HA Venomancer
Comments
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Sakubatou - Sanctuary wrote: »My build is right here. I didn't add ring engravings or stats on the weapon...The reason I added about the crit is if we're going to argue over a 12% dph hit on skill the 3% goes quite a way towards making up the difference.[SIGPIC][/SIGPIC]
youtube.com/elmarise
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Marengo - Lost City wrote: »Its arcane veno. You need 252 str for HA. How can you get 350 mag being HA and how did those venos (whom you know) get 400?
Arcane can get up to 21% crit if she is obsessed with it. Its even more than standart nowdays HA has.
Look again, that's an HA build. AA pieces are on swap. Yah, I accidently put 253 strength in the build when I changed the cape to what I have, but still that has 340 magic. Include ring engravings and a weapon with + magic on it and you close the gap to 400. I know one of them has a +8 magic - channeling neck they use. You can also pick a better ring than Eternal Solitude that gives you more than 7-8 stat points, but I like that because it refines magic, I already have one, and it adds to both physical or magic damage decently. I also added 6 more points dex than I needed to get the next crit percent. Engrave the rings, pull the extra dex and I'm at 360 without including possible magic adds on the weapon. I'm sure there are other ways to get higher (r8 recast, +stat rings/crafted items) but most of those would gimp more than they would help.
As for getting 21% crit if you are "obsessed with it" refer to post #23. I'm pretty sure thats a veno that has more crit than 21%. My point was HA add latent dex for gear requirements that end up giving them 3 crit without even trying.
Itori, refer to post #27. You'll contribute more by being pure support than by using a caster macro. Although, you criticized the assumption that someone is pure caster or pure support, then used it as an example. Support venos do whats best for their squad to maximize efficiency. It doesn't mean we never attack, it just means if we have the choice between increasing 5 peoples damage by 30% or adding our own 1/6 squad damage we'll do the more effective thing. HA venos also don't usually stay only in fox form. That's just as bad as the AA venos who don't get amp because "they're a caster and thats a fox skill". Your caster sequence holds true for HA venos, too. Debuffs-> attack->debuff->attack. The difference is I like to cast from melee range so if I get stuck in fox form for a few seconds on cooldown I melee till I can go back human. Plus, 900% spark dmg isn't too impressive when compared to 700% spark dmg + 150% melee + 3% crit.
I play every class as pure except my seeker and my veno for a reason. Since I'm 99% PvE the choice to go HA veno works really well for me. Higher survivability, soloability, and dps. I also know they're a friggin pain in PvP where 99% of AA venos can be killed in 1 stun length but HA have a few more tricks and versatility. I will give it to Itori that if group pk/TW is your goal HA is too overbalanced to survive against R9 casters because its magic damage that will kill you.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Marengo - Lost City wrote: »Its arcane veno. You need 252 str for HA. How can you get 350 mag being HA and how did those venos (whom you know) get 400?
At 101, you're going to have 520 stat points. 3 vit, 252 str, 54 dex. That leaves 211 for mag. G15 mag weapon needs 300 mag, so you're 89 stat points short. You need to get those 89 points from equipment via some combination of +str, +dex, +mag mods to hit 300 mag. This is actually pretty easy now with all the tomes from packs and ring engraving.
But you don't need to be wearing HA all the time. My HA gear concentrates mostly on +str and +dex mods. So most of those 89 equipment stat points turn into +mag points when I switch to caster gear. And most arcane armor comes with +mag mods as well. So I don't think a HA veno hitting 400 mag in full caster gear is that far-fetched. If 50 of your +str +dex equipment stat points can be swapped for +mag, you're already at 350 mag. (Though I'd argue +magic attack would be a better mod for rings than +mag.)
It just depends how much you're willing to spend on equipment and how long you're willing to camp AH. (This is where the third equipment set comes in. It's lower-level HA gear, for when I want a mix of pdef and mdef but high mag. Being lower level, it lets me remove some +str +dex gear and replace it with +mag gear, without completely losing the ability to wear HA.)
That said, a pure mag 101 veno is going to have a (252+54 - 89 - 54) = at least a 163 mag advantage over a best-case HA veno in pure caster mode, assuming identical equipment. You're never gonna be able to match a pure mag veno in spell damage.
