Comments
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o-o open PvP is dead :o? Impossibru x.x. "Aherm" servers of PW have lotsa open PvP x.x. Is the official that bad :o? I understand that the fun is what I make of it. I just want to know if endgame PvP and PvE is interesting enough for me to tough the journey to 101 out :P.
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oooo many thanks. Kept hearing things about PWI dying (I'm pretty sure it isn't the same as it was from 08-9). Had some problems IRL and couldn't really commit to gaming at all, but things have changed and I'm willing to come back to give PWI another chance.
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Really? I was thinking of rolling back on LC because I like open PvP and since I got lucky with packs before I quit and got a Wings of Cloudcharger ><.
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So how easy is it for a person who levels normally from level 1 to find parties for instances and whatnot?
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pff barbs are old, Seekers ftw nuff said, more dmg and almost as good tanking ability :P, but barbs are still beotches to kill
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In order to fix pvp: -Cap aps -Nerf stealth so that you can only stealth from people 5 lvls above you -Give wizards a party buff that detects stealth -Change assassin's damage ability from pure physical attack to pure crit damage, give them a buff that increases their crit damage by a certain % of their dex. -Reduce the…
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curses, it woulda been soo kickass if you could 3.33 aps with vortex with bp D:, bosses would be a cinch....
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epic idea but skill basing is overrated in group pvp really. all a group would need is 2 bms and wizzys with 2 random dds. the bms dragon/stun then the wizards org@sm with their utlimates, and the dds just wreak havoc on whoever survives. 1v1 would also be gimped considering sins rule 1v1s hands down, but suck in mass pvp…
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they can hide from 10xs at lvl 70, but they cant do sht really, unless the go all out on a poorly geared AA char. sins are basically archers with half the dph but almost double the dps. if anything, zerk daggers should be removed, stuns should be nerfed (A LITTLE), and 2-3 of the epic buffs (deaden nerves and tidal…
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wings of cloudcharger is win. epik win. **** -chan, slap on a bunch of JoSDs(30) and your good to go xD
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almost oneshotting a squishy with gemini (our hardest hitting skill), is nothing tbh. for a seeker just follow 2 str 2 dex 1 vit all the way. you could stand toe to toe with almost every class that comes your way (except for maybe well played psys and mystics). you may not be a tank, but vit helps a whole lot 'cuz when its…
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well most sins get real cocky, what with everyone calling them op n sht, and im guessing barbs their lvl are pretty easy so they try to push themselves a lil farther :P. by 8x bms should have their stuns maxed out meaning if they're played well, regardless of stealth, they'd easily be able to drop AAs within 10 lvls of…
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lol you misread, he said he attacks a lvl 100 barb and then force stealths when he fails. hed need a +10 warsoul wep to do dmg to a fully geared nv/r8/9 barb and even then, the barb would still oneshot him because at least there isnt any warsoul armor >.< (+60 defense lvls ...xD). any well played/lucky 8x melee class can…
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well tbh, an assassin's stealth is vital to their arsenal and shouldn't be removed, but the stealth lvls are just insane. lowering the stealth lvls to like 5 would be perfect because you'll only be able to stealth from everyone when your around lvl 100-101, instead of freaking lvl 85. assassins where already gifted with…
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assassins in most games are crit based, but its just damned insane in this game, where a flimsy assassin could hit almost as much damage as a 7 foot, 300 pound, tiger man wielding axes the half the size of the sin's body, but w.e. easiest way to balance stealth is to reduce the stealthing lvls. for example, in rohan the…
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plain and simple, assassins need stealth. theyre not bms that can actually tank dmg without dumping $$$$$. if gms remove stealth theyd have to give sins some crazy tanking skills theyre HELLA squishy. only problem with sins (and bms, but you can see them coming from a mile away) is 5 aps with epic crit rate.
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lul people forget gemini slash....ijs with the debuff (50% chance to proc) your looking at an easy 11k +450% wep dmg modifier with a -10 def lvl debuff. that **** is insanity and doesnt cost any chi whatsoever, sure the cast time is disgusting but we also got that -chan skill to stack on it.
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seekers arent tanks, nuff said. probably with max aps gears (how much aps is that if your using blades?), but then again the seeker isnt as op as bms....
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pfff ez solution, play on a pvp server and run outta sz and poke all the noobs away b:surrender
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if the sin almost died they might as well stealth and run away, or wait to renew the assault. ijs
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minimum dex=minimum accuracy=gg vs sins/archers/well geared bms
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WTF? THATS NOT IMBA LMAO XD? inb420mysticscamptwbases
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aw hell nah, really the only problem with sins is the 5aps coupled with the high crit. other than that theyre weaksauce(archers in melee range anyone)?b:lipcurl
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lol thing is, most bms would pop phys marrow, which (if the seeker is competent)would prompt them to use their elemental attacks xD
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cuz theyre sexy like that.
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wtfux? so now sins can replace tanks with BP and if shizz goes wrong theres a mystic's res? dayum....QUICK CLERICS START CHARING $$$ FOR BUFFS O_O
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if thats the case, how fast will it be?
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psst dont put emotes next to comments your trying to hideb:laugh
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or eat a sandwich
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tideborns are hairless freaks QQ, pwe just defined them a little better.....