which means leveling up that character won't be as much of a boring grind.
The most interesting thing about this game is that players can make their own content. I agree, it shouldn't be incumbent upon players to make content. But you can, you have this amazing tool you can use, and it doesn't seem people are really using for much beyond dilithium generation, at least to me. Which is fine, I do it too. The ability to make content reminds me of Neverwinter Nights, anyone remember that game? It was super fun, and made even better by the ability to make your own content.
I guess what I'm saying is that unless you're a pvp hound, and I have two friends that very much are pvp hounds, then content isn't really an issue. Yes, it would be nice to have new content that actually advanced the STO world, but players aren't totally bereft of options.
I would agree. Leveling is now at a insane rate. It is at minimum 10 times faster than it should be. There have been so many threads/comments about this not only on the forums but in the game as well. Not a good idea PWE, you are cutting your own throat. Uh last I looked MMO's WANTED people to play the game longer, not shorter. Now I know this is going to be hard for you to understand. But when people play more and play longer, well you make more money. I'm sure you like to make money and your'e not just here because you are the worlds first Philantropist MMO company. Now I know I'm stretching it but well I'd suggest slowing the game down. Most people here do not want to make VA in 15 minutes. Thanks!!
Since leveling is much faster than the release day of the game 2 or more years ago. Other players and I feel like the new players are not getting enough time in learning the game rules and how to play.
My main character is level 50 (Vice Admiral) and took me 6 to 8 weeks to level up to the max.
Now some players are leveling up to high levels less than a week's time. Crazy insane rate for most MMOs.
These new players are massing the things I learned in the 6 to 8 weeks of my game play.
- How to use your character or ship in battle.
- Learning how teams are setup.
- Reading the mission log
- Upgrading equipment when leveling up.
- Learning how to train skills to your character.
- Training for Bridge Officers and Duty Officers for skills and buffs.
- How to work with other players in auto PvE Missions.
- Understanding Leadership and Teamwork with Veterans Players. By following their lead and helping.
- Teamwork is better than independence when the team is needed to finish the mission.
I could go on... What you might learn. But new players are lacking the training and cause Veterans Players to be upset more often than enjoying the game.
To Solve some Problems
- I think the leveling rate should slow down overall or start to slow down like at level 30. This might be useful when the level 50 max is expanded to 55 or 60? Longer time as Mid level player will help them be better skilled player for higher levels.
- More complex and learning PvE Missions for lower levels that is part of the main quest. This will help in the training lower levels to work with other players before joining high level PvE Missions.
- Join date to STO listed from player for mission match sorting. Rookies can play with other Rookies and Veterans can play with other Veterans easier. Players can still pick random players from any group.
- First time player walk-through mission that can not be skip for new players. If they gain a new skill or learning something like duty officers? They have to take a class at Academy. This might happen some time before or after being promoted to next rank.
Other player maybe have their own ideas to solve other problems.
New Players need gain knowledge while playing than having too much ignorance at a high level.
So the learning curve needs to be fixed. So every one could enjoy the game play much better.
Best way to learn something is to dive in headfirst. An extended leveling process is not going to make as big of a difference as that player just doing some entry level STFs, or running some PvP matches.
If you want to gate the elite level STFs because you don't want to play w/ noobs, then address that directly. There are many better ways of doing that. Extending the leveling process is not going to do a damn thing, other than make people not want to play alts.
I dont know,watching my buddy going from Lt1 to Lt9 in 2hrs was ridiculous,it took me a 3 days to hit LTC now it takes 2 hrs?
Before I felt that 1 week is equal to one year in game time. Now it's like 2 or 3 hours is a year in game time.
In the Star Trek series... They say you could be a captain of a ship in 4 to 10 years or some thing like that.
With promoting to the next rank less than a year seems crazy for any military and in any of the series.
You never see characters getting promoted more than 3 times.
Normal Leveling took 6 to 8 weeks and you become rank captain and have state of the art Starship as your reward. That like 6 to 8 years in old game time.
If they wanted to speed up leveling? Why just made it 4 to 6 weeks or 3 to 5 weeks?
Least I will feel that 3 or 4 week player is better trained in the game than 1 week who skip a lot of things.
I like the idea of the faster leveling- it gets a character into their ship sooner. Think about TOS, TNG, VOY, ENT: It's one captain and crew on one ship, with relatively static ranks, flying around the galaxy getting involved in story missions. By hitting VA in Romulan space, most of the game (that is: most of the story missions) take place with you and your one crew on your one ship, which is much more Star Trek than the old way, where every few weeks, every few sectors, you'd be breaking in a new ship and replacing half your bridge crew.
