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Carrier BoP's get ninja nerfed?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2011 in Klingon Discussion
So maybe I missed it in the notes, or maybe its not working as intended, but heres what i've noticed on my carrier BoP's....since season 4 launch.

They no longer use rapid fire anymore...
they no longer use HY anymore....
They no longer cloak when the target is out of their weapon range,
And they seem a bit slower..... ( they barely keep up with my carrier?)

????

Thats all a bit much for me, Carriers all ready hard enough to make viable. Anyone have any insight in on this?
I feel like this was all just slipped in, under our noses, and it makes me a angry panda.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    ok, I've played in my carrier all afternoon, and NO RF, HY used by my bop pets, or one cloak. :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    There definitely was not a deliberate nerf to carrier BoPs, but it is not inconceivable there might be some kind of unintended side effect. We'll look into it. Any additional information you or anyone else can provide would help track this down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    There definitely was not a deliberate nerf to carrier BoPs, but it is not inconceivable there might be some kind of unintended side effect. We'll look into it. Any additional information you or anyone else can provide would help track this down.

    Ok thats good to hear. Not sure what else I can provide in terms of information. I've unequipped, equipped, logged out, came back in. I 've been noticing it for a long while, but just started paying attention this last week, but I hadn't played that toon in a while so It could have happened before that.

    once you launch pets, they'll attack your target per usual, but does not engage HY or RF, and they do not cloak if they're out of wep range, well they never cloak actually. As you can imagine this results in an significant drop in DPS. I'm going to ask my other carrier captains bout it tonight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    There is already another thread on this subject,

    Link is here

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    There definitely was not a deliberate nerf to carrier BoPs, but it is not inconceivable there might be some kind of unintended side effect. We'll look into it. Any additional information you or anyone else can provide would help track this down.

    Any news into your investigation? No cloaking/HY/CRF BoP's are a pain...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Sabre9 wrote:
    Any news into your investigation? No cloaking/HY/CRF BoP's are a pain...

    Yes, but then again with him asking for us to help them find the cause or what is going on it makes me feel as though they have better things to do and will look for it when we do the searching...or am I just getting a different picture here altogether? It's probably the same problem that caused the ground shields to not work...one of their last updates...I'd say to search there...before that they were working fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Additional info makes it easier for us to narrow the field to figure out what is wrong where. At the end of the day, though, it's still someone here poking around in the systems trying to find a discrepancy.

    Except where something is happening 100% of the time, the hardest thing for us to do is usually to reproduce issues. Once we can do that, we can generally fix the problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    Additional info makes it easier for us to narrow the field to figure out what is wrong where. At the end of the day, though, it's still someone here poking around in the systems trying to find a discrepancy.

    Except where something is happening 100% of the time, the hardest thing for us to do is usually to reproduce issues. Once we can do that, we can generally fix the problem.

    Not being sarcastic here, but I don't know what more you need from us. BoP's launched from KDF carriers used to cloak when not in combat. They used to fire HY photon torpedoes and use the Cannon Rapid Fire power when in combat.

    Now they never do. Ever. Period.

    I honestly don't understand what possible more you could want/need from us for you to look into it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    They haven't in a while. It has been since about a week after season 4 came out, i think. Honestly, it has been so long I forgot they did that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I can confirm the same thing is happening to my Carrier BoP pets, they refuse to use Cloak, CRF or HY,i have tried unequiping, buying new ones ect and nothing works, it doesnt matter what mission type you use them on (STF, explores, FE's ect) they just refuse to use any of their skills at all. I really dont know what other info can be given, but if there is any other info needed let us know what u need as i really cant think of anything else that can be said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Sabre9 wrote:
    Not being sarcastic here, but I don't know what more you need from us. BoP's launched from KDF carriers used to cloak when not in combat. They used to fire HY photon torpedoes and use the Cannon Rapid Fire power when in combat.

    Now they never do. Ever. Period.

    I honestly don't understand what possible more you could want/need from us for you to look into it.

    In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

    When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

    As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

    When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

    As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.

    One should also play the featured episode entitled " Skirmish " from the Klingon side. None of the Klingon npc ships use these ablites as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    ProfHat wrote:
    One should also play the featured episode entitled " Skirmish " from the Klingon side. None of the Klingon npc ships use these ablites as well.

    Thanks. I will ask jheinig to check that out as well. It's probably using the same AI routine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

    When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

    As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.

    OICCCCCCcccccccccc.

    Thanx for the background info on why you asked that.

    Thanx even more for confirming/finding the issue. Pushing out a fix next week means you were even able to fix it that fast? Wow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    Additional info makes it easier for us to narrow the field to figure out what is wrong where. At the end of the day, though, it's still someone here poking around in the systems trying to find a discrepancy.

    Except where something is happening 100% of the time, the hardest thing for us to do is usually to reproduce issues. Once we can do that, we can generally fix the problem.

    W:pe should expect the fix to come as rapidly as the boff decloaking bug huh? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    W:pe should expect the fix to come as rapidly as the boff decloaking bug huh? :p

    "Usually" being the operative word... :rolleyes:

    In this case, it is going to be a fast fix. Unfortunately, sometimes the issues are much more problematic to fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

    When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

    As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.

