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Token for your thoughts?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I was thinking the other day, in game tokens?

I know this may get people all riled up and angry, but can we get a way to either

A) Earn tokens in game
or
B) stop having the blanket 20% off C-Store sales
or
C) be able to buy per token Atari Tokens

I mean seriously, 64 AT for an emote. Great now I got an extra 36 AT I can't use.


At least apply percentage based discounts based on price if no other way than the preset bundles of Tokens.


Or allow Tokens in game via grinding, crafting, or dailies.

You know like a couple of emblems = 1 token (or more)
or
Crafting with a lot of materials= 1 token (or more)
or
Daily mission = 1 token.


Personally, I want a way to not have endless amounts of useless points.



It's still a good way to earn money, most people will still spend like they used to, just now you have people that can use those wasted points and buy more :)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Or how about this:

    Stop charging monthly fees and I'll just buy everything in the C-Store.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    dacatchman wrote: »
    Or how about this:

    Stop charging monthly fees and I'll just buy everything in the C-Store.

    F2P like Champions Online?

    Eh, I'd be down with that if the game nosedives.

    I'd really rather earn em in game but my main goal is so I don't have so much useless points. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    F2P like Champions Online?

    Eh, I'd be down with that if the game nosedives.

    I'd really rather earn em in game but my main goal is so I don't have so much useless points. :mad:

    I think I've been sitting on 97 for like, 6 months. Because I don't want a Ferengi playable race or um, klingon carrier bridge pack? Those are like my only 80 point options, and then I'd have 17 left and be really weirded out. At least with 97 I can buy something in the 120/140 bracket if I ever purchase more points (which I refuse to do while they hold me ransom for my wallet).

    Honestly, they deserve their money either way: either via micro transactions, or via monthly subs. They've already gotten the entrance fees (box sales). I really wish they'd pick one or the other and stop trying both. The shenanigans are getting tiresome, and I've not even been back for a month yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    dacatchman wrote: »
    I think I've been sitting on 97 for like, 6 months. Because I don't want a Ferengi playable race or um, klingon carrier bridge pack? Those are like my only 80 point options, and then I'd have 17 left and be really weirded out. At least with 97 I can buy something in the 120/140 bracket if I ever purchase more points (which I refuse to do while they hold me ransom for my wallet).

    Honestly, they deserve their money either way: either via micro transactions, or via monthly subs. They've already gotten the entrance fees (box sales). I really wish they'd pick one or the other and stop trying both. The shenanigans are getting tiresome, and I've not even been back for a month yet.

    I hear ya.

    I'm not very happy the way they are both F2P and P2P.

    But I'm willing to tolerate that, but I can not stand the way the way they sell those points, and then do sales so you are left with useless points.

    At least via in game Tokens, it would be a very minimal amount people would be making, besides the hard core people but they would probably be buying it anyway or increasing your numbers so either way its a win-win for Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I don't know why they do the token system. They should just put price tags on stuff in real money and you just buy it, done.

    The virtual currency thing always seemed like an unusual middle man -- maybe to disguise how much you're really spending? People just figure it in their heads, anyway. Well, I do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    dacatchman wrote: »
    I don't know why they do the token system. They should just put price tags on stuff in real money and you just buy it, done.

    The virtual currency thing always seemed like an unusual middle man -- maybe to disguise how much you're really spending? People just figure it in their heads, anyway. Well, I do.

    That is the precise reason they do it. Its the entire idea behind credit cards as well.

    240 points doesn't sound as bad as $3.00



    I'm surprised nobody else cares at all about this :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    That is the precise reason they do it. Its the entire idea behind credit cards as well.

    240 points doesn't sound as bad as $3.00



    I'm surprised nobody else cares at all about this :confused:

    Any search for me will show my stance on the subject.

    I guess that's why the C-store irks me, not so much its about micro-transactions, as it is about them trying to double dip so to say.

    Some people say, 'well nothing in the c-store effects in game play" and i think we can agree thats no longer the case, even though that is exactly what we were PROMISED by Cryptic.

    Also, having items that rightly should have been in game at launch not be free, is off putting to many.

    Adding a feature/ship (MVAM) to the c-store for cash also irks me to no end, considering it was in game already but did not function correctly so was never implemented.

    Those and more im sure, is what people don't like about the double dip model that is STO
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    TrentTyler wrote: »
    Some people say, 'well nothing in the c-store effects in game play" and i think we can agree thats no longer the case, even though that is exactly what we were PROMISED by Cryptic.

    I still can't believe I'm the only one bothered by the fact that the only properly scaled ship interior with workable chairs etc. has to be purchased.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    LotD wrote:
    I still can't believe I'm the only one bothered by the fact that the only properly scaled ship interior with workable chairs etc. has to be purchased.

    Yeah, ticks me off as well. You are not the only one. :)
    TrentTyler wrote: »
    Any search for me will show my stance on the subject.

    I guess that's why the C-store irks me, not so much its about micro-transactions, as it is about them trying to double dip so to say.

    Some people say, 'well nothing in the c-store effects in game play" and i think we can agree thats no longer the case, even though that is exactly what we were PROMISED by Cryptic.

    Also, having items that rightly should have been in game at launch not be free, is off putting to many.

    Adding a feature/ship (MVAM) to the c-store for cash also irks me to no end, considering it was in game already but did not function correctly so was never implemented.

    Those and more im sure, is what people don't like about the double dip model that is STO

    I totally agree. I'm not a big fan of the way Cryptic does its business.