Of course, to me, leveling doesn't a game make. I'm much more interested in playing through the story than I am in watching some number slowly increase. I've played through every mission at least half a dozen times, and I still can't think of one I'd want to just hit the Skip button rather than playing, regardless of what level my captain is.
I've seen other games, such as RIFT, add 1000 additional levels after 50, so players never stop having a slowly-increasing XP bar at the bottom of their screen. For some players, watching numbers go up is the only reason they play the missions. It certainly explains some of the popularity of the DOff system, which added, what, 40 more levels to work through?
Oh, and to answer the real problem: I think what is needed are more, easier, STF-like missions which train players in how to do group play and STF-style play a little at a time. Say, one per storyline/chain, being played at least once being a mandatory part of that chain. (Then repeatable daily, to keep them populated.) I think the Fleet Actions missed the opportunity to teach STFing, by being so different from STFs. As it is, I've been playing STO since Beta and have no idea how to function in a group, nor any incentive to learn how.
Nearly every single game i have played that had fast learning cycles msot of them you didnt actually learn how to play properly till you hit end game.
the issue with sto has always been one of content my tac office i just got to VA with some help form the free exp boost i didnt even get past the cardasian missions till i hit va.
the other issue is that sto isnt really that complex as mmos go. to be honest most of the end content can be done by just shooting till it explodes
I think leveling should be removed entirely. MMOs still depend too much on the supposed 'character advancement' crutch, and it is twice as bad when that crutch is a pointless level system.
Personally i dont think this is a problem. Ive always been somebody who enjoyed "max lvl" in a game more then the lvling. Its not like many games these days have a steep learning curve.
However, KDF not being able to get played from lvl 0 when you start playing STO is still insulting.
Major problem comes having newer players in the PvE with out any training and knowing how to teamwork.
Seeing them flying off to fight a Borg ship by themselves or not able to solve puzzles in taking down a shields.
If you done the mission many times before? You are the expert and others should follow your lead. Newer players thinking missions are the same as the early part of the game. That are less complex and the missions slowly get little complex in later missions and the few early low level PvE. Not doing some missions past Romulan missions is a big leap to DS9 and STF missions.
As the expert player in the mission... You have to lead and teach them how its done. But some newer players are bit self-center from the lack of doing any thing hard and not able to work with others in some early missions. When they reach something hard in the mission. They sometimes don't listen to the expert player, try to do it again with out a plan, not talking to their teammates, or just quitting leave other players upset.
Some these players have not even speak a word in chat.
Some people like to have their independence than being told what to do.
The fact is that you might need to be told what to do. I myself have to follow a guild leader and elder members to finish a mission in other games in life. Real life is like that too.
Some people don't have time to teach anyone now days and tell them go to a website.
It all crazy with problems... Some one needs to give some order in this disorder problems.
I couldn't agree more, levelling is wag to fast, you get your rank and ship, next this you know your heading back to esd to pick your new ship, I personally like having tk work towards promotion and don't mind it taking a little time , I recently started again and bought myself the nx01 , little did I know how fast I'd be saying goodbye to her. remember when you would get something like 350 points per mission rather than 2000+.
Comments
The time to level a toon should take about 10x as long. All these F2P (not a bad thing) are hitting level-cap without every really learning how to fly any given ship. Many players erroneously believe that, because they catterwompped that borg cube in PvE, meh, a cube is a cube is a cube and the STFs should be like shooting womprats.
They do not learn timing. They do not learn power level management. They do not learn ability management. They know nothing of teamwork or focus fire. They really learn nothing other than to spam everything until the bad guy goes boom.
It's sad.
Total play time was probably less then 40 hours. The level speed is WAY too fast.
They could easily extend the XP needed to level up EASILY and they would also make a ton load from Boosters then, Cryptics decisions are very odd indeed, they made it that you can max level in a week or less yet end game content is practically zero, they only have themselfs to blame really though, and they wonder why they failed as a sub based game.
Extend the XP to level asap make it meaningful, the extra content is there and booster sales would rocket.
The leveling before fit perfectly with getting promoted and going to a new sector with new missions.
After you reaching level 50. How many players would finish the normal missions levels for 25 to 45?
They might just skip those mission and go to DS9.
Not doing those missions may cause them to lose something in learning and a lack of credits they would have.
