Unique Free Characters

1356

Comments

  • Kiehl - Raging Tide
    Kiehl - Raging Tide Posts: 262 Arc User
    edited May 2012
    Guys, please. Post the ini file of every char to make easier for others.
    M A D N E S S IS A P L A C E M A D N E S S IS A P L A C E M A D N E S S
    [SIGPIC]http://i812.photobucket.com/albums/zz47/teaserx3/iconsGifs/anigif4-1.gif[/SIGPIC]
    I wonder what their faces will look like... As they lose all hope.
    I can't wait. Call for me when that happens,
    I'll come to watch, with some of the best black tea and dried plums.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited May 2012
    Guys, please. Post the ini file of every char to make easier for others.

    I'll die if Eirie doesn't answer my pm. b:surrender
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited May 2012
    Guys, please. Post the ini file of every char to make easier for others.

    This. Otherwise people can't really get the file in a timely manner. b:surrender If you just want to post for inspiration, please say so. But if you are okay with people having the ini file, please do post the ini file. PMs are affected by many things, including your ability to log into the forums. Whether or not your computer is acting up. If you even have the time, etc. But when people come to the forum, they are creating that character at that moment, and the whole point is to help them out. b:pleased

    To get the scrolling bar just put

    [code]

    ini data

    [/CODE

    but close that last bracket, I didn't so that you could see what you would need to type.
    2012-05-1512-10-22-1.jpg

    I haven't accepted the changes yet but this is quite possibly the final outcome, I may change the skin colour a bit but I'm testing that out.

    Cool! He looks awesome that way too! Glad you liked it! It's always cool to know when someone actually used your ini file, even more so to see the ways they tweaked them to make them their own. He looks awesome.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Eiria - Dreamweaver
    Eiria - Dreamweaver Posts: 53 Arc User
    edited May 2012
    Sorry guys! I will post the .ini files in this forum for now on. b:surrender
    [SIGPIC][/SIGPIC]

    Dreamweaver:
    Eiria -- BM
    Willoh -- Seeker
    Wooper -- Assasin
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited May 2012
    Sorry guys! I will post the .ini files in this forum for now on. b:surrender

    Thank you so much. b:thanks


    And Melvin, he's sexy. :o And looks pretty much your style too. Me gusta.
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • MrMelvin - Heavens Tear
    MrMelvin - Heavens Tear Posts: 388 Arc User
    edited May 2012
    Cool! He looks awesome that way too! Glad you liked it! It's always cool to know when someone actually used your ini file, even more so to see the ways they tweaked them to make them their own. He looks awesome.

    I agree he does look awesome :) Thank you for posting it!

    And Melvin, he's sexy. :o And looks pretty much your style too. Me gusta.

    He looks so much better than what I had before!

    2012-05-1522-03-10-1.jpg

    I've always wanted to be a sexy black guy who saves the pretty girls... and now I can! b:chuckle
  • CherryxRose - Archosaur
    CherryxRose - Archosaur Posts: 18 Arc User
    edited May 2012
    I LOVE creating characters! so heres an assassin if anyone likes it b:kiss

    2012-05-2616-48-12.jpg
    [3Parts]
    scaleUp = 146
    scaleMiddle = 128
    scaleDown = 64
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 128
    scaleFaceV = 128
    idFaceTex = 864
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128
    
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 36
    scaleEyeH = 163
    scaleEyeV = 88
    rotateEye = 137
    offsetEyeH = 128
    offsetEyeV = 148
    offseteyeZ = 128
    scaleEyeBall = 167
    scaleEyeH2 = 163
    scaleEyeV2 = 88
    rotateEye2 = 137
    offsetEyeH2 = 128
    offsetEyeV2 = 148
    offseteyeZ2 = 128
    scaleEyeBall2 = 167
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 28
    scaleBrowH = 128
    scaleBrowV = 64
    rotateBrow = 120
    offsetBrowH = 128
    offsetBrowV = 64
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 64
    rotateBrow2 = 120
    offsetBrowH2 = 128
    offsetBrowV2 = 64
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 98
    scaleNoseTipV = 116
    scaleNoseTipZ = 128
    offsetNoseTipV = 143
    idNoseBridgeShape = 15
    scaleBridgeTipH = 88
    offsetBridgeTipZ = 135
    
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 163
    thickDownLip = 135
    scaleMouthH = 107
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 137
    scaleMouthH2 = 107
    offsetCornerOfMouthSpecial2 = 137
    
    [Ear]
    idEarShape = 21
    scaleEar = 98
    offsetEarV = 166
    
    [Hair]
    idHairModel = 836
    idHairTex = 872
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -2180487
    colorFace = -532081
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -3023888
    colorMoustache = -11571145
    
    [Body]
    bodyID = 4
    colorBody = -532081
    headScale = 128
    upScale = 127
    waistScale = 129
    armWidth = 126
    legWidth = 127
    breastScale = 146
    
    
    [SIGPIC][/SIGPIC]
  • Moonlight_xo - Heavens Tear
    Moonlight_xo - Heavens Tear Posts: 21 Arc User
    edited May 2012
    28itfrm.jpg
    [3Parts]
    scaleUp = 128
    scaleMiddle = 89
    scaleDown = 64

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 88
    scaleFaceV = 128
    idFaceTex = 860

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 158
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128

    [Chain]
    offsetChainV = 140
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128

    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 318
    idEyeBallTex = 1117
    idEyeShape = 33
    scaleEyeH = 137
    scaleEyeV = 197
    rotateEye = 158
    offsetEyeH = 128
    offsetEyeV = 128
    offseteyeZ = 128
    scaleEyeBall = 192
    scaleEyeH2 = 137
    scaleEyeV2 = 197
    rotateEye2 = 158
    offsetEyeH2 = 128
    offsetEyeV2 = 128
    offseteyeZ2 = 128
    scaleEyeBall2 = 192

    [Brow]
    idBrowTex = 6
    idBrowShape = 28
    scaleBrowH = 91
    scaleBrowV = 106
    rotateBrow = 89
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 91
    scaleBrowV2 = 106
    rotateBrow2 = 89
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 95
    scaleNoseTipV = 131
    scaleNoseTipZ = 95
    offsetNoseTipV = 182
    idNoseBridgeShape = 15
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 128

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 128
    thickDownLip = 128
    scaleMouthH = 81
    offsetMouthV = 153
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 125
    scaleMouthH2 = 82
    offsetCornerOfMouthSpecial2 = 125

    [Ear]
    idEarShape = 22
    scaleEar = 64
    offsetEarV = 120

    [Hair]
    idHairModel = 941
    idHairTex = 951

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -13289904
    colorFace = -1850729
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -13156516
    colorMoustache = -11571145

    [Body]
    bodyID = 4
    colorBody = -1850729
    headScale = 140
    upScale = 115
    waistScale = 112
    armWidth = 118
    legWidth = 116
    breastScale = 110

    nlxwu1.jpg
    [3Parts]
    scaleUp = 128
    scaleMiddle = 94
    scaleDown = 64

