Comments
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people trying to compare goonz and ironguards to this are on something, they're incomparable. sure goonz being worth the exp they were allowed some to easily get to lvl 105, but that's not as bad as completely unbalancing the game. if it was a permanent change and they just made +10 orbs free now, that would be one thing.…
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roll-back or just send everyone 100 Dragon Orbs.
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how long will 2x be active, and that's truly sad on just how much even normal drops have been nerfed that the need for adding a 2x on coin drops during promotions.
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i'd say make it level 70-75+ to enter, the way it couldn't be opened unless you were that level, and let hypers be available in there.
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honestly, Tideborn classes need to be nerfed like the original three races were nerfed. they screwed up with the tideborn, but got the earthgaurd right having their skills nerfed from the beginning. hell seekers have i know 3 skills that are useless in tw.
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bm, is middle of the pack on expensive to lvl, not really at the top, barb and seeker are two of the most expensive, not sure on the arcane side. but barb and seeker are charm/hp/mp food hogs so it's not exactly cost effective, really veno is the cheapest if you have the patience to let the pet take all the damage.
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i'd say play to lvl 20ish, then fc to around lvl 60 and start doing bh's. but really depends if you know how to play the class already.
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not to mention all the little updates they've been throwing in over the past few weeks i'm sure have had content in them for this update. where do you find these manual patches though? i'm always leary to download anything that's not officially from pwi site.
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anything before genies, nix's were bad, but manageable, packs would have been ok, cheap rank was a major downer, rank 9 crapped on all average players. tideborns were the worst expansion though
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Cave of Sadistic Glee....... they should have put more thought into which open instance they turned into full pvp.
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http://pwi.perfectworld.com/status funny how broken stuff really is, lol.
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honestly it wouldn't be 3 hour wars for the smaller factions against Regen, simple strategy says to bash the easy targets force to get more people into the main battles, so the smaller factions tw's would be the shortest ones. and if i'm remember right from when Cala went bye bye, there has to be at least 21 battles before…