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My only problem with TOS pack.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It's amazing, it truly is. It's probably one of the best features added to the game since season 3 (not to bash the weeklies mind you). I am a massive Original Series fan so it was a must buy and man is it awesome.

My only problem is this. It's so small.

I'm not saying I want thousands of mini hallways that just take up space. However I really wish the crew deck was at least a full circle. The coolest thing about this pack is being able to run around on the original series interior. However as it is, there are lots of rooms but not enough hallways. I would love it if the crew dack could have been a full circle and the engineering deck be slightly larger.

That has been my only complaint about interiors so far. I just want to explore the inside of my ship. The Jeffries tubes were incredible and another plus for being able to explore.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    All ship interiors are painfully limited. It's a crappy fact of the game. I personally would love to see ship interiors fully realized and mapped out in their entirety for each ship. This would be a TON of work, but I think the community could pull it off through the foundry if Cryptic would support it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    All ship interiors are painfully limited. It's a crappy fact of the game. I personally would love to see ship interiors fully realized and mapped out in their entirety for each ship. This would be a TON of work, but I think the community could pull it off through the foundry if Cryptic would support it.

    My only problem is that I have no T5 ship to use them on.


    I don't want my galaxy x to have connie interiors, give me my T5 connie already!

    Why wasn't one in the bundle?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    naphl wrote: »
    My only problem is that I have no T5 ship to use them on.


    I don't want my galaxy x to have connie interiors, give me my T5 connie already!

    Why wasn't one in the bundle?

    Because a T5 connie has no place in STO. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    Because a T5 connie has no place in STO. :p

    Well then get ready to squeeze over when the 4.5 version shows up....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    Because a T5 connie has no place in STO. :p

    Your opinion. Not necessarily the opinion of others including the developers. Who incidentally hold a lot more wieght in the decision process than most of us here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    naphl wrote: »
    Why wasn't one in the bundle?

    Becuase you can only buy T5 ships at an admiral rank, which makes putting one in the bundle a little hard to do seeing as it's likely people at the various ranks will be buying it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    rayvenwing wrote: »
    Your opinion. Not necessarily the opinion of others including the developers. Who incidentally hold a lot more wieght in the decision process than most of us here.

    Its not an opinion, its a fact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    Because a T5 connie has no place in STO. :p

    And the TOS uniforms do?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    DaveyNY wrote: »
    Well then get ready to squeeze over when the 4.5 version shows up....

    Actually it will be a Tier 5.6 as it is THE Star Trek Ship. :)

    Now about those Prometheus alterations some have been on about, Do they belong in STO? The ships already there, why bother with it any more?

    Is it worth allowing others to have their end game Connies to them?

    Everyone has their passions, You can't have one without the other.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Aisling wrote:
    And the TOS uniforms do?

    Heck of a lot more than a T5 Connie. :rolleyes:
    All you need is issue a request to a replicator and poof, instant TOS uniforms.
    Thlaylie wrote: »
    Actually it will be a Tier 5.6 as it is THE Star Trek Ship. :)

    Now about those Prometheus alterations some have been on about, Do they belong in STO? The ships already there, why bother with it any more?

    Is it worth allowing others to have their end game Connies to them?

    Everyone has their passions, You can't have one without the other.

    The Prometheus? you mean a ship that is still well within its life cycle? vs the Constitution that "never" saw service even in the 24th century? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Guys, honestly! Let's not go off on this tangent again! XD
    ANYWAYS, Forresto, it is unfourtunate but it's probable that ship interiors will never fully match those seen on the show, simply because of how Cryptic stores the data. It's a lot to go through! Even when the Foundry comes out, and Cryptic sets up the feature to let us design our own custom ship interiors, there may be overall size limitations on them.
    They really just wanna get the most iconic and important rooms out of the way for ship interiors. It has been mentioned that they'd like to add the ship's shuttlebay in, for example, and let you actually store and launch your shuttles from there. And adding functionality to the interiors is also on the table, so there's that to look forward to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    vs the Constitution that "never" saw service even in the 24th century? :rolleyes:

    Actually there is no Canon evidence supporting this. The Constitution might have been in service in the 24th century. There is no evidence of when the entire ship class was decomissioned, just that the Enterprise-A was decommissioned before the 24th century and that Starfleet was scaled back as a part of the Khitomer accords.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    Heck of a lot more than a T5 Connie. :rolleyes:
    All you need is issue a request to a replicator and poof, instant TOS uniforms.



    The Prometheus? you mean a ship that is still well within its life cycle? vs the Constitution that "never" saw service even in the 24th century? :rolleyes:

    Until now as a newly refurbished Flagship. :)

    I thought the interiors to be quite expansive compared to the regular ones we get more rooms and the Jeffries Tubes work to go between decks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    My only problem is that the majority of the time I use the turbolift or jeffries tube I fall into space.

    That's a damn big "only" problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Actually there is no Canon evidence supporting this. The Constitution might have been in service in the 24th century. There is no evidence of when the entire ship class was decomissioned, just that the Enterprise-A was decommissioned before the 24th century and that Starfleet was scaled back as a part of the Khitomer accords.

