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TRIBBLE Maintenance and Release Notes - January 6, 2012

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    bradshire wrote: »
    i totally agree ,

    I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

    Why would you think that? In STFs I rely powerfully on shield and hull heals to get through some painful parts of a space run such as trying to tank a gate and trying to distract several borg for my team. The Borg Set's old abilities (Holodeck Current) help me survive this rather well on top of my heals even when I fly escorts like the MVAM Prometheus or Defiant Retroriged for tanking (and I usually fly cruisers).

    With how it looks, I'd be in a world of hurt if I continued using it. And this is my perceptions on why.
    • Lower Hull regen proc strength. No longer heals 50% of my hull. - This was important in STFs as it was essentially a free ET3.
    • Lower Shield Regen Proc strength. - It may fire more often, but my shields heal for less and their regen is weaker. - This was considered a big deal in trying to tank. It was a free EPtS3 which on occasion saved my TRIBBLE.
    • No longer gives a hull DR for 10 seconds. - This was important in my OHSH*T moments where I needed the DR bonus.
    • They didn't need to muck with the Borg Set. Changing which skills it modifies is one thing. Messing with its set bonuses is another. Some of these look less like "resist the borg" and look more like "get killed by borg more often".
    • The changed procs are a BIG nerf to PvP players. I'm not one, but I can understand how much of a pain that can be.
    • If anything they should've buffed the new sets, not nerfed old ones.

    Good thing is that since its on Tribble, these new changes are subject to repeal and/or further revisions. I don't mind the Borg Set getting its Player Skill Calls (ex: Starship Shield Systems) changed, but I do mind it losing its general usefulness (heals) and damage resists for tanking TRIBBLE ESPECIALLY for Escorts (like my Engie MVAM Escort).

    So in the end I'm displeased about the nerf and approving about the item stat bonuses.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    bradshire wrote: »
    i totally agree ,

    I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

    Does this testing include PvP and non-Borg activities. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Pottsey wrote:
    Why are you hurting us armor tanker so much? The passive boost heals me an extra 46 hitpoints a second from healing skills. But I lose 1008 healing per second when it triggers. Even factoring in that it only triggers every so often overall we end up much worse off. EDIT: Just seen you removed our resistance bonus as well!

    Are you looking at your changes from the prospective of an amor tanker? As I do not see how it's a fair or needed change. Some of us like flying armor tanks like they did in DS9.

    First we get our sci armor healing consoles removed from game after 2 years off having them, then we get given broken armor Duty Officers that still do not work, then we get a skill revamp that lowers our healing rate. Now we get a 40% armor heal reduction from our main bit of gear plus it triggers less and no longer boosts reistance. Can I ask why? Why are you nerfing armor tanking so much? Not everyone flys around with shield tanks, some of us amor tank.

    Your change is going push armor tanking from good to poor. Why is this being done?

    I'm not one to post very often, but I have to agree with everything in this post. I'm a pure armour tanker as well, and it's really sad to see nerf after nerf on what would otherwise be a viable playstyle.

    Stop trying to push us into the shield mentality. We don't want it, and we sure as heck didn't need it.

    Kindly re-evaluate the changes you've made lately to armour tanking, at the very least, give us the good procs back. There was no reason to make those changes, as they've been established for so long. If you want to make the sets balanced, then buff up the new ones to the same point that Borg and Aegis were, rather then retroactively nerfing things.

    EDIT: Reading the post linked in the OP, the borg and Aegis changes are NOT listed, nor was there any kind of indication that there would be changes to said sets. These changes need to be documented, or removed. As there was no warning, discussion, or internal planning set aside for these changes apparently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I'm not one to post very often, but I have to agree with everything in this post. I'm a pure armour tanker as well, and it's really sad to see nerf after nerf on what would otherwise be a viable playstyle.

    Stop trying to push us into the shield mentality. We don't want it, and we sure as heck didn't need it.

