Comments
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We all know now that until 01-15-2013, a little late to have planed ahead for.
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Not all people have participed in that poll, but the percentage of people that said yes vs the percentage of people that said not, is what is a fair indicator. Even if we can discuss if it is really a representative sample or not, you should accept that it cant be too far away of a representative sample, and we can see in…
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thanks a lot :) you have solved my problem
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In conclusion, the correct formulas to calculate the effect of attack and defense level are: if (atk lv > def lv) then: damage taken = { damage delivered * ( 1 + ({ atk lv } - { def lv }) / 100 ) } if (atk lv < def lv) then: damage taken = { damage delivered / ( 1 + (1,2 * ({ def lv } - { atk lv }) / 100 ) ) } Where {}…
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Only I can say that I am totally agree with Vivian. The game developers want to ruin everyone but major cash shoppers. Its like they have the idea that you must not get very good gear, without paying big amounts of zhen. Its terrible. They talk in the patch notes about battle farming; when level up and farming to be strong…
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Well, I knew that about XP is 5x SP. But for example, in Dragon Temple you can farm badgages of endurance that you can exchange for spirit and in Public Quest you get prices that you can exchange for spirit too.
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Did you say that you farmed the +lv8, +lv9, +lv10 orbs? Or I misunderstood. where did you farmed them?
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What is an APS squad?
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Farming +11, is trying to get lv11 refinement? what is "w/o cs'ing"?
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What do you mean with "(I squaded an alt)"? by the way, the nien event can be done in teamwork? Whit 3-3, you mean TT/HH, doesnt it? What does WBs mean?
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Where do you farm the the end game instances? What is ADS? With 3-2/3-3 runs, you mean TT/HH runs? Sorry for the questions. I am still lv70.
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Thanks
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If I am not wrong, now is between 1:00 am and 1:20 am in server time; and still is not the maintenance. But here its said that the maintenance begin at 11:00pm. Could you explain me why? and what does PDT mean?
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what is ADS?
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Excuse me for the question; Im curious to know about it. Where did you get a +lv55 blessing jones?
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I am lv 70, so I dont have experience with the end game gear; neither with the highest levels characters. An accurate answer its not simple, because it depends on many things; depends on how much you have in almost every state that appear in your character paper (hp, physical defense, elemental reistances, defense level,…
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Ive just realized that these formulas fit exactly in all the experimental datas displayed: if (atk lv > def lv) then: damage taken = { damage delivered * ( 1 + ({ atk lv } - { def lv }) / 100 ) } if (atk lv < def lv) then: damage taken = { damage delivered / ( 1 + (1,2 * ({ def lv } - { atk lv }) / 100 ) ) } Where {} means…
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Actually in a first aproximation, the inversion of +2Def lv will give you a equal return on investment no matter how much Def lv you already have; its just the same that happens with the hp, the physical defense or the elemental resistances.
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It is my last proposal, while you dont have a large amount of experimental information or a better formula: if (atk lv > def lv) then: damage taken = damage delivered * ( 1 + ( {atk lv} - {def lv} ) / 100 ) ) if (atk lv < def lv) then: damage taken = damage delivered / ( 1 + (1,2* ( {def lv} - {atk lv} ) / 100 ) ) where {}…
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Personally, I like the way it is. I like a lot more, the more tradicional ideas.
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In conlusion it seems that he correct formulas are: if (atk lv > def lv) then: damage taken = damage delivered * ( 1 + ( (atk lv - def lv) / 100 ) ) if (atk lv < def lv) then: damage taken = damage delivered / ( 1 + (1,2* (def lv - atk lv) / 100 ) ) And that the variables like character levels, defense and resistances dont…
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Using these formulas: if (atk lv > def lv) then: damage taken = damage delivered * ( 1 + ( (atk lv - def lv) / 100 ) ) if (atk lv < def lv) then: damage taken = damage delivered / ( 1 + (1,18* (def lv - atk lv) / 100 ) ) We predict the following: Att Def Dam (a-d)/100 1.01^(a-d) .99^(d-a) my prediction 0 0 836 836 836 836…
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Lets see how much is the error. "+atk lv""+def lv"damagebasis damageformula predictionpercentaje of error 001227122712270% 041,882212278170,6% 036,385612278550,1% 2041,898012279730,7% 2036,31029122710260,2% 05,51157122711510,5% 2051411122714110% 2001472122714720% The error is always less than 1%. I dont think it is too…
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I ve read the links you gived me. And here are my conclusions: 1. The formulas: if (atk lv > def lv) then: damage taken = damage delivered * ( 1 + ( (atk lv - def lv) / 100 ) ) if (atk lv < def lv) then: damage taken = damage delivered / ( 1 + (1,2* (def lv - atk lv) / 100 ) ) FIT WELL IN ALL THE TESTS, what I think is the…
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Yes; I proposed a linear funtion (Ax+B) for atk lv > def lv , and a inverse linear funtion C/(x-D) for def lv > atk lv. Thats right. I know that +1 atk cancels +1def. The formula I gived dont break that rule, despite the defense is overweight. I ve only glanced the thread, and read some parts. Ok I ll see all carefully.…
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What this mean is: If you have 100atk lv and your enemy have 0def lv, you will do the double of damage to him. But if you have 0atk lv and you enemy have 100def lv, you wont do the half of damage (that it should be the case if the atk lv and def lv had the same weight). You only going to do (1/2,2) of damage that means 45%…
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Regarding this, without any other consideration of defense, character level, etc. A formula that adjust pretty well the datas are: damage taken = damage delivered * ( 1 + ( atk lv / 100 ) ) / ( 1 + (1,2* def lv / 100 ) ) But regarding that atk lv cancel the def lv; the formula would have to be: if (atk lv > def lv) then:…
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I have a blessing jones now, and I ve done tests with mobs, and I have comprobed that regardless the level and all the characteristics of the mob, the only thing that do the +30 in attack level is increase the damage 30%. So the correct formula only for the attack level is: damage taken = damage delivered * ( 1 + ( atk lv…
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To do a good analisis, we need many experimental results and all this information in every test: Character level of the attacker Basis damage of the attacker. (If we have a range for the basis damage we need to say the minimal and the maximal) Teorical damage, of the hit, skill or whatever the attacker is using to test,…
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I bought one wheel of fate with one refinement, one socket with a beautiful saphire shard in the Raging Tide server for 700k. Somewhat good price for this.