    Sure there is, the Constitution was completely replaced with the Constitution Refit. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alexraptor wrote: »
    Sure there is, the Constitution was completely replaced with the Constitution Refit. :p

    Except for the "X" ships which were held back due to logistics until the Fleet could support them.

    That time is now. :)

    Prometheus was only in one episode as an experimental ship, maybe they scrapped it?

    I had the falling into space thing until I updated my video card drivers, try that. Hope it works. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    All we need now, are TOS skins of all playable ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Angarus wrote:
    All we need now, are TOS skins of all playable ships.

    That will be TOS Pack III. :)

    That would actually depend on what rights they have acquired.

    ADB is still producing Federation Commander, which is a Starfleet battles spin off.

    However, the various TOS ship classes were originally produced in a Star Trek tech manual so I'm not sure how that would go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Haha, I see. :D

    I just want a TOS-style MVAE (among others). xD
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Thlaylie wrote: »
    Except for the "X" ships which were held back due to logistics until the Fleet could support them.

    That time is now. :)

    Prometheus was only in one episode as an experimental ship, maybe they scrapped it?

    I had the falling into space thing until I updated my video card drivers, try that. Hope it works. :)

    Canonicly the Prometheus class was still in service by the 26th century. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Alex, we all know how much you love the Promie, and how much many of the others here love the connie, but it's getting to the point of ridiculousness. By now the devs must be painfully aware of what people have said ad nauseum about a tier 5 constitution, and we don't need to hijack any more threads about it.

    Incidentally, there was just a post that covers this issue (limited size of the decks)
    jheinig wrote: »
    This is harder than you think, for a few reasons.

    First, the fixed doors (ones that don't open) are a specific piece of map geometry that doesn't open, period. We would have to make it possible for you to replace those with opening doors and then add new geometry and map areas behind them. Not necessarily impossible, but this opens the door (pun intended) to lots of problem maps -- if builders can place their own geometry freely, it raises the spectre of mission maps that have big gaps, geometry holes, failed connections, and places to get stuck -- and that would be a bad thing.

    Second, every map takes a certain amount of memory to load. Add too many rooms and too many items and the map just becomes too large to load efficiently. Thus, maps are not infinitely expandable. Remember the desert map from "Coliseum"? The size of that map actually caused us some nervous moments over memory management. Detailing an entire starship with every room per the blueprints would potentially be a memory-hogging nightmare. You might be able to get away with it by making every deck a separate map, but it would still be cutting it close.

    Third, draw distance! Ever wonder why those hallways in SB39 and K-7 are curvy when you're just going straight from one room to another? It's because long draw distances cause performance problems. In general with interiors you want to force shorter draw distances and use a limited number of rooms so that you don't have to worry about portals and redraw. (If you don't know what I'm talking about, don't sweat it, just realize that when you have many rooms, the computer has to do a lot of computations to figure out what parts to draw and what parts to skip.) Fortunately for us, many of the hallways in Star Trek are curved already, or short, because they were built for sets and in their limited space the set designers couldn't have really long hallways. If a blueprint calls for a long, straight access hall, though, or a location with a long view and a lot of windows or side rooms, this can cause issues with the drawing speed, which translates to bad framerates, which makes gameplay suffer. (This is an issue for pretty much any game that draws in 3D; you have to use various tricks if you want to get around this, usually by setting up your maps in very specific, custom ways.)

    So . . . very hard. I won't say impossible, but hard. You may be better served by trying to use transition points (doors) that lead to other map sections for various parts of the ship, and leaving out areas that you don't plan to use for a story purpose. (Consider it the dramatic variation of Occam's Razor, "Do not multiply entities beyond necessity.")

    I will be interested to see where this goes, though, because dedicated fans are a creative lot who like to find clever ways around the usual engine limitations, and perhaps someone will pleasantly surprise us with an interestingly-detailed interior ship kit once the Foundry is fully operational.

    To sum up - yeah, they know it isn't as big, but computation issues are always present in a 3D game environment and performance has to be higher priority than large spaces.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Rokesmith wrote: »
    Alex, we all know how much you love the Promie, and how much many of the others here love the connie, but it's getting to the point of ridiculousness. By now the devs must be painfully aware of what people have said ad nauseum about a tier 5 constitution, and we don't need to hijack any more threads about it.

    Incidentally, there was just a post that covers this issue (limited size of the decks)



    To sum up - yeah, they know it isn't as big, but computation issues are always present in a 3D game environment and performance has to be higher priority than large spaces.

    Ironiclly I just read that thread two seconds before coming in here. thanks though:p I don't want a huge full scale ship interior. I just want more of what we have.

    Make the crew deck a full circle and add a second crew deck or departments deck. Then add shuttlebays.

    I would be fine if that wasthe case. What I would love to see is a ship interior the size of the starfleet one from the Klingon mission "Second star to the right...."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    On the upside, they have said a few times that shuttlebays are in the works. Not sure how long they'll take, but I'd rather wait for a functional one than just a cosmetic location to visit.
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