    Kindly re-evaluate the changes you've made lately to armour tanking, at the very least, give us the good procs back. There was no reason to make those changes, as they've been established for so long. If you want to make the sets balanced, then buff up the new ones to the same point that Borg and Aegis were, rather then retroactively nerfing things.

    EDIT: Reading the post linked in the OP, the borg and Aegis changes are NOT listed, nor was there any kind of indication that there would be changes to said sets. These changes need to be documented, or removed. As there was no warning, discussion, or internal planning set aside for these changes apparently.

    hmmmm.. did you read the whole 1st post? The borg and the aegis sets are listed.
    Systems:
    STF Sets have been rebalanced.
    Complete list of changes have been posted on the forums: http://forums.startrekonline.com/showpost.php?p=3930895
    A special vendor has been added on DS9 who will provide these pieces free for testing on Tribble.
    Space sets have been updated.
    Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
    DEFLECTOR
    This item's base Deflector type tied nicely into this concept already, and required no modification.
    All skill bonuses now conform to a standard bonus model.
    SHIELD
    Reduced Polaron Resist from 30% to 20%.
    2-PIECE SET BONUS
    Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
    Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
    DEFLECTOR
    Created a custom set of skill mods that more closely match the intended concept of this set.
    All skill bonuses now conform to a standard bonus model.
    SHIELD
    Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
    Standardized skill bonuses to same scale as Deflector bonuses.
    2-PIECE SET BONUS
    Updated description, otherwise untouched.
    3-PIECE SET BONUS
    Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
    This speeds up gaining the max effective bonus without making it more powerful.
    Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
    ENGINE
    Increased max Full Impulse speed.
    DEFLECTOR
    Created a custom set of skill mods that more closely match the intended concept of this set.
    All skill bonuses now conform to a standard bonus model.
    2-PIECE SET BONUS
    Reduced magnitude of Hull Regeneration by approximately 40%.
    Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
    Added passive skill bonus to Hull Repair skill.
    This increases effectiveness of all heals, including the 2-piece proc.
    Added passive bonus to Hull Regen rate.
    This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.
    3-PIECE SET BONUS
    Power will now only fire when one of your shield facings is <10%.
    Increased frequency of proc from 2% to 10%.
    Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
    Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15seconds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Where's the fix to the ground sound issue? Shame your nerfing the sets.
    Oh, and bigduckie, he's talking about the Linked post IN the OP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Looking over the Borg set changes I cant help but think that you guys are trying to get people to stop using it...

    Also... it IS a STF set... when are we getting a ground variant? xD
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    anazonda wrote: »
    Looking over the Borg set changes I cant help but think that you guys are trying to get people to stop using it...

    Or getting people to consider changing. Even with the buffs, I don't see any way I'd give up my pre-nerf Borg three piece. With the nerfs, I might give the Omega set a chance, maybe MACO but probably not, or look at the Aegis set gathering dust on my delta flyer... but I think I might still be staying with my old standby, even with the nerf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Alexraptor wrote: »
    Against Borg maybe.
    But for PvP, Fleet actions and other stuff its humongous nerf.

    LEAVE THE BORG SET ALONE! :mad:

    Exactly! :mad:
    anazonda wrote: »
    Also... it IS a STF set... when are we getting a ground variant? xD

    And this.

    My characters are Borg. For role-play purposes, I got the Borg set, and I'd like it to continue to perform as it always has. I may get the MACO set for other characters, but my Borg toons need BORG ship pieces, and preferably ground pieces as well. And I'd like to not have nerfed ship specs to pay for accurate role-play!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    bigduckie wrote:
    hmmmm.. did you read the whole 1st post? The borg and the aegis sets are listed.

