Ugh, I'm tired. Been coding almost non-stop for the past few days, working to take on a few new clients in my local area. Hope everyone is good here in 2nd fleet. Cheers!
Units are preparing for the predicted Borg incursion.
The 12th Fleet is ready to stand side by side with our brothers and sisters in the 2nd against these cybernetic demons. May the prophets guide us to victory!
I might have to rethink my "professions" page on our website, if the skill trees change then I would have to redo my work...
Originally Posted by Heretic
We are actually looking at a fairly aggressive reworking of the space skill tree; this is separate from a ground/space split, but will obviously impact it.
The primary intent of this rework is to make it no longer necessary to spec in specific damage types or specific ship classes, such that you can more easily shift between ships and weapon damage types without feeling obliged to respec every time.
It will still matter what you spec in, and some things will work better or worse, it's just with the new setup you won't have the situation that a skill literally adds nothing to your build.
For example, instead of a specific tiered Escort skill there might be Turn Rate, Critical Damage or Speed skills On an Escort, the Turn Rate skill would be gold, whereas on a cruiser that has been set up as a beam boat with nothing but arrays, you might not care all that much - but the skill would still improve your turn rate.
The same principle would also apply for energy and projectile weapon skills.
I think that with the summer coming to and end that we should think about keeping at least "Monday" through "Thursday" free of fleet events. This would mean that we would have to move "Tactical Tuesday's" to the weekend, or we could move it to Thursday night. I will have to think some more on this I guess.:p
Release Notes: August 19, 2011
General:
Klingon players may now craft the Rare Hargh'Peng Torpedo launchers at odd marks.
Fed players must play the Doomsday machine episode to "obtain" the Hargh'Peng.
Borg probes have been updated with new art.
Borg cubes will now a have a slightly larger shield ring.
Resolved the issue of non-square Borg ships receiving square shields.
The KDF now has a new window option on all Klingon ship models. (This means the Orion, Nausicaan, and Gorn ships do not get these window options at this time.)
The phaser and disruptor cannon effects have been slightly updated.
Improved Oberth console power gains from 25 to 33.
Resolved the overlap of ships and the stats in the ship UI.
Created unique icons for all unique particle traces.
The white flash that appears on the hull of Borg ships when they explode has been removed.
The Cryptic Point icon has been updated.
Some Optimization and Stability Updates.
Animation:
Female Walk:
Small glitch fixes to new female unarmed sprints.
New female unarmed sprints - They look more feminine.
Arm swings are slightly more subtle.
Female eyes no longer sink in during walk (or other animations).
A dance emote will only play one cycle while the player is sitting in a chair.
This will prevent players getting stuck when they use a dance emote while sitting.
Updates to the bite emote so the character will keep their weapon in hand while biting.
Added a little more motion to the assault idle.
The Foundry:
The issue that required the Foundry to be shut down has been resolved. The Foundry is available again for search and edit.
Updated the Fekihri Kamikaze Fighter AI so that it will fight even when it does not have a direct owner. (This only effects those that spawn in the foundry).
Known Issue:
There is a chance that teams could be split up upon map transfer during foundry missions. The Foundry team is hard at work to resolve this issue.
Attention Attention The Borg Invasion has been delayed due to a fast moving weather system coming in from Canada. They Borg have been Diverted to Dallas and should land some time tomorrow:)
Oh where oh were could my borg be
Admiral Janeway took them away from me
They've gone to the Delta Quadrant so I've got to be good
So I can see my borg when I'll leave this world
Comments
The 12th Fleet is ready to stand side by side with our brothers and sisters in the 2nd against these cybernetic demons. May the prophets guide us to victory!
" The sound of crickets chirping is all that can be heard" .....
> Bio Dampeners ( which made individuals invisible to borg for periods of time ).
> Multi-adaptive Shields ( which made ships invisible to borg for periods of time ).
> Being able to destroy "power nodes" to disrupt the commands of the collective
> Borg Transwarp coils that give off green light and cool effects
The new borg command ship is the spitting image of V'Ger's ship from TMP.
I ask because your logo is theirs, isn't it?
So similar but different
Existence, as you know it, is over.
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.
Resistance is futile.
I am Brilus of Borg,
Lower your shields and surrender your ships.
We will add your biological and technological distinctiveness to our own.
Your culture will adapt to service us.
Resistance is futile.
Admiral Janeway took them away from me
They've gone to the Delta Quadrant so I've got to be good
So I can see my borg when I'll leave this world
1) Avatars do not (and will not) need to be the "2nd Fleet" Avatar.
2) The Signature block image has been changed.
Here is the new code to go in your signature block.
[noparse]
You can thank the Borg for this..