    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50

    [Face]
    scaleFaceH = 96
    scaleFaceV = 125
    idFaceTex = 1077

    [Faling]
    idFalingSkin = 433
    idFalingTex = 437

    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 139
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 168
    offsetCheekV = 87
    offsetCheekZ = 100
    scaleCheek = 73

    [Chain]
    offsetChainV = 144
    offsetChainZ = 64
    rotateChain = 142
    scaleChainH = 94

    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 158
    scaleJawV = 125

    [Eye]
    idThirdEye = 1152
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 72
    scaleEyeH = 158
    scaleEyeV = 189
    rotateEye = 135
    offsetEyeH = 121
    offsetEyeV = 82
    offseteyeZ = 128
    scaleEyeBall = 192
    scaleEyeH2 = 158
    scaleEyeV2 = 189
    rotateEye2 = 135
    offsetEyeH2 = 121
    offsetEyeV2 = 82
    offseteyeZ2 = 128
    scaleEyeBall2 = 192

    [Brow]
    idBrowTex = 45
    idBrowShape = 69
    scaleBrowH = 106
    scaleBrowV = 80
    rotateBrow = 143
    offsetBrowH = 114
    offsetBrowV = 94
    offsetBrowZ = 128
    scaleBrowH2 = 106
    scaleBrowV2 = 80
    rotateBrow2 = 143
    offsetBrowH2 = 114
    offsetBrowV2 = 94
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 41
    idNoseTipShape = 56
    scaleNoseTipH = 64
    scaleNoseTipV = 64
    scaleNoseTipZ = 77
    offsetNoseTipV = 166
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 64

    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 84
    thickUpLip = 92
    thickDownLip = 175
    scaleMouthH = 64
    offsetMouthV = 176
    offsetMOuthZ = 139
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 133
    scaleMouthH2 = 69
    offsetCornerOfMouthSpecial2 = 132

    [Ear]
    idEarShape = 60
    scaleEar = 64
    offsetEarV = 112

    [Hair]
    idHairModel = 1066
    idHairTex = 1051

    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596

    [Color]
    colorHair = -15724528
    colorFace = -1852015
    colorEye = -1
    colorBrow = -1
    colorMouth = -1
    colorEyeBall = -15462127
    colorMoustache = -1

    [Body]
    bodyID = 0
    colorBody = -1852015
    headScale = 129
    upScale = 110
    waistScale = 100
    armWidth = 110
    legWidth = 110
    breastScale = 100

    rk4xvs.jpg
    [3Parts]
    scaleUp = 196
    scaleMiddle = 0
    scaleDown = 0

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 90
    scaleFaceV = 132
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 138
    offsetForeheadV = 65
    offsetForeheadZ = 184
    rotateForehead = 140
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 210
    offsetYokeBoneV = 95
    offsetYokeBoneZ = 63
    rotateYokeBone = 121
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 226
    offsetCheekV = 105
    offsetCheekZ = 127
    scaleCheek = 47

    [Chain]
    offsetChainV = 149
    offsetChainZ = 79
    rotateChain = 128
    scaleChainH = 60

    [Jaw]
    offsetJawH = 191
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 329
    idEyeHighTex = 323
    idEyeBallTex = 1117
    idEyeShape = 33
    scaleEyeH = 104
    scaleEyeV = 255
    rotateEye = 124
    offsetEyeH = 85
    offsetEyeV = 100
    offseteyeZ = 76
    scaleEyeBall = 200
    scaleEyeH2 = 104
    scaleEyeV2 = 255
    rotateEye2 = 124
    offsetEyeH2 = 85
    offsetEyeV2 = 100
    offseteyeZ2 = 76
    scaleEyeBall2 = 200

    [Brow]
    idBrowTex = 7
    idBrowShape = 31
    scaleBrowH = 26
    scaleBrowV = 96
    rotateBrow = 55
    offsetBrowH = 157
    offsetBrowV = 192
    offsetBrowZ = 128
    scaleBrowH2 = 26
    scaleBrowV2 = 96
    rotateBrow2 = 55
    offsetBrowH2 = 157
    offsetBrowV2 = 192
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 2
    scaleNoseTipV = 46
    scaleNoseTipZ = 93
    offsetNoseTipV = 196
    idNoseBridgeShape = 15
    scaleBridgeTipH = 73
    offsetBridgeTipZ = 107

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 120
    thickDownLip = 120
    scaleMouthH = 2
    offsetMouthV = 192
    offsetMOuthZ = 104
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 112
    scaleMouthH2 = 2
    offsetCornerOfMouthSpecial2 = 112

    [Ear]
    idEarShape = 22
    scaleEar = 128
    offsetEarV = 138

    [Hair]
    idHairModel = 1114
    idHairTex = 1099

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -1
    colorFace = -1
    colorEye = -14016992
    colorBrow = -1793124
    colorMouth = 16758449
    colorEyeBall = 1
    colorMoustache = -1

    [Body]
    bodyID = 3
    colorBody = -1
    headScale = 149
    upScale = 109
    waistScale = 118
    armWidth = 103
    legWidth = 109
    breastScale = 104

    93120589.jpg
    [3Parts]
    scaleUp = 111
    scaleMiddle = 64
    scaleDown = 67

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 87
    scaleFaceV = 125
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 147
    offsetForeheadV = 128
    offsetForeheadZ = 164
    rotateForehead = 116
    scaleForehead = 137

    [YokeBone]
    offsetYokeBoneH = 119
    offsetYokeBoneV = 86
    offsetYokeBoneZ = 86
    rotateYokeBone = 128
    scaleYokeBone = 127

    [Cheek]
    offsetCheekH = 148
    offsetCheekV = 129
    offsetCheekZ = 131
    scaleCheek = 108

    [Chain]
    offsetChainV = 166
    offsetChainZ = 64
    rotateChain = 131
    scaleChainH = 78

    [Jaw]
    offsetJawH = 156
    offsetJawV = 153
    offsetJawZ = 110
    scaleJawSpecial = 64
    scaleJawH = 91
    scaleJawV = 144

    [Eye]
    idEyeBaseTex = 329
    idEyeHighTex = 574
    idEyeBallTex = 9
    idEyeShape = 33
    scaleEyeH = 120
    scaleEyeV = 195
    rotateEye = 128
    offsetEyeH = 116
    offsetEyeV = 64
    offseteyeZ = 128
    scaleEyeBall = 192
    scaleEyeH2 = 120
    scaleEyeV2 = 195
    rotateEye2 = 128
    offsetEyeH2 = 116
    offsetEyeV2 = 64
    offseteyeZ2 = 128
    scaleEyeBall2 = 192

