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Ideas to improve Klingon content

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2011 in Klingon Discussion
Long time lurker, first time poster.

I read through the May "Ask Cryptic" and they mentioned possibly putting in other alien vessels tier 2-5 for the KDF only if the Klingon population grew. But wouldn't it make more sense to add in those ships anyways, especially if they were designed completely different from fed ships to make them more enticing to fly.

After thinking about it for awhile, and seeing the various posts about putting a captain of a certain class into a ship they might not be spec'd for (IE a Science Captain flying an escort), I developed some loose ideas that could be implented into Gorn, Orion, And Nausicaan designed vessels, making them not only unique to play, but vastly different from the current KDF line up.

Gorn Support Cruisers- simple idea that takes the concept that the Gorn are on par with starfleet in terms of technology, giving them Cruisers but having their focus in consoles gearing towards science and a boost of +15 to aux instead of +5 to all systems.

Nausicaan Destroyers- After seeing the unique Siphon pods of their frigates, and the Siege destroyers mode changing abilities, its evident that the Nausicaans have a keen engineering mind. Their Destroyers that they bring to the KDF would act like escorts in terms of maneuverability, hull strength and crew size, but their consoles would focus more on engineering, and of course that +5 to all systems fed cruisers enjoy so much.

Orion Galleons- going with the concept that Orions are pirates, giving them a ship thats smaller then cruiser but big enough to haul a decent amount of cargo (like a science ship, and very much acting like one in terms of hull strength, weapon slots, and maneuverability) would be an insidious addition to the KDF fleet, and letting them have a focus in tactical with +15 to weapons, falls in line with taking a ship out quickly, snatching its cargo remnants and then getting out matches well with their pirate mentality.

With those new additions cryptic could then sell off additional bridge costumes and ship costumes on the C-store. Good idea or not, at least its something that could entice more people to give the KDF a try, even if its only to play as unconventional ships for awhile.

I apologize if my grammar and sentence structure isn't the best :P I'm not much of a writer.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    To add to this a little fiddling with som of the Boff slots could be done at teirs 3 and 4 as well (and obviously at tier 5 but I'm focusing on the lower tiers), this is assuming by consoles you mean the ones we put gear in of course.

    For instance taking the gorn idea, a normal teir 3 cruiser has LtC engi, ens engi, LT tac and Lt sci. like with the original tier 5 ships the ens slot could be given over to the secondary of science.
    On a slightly more out there option give it two LT sci slots and give the ens to tac.
    Maybe to really shake things up a bit cut the LtC down to LT and give it two ens slots. make the second one science while keeping the rest as they are, maybe without a LtC slot the ship could be given a special ability to make up for it or some such.
    Hell when you think about it the teir 3 nebula already allows for the first option with its universal ens so that one is not even a new precident.

    Anyway my brainstorming can get a little out of control sometimes... likely I havent thought through the balancing concerns of these idea's either. the idea's came I wrote them down, pick them appart, add to them or ignore them how you see fit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I think i am in agreement with the both of these posts......
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I think there should be a difference in skills between the factions,like faction (or ship) specific Attack Patterns.The same goes for Target Subsystems....it always seemed too 'clean' ,too 'Federation'. Give me an option to target the enemy bridge or their warp core.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    SHARKFORCE wrote: »
    I think there should be a difference in skills between the factions,like faction (or ship) specific Attack Patterns.The same goes for Target Subsystems....it always seemed too 'clean' ,too 'Federation'. Give me an option to target the enemy bridge or their warp core.

    I like that idea.
    Since right now the KDF is for the most part copied over from the Federation (not a complaint this time, just a statement of fact) skills of both sides are pretty much the same.
    Some buffs should certainly be faction specific, not just for the Feds and Klingons but for future factions as well.
    Torpedo Buffs could be different, not always depending on the type of torpedo but on the faction the Buff comes from.
    K't'inga comes to mind with its three deck large torpedo launcher.

    http://images1.wikia.nocookie.net/__cb20090525062206/memoryalpha/en/images/a/a4/IKS_Amar_firing_forward_torpedo.jpg