For me the HA build was more about flexibility and fun. My melee damage was better than most caster venos' spell damage (I haven't played much the last couple years, but at level 94 I was regularly finishing in the top-10 for venos during the tiger event). And I still had respectable spell damage. I could deal with all PvE damage types. If I got bored spamming spells or meleeing, I could switch to the other. If one mob was magic resistant while the next had increased defense, it didn't faze me.
Some people like the flexibility. Some people like having a stronger extreme. To each his or her own. Personally, I've almost always played hybrid types in RPGs, so the HA veno was a natural fit.0 -
It's what I said in a different topic; the overall character set up is what matters.
The build alone or the gear alone is meaningless. You have to take into consideration all them; build, cultivation, refines, shards and gear.
Some AA venos have higher defences than HA/AA ones and some HA/AA venos have higher DPH/DPS than AA ones..
So comparing the builds in theory can only go so far because for more accurate results you'd have to compare venomancers among themselves (which is not virtually possible unless you're insane) XD
A good venomancer is the one that has a build that suits them, takes advantage of their cultivation (whichever that may be), times the debuffs properly, support the squad in any other way (sparks, bramble, escort, pulling etc.) and DD efficiently. Obviously, provided they are alive at all times.
And for that I will have to agree with Sakubatou. I know, I've seen, I've heard, I've squaded with many venos that could not do this and that because they'd die, get killed etc. It was especially common for venomancers not to amp in BH69 because of the AOE. Though in this case, it's also the knowledge of the game's mechanics and how bosses/instances work since you could easily avoid the AOE.
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Desdi - Sanctuary wrote: »It's what I said in a different topic; the overall character set up is what matters.
The build alone or the gear alone is meaningless. You have to take into consideration all them; build, cultivation, refines, shards and gear.
Some AA venos have higher defences than HA/AA ones and some HA/AA venos have higher DPH/DPS than AA ones..
So comparing the builds in theory can only go so far because for more accurate results you'd have to compare venomancers among themselves (which is not virtually possible unless you're insane) XD
A good venomancer is the one that has a build that suits them, takes advantage of their cultivation (whichever that may be), times the debuffs properly, support the squad in any other way (sparks, bramble, escort, pulling etc.) and DD efficiently. Obviously, provided they are alive at all times.
And for that I will have to agree with Sakubatou. I know, I've seen, I've heard, I've squaded with many venos that could not do this and that because they'd die, get killed etc. It was especially common for venomancers not to amp in BH69 because of the AOE. Though in this case, it's also the knowledge of the game's mechanics and how bosses/instances work since you could easily avoid the AOE.
o.O What? It's hard to Amp in BH69? The hell... You wait for an AOE, go Fox, run up, amp, run back. Not hard at all. Indeed, if you worry, get AD and poke it, run up, amp, and run back, AD should be up long enough to keep you alive.101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
And if you're HA, you're up close and personal DDing in between amps, leeching back HP lost to AOEs. Not DD time lost to running back and forth.[SIGPIC][/SIGPIC]
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Sarrafeline - Sanctuary wrote: »o.O What? It's hard to Amp in BH69? The hell... You wait for an AOE, go Fox, run up, amp, run back. Not hard at all. Indeed, if you worry, get AD and poke it, run up, amp, and run back, AD should be up long enough to keep you alive.
They would not do it even after I told them how to (was on Cleric back then so I couldn't amp myself).
You know what's even funnier? People in squads would actually agree with the venomancers that said it's to dangerous to amp and would tell them not to do it.
Mega facepalm.
Well not all of them were bad but I just happen to remember most of my Cleric's BHs back in the days. They were just too memorable for me I guess lol. You know, those times when venomancers would show off about having a herc, then try to pull with reflect on and cause a squad wipe b:surrender[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Sakubatou - Sanctuary wrote: »Look again, that's an HA build. AA pieces are on swap. Yah, I accidently put 253 strength in the build when I changed the cape to what I have, but still that has 340 magic. Include ring engravings and a weapon with + magic on it and you close the gap to 400. I know one of them has a +8 magic - channeling neck they use. You can also pick a better ring than Eternal Solitude that gives you more than 7-8 stat points, but I like that because it refines magic, I already have one, and it adds to both physical or magic damage decently. I also added 6 more points dex than I needed to get the next crit percent. Engrave the rings, pull the extra dex and I'm at 360 without including possible magic adds on the weapon. I'm sure there are other ways to get higher (r8 recast, +stat rings/crafted items) but most of those would gimp more than they would help.