    [Brow]
    idBrowTex = 7
    idBrowShape = 353
    scaleBrowH = 106
    scaleBrowV = 97
    rotateBrow = 70
    offsetBrowH = 162
    offsetBrowV = 179
    offsetBrowZ = 95
    scaleBrowH2 = 106
    scaleBrowV2 = 97
    rotateBrow2 = 70
    offsetBrowH2 = 162
    offsetBrowV2 = 179
    offsetBrowZ2 = 95

    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 47
    scaleNoseTipV = 106
    scaleNoseTipZ = 87
    offsetNoseTipV = 179
    idNoseBridgeShape = 17
    scaleBridgeTipH = 40
    offsetBridgeTipZ = 117

    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 88
    idMouthDownLipLine = 92
    thickUpLip = 100
    thickDownLip = 102
    scaleMouthH = 21
    offsetMouthV = 192
    offsetMOuthZ = 106
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 114
    scaleMouthH2 = 21
    offsetCornerOfMouthSpecial2 = 114

    [Ear]
    idEarShape = 21
    scaleEar = 120
    offsetEarV = 119
    [Hair]
    idHairModel = 941
    idHairTex = 951
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -6657708
    colorFace = -1
    colorEye = 0
    colorBrow = 0
    colorMouth = 16758449
    colorEyeBall = 0
    colorMoustache = -1

    [Body]
    bodyID = 0
    colorBody = -1
    headScale = 125
    headScale = 136
    upScale = 118
    waistScale = 110
    armWidth = 117
    legWidth = 117
    breastScale = 109

    6362.jpg
    [3Parts]
    scaleUp = 146
    scaleMiddle = 69
    scaleDown = 64

    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50

    [Face]
    scaleFaceH = 80
    scaleFaceV = 128
    idFaceTex = 1041

    [Faling]
    idFalingSkin = 433
    idFalingTex = 437

    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 155
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 110

    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 72
    scaleEyeH = 157
    scaleEyeV = 200
    rotateEye = 128
    offsetEyeH = 115
    offsetEyeV = 64
    offseteyeZ = 128
    scaleEyeBall = 230
    scaleEyeH2 = 157
    scaleEyeV2 = 200
    rotateEye2 = 128
    offsetEyeH2 = 115
    offsetEyeV2 = 64
    offseteyeZ2 = 128
    scaleEyeBall2 = 230

    [Brow]
    idBrowTex = 45
    idBrowShape = 70
    scaleBrowH = 106
    scaleBrowV = 128
    rotateBrow = 128
    offsetBrowH = 128
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 106
    scaleBrowV2 = 128
    rotateBrow2 = 128
    offsetBrowH2 = 128
    offsetBrowV2 = 128
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 64
    scaleNoseTipV = 128
    scaleNoseTipZ = 110
    offsetNoseTipV = 145
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 128

    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 111
    scaleMouthH = 50
    offsetMouthV = 141
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 50
    offsetCornerOfMouthSpecial2 = 128

    [Ear]
    idEarShape = 59
    scaleEar = 99
    offsetEarV = 125

    [Hair]
    idHairModel = 937
    idHairTex = 947

    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596

    [Color]
    colorHair = -1
    colorFace = 16772045
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = 128
    colorMoustache = -11571145

    [Body]
    bodyID = 4
    colorBody = 16312504
    headScale = 120
    upScale = 100
    waistScale = 100
    armWidth = 100
    legWidth = 100
    breastScale = 100

    Enjoy.
    The first 2 I made, the cleric one I retweaked and remade for my own liking.
    The werefox one was found and so forth!
    Have fun!
  • Kiehl - Raging Tide
    Kiehl - Raging Tide Posts: 262 Arc User
    edited May 2012
    20ht2x5.jpg
    http://i50.tinypic.com/20ht2x5.jpg
    [3Parts]
    scaleUp = 115
    scaleMiddle = 118
    scaleDown = 83

    [BlendFace]
    idFaceShape1 = 27
    idFaceShape2 = 27
    blendFaceShape = 50

    [Face]
    scaleFaceH = 118
    scaleFaceV = 133
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 113
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 108
    rotateYokeBone = 107
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 145
    offsetCheekV = 116
    offsetCheekZ = 145
    scaleCheek = 64

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 127
    scaleChainH = 102

    [Jaw]
    offsetJawH = 148
    offsetJawV = 136
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idEyeBaseTex = 257
    idEyeHighTex = 318
    idEyeBallTex = 9
    idEyeShape = 37
    scaleEyeH = 110
    scaleEyeV = 172
    rotateEye = 120
    offsetEyeH = 116
    offsetEyeV = 117
    offseteyeZ = 128
    scaleEyeBall = 128
    scaleEyeH2 = 110
    scaleEyeV2 = 172
    rotateEye2 = 120
    offsetEyeH2 = 116
    offsetEyeV2 = 117
    offseteyeZ2 = 128
    scaleEyeBall2 = 128

    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 118
    scaleBrowV = 105
    rotateBrow = 145
    offsetBrowH = 102
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 118
    scaleBrowV2 = 105
    rotateBrow2 = 145
    offsetBrowH2 = 102
    offsetBrowV2 = 128
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 2
    idNoseTipShape = 16
    scaleNoseTipH = 98
    scaleNoseTipV = 116
    scaleNoseTipZ = 113
    offsetNoseTipV = 132
    idNoseBridgeShape = 15
    scaleBridgeTipH = 114
    offsetBridgeTipZ = 66

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 87
    idMouthDownLipLine = 93
    thickUpLip = 93
    thickDownLip = 131
    scaleMouthH = 89
    offsetMouthV = 143
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 140
    scaleMouthH2 = 90
    offsetCornerOfMouthSpecial2 = 140

    [Ear]
    idEarShape = 21
    scaleEar = 115
    offsetEarV = 128

    [Hair]
    idHairModel = 281
    idHairTex = 311

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -15527149
    colorFace = -1455964
    colorEye = -15592942
    colorBrow = -15658736
    colorMouth = -2997366
    colorEyeBall = -15658736
    colorMoustache = -1

    [Body]
    bodyID = 3
    colorBody = -1455964
    headScale = 124
    upScale = 117
    waistScale = 118
    armWidth = 133
    legWidth = 130
    breastScale = 100

    -
    212tres.jpg
    http://i46.tinypic.com/212tres.jpg
    Variation:
    24v722u.jpg
    http://i48.tinypic.com/24v722u.jpg

    [3Parts]
    scaleUp = 140
    scaleMiddle = 112
    scaleDown = 112

    [BlendFace]
    idFaceShape1 = 27
    idFaceShape2 = 27
    blendFaceShape = 50

    [Face]
    scaleFaceH = 122
    scaleFaceV = 113
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 140
    offsetForeheadV = 64
    offsetForeheadZ = 140
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 146
    offsetYokeBoneV = 147
    offsetYokeBoneZ = 128
    rotateYokeBone = 125
    scaleYokeBone = 122

    [Cheek]
    offsetCheekH = 138
    offsetCheekV = 137
    offsetCheekZ = 140
    scaleCheek = 137

