PWI: New Horizons - Skill Info
Comments
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Kassidee - Sanctuary wrote: »Please tell me that aqua impact and spirit blast will now beable to be made with pof or obp at least. haven only ever seen aqua impact for sale for some outrageous price.
No, they only drop from hellfire and peachblossom.Soon™
Well, maybe later, semi-retired.0 -
Kassidee - Sanctuary wrote: »Please tell me that aqua impact and spirit blast will now beable to be made with pof or obp at least. haven only ever seen aqua impact for sale for some outrageous price.
thats not the only case. They need to do something about the Assassin book - Puncture wound be it demon or sage, this book is too rare, i have never seen an instance of it and have only heard myths about ppl learning it, this book is a requirement to merge 1 of the new skills. how are we supposed to get new skills if we cant get old ones???
it is so bad that ppl actually started threads asking if these skills existed in game or the information was just pointing at a blank that didnt get implemented.
GMs plz ask devs to provide a way to access these skills before adding new additions/upgrades to these impossible to get skillsb:angryb:angry[SIGPIC][/SIGPIC]0 -
Ragamufinsin - Dreamweaver wrote: »thats not the only case. They need to do something about the Assassin book - Puncture wound be it demon or sage, this book is too rare, i have never seen an instance of it and have only heard myths about ppl learning it, this book is a requirement to merge 1 of the new skills. how are we supposed to get new skills if we cant get old ones???
it is so bad that ppl actually started threads asking if these skills existed in game or the information was just pointing at a blank that didnt get implemented.
GMs plz ask devs to provide a way to access these skills before adding new additions/upgrades to these impossible to get skillsb:angryb:angry
The same is true for twin strike, and both puncture and twin only drop in SoT/Aba
Which is **** to say the least.Soon™
Well, maybe later, semi-retired.0 -
Sticky this![SIGPIC][/SIGPIC]
Life is always what you make of it...0 -
Aeliah - Dreamweaver wrote: »Not sure how many of you have taken the time to read though this yet, but some of the new skills are GAME-CHANGING. I'm gonna make a list of all the ones which I think will significantly impact how people fight each other. My comments are in blue.
It's true that now you won't be able to see which debuff landed on you but the same applies to the Demons lol. It's gonna be a wild guess when it comes down to using Arcane Antinomy.
The 180% is also pretty weak against HA classes whereas Demon Ironwood would lower their defence to 0 and watch them cry. I guess it's okay for AAs but for those that have 35k physical defence not sure. Someone on the Venomancer sub-forum tried reproducing a 180% debuff to see how much it affects defences and I wasn't as impressed as I thought I would. Not saying it's a negligible debuff though.
It feels like they made Demon Ironwood more squad/teamplay oriented. I'm fairly sure most PvP Demon Venomancers won't upgrade to the new version, at least not right away. I know plenty who have expressed their dislike over this upgrade.
Stunning Blow is a 8 second freeze. It works just like before but the change is that now it won't miss so it becomes a reliable freeze for Venomancers. Demon one has a 50% chance to stun though. I'm interested to see how I can include it into my playstyle and how it's going to affect it.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
part 2 lol.Asterelle - Sanctuary wrote: »=== ARCHER ===
ΦFrost Splash
Range Ranged
Mana ??
Channel 1.0 seconds
Cast 2.5 seconds
Cooldown 3 minutes
Weapon Ranged Weapons
Requisite Cultivation Master of Harmony
Fire 5 volleys at all enemies in front of you,
dealing a total of base physical damage plus 750%
of weapon damage. Each hit reduces the target's
speed by 80% and has a 20% chance to freeze the
targets for 1.5 seconds. Frozen enemies are
vulnerable, increasing incoming damage by 30%.
Each hit has a chance to trigger special weapon
effects. Deals full damage regardless of range.
Costs 1 unit of ammo.
Costs 2 Sparks.
Sage version increases the freeze chance to 25%.
Whether this is scary depends on how fast those volleys are, and whether the 30% amp stacks with other amps. Also: while firing off this aoe, can the archer do other things?
ΦFeather Armageddon
Range 5 Meters
Mana ??
