Don't get me wrong, I REALLY like the new interior/bridge. You guys did an amazing job, and that seems to be the consensus everywhere. However, there are a few minor issues I'd like to point out.
1- NPC's can open all the doors-- of course, they should be able to go into most areas, however when they walk by the Captain's Quarters, and the door opens, I think "what." That should not be.
2-The Briefing Room-- I've wanted a Briefing Room for a long time, and am willing to sacrifice the old Ready Room for it. One issue: the chairs. I like to roleplay. The Briefing Room gives a unique sense of, "I'm in a meeting!" But one of the chairs is backwards. That's the case in a couple areas.
3-Can only leave from the bridge-- I do not think we should be able to leave from any point on the ship like the "normal" interior allows for. On the TOS interior, you can only leave from the bridge. What's the Transporter Room for?
Again, very minor gripes, I love what you guys did, I really do.
Comments
You aren't the only one.
This would be great. Followed by having all the maps on one map to avoid any loading screens.
There is a little pbs with the doors too (open/close).
Jeffrey tubes, it's a very good bonus ! :cool:
http://images.wikia.com/memoryalpha/en/images/e/ef/Constitution_class_bridge_(2267).jpg
Nice catch!
As much as I've watched TOS, I totally missed that!
Although, another thing would be the pop-up hood at the navigator's station. They modeled in the close down flaps, but the hood really should be there as most times, we saw it up.
Also, the Transporter Room is missing a circuit board behind the operator's station (Seen clearly in "Dagger of the Mind")
Couldn't agree more. To add to the minor gripes list: being able to see the shutters floating in space above the windows when you look up.
This would be great for visitors. I think the captain of the ship should be able to leave interior anywhere they want without a beam out effect, but this idea would be really great for other players who stop in.
i like how my Science BOff looks in Spocks... view thingy though
That also bugs me alot though, the chair should be facing their stations.
I was actually quite sad when I found I couldn't swivel my chair.....for 20 bucks I should be able to swivel.
I think the engineering we have is from season one.
I really like this pack!
The NPC in Engineering standing and staring at the Warp Core has a mohawk. This is totally immersion breaking! Mohawk in the TOS ERA?!! They didn't have mohawks back then!! DEVS! Stop everything and fix this NOWW!!!111!!!1!!
Kidding of course...not that it needs to be fixed, because it does, but just that I'm cool with it happening when you get around to it.
Other then that, love it.
Update your video card drivers.