    [Chain]
    offsetChainV = 128
    offsetChainZ = 124
    rotateChain = 128
    scaleChainH = 89

    [Jaw]
    offsetJawH = 141
    offsetJawV = 138
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 11
    idEyeHighTex = 567
    idEyeBallTex = 9
    idEyeShape = 37
    scaleEyeH = 117
    scaleEyeV = 151
    rotateEye = 128
    offsetEyeH = 111
    offsetEyeV = 128
    offseteyeZ = 128
    scaleEyeBall = 128
    scaleEyeH2 = 117
    scaleEyeV2 = 151
    rotateEye2 = 128
    offsetEyeH2 = 111
    offsetEyeV2 = 128
    offseteyeZ2 = 128
    scaleEyeBall2 = 128

    [Brow]
    idBrowTex = 7
    idBrowShape = 28
    scaleBrowH = 99
    scaleBrowV = 75
    rotateBrow = 138
    offsetBrowH = 117
    offsetBrowV = 128
    offsetBrowZ = 128
    scaleBrowH2 = 99
    scaleBrowV2 = 75
    rotateBrow2 = 138
    offsetBrowH2 = 117
    offsetBrowV2 = 128
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 96
    scaleNoseTipV = 113
    scaleNoseTipZ = 114
    offsetNoseTipV = 130
    idNoseBridgeShape = 15
    scaleBridgeTipH = 70
    offsetBridgeTipZ = 76

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 88
    idMouthDownLipLine = 93
    thickUpLip = 99
    thickDownLip = 106
    scaleMouthH = 82
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 121
    scaleMouthH2 = 82
    offsetCornerOfMouthSpecial2 = 121

    [Ear]
    idEarShape = 21
    scaleEar = 112
    offsetEarV = 128

    [Hair]
    idHairModel = 939
    idHairTex = 949

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -5871016
    colorFace = -2051701
    colorEye = -14344930
    colorBrow = -11256266
    colorMouth = -2867575
    colorEyeBall = -13281463
    colorMoustache = -1

    [Body]
    bodyID = 1
    colorBody = -2051701
    headScale = 121
    upScale = 118
    waistScale = 111
    armWidth = 123
    legWidth = 126
    breastScale = 107


    -

    zum8uv.jpg
    http://i47.tinypic.com/zum8uv.jpg

    [3Parts]
    scaleUp = 115
    scaleMiddle = 118
    scaleDown = 96

    [BlendFace]
    idFaceShape1 = 27
    idFaceShape2 = 27
    blendFaceShape = 50

    [Face]
    scaleFaceH = 130
    scaleFaceV = 125
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 113
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 108
    rotateYokeBone = 107
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 145
    offsetCheekV = 116
    offsetCheekZ = 145
    scaleCheek = 64

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 127
    scaleChainH = 102

    [Jaw]
    offsetJawH = 148
    offsetJawV = 136
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 318
    idEyeBallTex = 9
    idEyeShape = 37
    scaleEyeH = 119
    scaleEyeV = 182
    rotateEye = 123
    offsetEyeH = 120
    offsetEyeV = 124
    offseteyeZ = 128
    scaleEyeBall = 148
    scaleEyeH2 = 119
    scaleEyeV2 = 182
    rotateEye2 = 123
    offsetEyeH2 = 120
    offsetEyeV2 = 124
    offseteyeZ2 = 128
    scaleEyeBall2 = 148

    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 126
    scaleBrowV = 83
    rotateBrow = 153
    offsetBrowH = 115
    offsetBrowV = 135
    offsetBrowZ = 128
    scaleBrowH2 = 126
    scaleBrowV2 = 83
    rotateBrow2 = 153
    offsetBrowH2 = 115
    offsetBrowV2 = 135
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 2
    idNoseTipShape = 16
    scaleNoseTipH = 98
    scaleNoseTipV = 116
    scaleNoseTipZ = 113
    offsetNoseTipV = 132
    idNoseBridgeShape = 15
    scaleBridgeTipH = 114
    offsetBridgeTipZ = 66

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 88
    idMouthDownLipLine = 93
    thickUpLip = 121
    thickDownLip = 134
    scaleMouthH = 103
    offsetMouthV = 128
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 132
    scaleMouthH2 = 103
    offsetCornerOfMouthSpecial2 = 132

    [Ear]
    idEarShape = 21
    scaleEar = 115
    offsetEarV = 128

    [Hair]
    idHairModel = 666
    idHairTex = 311

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -15592943
    colorFace = -1186077
    colorEye = -15592942
    colorBrow = -14804201
    colorMouth = -2933645
    colorEyeBall = -6255536
    colorMoustache = -1

    [Body]
    bodyID = 3
    colorBody = -1186077
    headScale = 122
    upScale = 117
    waistScale = 112
    armWidth = 128
    legWidth = 133
    breastScale = 100


    -

    2m85zwm.jpg
    http://i49.tinypic.com/2m85zwm.jpg
    [3Parts]
    scaleUp = 114
    scaleMiddle = 130
    scaleDown = 94

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 108
    scaleFaceV = 132
    idFaceTex = 5

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 137
    offsetForeheadV = 109
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 86

    [Jaw]
    offsetJawH = 107
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 450
    idEyeHighTex = 12
    idEyeBallTex = 9
    idEyeShape = 36
    scaleEyeH = 134
    scaleEyeV = 110
    rotateEye = 135
    offsetEyeH = 114
    offsetEyeV = 108
    offseteyeZ = 128
    scaleEyeBall = 132
    scaleEyeH2 = 134
    scaleEyeV2 = 110
    rotateEye2 = 135
    offsetEyeH2 = 114
    offsetEyeV2 = 108
    offseteyeZ2 = 128
    scaleEyeBall2 = 132

    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 105
    scaleBrowV = 112
    rotateBrow = 136
    offsetBrowH = 115
    offsetBrowV = 116
    offsetBrowZ = 128
    scaleBrowH2 = 105
    scaleBrowV2 = 112
    rotateBrow2 = 136
    offsetBrowH2 = 115
    offsetBrowV2 = 116
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 4
    idNoseTipShape = 16
    scaleNoseTipH = 126
    scaleNoseTipV = 138
    scaleNoseTipZ = 135
    offsetNoseTipV = 128
    idNoseBridgeShape = 15
    scaleBridgeTipH = 88
    offsetBridgeTipZ = 109

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 88
    idMouthDownLipLine = 92
    thickUpLip = 146
    thickDownLip = 134
    scaleMouthH = 87
    offsetMouthV = 129
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 118
    scaleMouthH2 = 87
    offsetCornerOfMouthSpecial2 = 118

    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128

    [Hair]
    idHairModel = 599
    idHairTex = 311

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -15724528
    colorFace = -259
    colorEye = -789517
    colorBrow = -15527149
    colorMouth = -2801086
    colorEyeBall = -15658736
    colorMoustache = -1