Engraving is too unreliable. What if you get pdef or attack or hp? Same goes for weap. +20 attack, crit/channeling, matck. reroll? trollface.jpg
Even if you are lucky (but are you? its just stats which you can get by refining wep) getting 400 with HA build is something like crafting -15-18% chan ringSolandri - Heavens Tear wrote: »You don't have to cast wearing your HA gear. I keep two equipment sets (three actually). When I play in pure caster mode, the equipment swap gives me about 50 extra mag (maint so can't login to check).
........
But you don't need to be wearing HA all the time.[SIGPIC][/SIGPIC]
youtube.com/elmarise
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Sakubatou - Sanctuary wrote: »
Itori, refer to post #27. You'll contribute more by being pure support than by using a caster macro. Although, you criticized the assumption that someone is pure caster or pure support, then used it as an example. Support venos do whats best for their squad to maximize efficiency. It doesn't mean we never attack, it just means if we have the choice between increasing 5 peoples damage by 30% or adding our own 1/6 squad damage we'll do the more effective thing. HA venos also don't usually stay only in fox form. That's just as bad as the AA venos who don't get amp because "they're a caster and thats a fox skill". Your caster sequence holds true for HA venos, too. Debuffs-> attack->debuff->attack. The difference is I like to cast from melee range so if I get stuck in fox form for a few seconds on cooldown I melee till I can go back human. Plus, 900% spark dmg isn't too impressive when compared to 700% spark dmg + 150% melee + 3% crit.
No one really gives a rat's posterior about what builds venos use. Every veno uses AMP, ironwood, or I'd say bye bye! But just being "pure support" ...that's fine by me if they want to be mediocre. I personally wanted to do more, venos can build chi ridiculously fast, even better with genie built right, so I contributed the squad not just my "support" but a little DD too. You sort of missed the point of my post. I don't believe in pure support or pure DD at all. Veno's are supposed to Support : Amplify, Soul Degen, Lending hand, Ironwood, etc, DD : SPARK, then "DD" how ever the hell they wanna.(preferably in human form if it's casters b:shocked)
also, 700% spark? demon is 700% magic attack, 650% weapon damage, sage is 900% mag attack, 500% weapon damage O.o; just wondering what you meant by that. Wood mastery exists, too.[SIGPIC][/SIGPIC]
There is no shame in losing when there is no honor in winning.0 -
Wood mastery: 20%+2% crit (demon) or 25% (sage), a pitiful amount compared to 150% + 3% crit (demon) or 200% (sage) for melee mastery.[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »Wood mastery: 20%+2% crit (demon) or 25% (sage), a pitiful amount compared to 150% + 3% crit (demon) or 200% (sage) for melee mastery.
...Thanks for telling me something I already knew? I wrote up a guide long ago, already put my opinion on every single skill, then trashed the idea.
The only reason melee mastery is such "high" percent, is that venos can't invest heavily in STR stat in general. I mean seriously, compare veno physical to any class that actually has 300+ str, and 150%/200% is a lot more "pitiful" than you think. You're just putting numbers and not really putting any of it in practical situations explaining why melee mastery is better than wood, can you tell me why? hm?[SIGPIC][/SIGPIC]
There is no shame in losing when there is no honor in winning.0 -
Mayfly - Dreamweaver wrote: »Wood mastery: 20%+2% crit (demon) or 25% (sage), a pitiful amount compared to 150% + 3% crit (demon) or 200% (sage) for melee mastery.
...clearly, you understand nothing of the mechanics of this game. Read the skills before you make inane statements with no basis in fact. Mastery for magic and melee works differently.