    You didn't read mine.
    I said that the link posted in the original post, which, since you missed it, linked to a thread in the PVE section entitled 'Upcoming changes to the STF Sets' had no mention of the changes listed in this thread, and has existed for several days prior to this one. That's what I was pointing out. Also, as I QUOTED the origional post, I don't see how you could have possibly have interpreted that I missed that, in the very post I quoted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    bradshire wrote: »
    i totally agree ,

    I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved

    Have u guys even tested that set after the changes? Its now in one league with the two other sets and they are useless from my point of view. I even think i know where this is going. They are probably going to put actually useful sets onto the c-store sometime soon. He who tells me the maco or omega set can compete with the Borg set (the way its on holo right now) should actually look at those sets fore some time fly around with them and get in some decent fights (elite STFs/PVP). You will notice soon that they take something away from us. It's like not having set bonuses at all. And losing the Borg set is nothing you could possibly want.

    If you cryptic guys are ever going to listen to us now would be a good time to start. Because you are going down a path where many of us might just decide to not follow you any more. I doubt you guys want that.
    Endgame equip and especially endgame sets and the likes should be way above the ordinary equipment you can loot, craft or obtain through other actions. If you take that out of the game at a point where you are basically unable to present us new content in the form of new STFs new missions and a full Klingon storyline that can be compared to the federation storyline you are doing something really wrong. Every big MMORPG has endgame Equipment in one way or another. Equipment that is above the ordinary and even if it does take time to obtain it is not a mind numbing marathon of grinding six missions that have been played for to many times already by the vast majority of players. Don't act like the STFs are different because they got a minor redo. On the ground it's still the same and in space it's nothing you guys should be too proud of (don't want to disrespect the work being put in the redo but you should probably just have left them the way they were and add something new instead).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    It appears the design is to NERF healing (already been done with both skill box re-vamps and console NERFS) and now the last thing on the list is to NERF the borg set.

    It's all about DPS now in PVP. The more DPS for the fast kill, including the P2W consoles, the more you win. I used to be able to "tank" 3 players on my excel, now, I can't tank 1 really good escort. Hense, I don't PVP anylonger. I just about refuse to fly an escort and be like every1 else. (escorts online now) If I wanted that I would of stayed in SWG where space gameplay was a true fast action simulator and not this half baked model.

    This is no longer "our game". It is a design for another playerbase and in the fashion of a true "NGE", the developers couldn't care less about the existing playerbase they have/had.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Esquire wrote: »
    This is no longer "our game". It is a design for another player base and in the fashion of a true "NGE", the developers couldn't care less about the existing player base they have/had.

    If this is what is going to happen then I can tell right now u it's sad that they have let it come to this. This game had and still has potential. If they really want to go from a dedicated player base to a bunch of non paying hop on hop of players well I guess thats their decision to make.
    Still, the amount of players (paying ones!) i have heard saying they will stick with Star Trek because it's Trek and it's amazing and the fact that we are still with them should tell Cryptic that they got a golden ticket right here. I personally can't understand why they feel the need to drive those players away. Even if many of us take a lot of the stuff cryptic gives us and swallow it there is a point where we are just not going to take it any more.

    One last thing: keep the graphics like they are, would you cryptic?. Changing them to eastern style would be a bit to obvious i'd say.
    (Frankly, I see it coming.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Reasons why ppl dont use other sets:

    Breen kinetic bonus,power bonus dont work
    Honor guard: mask is broken, power bonus dont work
    Omega: gldier does nothing, anchor does only half of sugested things

    Nerf borg and aegis , becosue ppl dont use stf broken TRIBBLE!!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hmm this is why posting at 2am is bad :D misinterpreted what you meant/ i had my own meaning but i dont feel like explaining.

    The set change doesnt bother me much at all. I dont like my 10defence is gone but i can live with the -25acc and placate
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    if u cant tank an escort now in a cruiser, something is wrong with you. and tanking three escorts in a crusier? they were either badly specced or cryptic was right to nerf ur stuff, cause thats over powered.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    A serious and unnecessary nerf to the deflector is irritating :mad:
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