    So Klingon High Yield could easily mean a single large torpedo similar to the High Yield Plasma, just without the obvious drawback.
    Depending on the Faction the strength and cooldowns of weapon Buffs could be different and Patterns could affect ships differently.
    I'd imagine Romulans would not have Rapid Fire but instead the Cannon equivalent for Beam Overload, unleashing one powerful discharge of Disruptor Purgatorial Fire.
    Federation Patterns would probably always give a bit more defensive bonus while I could imagine Klingon Patterns that would even reduce defenses a bit for a little extra in firepower bonus.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    SHARKFORCE wrote: »
    I think there should be a difference in skills between the factions,like faction (or ship) specific Attack Patterns.The same goes for Target Subsystems....it always seemed too 'clean' ,too 'Federation'. Give me an option to target the enemy bridge or their warp core.

    I would love to be able to target those areas...lol...would only work if the enemy shields were down...otherwise it would be a wasted shot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I would love to be able to target those areas...lol...would only work if the enemy shields were down...otherwise it would be a wasted shot.

    What if say....targeting the warp core could cause a warp core breach,forcing them to eject the core just before it explodes? Or targeting the nacelles could cause a plasma fire equal to that of EWP for an X duration?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I'm all for this and the idea of faction specific skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    If i understand this correctly you want custom skill sets for the orion/Naus/Gorn? If this is the case i disagree. The klingon faction has enough holes in it, that someone could say a person took a automatic gun to it. Before anything like this would be considered i would like to see enough content to get a player from LT5 to General. I do not mean repeatable missions. If they don't fix this first and foremost there wont be a klingon faction left in a year.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Sworoth wrote: »
    If i understand this correctly you want custom skill sets for the orion/Naus/Gorn? If this is the case i disagree. The klingon faction has enough holes in it, that someone could say a person took a automatic gun to it. Before anything like this would be considered i would like to see enough content to get a player from LT5 to General. I do not mean repeatable missions. If they don't fix this first and foremost there wont be a klingon faction left in a year.

    The idea is faction specific skills,not different species within a faction having different skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    My bad then, thats why i posted it like that, because i was not sure if i understood what you were saying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    On the subject of KDF science ships.....do we want copies of Federation ships,or do we want more unique designs? Raider-like with standard cloak?A boost to weapons instead of shields?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I would love to see KDF specific abilities too. A lot of good ideas but I would love to see
    mister_dee wrote:
    Disruptor Purgatorial Fire
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Aoav160 wrote: »
    I would love to see KDF specific abilities too. A lot of good ideas but I would love to see

    Faction specific weapons......check!:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    SHARKFORCE wrote: »
    On the subject of KDF science ships.....do we want copies of Federation ships,or do we want more unique designs? Raider-like with standard cloak?A boost to weapons instead of shields?

    Vessels that follow that unique KDF design philosophy that we all love.:D
    Firepower - Speed - Durability geared towards combat and victory.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    SHARKFORCE wrote: »
    On the subject of KDF science ships.....do we want copies of Federation ships,or do we want more unique designs? Raider-like with standard cloak?A boost to weapons instead of shields?

    I'd say the latter.

    With the Federation it's usually:

    Mission Specific capabilites
    Defense
    Offense
    Maneuverability

    With the Klingons it would probably be:

    Mission Specific capabilites
    Offense
    Maneuverability
    Defense

    Romulan might work like this:

    Mission Specific capabilites
    Offense
    Defense
    Maneuverability

    at least it feels that way to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    mister_dee wrote:
    I'd say the latter.

    With the Federation it's usually:

    Mission Specific capabilites
    Defense
    Offense
    Maneuverability

    With the Klingons it would probably be:

    Mission Specific capabilites
    Offense
    Maneuverability
    Defense

    Romulan might work like this:

    Mission Specific capabilites
    Offense
    Defense
    Maneuverability

    at least it feels that way to me.

    You could add....

    Federation: more focused on Engineering.

    KDF: more focused on Tactical.

    Romulan: more focused on Science.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    SHARKFORCE wrote: »
    You could add....

    Federation: more focused on Engineering.

    KDF: more focused on Tactical.

    Romulan: more focused on Science.