Lv 11 sage melee mastery adds "Gain an additional 150% weapon damage in werefox form. Sage version always gives 200% damage increase." Now, you must realize what this means. Weapon damage is the number printed on your weapon; ergo, if you had +12 R9 pataka, weapon damage is 1808-1994, discounting rings. So, you take your base phys attack in human form (which is calculated from your weapon damage and str stat, + rings and other modifiers) and add twice your weapon damage. With said weapon, your phys attack in human might be something like 3128-3388. Take that, add 2x wep dmg, perhaps multiply by str again (not entirely clear on exact formula), add it to your phys attack, and it should be what you get in fox form. This is the same % you get with sparks, for both mag and physical attacks, meaning that the 200% from this bonus does not get taken into consideration for how much attack sparking adds.
In contrast, if we read wood mastery, it is much simpler. "Increases Wood magic damage by 20%. Sage version always increases wood damage by 25%." This is as simple as it sounds--it's pretty much a free Lv 11 amp to have sage wood mastery. You do 25% more of what your spell damage would've been before. Now, realize that this is 25% more of the extra damage you added with the 900% weapon damage spark, too. It stacks with anything else you do to increase your magic and damage multiplicatively. Ergo, 25% total damage > weak 200% wep damage buff. Sage sparked veno has 900% mag weapon damage added, and 700% phys if in fox. So the magic multiplier is better even before adding 25% more total damage.
P.S. For pve uses, 1% crit ~~ 1% extra damage because one hit out of 100 will be the same as two hits, so it's like hitting 101 times instead of 100. Ergo, 3% crit should just be treated the same as a 3% damage boost mastery.
On topic: Think my sig about sums up the value of heavy venos. I like them. They give me nice numbers in my damage log.[SIGPIC][/SIGPIC]
So, I heard HA veno is the way to go?0 -
HA is weaker against magic damage *slow clap* you cracked the code.[SIGPIC][/SIGPIC]0
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I kinda forgot what was the actual topic here..but I already posted my opinion. You can only truly compare builds when you compare them among venomancers. Theoretical numbers can only go so far.
Some put more time/money/effort whereas others, for whatever reason, put less. A well-done HA build might surpass an AA build by far. It comes down to the player themselves and what they did to their venomancer.
It's also what I said in a different topic. Most people judge others by gear which is not entirely correct because a 100VIT R8+9 venomancer deals as much damage as a pure mag R8+5 one. But guess which one they'd invite to the squad (assuming it was a link-weapon-type of squad).
Mind you, I'm not speaking towards any of the posters above me. Just a general remark.
My personal preference is Pure Mag (although I have some VIT myself, that I am going to restat in the future) build and I know I might be biased too but I will not judge anyone by build and/or gear until I see them in action/squad/etc. (unless their gear is..really bad)
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Desdi - Sanctuary wrote: »I kinda forgot what was the actual topic here..
Mostly know if HA are viable and how I should build them. I can see many have strong opinions while other are more on a neutral field.
I can also see a HA Veno as a in build progress towards acquiring better equip but getting good benefits meanwhile until they get their refines.
I already have 141 STR and some Dex, so I should really invest in Reset Notes, keep levelling my STR or just leave it there and use some old TT70 armor until I can afford Reset Notes.
Overall it might seems that HA could work with really decent equipment, but that requires heavy analysis on which equipment are available with many +Stats, which requires plenty of time, research and it might not be possible to get all equip.
I can see that a HA will have always more HP due to refines, but on an equl refining level, coins available, who will be the best? That needs a nice really investigator.
So far everyone is "talking" but very few gave some actual facts, and even less with Gear.0 -
Zorish - Harshlands wrote: »Mostly know if HA are viable and how I should build them. I can see many have strong opinions while other are more on a neutral field.
I can also see a HA Veno as a in build progress towards acquiring better equip but getting good benefits meanwhile until they get their refines.
I already have 141 STR and some Dex, so I should really invest in Reset Notes, keep levelling my STR or just leave it there and use some old TT70 armor until I can afford Reset Notes.
Overall it might seems that HA could work with really decent equipment, but that requires heavy analysis on which equipment are available with many +Stats, which requires plenty of time, research and it might not be possible to get all equip.
I can see that a HA will have always more HP due to refines, but on an equl refining level, coins available, who will be the best? That needs a nice really investigator.