With the lack of training and credits to buy better equipment. They cause a drain on other player and the exchange.
Plus you miss a lot of cool missions.
The problem is a lot of games get dumbed down over time and made easier..... So rather than STO getting harder to play, it will most likely get even easier..... not sure how, maybe the removal of power level/ability management? lol
For first time levelers I can agree to this, I started playing on January 17 myself, not even two weeks later my first Tact Officer was VA, by now I have 5 characters at VA.
However, when you level secondaries, leveling taking much longer, for me anyway, is an aggravation, the missions I loved doing on my first character because I was curious as to how they'd play out, now feel mandatory to get my exp and reward item. (though there are a select few I can do many times and still enjoy them, such as the time travel missions)
Kinda like a TV channel rerunning the same movie 5 times in one month, the first time you love watching it, but by the third time you are like: Not again..
I have 6 Characters 5 Fed and 1 Klink, all at top level. When I started the game over 2 years ago it took me a good while to reach max level at least 6 to 8 weeks and that was playing every mission including the patrol missions, the deep spcae encounters and also replaying a few others.
I recently rolled a new ALT and made it a Borg Engineer, after getting it to max level I was curious on the play time so I checked and it said I have been active for 1 Day and 8 Hours, so it took me 32 hours of casual play to get to VA and I still have the Cardassian, Breen, Borg and Undine missions to complete.
Since it free to play now... I would think letting a normal free player to play the game for 6 to 8 weeks would be good business. During that time the player might buy XP boost pack, item slots, ships, etc. from the store.
Than leveling up to max in one week, get bored on 2nd week, and then maybe quit soon after.
What I like: Leveling up seemed like a horrible grind sometimes before F2P. Especially as a Lt. It seemed to take forever to get your first real ship. I hated the patrols even after Cryptic shortened them. I got very tired of grinding exploration missions just so I could match the level of the upcoming story mission. I like that you get your VA ship so quickly because so I don't have to spend a ton of time and currency worrying about upgrading a ship that is going to sit in my inventory forever.
What I don't like: There's no sense of accomplishment in ranking up. What I like about MMOs is character development and growth. Pre F2P, even with my previous gripe, gaining a new rank felt like my toons had really accomplished something. All the grinding and effort finally paid off. Getting a toon to max level was always exciting. Now it seems like a race to VA since I know I'm only going to be in my current ship for a couple of playing sessions.
My understanding is that the PW F2P model is designed for player turnover. They want new players to come in and spend money, and they want the older players gone because there's nothing left for them to buy. I'm guessing the super-fast leveling is supposed to facilitate this idea somehow. Get new players in, get them to VA as quickly as possible, get their money, and get them out. This doesn't seem like a sustainable model to me, but what do I know.
Why and who wants us at the "end game"? There has been talk about 2 other playable factions being added and expanding 10 more levels.
I hope it never end till this game least over 5 years old. It's been only 3 years. I hope it last longer than 5. The next Star Trek Movie will be out next year and boost players back to the game.
They, happen to be the folks in charge of the game. and the game is 2 years old, not three. We can talk all we want about other factions, but one must look at what we have to see if that will work out well. Also note the fact that PWE apparently wanted the KDF to be "monster play"
People do need to take time to learn things, people do need to take time to make connections of some sort with fleets and such before they stumble blindly into end game content.
If these gaming companies have decided it is time to cut out leveling and give players no time to learn, just do it totally and get it over with!! Quit messing around!! Start everyone as 6 star Admirals of Starfleet with our own Starbases to fly around launching Odysseys as fighters, sending our doff rosters full of 100 common level Starfleet Chief(s) of Operations to run their little missions. And when that time comes when you get say 100 Stf runs done you get a special Vice-president of the Federation title!
Snark aside. I agree we need far more leveling time, more learning time, tutorial that actually teaches you how to play the game more than a few buttons. Better yet when you hit 50 14 days after you start a second tutorial that actually teaches you how to use the 50 abilities your power tray just got spammed with like tribbles breeding your bank..:p
It's kind of is 3 years since beta release and working on making the game.
No, the game was only released 2 years ago, though some do say its still in beta. It really doesn't matter the time since release, what matters is that yes, leveling is WAY to fast. They complained about it then sped it up. We don't have enough content now, nor have we had enough content since release. End game, is well at best, weak, and PvP? 1 map in 2 years but they have added a boat load of spam for your enjoyment.