    [Body]
    bodyID = 0
    colorBody = -259
    headScale = 123
    upScale = 124
    waistScale = 120
    armWidth = 128
    legWidth = 130
    breastScale = 100
    M A D N E S S IS A P L A C E M A D N E S S IS A P L A C E M A D N E S S
    [SIGPIC]http://i812.photobucket.com/albums/zz47/teaserx3/iconsGifs/anigif4-1.gif[/SIGPIC]
    I wonder what their faces will look like... As they lose all hope.
    I can't wait. Call for me when that happens,
    I'll come to watch, with some of the best black tea and dried plums.
  • Kiehl - Raging Tide
    Kiehl - Raging Tide Posts: 262 Arc User
    edited May 2012
    2n6dilt.jpg
    http://i50.tinypic.com/2n6dilt.jpg
    [3Parts]
    scaleUp = 114
    scaleMiddle = 128
    scaleDown = 114

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 146
    scaleFaceV = 128
    idFaceTex = 860

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 149
    offsetForeheadV = 64
    offsetForeheadZ = 155
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 130

    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 127

    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 33
    scaleEyeH = 136
    scaleEyeV = 142
    rotateEye = 172
    offsetEyeH = 115
    offsetEyeV = 118
    offseteyeZ = 128
    scaleEyeBall = 150
    scaleEyeH2 = 136
    scaleEyeV2 = 142
    rotateEye2 = 172
    offsetEyeH2 = 115
    offsetEyeV2 = 118
    offseteyeZ2 = 128
    scaleEyeBall2 = 150

    [Brow]
    idBrowTex = 6
    idBrowShape = 28
    scaleBrowH = 107
    scaleBrowV = 119
    rotateBrow = 128
    offsetBrowH = 111
    offsetBrowV = 97
    offsetBrowZ = 128
    scaleBrowH2 = 107
    scaleBrowV2 = 119
    rotateBrow2 = 128
    offsetBrowH2 = 111
    offsetBrowV2 = 97
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 82
    scaleNoseTipV = 76
    scaleNoseTipZ = 108
    offsetNoseTipV = 128
    idNoseBridgeShape = 15
    scaleBridgeTipH = 66
    offsetBridgeTipZ = 66

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 88
    idMouthDownLipLine = 93
    thickUpLip = 168
    thickDownLip = 151
    scaleMouthH = 103
    offsetMouthV = 128
    offsetMOuthZ = 138
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 107
    scaleMouthH2 = 103
    offsetCornerOfMouthSpecial2 = 107

    [Ear]
    idEarShape = 21
    scaleEar = 64
    offsetEarV = 104

    [Hair]
    idHairModel = 885
    idHairTex = 895

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -855318
    colorFace = -525831
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -14008253
    colorMoustache = -11571145

    [Body]
    bodyID = 0
    colorBody = -525831
    headScale = 128
    upScale = 125
    waistScale = 120
    armWidth = 126
    legWidth = 126
    breastScale = 100


    -
    30ku82u.jpg
    http://i45.tinypic.com/30ku82u.jpg
    [3Parts]
    scaleUp = 128
    scaleMiddle = 128
    scaleDown = 89

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 144
    scaleFaceV = 128
    idFaceTex = 860

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128

    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128

    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128

    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128

    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128

    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 33
    scaleEyeH = 128
    scaleEyeV = 153
    rotateEye = 169
    offsetEyeH = 110
    offsetEyeV = 128
    offseteyeZ = 128
    scaleEyeBall = 135
    scaleEyeH2 = 128
    scaleEyeV2 = 153
    rotateEye2 = 169
    offsetEyeH2 = 110
    offsetEyeV2 = 128
    offseteyeZ2 = 128
    scaleEyeBall2 = 135

    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 128
    scaleBrowV = 79
    rotateBrow = 140
    offsetBrowH = 100
    offsetBrowV = 75
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 79
    rotateBrow2 = 140
    offsetBrowH2 = 100
    offsetBrowV2 = 75
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 109
    scaleNoseTipV = 100
    scaleNoseTipZ = 104
    offsetNoseTipV = 120
    idNoseBridgeShape = 15
    scaleBridgeTipH = 81
    offsetBridgeTipZ = 64

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 140
    thickDownLip = 155
    scaleMouthH = 112
    offsetMouthV = 128
    offsetMOuthZ = 135
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 114
    scaleMouthH2 = 112
    offsetCornerOfMouthSpecial2 = 114

    [Ear]
    idEarShape = 21
    scaleEar = 64
    offsetEarV = 112

    [Hair]
    idHairModel = 939
    idHairTex = 949

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -2578092
    colorFace = -1521499
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -12754581
    colorMoustache = -11571145

    [Body]
    bodyID = 0
    colorBody = -1521499
    headScale = 127
    upScale = 129
    waistScale = 126
    armWidth = 139
    legWidth = 131
    breastScale = 100
    M A D N E S S IS A P L A C E M A D N E S S IS A P L A C E M A D N E S S
    [SIGPIC]http://i812.photobucket.com/albums/zz47/teaserx3/iconsGifs/anigif4-1.gif[/SIGPIC]
    I wonder what their faces will look like... As they lose all hope.
    I can't wait. Call for me when that happens,
    I'll come to watch, with some of the best black tea and dried plums.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    2012-06-0305-36-53.jpg
    -
    [3Parts]
    scaleUp = 64
    scaleMiddle = 99
    scaleDown = 109
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 79
    scaleFaceV = 155
    idFaceTex = 863
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 174
    offsetForeheadV = 64
    offsetForeheadZ = 65
    rotateForehead = 95
    scaleForehead = 192
    
    [YokeBone]
    offsetYokeBoneH = 177
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 137
    rotateYokeBone = 139
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 142
    offsetCheekZ = 116
    scaleCheek = 135
    
    [Chain]
    offsetChainV = 160
    offsetChainZ = 104
    rotateChain = 148
    scaleChainH = 153
    
    [Jaw]
    offsetJawH = 64
    offsetJawV = 156
    offsetJawZ = 162
    scaleJawSpecial = 64
    scaleJawH = 67
    scaleJawV = 64
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 35
    scaleEyeH = 115
    scaleEyeV = 97
    rotateEye = 152
    offsetEyeH = 64
    offsetEyeV = 109
    offseteyeZ = 64
    scaleEyeBall = 109
    scaleEyeH2 = 115
    scaleEyeV2 = 97
    rotateEye2 = 152
    offsetEyeH2 = 64
    offsetEyeV2 = 109
    offseteyeZ2 = 64
    scaleEyeBall2 = 109
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 351
    scaleBrowH = 64
    scaleBrowV = 66
    rotateBrow = 120
    offsetBrowH = 64
    offsetBrowV = 64
    offsetBrowZ = 78
    scaleBrowH2 = 64
    scaleBrowV2 = 66
    rotateBrow2 = 120
    offsetBrowH2 = 64
    offsetBrowV2 = 64
    offsetBrowZ2 = 78
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 119
    scaleNoseTipV = 100
    scaleNoseTipZ = 128
    offsetNoseTipV = 132
    idNoseBridgeShape = 15
    scaleBridgeTipH = 67
    offsetBridgeTipZ = 128
    