So far everyone is "talking" but very few gave some actual facts, and even less with Gear.
Much better lol.
I can say that neither path is "easy" if you are considering investing time and money into your venomancers.
I cannot say one is cheaper than the other since both need good refines and shards. HA build just need more time invested into it, more research to get the right pieces etc.
You asked about a comparison between a highly refined HA and AA build. I will make theoritical builds using the calculator. Keep in mind it's just a totally theoretical build to compare.
Potential AA build
Potential HA build
Potential AA VIT build
I used the exact same refines on each gear piece. I only switched around some ornaments/gear pieces. I know R8 is probably not the best choice of weapon for a HA build but I wanted to make the comparison with the same weapon and the cheapest/easiest to acquire is the R8 one.
The ornaments and pieces of gear you choose is up to you. I think your best choice is to play with the calculator yourself and add the gear you believe you can afford and see what benefits you the most. Really, nobody can choose your build. It's your toon, choose what you like the best and what you think works for you. I'll only give you my advice and nothing more b:chuckle
HA viable? Yes. AA can have good HP/defences,too? Yes. Provided you have the money/time/farming/merchanting/whatever.
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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I made a full r9 veno just for the hell of it and I get like 11k/11k defences when i'm in fox and around 6k/11k when in human if I remember right
Then again all I do is spam purge and sage spark, lol[SIGPIC][/SIGPIC]
Current Sin Build:
pwcalc.com/b6540a34278d977d
Current Wizard Build:
pwcalc.com/068f7e40791a3be60 -
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Sarrafeline - Sanctuary wrote: »o.O What? It's hard to Amp in BH69? The hell... You wait for an AOE, go Fox, run up, amp, run back. Not hard at all. Indeed, if you worry, get AD and poke it, run up, amp, and run back, AD should be up long enough to keep you alive.
Then they suck at this game and should uninstall. Most importantly, they need to have more defense before going there, I took AOEs from pole and nob just fine as level 70 for my FB quest, and my veno was LA melee still with more than 4k HP barb buffed.Mayfly - Dreamweaver wrote: »And if you're HA, you're up close and personal DDing in between amps, leeching back HP lost to AOEs. Not DD time lost to running back and forth.
I pretty much did this even as LA... Their AOEs are not bad unless I am in human form.Mayfly - Dreamweaver wrote: »Wood mastery: 20%+2% crit (demon) or 25% (sage), a pitiful amount compared to 150% + 3% crit (demon) or 200% (sage) for melee mastery.
Lol that with their scarabs are a complete joke unless demon (some still sucks, like blazing scarab, base magic damage and a 6427 burn damage for 30 seconds, that's near 643 damage rounded per tick), I use befuddling mist and leech even more than ironwood scarb / nova for some reason.
I have never seen a single human form veno out damage even mystics unless they have claws with APS gear or just too higher leveled or better refines. Even though mystics, clerics, psys and wiz get their element masteries with the same amount, they still out DPH venoes.
Also about spark ... even for sage spark, venoes may have 900% magic boost but seriously, 200%+500% = 700% fox form with 2 APS for 15 seconds, you hit 30 times for like 21996-25260 damage minus the reduction, in 30 seconds is what? 708840 average in damage reduction. Chi gained would be 4*30 so that would be 1 spark and 20 chi gained back, you get a spark for 12.5 seconds (25 attacks), get 3 sparks again for 37.5 seconds (75 attacks) while HA have better HP from refine, better defenses, better overall damage (PHYSICAL DAMAGE), easier chi gain, better at support, the debuffs favors physical attacks more than magical attacks, maybe skill limitations but skill is not too needed. Easier time to use DD pets more often, Can AOE much faster and pull more mobs.
I only see cons as less magic damage (not even really needed anyway), less channeling (since HA is not really using much spells) and less magic defense (solved by using magic rings / elemental ornaments to refine and use (Oh you can even use channeling ornaments in the mix)!! So arcane robes are moot unless you're r8, r8 recast or r9... or a real caster class. Plus I'd never put no more than 285 MAG on a veno for endgame... Points are better spent on VIT, STR or DEX TBH, if I wanted to add excessive magic, I'd roll a real caster class (ooooh wait, I do have them! Pure magic too!).0 -
Marengo - Lost City wrote: »
Do you prefer to have 2 poor sets instead of highly refined one? If you invest money just in 1 it will benefit you much more. Besides you can't predict every moment when you need to switch. I doubt you have both +12 b:chuckle
Another nail on the HA/AA built coffin. It's very rare that an HA/AA veno has really good gears and refines on BOTH sets. There will be always one set that is inferior to the other and usually the better built set is TA-DAA, the AA set!
