A special vendor has been added on DS9 who will provide these pieces free for testing on Tribble.
Space sets have been updated.
Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
DEFLECTOR
This item's base Deflector type tied nicely into this concept already, and required no modification.
All skill bonuses now conform to a standard bonus model.
SHIELD
Reduced Polaron Resist from 30% to 20%.
2-PIECE SET BONUS
Replaced Power Transfer Rate with EPS Skill Boost, which has the same net effect.
Aegis: Reworked bonuses to tie in to set concept of "Defense and Avoidance"
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
SHIELD
Replaced "Shield Emitter" skill bonus with "Shield System" skill bonus.
Standardized skill bonuses to same scale as Deflector bonuses.
2-PIECE SET BONUS
Updated description, otherwise untouched.
3-PIECE SET BONUS
Changed 3% resist bonus with 10 stack max to 6% resist bonus with 5 stack max.
This speeds up gaining the max effective bonus without making it more powerful.
Borg: Reworked bonuses to tie in to set concept of "Resist the Borg"
ENGINE
Increased max Full Impulse speed.
DEFLECTOR
Created a custom set of skill mods that more closely match the intended concept of this set.
All skill bonuses now conform to a standard bonus model.
2-PIECE SET BONUS
Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.
This increases effectiveness of all heals, including the 2-piece proc.
Added passive bonus to Hull Regen rate.
This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.
3-PIECE SET BONUS
Power will now only fire when one of your shield facings is <10%.
Increased frequency of proc from 2% to 10%.
Reduced magnitude of Heal and Heal-Over-Time to approximately 60% of previous values.
Added an additional effect to this proc that will cleanse all Hazard Debuffs, such as the Borg Shield Drain, and continues to cleanse every .5 second for 15seconds.
Immunosupport Nanite Injectors now properly clear the "Assimilated" debuff from players infected by Borg enemies.
Modified Assimilation to fire off the final assimilation at a lower HP threshold.
This should reduce the frequency with which players will seem to be "instantly" assimilated.
UI:
A Transwarp button has been added to the minimap underneath the large warp button.
This button allows you to select your transwarp destination from a list instead of slotting your transwarp powers into your power tray.
The Duty Officer icon on the minimap has been updated to match other Duty Officer iconography in the game.
The PVP icon on the minimap has been updated to improve legibility.
Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
Updated the character rank display:
Level zero will no longer be displayed, it'll just display Ensign.
The level number is now in parentheses following the rank name.
Zero, is there any chance to get Prototype EDCs as Elite STF rewards? That way all effort will count for something, even if just a little?
If you're concerned about people avoiding certain missions just to grind EDCs, what if you just handed out the appropriate Tech at the end of each mission, but require like 30 Tech Tokens to get that particular piece?
[*]Bridge Officer powers placed in the Personal Trays remember where they are placed, no matter when or how often Bridge Officer assignments are changed.
yeah it remains...
Dont like that the huge nerf on the regen effect... I was ticking for around 1750hp when the effect was triggered... with 40% that only means ~700hp... ble...
Oh, geez, just because your shoddily put together new space sets didn't go over well (and stil suck BTW) didn't mean you had to hit the nerf bat on the Borg and Aegis sets. Now, all the sets are mediocre pieces of TRIBBLE! Huzzah!
While I personally believe the borg set has been too good, for too long, getting a lot of the player base through their free shield and hull heal smorgasbord withdrawls will be worthy of Dr. Drew's Celebrity Rehab.
Escorts will take the hit worst of all though given their lack of healing abilities (outside of being an engineer).
Don't nerf the sector speed of the Borg engines! That was the main reason I got them in the first place It only makes sense for subtranswarp engines to be the fastest out there -- transwarp is virtually instantaneous.
So many people complaining the borg set is nerfed, have you actually been on and tried it yet? Let me just say with the full Borg set my Retrofit Science Vessel (Intrepid) took on a cube and several spheres with a friend in the same vessel type, with relative ease, including a flagship. When the shield buff actually procs and removes borg debuffs it's awesome. The Hull goes up to around 36k which is nearly the base hull of a cruiser. I wouldn't call it a nerf at all, againt the Borg it now works well, better if I may say so, those of you looking to PVP with it? It never worked for PVP in the first place.