Couple that with the learning curve and the overly dps centric nature of the game and its just goofy. They need to re tune the leveling, slow it down a lot and do something to help educate the players.
But hey, they were at least at one point going to re write the manual for the game.... Some time, last, year.
One thing you can be sure of, it will not change anytime soon. As long as their business model is working as they think it should, they aren't going to change a thing about leveling speed.
I've only been playing a few weeks, and I can tell you, it felt a bit fast. There is still a lot that I am learning. The upside is that I'm thinking of getting the Joined Trill, which means leveling up that character won't be as much of a boring grind.
The most interesting thing about this game is that players can make their own content. I agree, it shouldn't be incumbent upon players to make content. But you can, you have this amazing tool you can use, and it doesn't seem people are really using for much beyond dilithium generation, at least to me. Which is fine, I do it too. The ability to make content reminds me of Neverwinter Nights, anyone remember that game? It was super fun, and made even better by the ability to make your own content.
I guess what I'm saying is that unless you're a pvp hound, and I have two friends that very much are pvp hounds, then content isn't really an issue. Yes, it would be nice to have new content that actually advanced the STO world, but players aren't totally bereft of options.
Ok, I'm rambling now, I'm done. Rage away.
Best way to learn something is to dive in headfirst. An extended leveling process is not going to make as big of a difference as that player just doing some entry level STFs, or running some PvP matches.
If you want to gate the elite level STFs because you don't want to play w/ noobs, then address that directly. There are many better ways of doing that. Extending the leveling process is not going to do a damn thing, other than make people not want to play alts.
Before I felt that 1 week is equal to one year in game time. Now it's like 2 or 3 hours is a year in game time.
In the Star Trek series... They say you could be a captain of a ship in 4 to 10 years or some thing like that.
With promoting to the next rank less than a year seems crazy for any military and in any of the series.
You never see characters getting promoted more than 3 times.
Normal Leveling took 6 to 8 weeks and you become rank captain and have state of the art Starship as your reward. That like 6 to 8 years in old game time.
If they wanted to speed up leveling? Why just made it 4 to 6 weeks or 3 to 5 weeks?
Least I will feel that 3 or 4 week player is better trained in the game than 1 week who skip a lot of things.
Of course, to me, leveling doesn't a game make. I'm much more interested in playing through the story than I am in watching some number slowly increase. I've played through every mission at least half a dozen times, and I still can't think of one I'd want to just hit the Skip button rather than playing, regardless of what level my captain is.
I've seen other games, such as RIFT, add 1000 additional levels after 50, so players never stop having a slowly-increasing XP bar at the bottom of their screen. For some players, watching numbers go up is the only reason they play the missions. It certainly explains some of the popularity of the DOff system, which added, what, 40 more levels to work through?
Oh, and to answer the real problem: I think what is needed are more, easier, STF-like missions which train players in how to do group play and STF-style play a little at a time. Say, one per storyline/chain, being played at least once being a mandatory part of that chain. (Then repeatable daily, to keep them populated.) I think the Fleet Actions missed the opportunity to teach STFing, by being so different from STFs. As it is, I've been playing STO since Beta and have no idea how to function in a group, nor any incentive to learn how.
the issue with sto has always been one of content my tac office i just got to VA with some help form the free exp boost i didnt even get past the cardasian missions till i hit va.
the other issue is that sto isnt really that complex as mmos go. to be honest most of the end content can be done by just shooting till it explodes
However, KDF not being able to get played from lvl 0 when you start playing STO is still insulting.
Seeing them flying off to fight a Borg ship by themselves or not able to solve puzzles in taking down a shields.
If you done the mission many times before? You are the expert and others should follow your lead. Newer players thinking missions are the same as the early part of the game. That are less complex and the missions slowly get little complex in later missions and the few early low level PvE. Not doing some missions past Romulan missions is a big leap to DS9 and STF missions.
As the expert player in the mission... You have to lead and teach them how its done. But some newer players are bit self-center from the lack of doing any thing hard and not able to work with others in some early missions. When they reach something hard in the mission. They sometimes don't listen to the expert player, try to do it again with out a plan, not talking to their teammates, or just quitting leave other players upset.
Some these players have not even speak a word in chat.
Some people like to have their independence than being told what to do.
The fact is that you might need to be told what to do. I myself have to follow a guild leader and elder members to finish a mission in other games in life. Real life is like that too.
Some people don't have time to teach anyone now days and tell them go to a website.
It all crazy with problems... Some one needs to give some order in this disorder problems.