    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 93
    thickDownLip = 79
    scaleMouthH = 127
    offsetMouthV = 143
    offsetMOuthZ = 110
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 108
    scaleMouthH2 = 127
    offsetCornerOfMouthSpecial2 = 109
    
    [Ear]
    idEarShape = 22
    scaleEar = 118
    offsetEarV = 64
    
    [Hair]
    idHairModel = 940
    idHairTex = 950
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -9088881
    colorFace = -592143
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11825786
    colorMoustache = -11571145
    
    [Body]
    bodyID = 3
    colorBody = -592143
    headScale = 135
    upScale = 129
    waistScale = 126
    armWidth = 128
    legWidth = 131
    breastScale = 128
    
    
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Brocherota - Sanctuary
    Brocherota - Sanctuary Posts: 16 Arc User
    edited June 2012
    How do you put all those codes?
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    How do you put all those codes?

    Are you asking how to copypasta the ini file here, or how to use these codes for your char?
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Brocherota - Sanctuary
    Brocherota - Sanctuary Posts: 16 Arc User
    edited June 2012
    Are you asking how to copypasta the ini file here, or how to use these codes for your char?

    How to use them to create a char.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    How to use them to create a char.

    Step 1) Go to character Create for the class you want to make. Say you wanted to make it a sin. Save a preset with a name you'll remember. For demonstration sake we will call it. New Sin

    Step 2) exit out the client and then go to wherever perfect world is saved on your computer. Usually something like C:\Perfect World Entertainment\Perfect World International\Element

    Step 3) Find the file New Sin.ini

    Step 4) Copy the new code from this website and paste it into new sin.ini

    Step 5) Save and Exit

    Step 6) Reopen the client and create your class, the new sin character will now look like the character you chose here.

    Step 7) Enjoy!


    If you want to use it for a charcter you already levelled you'll need a makeover scroll in order to do step 1. Once you saved it, you just cancel out so that the makeover scroll isn't consumed. When you reopen the client you use the makeover scroll to apply the changes.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Brocherota - Sanctuary
    Brocherota - Sanctuary Posts: 16 Arc User
    edited June 2012
    step 1) Go To Character Create For The Class You Want To Make. Say You Wanted To Make It A Sin. Save A Preset With A Name You'll Remember. For Demonstration Sake We Will Call It. New Sin

    Step 2) Exit Out The Client And Then Go To Wherever Perfect World Is Saved On Your Computer. Usually Something Like C:\perfect World Entertainment\perfect World International\element

    Step 3) Find The File New Sin.ini

    Step 4) Copy The New Code From This Website And Paste It Into New Sin.ini

    Step 5) Save And Exit

    Step 6) Reopen The Client And Create Your Class, The New Sin Character Will Now Look Like The Character You Chose Here.

    Step 7) Enjoy!


    If You Want To Use It For A Charcter You Already Levelled You'll Need A Makeover Scroll In Order To Do Step 1. Once You Saved It, You Just Cancel Out So That The Makeover Scroll Isn't Consumed. When You Reopen The Client You Use The Makeover Scroll To Apply The Changes.

    Thanksss So Muchhh!!!!
  • Heliophobia - Sanctuary
    Heliophobia - Sanctuary Posts: 166 Arc User
    edited June 2012
    Here is a colorful mystic I made. n___n
    Please PM me for the .ini file.
    I hope you guys like her! :3

    2012-05-1011-41-40-1.jpg

    I would like to get her .ini -file. And sorry for asking in here but I got no idea how to send PM.. :D
    [SIGPIC][/SIGPIC]
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    I would like to get her .ini -file. And sorry for asking in here but I got no idea how to send PM.. :D

    On the top right corner, you should see Welcome, Your Name-Server. You last visited: Date at Time! Private Messages: Unread x, Total x. If you click private messages you can see your messages and send new ones. It will update with a number if you have one so you don't have to actually have to constantly click that to know when she sent you the message.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Heliophobia - Sanctuary
    Heliophobia - Sanctuary Posts: 166 Arc User
    edited June 2012
    On the top right corner, you should see Welcome, Your Name-Server. You last visited: Date at Time! Private Messages: Unread x, Total x. If you click private messages you can see your messages and send new ones. It will update with a number if you have one so you don't have to actually have to constantly click that to know when she sent you the message.

    Do I put her core connect name on it or? o.o
    Sorry for not knowing! Q_Q
    [SIGPIC][/SIGPIC]
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    Do I put her core connect name on it or? o.o
    Sorry for not knowing! Q_Q

    Nope just start typing Eiria and it should pop up, make you're talking to the one on Dreamweaver. In regards to which you should pm, it's best to pick whichever one they post on.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • MrMelvin - Heavens Tear
    MrMelvin - Heavens Tear Posts: 388 Arc User
    edited June 2012
    My Archer, I actually use this look.

    2012-06-1021-32-51-1.jpg
    [3Parts]
    scaleUp = 86
    scaleMiddle = 137
    scaleDown = 132
    
    [BlendFace]
    idFaceShape1 = 27
    idFaceShape2 = 27
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 124
    scaleFaceV = 128
    idFaceTex = 5
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 118
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 120
    scaleCheek = 64
    
    [Chain]
    offsetChainV = 141
    offsetChainZ = 83
    rotateChain = 128
    scaleChainH = 118
    
    [Jaw]
    offsetJawH = 142
    offsetJawV = 137
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 13
    idEyeHighTex = 569
    idEyeBallTex = 1117
    idEyeShape = 36
    scaleEyeH = 117
    scaleEyeV = 172
    rotateEye = 109
    offsetEyeH = 117
    offsetEyeV = 126
    offseteyeZ = 145
    scaleEyeBall = 152
    scaleEyeH2 = 117
    scaleEyeV2 = 172
    rotateEye2 = 109
    offsetEyeH2 = 117
    offsetEyeV2 = 126
    offseteyeZ2 = 145
    scaleEyeBall2 = 152
    
    [Brow]
    idBrowTex = 7
    idBrowShape = 352
    scaleBrowH = 125
    scaleBrowV = 103
    rotateBrow = 129
    offsetBrowH = 124
    offsetBrowV = 114
    offsetBrowZ = 128
    scaleBrowH2 = 125
    scaleBrowV2 = 103
    rotateBrow2 = 129
    offsetBrowH2 = 124
    offsetBrowV2 = 114
    offsetBrowZ2 = 128
    
    [Nose]
    idNoseTex = 1
    idNoseTipShape = 16
    scaleNoseTipH = 128
    scaleNoseTipV = 128
    scaleNoseTipZ = 144
    offsetNoseTipV = 128
    idNoseBridgeShape = 15
    scaleBridgeTipH = 128
    offsetBridgeTipZ = 145
    