The Borg set was nurfed, butt it was also boosted in other ways. Let's test the new changes first before we cumplain all the time.
I abso-loot-ly LOVE the fix with the Buff powers staying at their spots in the power tray, and I also abso-loot-ly LOVE the new transwarp tech instead of having to use SO MANY TRIBBLE in the power tray to have axxess to all those transwarp powers.
About sector spawning: How about fixing the spawning in Serious when you transfer over from Regulous (Celes Sector --> Orion Sector = Vulcan Sector!) ... butt I must admit, I already love seeing that people are now actually fixing and recognising those strange spawn directions and points at sum places.
Reduced magnitude of Hull Regeneration by approximately 40%.
Reduced max frequency of effect from once every 45 seconds to once every 60 seconds.
Added passive skill bonus to Hull Repair skill.
This increases effectiveness of all heals, including the 2-piece proc.
Added passive bonus to Hull Regen rate.
This is displayed as +0.2, works out to shaving about 20seconds off Regenerating a 20k HP ship from 0 to full.
Why are you hurting us armor tanker so much? The passive boost heals me an extra 46 hitpoints a second from healing skills. But I lose 1008 healing per second when it triggers. Even factoring in that it only triggers every so often overall we end up much worse off. EDIT: Just seen you removed our resistance bonus as well!
Are you looking at your changes from the prospective of an amor tanker? As I do not see how it's a fair or needed change. Some of us like flying armor tanks like they did in DS9.
First we get our sci armor healing consoles removed from game after 2 years off having them, then we get given broken armor Duty Officers that still do not work, then we get a skill revamp that lowers our healing rate. Now we get a 40% armor heal reduction from our main bit of gear plus it triggers less and no longer boosts reistance. Can I ask why? Why are you nerfing armor tanking so much? Not everyone flys around with shield tanks, some of us amor tank.
Your change is going push armor tanking from good to poor. Why is this being done?
Don't u guys see what they are doing? They completely avoid the balancing issue by just transforming everything that might give u an advantage in one or the other way into pure TRIBBLE. Of course that won't happen to the famed C-Store items/consoles. I think we can all see the reason for that ...
The Borg set was nurfed, butt it was also boosted in other ways. Let's test the new changes first before we cumplain all the time.
Only if you play on "Normal" difficulty.
People who play Elite STF's are going to be hurting Big time with this massive nerf.
There we pretty much depend on hull and shield heals to keep us alive.
In an Elite STF, if your shields drop as low as 10% then you might as well be dead, because at that point the Borg can easily rip you apart, not to mention that the sheer damage output is enough to strip your shields, with buffs, WITHOUT a shield neutralizer or tachyon beam.
Thats what I dont like about cryptics approach to the endgear system... the highest gear with that requires hours of grind basically gives you next to no advantage above normal gear that can be obtained in a few hours.... borg set was the only one that felt like a endgame set, because you actually noticed the changes... with the nerfs its just another "oh yeah its has a proc that you not even notice"....
If you invest 60h+ (so much i have invested so far in stfs alone) I think you should get something that gives you some omph... I dont feel that at all...
It works only when youre on a non-mission map and no hail is currently open:
If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.
Is there an option to turn this off? There have been times when I've been running around with several missions not yet turned in, particularly dailies and New Officer missions.
[*]Breen: Reworked bonuses to tie in to a set concept of "Dominate the Breen"
How? You state that no modifications were necessary to the base deflector, you weakened the polaron resistance and you state that the 2-piece set bonus is functionally identical to what it was. This was already the weakest set, and now it appears to be even worse at fighting the Breen than before.
I ask because I want to understand; I don't actually use the Breen set anymore, and since Featured Episodes no longer really exist, thanks to the level requirement, I won't be using it to level up any characters, but I can't let an apparent contradiction go unquestioned.
Ok, so I jumped on to Tribble to test the changes Borticus brought us (thanks!!) on the MACO/OMEGA sets....