    HMM, another breakdown would be:

    Fed: Science and Engineering

    KDF: Tactical and...Tactical

    Rom: Science and Tactical

    Card: Engineering and Tac

    ....maybe.

    Or perhaps KDF Tactical and Engineering

    Card Engineering and Tac

    based on proirity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    mister_dee wrote:
    HMM, another breakdown would be:

    Fed: Science and Engineering

    KDF: Tactical and...Tactical

    Rom: Science and Tactical

    Card: Engineering and Tac

    ....maybe.

    Or perhaps KDF Tactical and Engineering

    Card Engineering and Tac

    based on proirity.

    Then I would stick with...

    Fed: Engineering and Science

    KDF: Tactical and Engineering

    Rom: Science and Tactical

    Card: Engineering and Tactical

    based on priority....

    Nice one mister_dee.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    My pleasure.

    Though now that I think of it...would the Romulans have Tactical above Science in terms of priority?
    Or if we assumed the Dominion were seperate from the Carassians, would they have Tactical and then Science as the priority counterpart to the Romulans?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    mister_dee wrote:
    My pleasure.

    Though now that I think of it...would the Romulans have Tactical above Science in terms of priority?
    Or if we assumed the Dominion were seperate from the Carassians, would they have Tactical and then Science as the priority counterpart to the Romulans?

    Romulans seem,to me at least,more Science focused than Tactical,weakening the enemy first before attacking.Or avoid a direct confrontation all together in favor of letting a third party to do all their dirty work for them.They are very much the 'cloak and dagger' types (they invented cloaking technology).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Cloak and dagger...cloaking and dagger.
    It feels right to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    mister_dee wrote:
    HMM, another breakdown would be:

    Fed: Science and Engineering

    KDF: Tactical and...Engineering

    Rom: Science and Tactical

    Card: Engineering and Tac

    ....maybe.

    Or perhaps KDF Tactical and Engineering

    Card Engineering and Tac

    based on proirity.

    Much like the former Soviet Union, I feel the KDf holds Tactical use first and engineering the secondary.
    We may not have the curvy, white ships of the UFP, but our vessels are more than aptly designed to fulfill thier intended purpose.
    The long standing use of the BoP through the ages is proof enough that we can design and build as well as any race.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    When I originally came up with the first part of the post, it was regardless of priority.
    Which is why I gave the Klingons more Tac than the Cardassians otherwise they might have appeared interchangeable, which I think they are not.
    When I wrote the lower part of that post, I added the priority and so it was easy to give the Klingons the Engineering aspect in addition to the Tactical Aspect without creating the aforementioned focus-conflict with the Cardassians.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    What about weapons.....should there be a faction difference......like you could have a Federation phaser,a Klingon phaser or a Cardassian phaser....and maybe have a (slightly) different proc effect for each one?Or a secondary proc for each faction weapon,that procs less often....?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Well, I'd say two different kinds of Phasers, one for Feds (the existing model should do) and another version for the Cardassians.
    Perhaps with the same DPS but a lower rate of fire, meaning more DPV.
    They always seemed to fire more slowly than Starfleet Phasers, but look at their caliber:

    http://images3.wikia.nocookie.net/__cb20080422004340/memoryalpha/en/images/6/69/Galor_class%2C_weapons_array%2C_forward.jpg

    They could also have a different PROC, perhaps a higher base chance for crits instead of the disabling effect of Fed Phasers.

    Klingons and Romulans could have different Disruptors, probably also opposites in terms of rate of fire, but perhaps they caould give the Romulans a disabling effect similar ot the Federation Phasers, keeping with the cloak and dagger style and comments from episodes like "The Defector" that Romulans can control the effect of their weapons as well as the Federation can.

    Also regarding weapons, there could be different types of torpedoes, Red (current) Photons, Green models (similar to some Klingon torpedoes) with a different RoF and Orange ones for the Cardassians.

