General:
Special ship consoles can now be added to ships while on a ground map.
Increased the damage and reduced the charge time of the Guramba Javelin.
Pets with self buff abilities will now work properly.
Such as a BoP pet with cannon rapid fire or cloak
The 600 day veteran reward perk is in.
UM>...............So the brel fix goes live tomorrow, but NOT the carrier Pets AI fix thats been on tribble ALL week? I'm confused. I wanna pway wif my wiw carrier pets now!
Seems the fix went live but its screwed the BoP's up even worse than they were before, they now use the skills again but after the target they are summoned against dies they refuse to attack any other targets, they just follow the carrier doing nothing.....:mad:.
When was the fix put in? It was doing that last night but they tried to use the skills nothing would happen and then they would site stationary and not move for a several seconds.
When was the fix put in? It was doing that last night but they tried to use the skills nothing would happen and then they would site stationary and not move for a several seconds.
I assume the fix went live with todays patch, the BoP's now use the skills again just like they used to before it was broken, but after the first target dies they just stop attacking at all and just follow the carrier doing absolutely nothing untill they either despawn or the mission ends.
Seems the fix went live but its screwed the BoP's up even worse than they were before, they now use the skills again but after the target they are summoned against dies they refuse to attack any other targets, they just follow the carrier doing nothing.....:mad:.
Seems the fix went live but its screwed the BoP's up even worse than they were before, they now use the skills again but after the target they are summoned against dies they refuse to attack any other targets, they just follow the carrier doing nothing.....:mad:.
I just wanted to add some input. The Fer'Jai frigates also suffer from this idle, non-aggressive stance issue.
I noticed this aswell. The Fer'Jai spawns , but almost never moves out to attack the targeted enemy.
The same thing applies to the BOP pets, they will not attack the Borg boss ship at all, but other targets they seem ok with, but after the original target goes boom, they just follow the carrier around.
What I find strange is that the To'Duj and S'Kul fighters are not affected, since one should think that if the Fer'Jai or the BOP pets do not work correctly, should that not affect all pets?? Or do they work differently??
seems like the bops on vo'quv they use skills again but their AI is still screwed up even on redshirt if you launch before you get 10km from target they just stick to you like glue and then they just slowly do stuff to a target like they got a pilot in drivers ed.
seems like the bops on vo'quv they use skills again but their AI is still screwed up even on redshirt if you launch before you get 10km from target they just stick to you like glue and then they just slowly do stuff to a target like they got a pilot in drivers ed.
Comments
It's currently on Tribble so hopefully Thursday.
From the Tribble patch notes (9/9/2011)
But... but... the fix was on Tribble... but not in the just-published release notes... :(:(
When was the fix put in? It was doing that last night but they tried to use the skills nothing would happen and then they would site stationary and not move for a several seconds.
I assume the fix went live with todays patch, the BoP's now use the skills again just like they used to before it was broken, but after the first target dies they just stop attacking at all and just follow the carrier doing absolutely nothing untill they either despawn or the mission ends.
Looking into this now.
I've ben having this happen as well.
GOGO Heretic space magic of carrier happiness!!!
Thanks Heretic
Good to hear, thanks.
great to hear. You guys are really on the ball lately, thanks again for the all the fixes!
Incrementally indeed
NOoooooo! Not a transition conditional!
So, when it changed targets, it didn't know what to do, is what I assume you mean. Lost the "open the can of whoop buttocks" function.
Appreciate the effort.
A transition conditional?
How many isolinear chips did you have to reconfigure to fix that one?
Hope you didn't suffer any coolant leaks. You'd lose a lot of good people over there.
I assume you found this during a Level 1 diagnostic of the Artificial Intelligence subroutines?
Did the neural gel packs catch *another* cold?
If ya let us know when/if it hits Tribble, maybe we can help test it to be sure it's fixed...?
Fix is on tribble now I believe. Mad at myself for not testing the first fix on tribble, could have helped catch this bug way earlier.
http://forums.startrekonline.com/showthread.php?t=231932
To someone who has the Kar'fi - is that fixed on Tribble now also?
I noticed this aswell. The Fer'Jai spawns , but almost never moves out to attack the targeted enemy.
The same thing applies to the BOP pets, they will not attack the Borg boss ship at all, but other targets they seem ok with, but after the original target goes boom, they just follow the carrier around.
What I find strange is that the To'Duj and S'Kul fighters are not affected, since one should think that if the Fer'Jai or the BOP pets do not work correctly, should that not affect all pets?? Or do they work differently??
Jheinig has a fix in the pipeline for this.