Channel 1.0 seconds
Cast 0.4 seconds
Cooldown 6.0 seconds
Chi Gained 25
Weapon Any
Requisite Cultivation Aware of the Myriad
Turn your feathers into razor-sharp projectiles, launching
them at all enemies within 10 Meters. Deals base physical
damage plus 6499 and knocks player targets back 9 Meters.
Sage version generates 25 Chi.
This could easily be one of the most broken skills ever if it knocks back players. Archers would be untouchable for melees
=== CLERIC ===
ΦGreat Cyclone
Range ?? Meters
Mana ??
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of the Myriad
Summon an immense cyclone around the enemy, dealing
base magic damage plus 100% of weapon damage plus
5266. Reduces the enemy's speed by 50% for 10 seconds.
Has no cooldown while using Violet Dance.
Sage version increases the speed reduction to 50%, and the duratino to 10 seconds.
This one skill is the reason why the cleric updates aren't completely boring. 50 chi every 30seconds is nice but not game-breaking, and wellspring surge heals for an amazing... 600 more hp. However, no cd on great cyclone will greatly increase a cleric's dps when in Violet Dance mode. Currently when dpsing, we resort to using wield thunder and thunderball; but even so, with channeling as fast as mine, I run out of attacks to use, and resort to plume shots, which don't hit nearly as hard.
=== SEEKER ===
ΦChaos Blade
Range 20 Meters
Mana 70
Channel 0.3 seconds
Cast 0.7 seconds
Cooldown 15.0 seconds
Chi Gained 25
Weapon Blade or Sword
Required Cultivation Master of Harmony
Infuse your enemy with chaotic magic,
increasing the damage taken by a non-
player target by 50% for 10 minutes.
Cannot be bound as your primary attack.
Sage version increases damage taken by 50%.
This has no implications for pvp, but wowowowow, in pve seekers are the new bms. Assuming that this attack stacks with other amps, seekers will be much more highly desired when fighting bosses.YOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
part 3 cuz forums are lame about post length:
EDIT: its actually the little quasi-period in the extreme.sacrificial slash (but period is half way up the e) that was bugging out the copy-paste. How interesting.
Edit 2: this isn't to say that all of these skills that I call 'game-changers' are easy to acquire. I'm ignoring that to just focus on the effect these skills can/could have on gameplay.Asterelle - Sanctuary wrote: »
[/color]Extreme Sacrificial Slash
Mana ??
Channel 0.2 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Weapon Blade or Sword
Required Cultivation Aware of Vacuity
Abandon your defensive
maneuvers and go completely
on the offensive, reducing your
Defense Level by 40% and
increasing your Attack level by
50% of the Defense Level reduction.
Lasts 15 seconds. Reduces your
Defense Level by a minimum of 20.
ΦQuid Pro Quo
Range 28 Meters
Mana 330
Channel 0.2 seconds
Cast 0.5 seconds
Cooldown 30 seconds
Chi Gained 10
Weapon Blade or Sword
Required Cultivation Master of Harmony
Redirect the flow of magic from you to your enemy, transferring up to 10 negative
status effects from yourself to your target, and silencing the target for 3 seconds.
Sage version silences targets for 3 seconds.
Because blocking a seeker's deadliest combo wasn't difficult enough already (sarcasm). The channeling timese for these skills have been virtually eliminated. That means that a seeker no longer needs to use blade affinity (which is traditionally the warning flag that a seeker is about to qpq sacrificial slash onto you) to qpq. They can do it whenever, and you'll have to have very, very fast reaction time indeed to block it. And lest we forget---costs no chi, and can be done every 30seconds.
ΦGravel Blade
Range 20 Meters
Mana 75
Channel 0.3 seconds
Cast 0.7 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Blade or Sword
Required Cultivation Aware of the Myriad
Combine multiple techniques into a single, massive
blow against your enemy. Deals 110% of base physical
damage plus 100% of weapon damage plus 1650.
Has a 65% chance to apply the Spirit Bore status,
causing your ●Gemini Slash to deal an additional
7950 Metal damage and reduce the target's Attack
and Defense Levels by 10 for 3 minutes.
Has a 25% chance to apply the
Bloodletting status, causing your
●Stalagstrike to deal an additional 3750
damage and stun the target for 3 seconds.
Sage version deals an additional 550 damage.
Sage version has a 65% chance to apply Spirit Bore.
Sage version has a 25% chance to apply Bloodletting.