    Also how about an alternative to the Quantum for the Klingons?
    It could be an incredibly Straight-forward alternative like a Heavy Photon with an even more reddish colour effect and the exact same Stats as the Quantum but it would fit the Klingon style much better.
    This is of course an alternative to the Heavy Torpedo Buff from one of my previous posts in this thread.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    mister_dee wrote:
    Well, I'd say two different kinds of Phasers, one for Feds (the existing model should do) and another version for the Cardassians.
    Perhaps with the same DPS but a lower rate of fire, meaning more DPV.
    They always seemed to fire more slowly than Starfleet Phasers, but look at their caliber:

    http://images3.wikia.nocookie.net/__cb20080422004340/memoryalpha/en/images/6/69/Galor_class%2C_weapons_array%2C_forward.jpg

    They could also have a different PROC, perhaps a higher base chance for crits instead of the disabling effect of Fed Phasers.

    Klingons and Romulans could have different Disruptors, probably also opposites in terms of rate of fire, but perhaps they caould give the Romulans a disabling effect similar ot the Federation Phasers, keeping with the cloak and dagger style and comments from episodes like "The Defector" that Romulans can control the effect of their weapons as well as the Federation can.

    Also regarding weapons, there could be different types of torpedoes, Red (current) Photons, Green models (similar to some Klingon torpedoes) with a different RoF and Orange ones for the Cardassians.

    Also how about an alternative to the Quantum for the Klingons?
    It could be an incredibly Straight-forward alternative like a Heavy Photon with an even more reddish colour effect and the exact same Stats as the Quantum but it would fit the Klingon style much better.
    This is of course an alternative to the Heavy Torpedo Buff from one of my previous posts in this thread.:)

    As always, I support your vision in this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Sworoth wrote: »
    If i understand this correctly you want custom skill sets for the orion/Naus/Gorn? If this is the case i disagree. The klingon faction has enough holes in it, that someone could say a person took a automatic gun to it. Before anything like this would be considered i would like to see enough content to get a player from LT5 to General. I do not mean repeatable missions. If they don't fix this first and foremost there wont be a klingon faction left in a year.

    People have been making that prophecy for more than a year now... if people keep saying it eternally it will become true, when they finally close down the STO servers in N years time...

    As to earlier suggestions about having a seperate target subsystems for the KDF - that had different options like bridge etc I am all for it. My only concernw tih it would be unrealistic expectations of us players in what that could achieve. For balance reasons targetting the bridge can only be as disastrous as targetting any current subsystem - i.e. a very short term disruption to performnce in a potentially critical but usually non-critical way.

    What would be truly awesome would be if it worked like the expose effect on the ground and was findamentally different the the fed options. Circumstances would have to be met before 'Target Bridge' flashes available. Then it might be more destructive but less readily available. Of course, that is a totally unreaslistic expectation but hey, a man can dream!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I don't think "target bridge" must mean that the ship is totally fried by it.
    It could be a temporary stun until Auxilliary Control or Engineering take over command functions.
    So the effect would be more inline with skills like "Photonic Shockwave"

    Target Warpcore could mean that it has to be set to emergency shutdown, which could simply mean
    a temporary loss of power to all systems, like -20 to all systms for a couple of seconds before
    emergency repairs are complete.
    Think "Wrath of Khan": in the mean time the ship has to run on Impulse and Duracell.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    People have been making that prophecy for more than a year now... if people keep saying it eternally it will become true, when they finally close down the STO servers in N years time...

    As to earlier suggestions about having a seperate target subsystems for the KDF - that had different options like bridge etc I am all for it. My only concernw tih it would be unrealistic expectations of us players in what that could achieve. For balance reasons targetting the bridge can only be as disastrous as targetting any current subsystem - i.e. a very short term disruption to performnce in a potentially critical but usually non-critical way.

    What would be truly awesome would be if it worked like the expose effect on the ground and was findamentally different the the fed options. Circumstances would have to be met before 'Target Bridge' flashes available. Then it might be more destructive but less readily available. Of course, that is a totally unreaslistic expectation but hey, a man can dream!

    What if targeting the bridge could slow down skill recharge timers for a short duration,like SNB does? Or that the temporary disruption of bridge functions opens up a window for an increased crit hit chance?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Roach wrote: »
    As always, I support your vision in this.

    And I thank you very much.
    Even though I always wonder whether my rumblings actually deserve your or anyone's support.
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