    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 86
    idMouthDownLipLine = 94
    thickUpLip = 116
    thickDownLip = 122
    scaleMouthH = 94
    offsetMouthV = 125
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 137
    scaleMouthH2 = 94
    offsetCornerOfMouthSpecial2 = 137
    
    [Ear]
    idEarShape = 21
    scaleEar = 112
    offsetEarV = 156
    
    [Hair]
    idHairModel = 1110
    idHairTex = 1095
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -1780584
    colorFace = -2182008
    colorEye = -15724272
    colorBrow = -15724528
    colorMouth = -131072
    colorEyeBall = -13002020
    colorMoustache = -1
    
    [Body]
    bodyID = 0
    colorBody = -2182008
    headScale = 119
    upScale = 116
    waistScale = 108
    armWidth = 116
    legWidth = 116
    breastScale = 108
    
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    @Melvin

    She's lovely.
    2012-06-0305-36-53.jpg
    -
    [3Parts]
    scaleUp = 64
    scaleMiddle = 99
    scaleDown = 109
    
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 79
    scaleFaceV = 155
    idFaceTex = 863
    
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    
    [Forehead]
    offsetForeheadH = 174
    offsetForeheadV = 64
    offsetForeheadZ = 65
    rotateForehead = 95
    scaleForehead = 192
    
    [YokeBone]
    offsetYokeBoneH = 177
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 137
    rotateYokeBone = 139
    scaleYokeBone = 128
    
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 142
    offsetCheekZ = 116
    scaleCheek = 135
    
    [Chain]
    offsetChainV = 160
    offsetChainZ = 104
    rotateChain = 148
    scaleChainH = 153
    
    [Jaw]
    offsetJawH = 64
    offsetJawV = 156
    offsetJawZ = 162
    scaleJawSpecial = 64
    scaleJawH = 67
    scaleJawV = 64
    
    [Eye]
    idThirdEye = 0
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 35
    scaleEyeH = 115
    scaleEyeV = 97
    rotateEye = 152
    offsetEyeH = 64
    offsetEyeV = 109
    offseteyeZ = 64
    scaleEyeBall = 109
    scaleEyeH2 = 115
    scaleEyeV2 = 97
    rotateEye2 = 152
    offsetEyeH2 = 64
    offsetEyeV2 = 109
    offseteyeZ2 = 64
    scaleEyeBall2 = 109
    
    [Brow]
    idBrowTex = 6
    idBrowShape = 351
    scaleBrowH = 64
    scaleBrowV = 66
    rotateBrow = 120
    offsetBrowH = 64
    offsetBrowV = 64
    offsetBrowZ = 78
    scaleBrowH2 = 64
    scaleBrowV2 = 66
    rotateBrow2 = 120
    offsetBrowH2 = 64
    offsetBrowV2 = 64
    offsetBrowZ2 = 78
    
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 119
    scaleNoseTipV = 100
    scaleNoseTipZ = 128
    offsetNoseTipV = 132
    idNoseBridgeShape = 15
    scaleBridgeTipH = 67
    offsetBridgeTipZ = 128
    
    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 86
    idMouthDownLipLine = 93
    thickUpLip = 93
    thickDownLip = 79
    scaleMouthH = 127
    offsetMouthV = 143
    offsetMOuthZ = 110
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 108
    scaleMouthH2 = 127
    offsetCornerOfMouthSpecial2 = 109
    
    [Ear]
    idEarShape = 22
    scaleEar = 118
    offsetEarV = 64
    
    [Hair]
    idHairModel = 940
    idHairTex = 950
    
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    
    [Color]
    colorHair = -9088881
    colorFace = -592143
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11825786
    colorMoustache = -11571145
    
    [Body]
    bodyID = 3
    colorBody = -592143
    headScale = 135
    upScale = 129
    waistScale = 126
    armWidth = 128
    legWidth = 131
    breastScale = 128
    
    
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • Kiehl - Raging Tide
    Kiehl - Raging Tide Posts: 262 Arc User
    edited June 2012
    Do I put her core connect name on it or? o.o
    Sorry for not knowing! Q_Q


    I got the ini file from her some time ago. Here it is.
    Hope Eiria don't get mad for me sharing it. @_@

    [3Parts]
    scaleUp = 102
    scaleMiddle = 110
    scaleDown = 90

    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50

    [Face]
    scaleFaceH = 112
    scaleFaceV = 128
    idFaceTex = 1118

    [Faling]
    idFalingSkin = 434
    idFalingTex = 436

    [Forehead]
    offsetForeheadH = 186
    offsetForeheadV = 72
    offsetForeheadZ = 156
    rotateForehead = 123
    scaleForehead = 64

    [YokeBone]
    offsetYokeBoneH = 148
    offsetYokeBoneV = 93
    offsetYokeBoneZ = 128
    rotateYokeBone = 127
    scaleYokeBone = 97

    [Cheek]
    offsetCheekH = 153
    offsetCheekV = 146
    offsetCheekZ = 134
    scaleCheek = 141

    [Chain]
    offsetChainV = 141
    offsetChainZ = 128
    rotateChain = 130
    scaleChainH = 113

    [Jaw]
    offsetJawH = 153
    offsetJawV = 125
    offsetJawZ = 141
    scaleJawSpecial = 139
    scaleJawH = 135
    scaleJawV = 120

    [Eye]
    idThirdEye = 1163
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 1117
    idEyeShape = 34
    scaleEyeH = 152
    scaleEyeV = 109
    rotateEye = 163
    offsetEyeH = 100
    offsetEyeV = 131
    offseteyeZ = 146
    scaleEyeBall = 118
    scaleEyeH2 = 152
    scaleEyeV2 = 109
    rotateEye2 = 163
    offsetEyeH2 = 100
    offsetEyeV2 = 131
    offseteyeZ2 = 146
    scaleEyeBall2 = 118

    [Brow]
    idBrowTex = 6
    idBrowShape = 30
    scaleBrowH = 110
    scaleBrowV = 77
    rotateBrow = 128
    offsetBrowH = 95
    offsetBrowV = 143
    offsetBrowZ = 128
    scaleBrowH2 = 110
    scaleBrowV2 = 77
    rotateBrow2 = 128
    offsetBrowH2 = 95
    offsetBrowV2 = 143
    offsetBrowZ2 = 128

    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 104
    scaleNoseTipV = 102
    scaleNoseTipZ = 99
    offsetNoseTipV = 126
    idNoseBridgeShape = 15
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 64

    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 128
    thickDownLip = 153
    scaleMouthH = 105
    offsetMouthV = 153
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 105
    offsetCornerOfMouthSpecial2 = 128

    [Ear]
    idEarShape = 22
    scaleEar = 117
    offsetEarV = 77

    [Hair]
    idHairModel = 939
    idHairTex = 949

    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0

    [Color]
    colorHair = -7181092
    colorFace = -66053
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -2250186
    colorMoustache = -11571145