ΦWind Blade
Range 20 Meters
Mana 70
Channel 0.2 seconds
Cast 0.8 seconds
Cooldown 2.0 seconds
Chi Gained 10
Weapon Blade or Sword
Required Cultivation Aware of the Myriad
Slash through your enemy with a swift, powerful attack,
dealing 110% of base physical damage plus 100% of weapon
damage plus 1815. Has a 40% chance to deal an additional
2060 damage, immobilize the target for 3 seconds, and
reduces the target's Defense Level by 20 for 8 seconds.
Sage version reduces the cooldown by 1 seconds.
Sage version has a 40% chance to deal additional damage.
ΦGlowing Blade
Range 20 Meters
Mana 80
Channel 0.2 seconds
Cast 1.3 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Blade or Sword
Required Cultivation Celestial Sage
Charge your weapon with mystical
light to strike a deadly blow
against your enemy. Deals 110% of
base physical damage plus 100% of
weapon damage plus 3520 as Metal
damage. Increases Threat. Has a 20%
chance to apply the Disarmed status
for 10 seconds, causing your Arme Nier
to deal an additional 4080 damage and
remove the target's weapon for 6 seconds.
Sage version deals an additional 660 damage.
Ok guys, I'm not sure if you've noticed, but this is a really, really important change. Previously, a seeker had to go into a 'stance'. Once in that stance, they could use attacks to land very 'pre-debuffs', and then once they got that pre-buff on you, they could use a certain attack to land another status debuff. Like: parchedblade dance > hit a few times to get pre-debuff > stalagstrike > target stunned.
NOW: A seeker doesn't need stances. Look at the cds on all three of these skills. 3s, 2s, and 3s. Think about that for a moment. A seeker can cycle between these 3 attacks and potentially put ALL of the pre-debuffs onto you, ALL at once. That means that a seeker can quickly place 10 attack/def lvl debuff, stun, 20 def lvl debuff, and disable weapon, all very quickly, WHILE doing REALLY GOOD damage (the skills themselves have really good dmg). This is huge. This will make seekers much much more dangerous than before.
=== MYSTIC ===
Extreme.Lysing
Mana ??
Channel Instant
Cooldown %.1f seconds
Weapon Unarmed, Magic instrument
Required Cultivation Aware of Principle
Overpower your summoned plant with
nature's fury, causing all plants
within 26.5 Meters of the target to
violently explode. Deals damage and causes
additional effects based on the plant types.
The range of each plant's explosion is 10 Meters.
I think people might overlook this one but it is actually really important. Previously, if a mystic was about to lyse a sleep plant, you had time to run/walk away from the plant that was about to explode. No longer. The channel for lysing is instant. There is no escaping mystic plants anymore, which will greatly increase a mystic's ability to control their targets.
ΦSwirling Mist
Range 27 Meters
Mana 225
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Chi Gained 10
Weapon Unarmed, Magic instrument
Required Cultivation Aware of the Myriad
Conjure a ball of condensed mist to strike all enemies within
10 Meters of your target, dealing base magic damage plus 6018
as Wood damage and applying the Mist's Grasp status. When the
target's Health is below 60%, Mist's Grasp will activate
for 6 seconds, dealing base magic damage plus 4300 as Wood
damage. Mist's Grasp lasts 45 seconds or until activated.
Sage version increases the damage of Mist's Grasp by 1800.
This will help mystic's a lot when doing aoe damage. No longer do they need to seal stuff when aoeing (will help a lot in pve), and in pvp, they can pump out a lot more aoe damage to be a larger threat.YOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
Aeliah - Dreamweaver wrote: »part 2 lol.
hm...i think that attack only applies to the seeker who casted it, like heart/mind shatter i believe only apply the dmg to the seeker unless they changed it, but nonetheless still pretty powerful. b:sweat
EDIT: sorry, forgot to state it was for chaos bladeicon is broken, im really a mysticb:pleased0 -
Aeliah - Dreamweaver wrote: »Not sure how many of you have taken the time to read though this yet, but some of the new skills are GAME-CHANGING. I'm gonna make a list of all the ones which I think will significantly impact how people fight each other. My comments are in blue.
On the Psychic note :
The cd didn't change.
