TidalShrike - Harshlands Arc User

Comments

  • I'd like to add something I meant to list originally which is often a big annoyance simply because I don't understand why it's not already so...shadow jump and shadow teleport should work inside dungeons...there's no real reason they shouldn't and it'd make helping to save those casters/archers who overaggro a little…
  • interesting...on stats it reflects the bonus with daggers equipped...
  • Lol this was one of my main arguements for using a bow as a 'Sin. I had the 43 mold daggers at +3, so opted for the 50 stash bow which turned out to be a great thing. These snakes were killing me (or more accurately I was killing myself on them)...but they're ranged attack mobs so a bow handles them nicely. In addition, if…
  • and isn't that the point of a stealth-using class? as I said above if you're not engaged with a target or being engaged actively by one, why should you have a long release on the combat timer?
  • Lol I like how everyone who speaks out is an "emo kid" - I won't even honor that with any more of a response. Perhaps flames was a tad strong but honestly, when the quality of the responses is in a nutshell "you're dumb stop attacking..." you've missed the point and simply tossed out an insulting answer to an honest…
  • It'd be cool, while we're at it, if Rib Strike, Rising Dragon Strike, Tackling Slash, and Headhunt did not cease your normal attack upon use...I can see it for Deep Sting, but for the rest it doesn't make sense that you'd want to not attack further once having used one of those skills. And, yes...I know you can just hit…
  • Something else I noticed and meant to include in the original post was that several skills unnecessarily stop your auto attacks when used. I can see it for Deep Sting, but Rib Strike, Tackling Slash, Headhunt, Rising Dragon Strike all stop your attacks as well which I've found a bit annoying. Yes, I can just push the…
  • Well aware of the bows, have one and like it for the above mentioned situations. I merely wanted to mention that a slingshot would be a sweet assassin ranged use weapon for those times when you need to use one... The stealth I've timed to at least 15 sesconds after combat which is absurd...in pvp thats a world of time in…
  • Yeah...I think the point was missed with most of the posts...sure I'm pretty well aware I can stand around with my thumb up my tail waiting for aggro to go away so I can attack again, but it isn't terribly efficient is it? Nor is the "one...mississippi...shoot...two...mississippi...shoot..." option. I was looking for…
  • If you're not engaged with a target (ie: attacking or being attacked), then you're technically out of combat. Your status and ability to use stealth should reflect this. Honestly as often as not you'll get targeted and kept in combat by your opponents allies, but in the cases where you're not you should be able to use…
  • I have to at least partially agree with Lusca here - I start out on bosses pretty much purely auto attacking, and bust out the skills later on after the tank has really good aggro and I know I'm not going to **** something off and die.