    [Body]
    bodyID = 0
    colorBody = -66053
    headScale = 120
    upScale = 113
    waistScale = 112
    armWidth = 114
    legWidth = 116
    breastScale = 106
    M A D N E S S IS A P L A C E M A D N E S S IS A P L A C E M A D N E S S
    [SIGPIC]http://i812.photobucket.com/albums/zz47/teaserx3/iconsGifs/anigif4-1.gif[/SIGPIC]
    I wonder what their faces will look like... As they lose all hope.
    I can't wait. Call for me when that happens,
    I'll come to watch, with some of the best black tea and dried plums.
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited June 2012
    Melv o.o I had to double take. She looks like Esne's sister from the facial andlip structure, plus le hair color :0
    That was unintentional, no? b:chuckle
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • MrMelvin - Heavens Tear
    MrMelvin - Heavens Tear Posts: 388 Arc User
    edited June 2012
    Melv o.o I had to double take. She looks like Esne's sister from the facial andlip structure, plus le hair color :0
    That was unintentional, no? b:chuckle

    It was! I just worked with a pre-set whilst waiting for Big Brother to start :3 great minds think alike is obviously true!

    I'm not sure about the hair yet though, trying to find a female wig to cover it.
  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited June 2012
    Haha :3 we must had used the same dev supplied ini. Please look at more EG hair! Since our chars are alike, I was thinking of installing EG hair on Es.
    BB went downhill after three seasons ago :/ watch NCIS instead :0 season 9 is going to go with a bang, literally
    [SIGPIC][/SIGPIC]<3 by Silvy
    Reborn ditzy archer with a serious oreo addiction =3

    '...cuz my IQ is just above what is required to function as a human' - tsumaru2
  • Kiriumi - Sanctuary
    Kiriumi - Sanctuary Posts: 23 Arc User
    edited June 2012
    *sigh*
  • Reix - Dreamweaver
    Reix - Dreamweaver Posts: 97 Arc User
    edited June 2012
    Thought I'd share one I made. Originally it was going to be for a friend's sin, but he decided she looked too unhappy. I liked her too much to just let her slide by and be forgotten though. Plus, I've used several of the characters here with small features I liked to make original characters of mine. Time to contribute to the thread that helped me. b:surrender

    I suppose she'd be Euro server only, due to the eyes.. >.>
    Preset.jpg
    [SIGPIC][/SIGPIC]
  • Veneir - Dreamweaver
    Veneir - Dreamweaver Posts: 3,541 Arc User
    edited June 2012
    Aw. This psy
    cropped.png
    by Venus is really adorable D: Is the ini for this one available?
    "Clearly, the only logical option is Squid." -Decus <コ:彡 <コ:彡
    I'm helplessly needless, and needless to say I owe you | Well I'd pull, teeter away, at the earth with my teeth, to touch your face alive | You lie, helplessly still | As your face falls apart | Well I can make your face brand new | Come take my hand and I'll take your hand | And I will pull you out | Into the sun.
    First fell into an army of noob mobs on 19/3/2009~ Upside-down fox and old-colour squid <┻┻~ [SIGPIC][/SIGPIC]
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited June 2012
    Aw. This psy

    by Venus is really adorable D: Is the ini for this one available?

    Sadly that one's ini file is stuck on my old laptop, which doesn't work anymore. So I don't have access to it for the time being. b:surrender
    Plus, I've used several of the characters here with small features I liked to make original characters of mine. Time to contribute to the thread that helped me. b:surrender

    b:victory

    This one isn't gonna be everyones cup of tea, but hopefully it is someones. ^^ The challenge, make a character that could be a villain on Dragon Ball Z. I think this one totally could be. ROFL

    2012-06-1315-02-13.jpg
    [3Parts]
    scaleUp = 96
    scaleMiddle = 100
    scaleDown = 136
    
    [BlendFace]
    idFaceShape1 = 64
    idFaceShape2 = 64
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 100
    scaleFaceV = 114
    idFaceTex = 1078
    
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    
    [Forehead]
    offsetForeheadH = 192
    offsetForeheadV = 90
    offsetForeheadZ = 114
    rotateForehead = 111
    scaleForehead = 125
    
    [YokeBone]
    offsetYokeBoneH = 192
    offsetYokeBoneV = 106
    offsetYokeBoneZ = 120
    rotateYokeBone = 106
    scaleYokeBone = 92
    
    [Cheek]
    offsetCheekH = 160
    offsetCheekV = 64
    offsetCheekZ = 127
    scaleCheek = 192
    
    [Chain]
    offsetChainV = 109
    offsetChainZ = 107
    rotateChain = 123
    scaleChainH = 86
    
    [Jaw]
    offsetJawH = 192
    offsetJawV = 116
    offsetJawZ = 90
    scaleJawSpecial = 137
    scaleJawH = 116
    scaleJawV = 135
    
    [Eye]
    idThirdEye = 1151
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 1046
    idEyeShape = 363
    scaleEyeH = 136
    scaleEyeV = 132
    rotateEye = 152
    offsetEyeH = 112
    offsetEyeV = 120
    offseteyeZ = 113
    scaleEyeBall = 176
    scaleEyeH2 = 136
    scaleEyeV2 = 132
    rotateEye2 = 152
    offsetEyeH2 = 112
    offsetEyeV2 = 120
    offseteyeZ2 = 113
    scaleEyeBall2 = 176
    
    [Brow]
    idBrowTex = 45
    idBrowShape = 356
    scaleBrowH = 64
    scaleBrowV = 64
    rotateBrow = 192
    offsetBrowH = 95
    offsetBrowV = 109
    offsetBrowZ = 114
    scaleBrowH2 = 64
    scaleBrowV2 = 64
    rotateBrow2 = 192
    offsetBrowH2 = 95
    offsetBrowV2 = 109
    offsetBrowZ2 = 114
    
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 56
    scaleNoseTipH = 96
    scaleNoseTipV = 64
    scaleNoseTipZ = 64
    offsetNoseTipV = 123
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 64
    
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 78
    idMouthDownLipLine = 85
    thickUpLip = 64
    thickDownLip = 64
    scaleMouthH = 115
    offsetMouthV = 134
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 135
    scaleMouthH2 = 115
    offsetCornerOfMouthSpecial2 = 135
    
    [Ear]
    idEarShape = 59
    scaleEar = 98
    offsetEarV = 128
    
    [Hair]
    idHairModel = 1075
    idHairTex = 1060
    
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 488
    idGoateeTex = 596
    
    [Color]
    colorHair = -15527149
    colorFace = -6710395
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -3613391
    colorMoustache = -15395563
    
    [Body]
    bodyID = 1
    colorBody = -6710395
    headScale = 126
    upScale = 116
    waistScale = 111
    armWidth = 115
    legWidth = 110
    breastScale = 128
    
    
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
This discussion has been closed.