    And its not like they do it sparingly, its all the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Yeah, ticks me off as well. You are not the only one. :)

    Well, that makes two of us. An overwhelming majority we are. :cool:

    But really, that's not merely fluff anymore. That's a difference in game quality at that point. That's a bug fix that is only applied to those who pay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    LotD wrote:
    Well, that makes two of us. An overwhelming majority we are. :cool:

    But really, that's not merely fluff anymore. That's a difference in game quality at that point. That's a bug fix that is only applied to those who pay.

    We are certainly on our way to ruling the forums. If we tow can agree on something, its got to be serious :D

    I totally agree on your second point.

    What do you think of tokens earnable in game?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    We are certainly on our way to ruling the forums. If we tow can agree on something, its got to be serious :D

    I totally agree on your second point.

    What do you think of tokens earnable in game?

    It's funny in the other thread they're comparing STO to a car, and I almost chimed in to say "Well, if STO were a car, I wouldn't be able to sit in the seats without paying extra."

    Nothing wrong with earning tokens through game play, but don't we essentially already have marks or whatever they are for that? Is it going to take 3 months of hard grinding to earn enough tokens to buy a uniform?

    I mean, my preference would be to take ships, races, and items that have any effect other than simply changing the look of something out of the C-store entirely. Costumes and character services would remain there. Costumes because they truly are fluff, character services because they actually require more resources on Cryptic's part.

    The stuff that is anachronistic or that should be rare in some way would still require some grind to obtain (TOSC, VAM for example), and the rest of the stuff would just be there as extra choices. Example: Galaxy X would just be an alternative to the regular Galaxy if you want to pick it, possibly for extra EC like Excelsior.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    LotD wrote:
    It's funny in the other thread they're comparing STO to a car, and I almost chimed in to say "Well, if STO were a car, I wouldn't be able to sit in the seats without paying extra."

    Nothing wrong with earning tokens through game play, but don't we essentially already have marks or whatever they are for that? Is it going to take 3 months of hard grinding to earn enough tokens to buy a uniform?

    I mean, my preference would be to take ships, races, and items that have any effect other than simply changing the look of something out of the C-store entirely. Costumes and character services would remain there. Costumes because they truly are fluff, character services because they actually require more resources on Cryptic's part.

    The stuff that is anachronistic or that should be rare in some way would still require some grind to obtain (TOSC, VAM for example), and the rest of the stuff would just be there as extra choices. Example: Galaxy X would just be an alternative to the regular Galaxy if you want to pick it, possibly for extra EC like Excelsior.

    I get what you are saying. I'd really like to see that,.
    I wouldn't mind just fluff with earnable in game stuff.


    But if you do it an emblem or mark = 1 token. It wouldn't be so bad. A month for a uniform isn't horrible at all.
    And I'd be cooler with that so that we can even out the friggin annoying weird numbers of tokens.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I get what you are saying. I'd really like to see that,.
    I wouldn't mind just fluff with earnable in game stuff.


    But if you do it an emblem or mark = 1 token. It wouldn't be so bad. A month for a uniform isn't horrible at all.
    And I'd be cooler with that so that we can even out the friggin annoying weird numbers of tokens.

    Yeah, the "buy our currency" bit is a standard scheme in the marketing world. If nothing else, it hides just how much you have to pay for an item, and usually means you have to pay more than the thing is actually priced at.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    LotD wrote:
    Yeah, the "buy our currency" bit is a standard scheme in the marketing world. If nothing else, it hides just how much you have to pay for an item, and usually means you have to pay more than the thing is actually priced at.

    Totally agree.

    I would have to say though, a way to earn them in game would encourage more playing, and it probably wouldn't make a very big dent in there sales, if any. The people who don't want to spend tons and tons of time will still buy it. I'd still buy stuff, but I'd supplement it with earned tokens and I'd probably play more,

    And it encourages leveling like crazy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    What do you think of tokens earnable in game?

    Impossible, because then they'd be paying us to play their game, since the tokens are directly related to currency.

    In game tokens are "emblems" and their value scaling is way different than the atari points themselves.


    As for everything TrentTyler said about double dipping: +11ty billion. Everytime I express that double dip mentality I get some lifer come in and telling me I don't have to buy the stuff, it's not required to play the game, etc.

    Blah.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    dacatchman wrote: »
    Impossible, because then they'd be paying us to play their game, since the tokens are directly related to currency.

    In game tokens are "emblems" and their value scaling is way different than the atari points themselves.


    As for everything TrentTyler said about double dipping: +11ty billion. Everytime I express that double dip mentality I get some lifer come in and telling me I don't have to buy the stuff, it's not required to play the game, etc.

    Blah.

    I totally agree on the second point.

    But as for the first point, many games do it. And it would just be an expanded way to earn C-Store content.
    The only difference is how you go about doing it.

    TBH, I'd still be buying stuff, but right now with the way they do sales and prices, I just can't justify buying as much as I would if I could earn some of them. Plus, it boosts numbers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I was thinking the other day, in game tokens?

    Since we can get the 1 hour skill boost as a drop, it would be nice if we could trade that in at a vendor for it's Atari token value.

    As for earning in-game, I'm not sure. It shouldn't be too easy but also not prohibitively difficult. Atari tokens > emblems in pretty much every scenario so it should be a little more difficult to grind enough emblems to turn into tokens to get ship X account-wide as opposed to just getting it on that character with emblems. I don't know. It's really late.

    Worst ways to earn Atari tokens in-game:
    • - Earn 5 tokens for each player you report
    • - Earn 1 token for each un-nerfed tractor beam mine you lay in PvP
    • - Earn 1 token for each hour you play as a Pakled character while actually RPing it
    • - Earn 1 token for every Chuck Norris or tribble joke you tell in zone chat
    • - Earn 500 tokens for each STF you complete in a PUG - while having the party popper equipped (and using it)


    Z
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