    I"m glad to see it recognized and that a fix is on the way. Thanks a bunch heretic 4 ur help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    In addition to bugs we get from QA, I will try to collect some of the most egregious ones reported on the forums that seem particularly serious. 95% of the time, bugs are in fact not 100% reproducible, but are only happening for certain players because of conditions they may not even realize aren't universal.

    When I get a breather between regularly scheduled work, I will collect all the info that players have provided, which will in turn vastly speed up the time locating what the issue really is and where it is. This is why when I see an issue on the forum I will ask for as much info as possible, so when I do go in to look at it, it will be faster to reproduce the issue.

    As it turns out, this case is one of those 5% issues that does in fact happen 100% of the time. We have now located the issue and are planning on pushing out a fix next week.

    Yeah I agree because I had problems with various ships and submitted bugs about it and I got to the point where I submitted them and I kept getting message back to give more info on reproducing bugs and I would give a second by second play by play and still get the same message back. As when I talk about it on forums where I can tell you are reading these messages that is when these bugs I come across tend to be fixed in an expedient time frame.

    One issue with the bops I have noticed that has been submitted as a bug could be viewed as a bug and not viewed as a bug. When making certain pets like fighters, bops, etc and you have been in the instance long enough to have created the maximum they support since they do not travel fast enough most of the time to catch up to you when you spawn new ones usually I have seen the most recent/closest to you are replaced. I think some positive feedback to fix these issues would be when you are going to be replacing these after you already are holding maximum amount of pets is set it up so the ones that have been active the longest despawn. Also possibility of giving them the ability to keep up with you because in Pi Canis Sorties it almost seems counter productive at the present to either wait for them to despawn while you sit, or to speed up, slow down, speed up speed down. I also have noticed these pets don't use their skills either and sometimes they will attack for 2 seconds then fly away from the target and sit still and right after that when they recharge from cool down they will be replaced. Although when they despawn like that they are usually the first 2 pets I spawn in the instance.

    Anyways thats my 2 cents keep up the good work too :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I have to say, I thought this was an intentional nerf but reading a dev post saying otherwise kinda lightens my day. What I can say is this, the BoP's do not use any powers. All they do is fly and shoot. This is 100% of the time in any instance, no Crf, no HY, and no cloak. It doesn't matter where I am, anywhere I've been in my carrier since season 4, the BoP's just don't do what they used to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    "Usually" being the operative word... :rolleyes:

    In this case, it is going to be a fast fix. Unfortunately, sometimes the issues are much more problematic to fix.

    H any update yet on the B'rel cloak being fixed? I'd like to get back into it but that bugged cloak is just annoying to deal with.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Meynolt wrote: »
    H any update yet on the B'rel cloak being fixed? I'd like to get back into it but that bugged cloak is just annoying to deal with.

    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Aha! Clone him! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.

    not shocked at all. Another perfect example about how unimportant klingon items are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.

    i have mentioned this many many times but, how about just not have the enhanced cloak anymore? Give the Brell another power, like no cloak cooldown, instead?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    RCO wrote:
    not shocked at all. Another perfect example about how unimportant klingon items are.

    No, the importance of minons , there can never be to many minons . This is a perfect example of why Cpt. Logan is in desparate need of MINONS.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.

    Does that include when BOFFs on my own ship, the Hegh'Ta, decloaking me whenever they talk to me?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    RCO wrote:
    not shocked at all. Another perfect example about how unimportant klingon items are.

    You're the type of customer that enrages retail employees.

    Look. He's explained EXACTLY why this is a problem that won't be fixed easily. In fact, explained that fixing this one "little" thing will force them to fix a myriad of other things.

    It's not that he doesn't CARE, it's an issue of manpower. Just like at the local department store that has one register open and you yell at the cashier about how they should open a new register.

    Sorry, they can't. They often don't have the manpower to cover the registers. You can't just say "I want this, and if you don't, you obviously don't care".

    Employees don't come out of a "Work-O-Tron" in the back, give them a friggin' break.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    RCO wrote:
    not shocked at all. Another perfect example about how unimportant klingon items are.

    I wouldn't go that far. There was a point in the history of this game that I would have, but not now. Especially with the Last Chance I'm giving Cryptic because they allegedly have full PWI backing/support to FINALLY beef up the KDF...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Meynolt wrote: »
    H any update yet on the B'rel cloak being fixed? I'd like to get back into it but that bugged cloak is just annoying to deal with.
    Heretic wrote:
    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.
    Staran wrote: »
    i have mentioned this many many times but, how about just not have the enhanced cloak anymore? Give the Brell another power, like no cloak cooldown, instead?

    I tend to agree, since the issue is so difficult to address , why not change the nature of the beast rather than change the universe around it? staran's idea, or maybe make it so heals can't be given/performed while cloaked like other cloaked vessels while giving it an ensign boff slot? I dunno, Just a few ideas out of many I'm sure. Just seems like changing all heals in the game is doing it the hard way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Heretic wrote:
    This is, unfortunately, going to be a very (very) time consuming fix. What we found was, to fix this will require that we modify every space healing power and many buff powers in the game. This will happen as soon as we can fit it into Geko's schedule, but there's a lot of fierce competition for space on that schedule.

    sounds like you need to hire another Geko... Geko [Spd] x2 [Turnover]
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