If the freeze becomes a stun, yes it is a game changer, or more a class changer that's needed compared to the other skill changes.
If the freeze stays a freeze (possible since stun and freeze are often messed up in translations) it's changing 2m radius for about 4k add on damage. Said differently, psychics only get worthy changes in PvE. Psychics don't really need upgrades the most, but considering the breaking upgrades on some classes that don't need it at all *coughwizardscough*, it still kinda sucks.
I hope it's the 1st, because psychics are already partly a support class. The class doesn't have a great damage output unless an opportunity is created with control skills or power combined with that of a squad. The damage isn't really increased as it seems, especially compared to other classes, making glacial shards a stun (unreliable, but rather spammable and long) would make up for the lack of damage added compared to other classes.0 -
i still think there is no love for seeker skills in this update b:cry[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
On the Psychic note :
The cd didn't change.
If the freeze becomes a stun, yes it is a game changer, or more a class changer that's needed compared to the other skill changes.
If the freeze stays a freeze (possible since stun and freeze are often messed up in translations) it's changing 2m radius for about 4k add on damage. Said differently, psychics only get worthy changes in PvE. Psychics don't really need upgrades the most, but considering the breaking upgrades on some classes that don't need it at all *coughwizardscough*, it still kinda sucks.
I hope it's the 1st, because psychics are already partly a support class. The class doesn't have a great damage output unless an opportunity is created with control skills or power combined with that of a squad. The damage isn't really increased as it seems, especially compared to other classes, making glacial shards a stun (unreliable, but rather spammable and long) would make up for the lack of damage added compared to other classes.
Psychics are support and do not do great damage? What game are you talking about b:shutupb:bored[SIGPIC][/SIGPIC]0 -
Deceptistar - Sanctuary wrote: »i still think there is no love for seeker skills in this update b:cry
Ya... just shush lol. The seeker one-shot combo became much much harder to block, demon qpq now stuns for 4 seconds, and seekers got the ability to apply all of their nasty, mostly unique debuffs faster than ever before, as well as gaining some very hard-hitting skills in the process. Seekers should have nothing to complain about.
Fact is everybody got something kinda nice, just some got certain skills that are more than just 'nice', and downright 'holy **** are you kidding?'. Its those skills (like archer aoe knockback for example) that we'll have to see the effect of when people actually start acquiring them.YOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
Aeliah - Dreamweaver wrote: »
Fact is everybody got something kinda nice, just some got certain skills that are more than just 'nice', and downright 'holy **** are you kidding?'. Its those skills (like archer aoe knockback for example) that we'll have to see the effect of when people actually start acquiring them.
[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
Aeliah - Dreamweaver wrote: »Ya... just shush lol. The seeker one-shot combo became much much harder to block, demon qpq now stuns for 4 seconds, and seekers got the ability to apply all of their nasty, mostly unique debuffs faster than ever before, as well as gaining some very hard-hitting skills in the process. Seekers should have nothing to complain about.
Fact is everybody got something kinda nice, just some got certain skills that are more than just 'nice', and downright 'holy **** are you kidding?'. Its those skills (like archer aoe knockback for example) that we'll have to see the effect of when people actually start acquiring them.
You do know that those unique debuffs can't be used in pvp right?
Also, the one-shot combo is useless in end-game pvp.
Finally, most seekers are sage. So please, continue.0 -
Nudimmud - Lost City wrote: »You do know that those unique debuffs can't be used in pvp right?
Also, the one-shot combo is useless in end-game pvp.
Finally, most seekers are sage. So please, continue.