BUT, I don't know why anyone would go for the OMEGA space set over the MACO. The only reason I can come up with is the turn rate boost.
Here's my problem. An escourt may as well not have shields in the STF's. The Raptors strip them in 2-3 shots. Now the MACO set has the higher (but not the best) shield capacity. Yet the set seems to be 'aimed' at Science captains. I compared the damage of the Grav Beam on my Tac and Sci and there was ~1200 damage difference in favour of my Sci toon, as it benefits from Sci space skills.
Still, the MACO Shield has an ALL Energy resist, with a proc that adds +2 power to all subsystems that can stack. Compared to the OMEGA shield that has the percentage proc that gives you a turnrate boost, while 'debuffing' your foe..... at a MUCH lower shield capacity, therefore unlikely to be used by Escourts who could receive up to +10 to all subsystems instead. Just seems far more attractive.
I like the way these sets are morphing, but ask that the applications in various vessels be considered. The MACO with it's higher yield is going to be a no brainer for Sci, who already have the strongest shields. The benefit a Science vessel has, is that it can really go for either set, but that Gravitic Anchor of the OMEGA set seems pointless. Of what value is having the Borg fly in a straight line, when they all fly in a straight line to their objectives anyway and their hardpoints don't seem to be affected by direction?? It should do what it's name suggests. Anchor the enemy. As the Grav Beam takes Aux offline, have this take Engines offline so the defence bonus for moving is lost as well.
Overall I want to thank JMan (and Zeronius for getting these changes on Tribble ). It takes a lot of time and effort to get these sets, so the amount of work/feedback/listening is greatly appreciated.
Added an auto-hail feature for mission hails.
It works only when youre on a non-mission map and no hail is currently open:
If there is a complete remote-hail mission, it will automatically hail the contact.
Otherwise it will hail the contact for your next available mission.
For the love of Bob PLEASE TURN IT OFF!!!
in all seriousness please make this an option*
not a default
Seems to me the Omega set would be more appealing to the escorts . so , i would think that the deflectors powers should be traded from the omega to maco set .. hull hitpoint increase would be a huge benifit
Comments
Honestly I don't see how "Borg Enhancements" equal to "Resist the Borg".
Just Regulus? Glad to see this finally, but AC/IP was another one that pointed back the way you came, and there were others
Still nothing on threat control
Against Borg maybe.
But for PvP, Fleet actions and other stuff its humongous nerf.
LEAVE THE BORG SET ALONE! :mad:
A long time needed, but only one spawn point updated? There's a lot more that need this too!
(also what's up with that "klingon" sign on the border of Alpha Centauri -> Sirius that still hasn't gone away since Season 3?)
If you're concerned about people avoiding certain missions just to grind EDCs, what if you just handed out the appropriate Tech at the end of each mission, but require like 30 Tech Tokens to get that particular piece?
BEST. FIX. EVER.
Dont like that the huge nerf on the regen effect... I was ticking for around 1750hp when the effect was triggered... with 40% that only means ~700hp... ble...
While I personally believe the borg set has been too good, for too long, getting a lot of the player base through their free shield and hull heal smorgasbord withdrawls will be worthy of Dr. Drew's Celebrity Rehab.
Escorts will take the hit worst of all though given their lack of healing abilities (outside of being an engineer).
I abso-loot-ly LOVE the fix with the Buff powers staying at their spots in the power tray, and I also abso-loot-ly LOVE the new transwarp tech instead of having to use SO MANY TRIBBLE in the power tray to have axxess to all those transwarp powers.
About sector spawning: How about fixing the spawning in Serious when you transfer over from Regulous (Celes Sector --> Orion Sector = Vulcan Sector!) ... butt I must admit, I already love seeing that people are now actually fixing and recognising those strange spawn directions and points at sum places.
~ Meow
Why are you hurting us armor tanker so much? The passive boost heals me an extra 46 hitpoints a second from healing skills. But I lose 1008 healing per second when it triggers. Even factoring in that it only triggers every so often overall we end up much worse off. EDIT: Just seen you removed our resistance bonus as well!
