Comments
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Weapon Attack does have a level component and I have verified it with Take Aim specifically. Blazing arrow is based off of exclusively the average weapon min / max damage.
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Not when you are trying to figure out the mechanics of attacks / abilities that require a weapon
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I understand your hesitation, but it's what makes the data fit and at the exact right spots. Trying to match an equation without it yielded haphazard numbers and things that did not match up across the board. The reason I feel confident in this is the fact the numbers are very clean (as I expect programmers would make) and…
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My bad, I missed that. Ty for this. Fixing it now.
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I'm not saying you are entirely wrong because it follows some terminology used elsewhere...but its confusing. Weapon Damage, as you show it, is the sum of (Level + Wpn.Dmg + Phys.Atk). Just increasing your total physical attack can change whether the same weapon will be better with one or the other. Just a small revision I…
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Took a while but I have finalized the equation much more accurately than what was given here. Check it out over in the Archer forums. --http://pwi-forum.perfectworld.com/showthread.php?t=1200001
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I would love to know where you get this info, if you have a source / link. Heresay doesn't mean much =/.
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Asterelle has been alluding to this as well when scanning with her belt but hasn't really come out and confirmed it yet (5% min evade). This was also specific to PvP not PvE as far as I've understood.
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You know, if you actually tried the equation you'd see that it gives 66% hit if your accuracy = their dodge so you are giving credence to my theory.
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This has not been my exp when using it but I have not really looked into it. I shall put it on a to do list though. If that is indeed the case it changes things a bit esp when going against very large attacks. It has nothing to do with translations though, the 80% reduction nor this behavior is mentioned anywhere.
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I will go more in depth when I have time, but in regards to this...it was just using easy numbers. That is not short but we are talking about an average which makes more sense to discuss something of random chance. Most people find it harder to dismiss low probability chances in a large set whereas in 5 hits people tend to…
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I think an example will best explain my reasons. Lets say a monster does 100 attacks against you before it dies each doing 1,000 damage per hit. For the sake of simplicity lets say you have 0 defense and 0 evade initially thereby taking all of the damage, 100,000 total. Now, you put on some gear and increase either your…
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These equations are actually a bit off. First and foremost level has nothing to do with the value of Physical Def or Ele Resist. It does have something to do with the damage reduction however. I have deduced the number equations myself and I shall post them as soon as I can figure out the specifics of the damage reduction…
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This is what I meant by it will feel like it lasts longer but really its functionality is still the same. The real benefit of it lasting longer is that the longer it lasts the more mana regen you get from it as opposed to if it pops early. However, this is trivial in terms of the mana regen and survivability so in essence…
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The two are quite different. However, this was already checked for with Accuracy high enough to get 99.92% using the equation and it still displays 99% (Bluepaw Lemur has an evasion of 2). Only mobs with an evasion of 1 displayed 100%.
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Personally, I don't see how evasion makes this any different. Its a damage shield and just gives you a little buffer. Evasion will make it feel like it lasts longer perhaps? I'm not sure how defense works in regards to the shield but that could have a similar effect as well.
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Yes we have viewpoints, and the 2nd quote of yours is a viewpoint which is highly counter productive especially when given by a known name in the community. I did give you my viewpoint in the last posting, but aside from that this thread has been about the equation itself. People will debate how useful evasion / accuracy…
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Nothing I said was an opinion or viewpoint. I have abstained from giving one because it is not the subject matter here nor do I think it pertinent. If you would like to know I think evasion is only useful in a long term fight, not in a short term because I do not like relying on luck. To be useful in a short term you would…
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Was this due to their natural evasion following the formula or was this a default minimum?
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I am not really here to debate if you should or shouldn't get evasion. However, its also wrong to mislead people off of own personal bias. Evasion DOES increase survivability, this is a given FACT. It is random however, so its usefulness is what people can and always will debate. In a long battle you can expect that your…
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Where / how did you find this info?
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I think I understand what you are getting at and this would be related to the order the game calculates the attack table. However, what you suggest is unlikely (not saying impossible). The 2 most common models would be a 1 roll and a 2 roll system, and a majority of games have been doing the 1 roll. In short: 1 roll:…
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This is not a good test at all actually. You really want to test the thing in question directly if possible. Crit's and misses have very different equations and are potentially dependent on each other. One problem is who knows what they do on the fly? I have read some strats that suggest changing to the 50% acc rings when…
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That is the analysis that I was talking about before. And feel free. To collaborate the tooltips with the actual game will take some testing. However, the tooltips will be based on the same formula in some form or another so getting that down is a good step forward.
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Glad to get some feedback, even better that its suggesting the equation works =). Thanks guys
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Looking into those snowmen (and I managed to find another mob near Heaven's Tear) it does seem to have an offset which isn't noticeable in most normal cases. Here is my addendum which fits those in as well. Evade% = (Target.Evasion -1) / (2*Attacker.Accuracy + Target.Evasion-1) --round up For a very specific few data…
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I understand this is of prime importance to most people and I have wondered it myself. Unfortunately this is very hard to test whereas the monster info is rather easy to collect. For now, however, I am sticking to PvE as it should provide incite and allow full dps equations to be built. If you guys can find oddities or…
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As an aside, I wonder what types of comments I would have gotten if I chosen a topic name with accuracy instead of evasion... The two are tied hand in hand.
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Nope, I wasn't here for them. For a special mob like that its possible PW gave them 0 evasion. Every other monster (I have found), even level 1 kitties, horses, and chickens, show 99% hit. Let me put it as simple steps: 1) Look at a mob, note the Eva%. 2) Buff yourself. The mob Eva% has not changed yet. 3) Open your…
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Speaking of people who waste their time...you have already proven your entire comment worthless. However, because I have been checking this and I also know this communities general attitude towards evasion let me put forth this: Every attack you do relies in part on evasion and accuracy. Its not about gemming or relying on…