my assessment: o,o
Chaos Blade
- Makes seekers a pve buff betch. unusable in pvp
Extreme Sacrificial Slash
- Makes seekers squishier than ever against all the new stuns and 5 digit dmg's of other new class skills
Quid Pro Quo
- Channeling wasnt really an issue to begin with and 1 out of 50 seekers would have a demon stun o.o
Gravel Blade
- Snot dmg compared to the new and improved chi-ful wizzy, 5digit dmg sins, stuncrazy bms, and even more so annoying psy/mys. Problematic if you even get the skill off against other classes
Wind Blade
- Snot dmg compared to the new and improved chi-ful wizzy, 5digit dmg sins, stuncrazy bms, and even more so annoying psy/mys. Problematic if you even get the skill off against other classes
Glowing Blade
- Snot dmg compared to the new and improved chi-ful wizzy, 5digit dmg sins, stuncrazy bms, and even more so annoying psy/mys. Problematic if you even get the skill off against other classes[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
Faster sacrificial slash and qpq makes a seeker squishier... how exactly? rofl, its the OPPOSITE; the debuff stays on seeker for a shorter length of time, with decreased chance that channeling gets interrupted, and you can pass off the debuffs faster. Its entirely win for seekers. Annnnd... a cursory search through forums shows, uh, yeah, the 1-shot combo for seekers is alive and well. Hell I've been on the receiving end of it fairly often lately, after fighting seekers for a while, and yes, it is very very dangerous. I can often survive it because I can see it coming. However, with the upgraded versions, I'll have difficulty reacting to the sac slash > qpq combo fast enough even if I'm watching the seeker closely, due to how much the channeling AND casting on BOTH skills has been reduced. And as we all know, seekers often need only 1 hit to finish people off...
Gravel blade dmg will scale with double or triple spark a ton due to 110% base damage add... yeah, ignore that moar plz.
Defense level debuffs are kinda unique to seekers, just sayin... as are the 'pre-debuffs' that turn into debuffs like disable weapon, stuns, attack lvl/defense level debuffs (because other classes totally have 3 minute pvp-able debuffs... NOT). Bms are the only other class to share disable weapon, and for them it is a single target, decently-lengthy cooldown skill that ALSO disables themselves for 3 seconds. A seeker can spam disable weapon debuff and can also disable weapons or more than 1 person at a time. Wee...
And do you *really* want to give me the argument 'well I'mmmmm sage'... when you can switch to demon any bloody time you want to? more rofl
Heh. I'm not really saying seekers got OP, but to hear a seeker *complaining*? Cry me a river! Geez...YOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
Burnout - Harshlands wrote: »Did you miss the part where they get two skills with 110% base damage AND weapon damage mods with 2 second cooldowns and .2s channel times?
Also the 2s cooldown skill reduces defense levels by 20 on the enemy.
With the 150 free stat points we're getting, Str/dex/mag values will be so high that base mag/phy damage will be a major factor in overall damage.
This is probably enough to make them competitive with the best DD's in PVP, especially since they can already burst - they get DPS now as well.
Yes, seeing how seekers get to use 220% of their base damage with 200% of weapon damage with an increased amount of fixed damage in less than 2 seconds with two of their basic skills and if it wasn't enough they had to give them more chances to use debuffs.0 -
For those wondering, I believe the ice prison change might be automatic, I can confirm this once I download the patch and log in.░░░░███████]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ cause i can't make art, so i made
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤this awesome tank.
[SIGPIC][/SIGPIC] 1 shot king. LV 150 FSP bosses hit for 3m. Top Player hit record: 652,656.0 -
I love the fact that my bm can finally effectively used his t3 pike :> , also i think ive found the skill to cancel seekers edge blur, stopping it i.e. b4 its 12 secs. \o/.
QQ i just wish pwi would have given us some more defense buffs such as (physical +magical marrow):DDDDDDDDDDDDDDDDDDD!!!!!!!!!!!!!.0 -
Balancing maybe interesting but yeah good move PWI! Kinda meh on loosing emberstorm (I actually use that skill) and kinda meh on Dragons Breath still lagging behind seeker vortex but the shields will be a stance dance for wizards lol. Feels like a fat kid in a candy store . Yeah good movement. Sure some things will be revamped around a little here and there. Kinda wish pyrogram, gush and stone rain got a revamp like the psy spammers but I am Cool with the head shot spells considering nobody really spams gush and pyrogram on a moving target :P. I think mages are smart enough to come up with ways to drop people with the new fire spell
Thanks0 -
Aeliah - Dreamweaver wrote: »Not sure how many of you have taken the time to read though this yet, but some of the new skills are GAME-CHANGING. I'm gonna make a list of all the ones which I think will significantly impact how people fight each other. My comments are in blue.
~~~~~~~~~~~~~~~~~~~~~~
On psychic glacial shards :
We are so screwed if this is actually a stun. Even if it is just an immobilize, check out the cooldown---psychics can now pull of somewhat of an immobilize-lock, while gaining chi and doing really great damage.