Are you looking at your changes from the prospective of an amor tanker? As I do not see how it's a fair or needed change. Some of us like flying armor tanks like they did in DS9.
First we get our sci armor healing consoles removed from game after 2 years off having them, then we get given broken armor Duty Officers that still do not work, then we get a skill revamp that lowers our healing rate. Now we get a 40% armor heal reduction from our main bit of gear plus it triggers less and no longer boosts reistance. Can I ask why? Why are you nerfing armor tanking so much? Not everyone flys around with shield tanks, some of us amor tank.
Your change is going push armor tanking from good to poor. Why is this being done?
Only if you play on "Normal" difficulty.
People who play Elite STF's are going to be hurting Big time with this massive nerf.
There we pretty much depend on hull and shield heals to keep us alive.
In an Elite STF, if your shields drop as low as 10% then you might as well be dead, because at that point the Borg can easily rip you apart, not to mention that the sheer damage output is enough to strip your shields, with buffs, WITHOUT a shield neutralizer or tachyon beam.
cant have the most awesome set for 15 EDC if there are new shiny TRIBBLE sets that nobody wants for 120 EDC
*ugh*
why do you guys always feel that you need to CHANGE good old things in order to promote newer crappier things?
+1 to making loot in this game even more sucky :mad:
in any racing game there would be a red warning sign in your face "YOU ARE HEADING IN THE WRONG DIRECTION!"
...no i'm not going to test that, the numbers tell me all i need to know. ... reduction reduction reduction
almost ready to /unequip + dismiss
If you invest 60h+ (so much i have invested so far in stfs alone) I think you should get something that gives you some omph... I dont feel that at all...
How? You state that no modifications were necessary to the base deflector, you weakened the polaron resistance and you state that the 2-piece set bonus is functionally identical to what it was. This was already the weakest set, and now it appears to be even worse at fighting the Breen than before.
I ask because I want to understand; I don't actually use the Breen set anymore, and since Featured Episodes no longer really exist, thanks to the level requirement, I won't be using it to level up any characters, but I can't let an apparent contradiction go unquestioned.
What does this mean, anyway?
BUT, I don't know why anyone would go for the OMEGA space set over the MACO. The only reason I can come up with is the turn rate boost.
Here's my problem. An escourt may as well not have shields in the STF's. The Raptors strip them in 2-3 shots. Now the MACO set has the higher (but not the best) shield capacity. Yet the set seems to be 'aimed' at Science captains. I compared the damage of the Grav Beam on my Tac and Sci and there was ~1200 damage difference in favour of my Sci toon, as it benefits from Sci space skills.
Still, the MACO Shield has an ALL Energy resist, with a proc that adds +2 power to all subsystems that can stack. Compared to the OMEGA shield that has the percentage proc that gives you a turnrate boost, while 'debuffing' your foe..... at a MUCH lower shield capacity, therefore unlikely to be used by Escourts who could receive up to +10 to all subsystems instead. Just seems far more attractive.
I like the way these sets are morphing, but ask that the applications in various vessels be considered. The MACO with it's higher yield is going to be a no brainer for Sci, who already have the strongest shields. The benefit a Science vessel has, is that it can really go for either set, but that Gravitic Anchor of the OMEGA set seems pointless. Of what value is having the Borg fly in a straight line, when they all fly in a straight line to their objectives anyway and their hardpoints don't seem to be affected by direction?? It should do what it's name suggests. Anchor the enemy. As the Grav Beam takes Aux offline, have this take Engines offline so the defence bonus for moving is lost as well.
Overall I want to thank JMan (and Zeronius for getting these changes on Tribble ). It takes a lot of time and effort to get these sets, so the amount of work/feedback/listening is greatly appreciated.
Keep up the good work!
Instead of making the new set better, lets just nerf the old one.
i totally agree ,
I tested em on tribble , and i think all the whining that is going on is for nothing . You will be pleasantly surprised on how much it is improved
For the love of Bob PLEASE TURN IT OFF!!!
in all seriousness please make this an option*
not a default