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=/\= The 2nd Fleet =/\=

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Whats up 2nd! "The odds are against us and the situation is grim." "Sounds like fun!" Keeping rocking on 2nd!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Ugh, I'm tired. Been coding almost non-stop for the past few days, working to take on a few new clients in my local area. Hope everyone is good here in 2nd fleet. Cheers!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Units are preparing for the predicted Borg incursion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Lazy8521 wrote:
    Units are preparing for the predicted Borg incursion.

    The 12th Fleet is ready to stand side by side with our brothers and sisters in the 2nd against these cybernetic demons. May the prophets guide us to victory!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I thought that I would use this opportunity to just think out loud.

    " The sound of crickets chirping is all that can be heard" ..... :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I might have to rethink my "professions" page on our website, if the skill trees change then I would have to redo my work...
    Originally Posted by Heretic

    We are actually looking at a fairly aggressive reworking of the space skill tree; this is separate from a ground/space split, but will obviously impact it.

    The primary intent of this rework is to make it no longer necessary to spec in specific damage types or specific ship classes, such that you can more easily shift between ships and weapon damage types without feeling obliged to respec every time.

    It will still matter what you spec in, and some things will work better or worse, it's just with the new setup you won't have the situation that a skill literally adds nothing to your build.

    For example, instead of a specific tiered Escort skill there might be Turn Rate, Critical Damage or Speed skills On an Escort, the Turn Rate skill would be gold, whereas on a cruiser that has been set up as a beam boat with nothing but arrays, you might not care all that much - but the skill would still improve your turn rate.

    The same principle would also apply for energy and projectile weapon skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I hope to see Quad cannons in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I may not be as active as I have been. I am going to send a command level mail out about it later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I think that with the summer coming to and end that we should think about keeping at least "Monday" through "Thursday" free of fleet events. This would mean that we would have to move "Tactical Tuesday's" to the weekend, or we could move it to Thursday night. I will have to think some more on this I guess.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Rock on 2nd!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Watching the end of Voyager Season 5. This series is good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    New Patch is on the way!
    Release Notes: August 19, 2011
    General:
    Klingon players may now craft the Rare Hargh'Peng Torpedo launchers at odd marks.
    Fed players must play the Doomsday machine episode to "obtain" the Hargh'Peng.
    Borg probes have been updated with new art.
    Borg cubes will now a have a slightly larger shield ring.
    Resolved the issue of non-square Borg ships receiving square shields.
    The KDF now has a new window option on all Klingon ship models. (This means the Orion, Nausicaan, and Gorn ships do not get these window options at this time.)
    The phaser and disruptor cannon effects have been slightly updated.
    Improved Oberth console power gains from 25 to 33.
    Resolved the overlap of ships and the stats in the ship UI.
    Created unique icons for all unique particle traces.
    The white flash that appears on the hull of Borg ships when they explode has been removed.
    The Cryptic Point icon has been updated.
    Some Optimization and Stability Updates.

    Animation:
    Female Walk:
    Small glitch fixes to new female unarmed sprints.
    New female unarmed sprints - They look more feminine.
    Arm swings are slightly more subtle.
    Female eyes no longer sink in during walk (or other animations).
    A dance emote will only play one cycle while the player is sitting in a chair.
    This will prevent players getting stuck when they use a dance emote while sitting.
    Updates to the bite emote so the character will keep their weapon in hand while biting.
    Added a little more motion to the assault idle.

    The Foundry:
    The issue that required the Foundry to be shut down has been resolved. The Foundry is available again for search and edit.
    Updated the Fek’ihri Kamikaze Fighter AI so that it will fight even when it does not have a direct owner. (This only effects those that spawn in the foundry).

    Known Issue:
    There is a chance that teams could be split up upon map transfer during foundry missions. The Foundry team is hard at work to resolve this issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    After watching "VOY: Dark Frontier 1 & 2" I wonder when we might see some of the technologies used to fight and evade the borg in those episodes.

    > Bio Dampeners ( which made individuals invisible to borg for periods of time ).

    > Multi-adaptive Shields ( which made ships invisible to borg for periods of time ).

    > Being able to destroy "power nodes" to disrupt the commands of the collective

    > Borg Transwarp coils that give off green light and cool effects
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I loved "Tinker, Tenor, Doctor, Spy". It was a great episode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Evening 2nd, keep rocking on!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Hey, I finished Season 6 of Voyager. It was awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I'm watching Jeff Dunham. Really funny.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    The Borg Invasion is upon us, be ready or be assimilated :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Looks like V'Ger got sneaked into the borg invasion
    The new borg command ship is the spitting image of V'Ger's ship from TMP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Are you guys any chance related to the play-by-email group, alt-starfleet-rpg?

    I ask because your logo is theirs, isn't it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    The logo is different but close, I downloaded the free AGR pack and used them as a basis for our fleet stuff.
    So similar but different :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Attention Attention The Borg Invasion has been delayed due to a fast moving weather system coming in from Canada. They Borg have been Diverted to Dallas and should land some time tomorrow:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    YES! That means I can play it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    I am Taranis of Borg,

    Existence, as you know it, is over.

    Lower your shields and surrender your ships.

    We will add your biological and technological distinctiveness to our own.

    Your culture will adapt to service us.

    Resistance is futile.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Well, Tesla's been assimilated. Hmm... If you can't beat em, join em.

    I am Brilus of Borg,

    Lower your shields and surrender your ships.

    We will add your biological and technological distinctiveness to our own.

    Your culture will adapt to service us.

    Resistance is futile.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    No not the 2nd fleet! Comms: The entire 2nd fleet has been assimilated by the borg!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Oh where oh were could my borg be
    Admiral Janeway took them away from me
    They've gone to the Delta Quadrant so I've got to be good
    So I can see my borg when I'll leave this world
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    We will liberate our members from the Borg! The line must be drawn here, this far, no farther!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    And we will make them pay for what they've done to the 2nd!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Because of recent events I have changed the following:

    1) Avatars do not (and will not) need to be the "2nd Fleet" Avatar.

    2) The Signature block image has been changed.

    Here is the new code to go in your signature block.

    [noparse]
    2ND_3.png
    [/noparse]



    You can thank the Borg for this..
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