Appears to be an immobilize from the forges. Like already indicated, the cd is off-topic as it's the same as it has always been. The radius was always weird and was set on 6m with update for all lvls now. It's just an increase of the add-on damage. Not really game changing (especially since psy skills have always been lower hitting then wizard similar skill but with better cc).0 -
Has anyone heard whether wizards are getting the supposed update to Ice Prison that removes the spark cost and lowers time from 120 sec to 30 sec? It was in the original skill changes posted but it did not happen automatically and I see no book for it.░░░░███████]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ cause i can't make art, so i made
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤this awesome tank.
[SIGPIC][/SIGPIC] 1 shot king. LV 150 FSP bosses hit for 3m. Top Player hit record: 652,656.0 -
Boomz - Harshlands wrote: »Has anyone heard whether wizards are getting the supposed update to Ice Prison that removes the spark cost and lowers time from 120 sec to 30 sec? It was in the original skill changes posted but it did not happen automatically and I see no book for it.
Nope, that was scrapped ages ago.[SIGPIC][/SIGPIC]0 -
Boomz - Harshlands wrote: »Has anyone heard whether wizards are getting the supposed update to Ice Prison that removes the spark cost and lowers time from 120 sec to 30 sec? It was in the original skill changes posted but it did not happen automatically and I see no book for it.
That skill is in the game but you're going to be disappointed.
If you start a level 1 wizard and you get that skill in the new starter area. It expires when leaving though.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Aeliah - Dreamweaver wrote: »Faster sacrificial slash and qpq makes a seeker squishier... how exactly? rofl, its the OPPOSITE; the debuff stays on seeker for a shorter length of time, with decreased chance that channeling gets interrupted, and you can pass off the debuffs faster. Its entirely win for seekers. Annnnd... a cursory search through forums shows, uh, yeah, the 1-shot combo for seekers is alive and well. Hell I've been on the receiving end of it fairly often lately, after fighting seekers for a while, and yes, it is very very dangerous. I can often survive it because I can see it coming. However, with the upgraded versions, I'll have difficulty reacting to the sac slash > qpq combo fast enough even if I'm watching the seeker closely, due to how much the channeling AND casting on BOTH skills has been reduced. And as we all know, seekers often need only 1 hit to finish people off...
Gravel blade dmg will scale with double or triple spark a ton due to 110% base damage add... yeah, ignore that moar plz.
Defense level debuffs are kinda unique to seekers, just sayin... as are the 'pre-debuffs' that turn into debuffs like disable weapon, stuns, attack lvl/defense level debuffs (because other classes totally have 3 minute pvp-able debuffs... NOT). Bms are the only other class to share disable weapon, and for them it is a single target, decently-lengthy cooldown skill that ALSO disables themselves for 3 seconds. A seeker can spam disable weapon debuff and can also disable weapons or more than 1 person at a time. Wee...
And do you *really* want to give me the argument 'well I'mmmmm sage'... when you can switch to demon any bloody time you want to? more rofl
Heh. I'm not really saying seekers got OP, but to hear a seeker *complaining*? Cry me a river! Geez...
'jus saying' the fact is, most non seekers would be satisfied with what this class gets, if not enthusiastic that its not as far fetched as the other classes. Seeker mains, are no where enthusiastic about these skills as other classes are with theirs.
The examples you give, most of the time happen when the right factors line up correctly.
ex) QPQ: we should be happy about it but its honest not really useful with the amount of seals and stuns the other classes are getting. PVP isnt a duel, in high end its all about the ganks and surviving them.
Some pple have the bad habit of using the 'perfect scenario' as basis of their argument.
Some also forget that there might be other skills from other classes that completely counteract them.b:surrender If you see this post then that means Deceptistar, being the tard' I am, posted on the wrong account b:surrender0 -
as title said plz mod sticky this0
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Really love this post.. i had to search for it way too much QQ. Useful info is useful ijs!Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Guys where i can get Primordial Blood? excluding those 2 daily from new map0
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sin got a new stun skill b:sad
bm can stun from afar b:surrender
psychic can stun for 10 seconds b:shocked
barb can glue a target to stay in place b:avoid
archer can aoe knockback players b:surprised
cleric new skills are mostly support, only one attacking skill, and needs to leave its support form >_<'0 -
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