I really want to see how these HA/AA players scramble with their gear setups in TW. You cannot shift gears in foxform you knowb:laugh
HA is Half-assed ijsGo Pure or go Fail
You have enemies? Good. That means you stood up for something in your life - Winston Churchill
Status of PvP in RT
The best pk in Raging Tides is in World Chat- Dylena0 -
stoneman troll has rocks for brains[SIGPIC][/SIGPIC]0
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How ironic, I agree with Sasha.
Here's another irony. If my veno was 100 right now and statted for HA/AA, I'd have a better HA set! OMG, what's the world coming to?!101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
akosireann wrote: »Another nail on the HA/AA built coffin. It's very rare that an HA/AA veno has really good gears and refines on BOTH sets. There will be always one set that is inferior to the other and usually the better built set is TA-DAA, the AA set!
I really want to see how these HA/AA players scramble with their gear setups in TW. You cannot shift gears in foxform you knowb:laugh
HA is Half-assed ijs
It is rare that people gear their chars properly period, regardless of class / build...
Only reason why HA veno (or any armored character that is not R8/R9) is useless in TW is because of R8 recast (better stat ones that is) and R9, pretty sure R9 killed TW anyway. Just charge zhen and win! You sure are a genius. /sarcasm
What a laughable troll post.Marengo - Lost City wrote: »Sorry, didnt look at it attenively at first, but are you really going to leave sky pearl and blue belt as endgame equip?
Engraving is too unreliable. What if you get pdef or attack or hp? Same goes for weap. +20 attack, crit/channeling, matck. reroll? trollface.jpg
Even if you are lucky (but are you? its just stats which you can get by refining wep) getting 400 with HA build is something like crafting -15-18% chan ring
Do you prefer to have 2 poor sets instead of highly refined one? If you invest money just in 1 it will benefit you much more. Besides you can't predict every moment when you need to switch. I doubt you have both +12 b:chuckle
I prefer to have 1 set, I agree with you there because having two sets is just a money sink there... and I like -int on a veno rather than -chan, less than half the skills I use are like 1.5 seconds of channeling anyway... Do I need magic attacks other than p.def debuff and nova? No, I don't use them, so 285 MAG (total) is the least I would go. I don't like playing a gimped wizard, that's what my wizard and cleric is for when I want to do some damage, or even be good healers in squads most likely.
So here's my endgame build here
http://pwcalc.com/ab3b834dd17549ef0 -
Don't be trolled by idiots , it is sad[SIGPIC][/SIGPIC]
<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
Phoenix_Eye - Heavens Tear wrote: »Don't be trolled by idiots , it is sad
And now let's go back to the actual topic. The OP asked for advice, not what you believe it's the best build for venos. That topic has been beaten down to death so many times..[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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I still cannot make up my mind to be honest.
I fail to see how a AA Veno would survive a direct attack from a Sin or a stun lock from a BM long enough.
And if they're investing into Vit... then, they might have some Mag then HA, so we're not talking anymore about the uber super Mag Attack.
On the other hand I can see a HA doing some phy fox form attacks again robes.
It's something I have to check with gear and what is the best. I've seen pretty compelling arguments on both sides to be honest, so it's a matter of time. Anyways, Reset Notes are way too cheap in Gold, so that's not a problem.0 -
Zorish - Harshlands wrote: »
On the other hand I can see a HA doing some phy fox form attacks again robes.
show me (and not afk targets pls) b:surrender 50% stun for 3 sec (demon only) and 8 sec freeze will of course let you keep them close to you to deal dmg ))[SIGPIC][/SIGPIC]
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Zorish - Harshlands wrote: »I still cannot make up my mind to be honest.
I fail to see how a AA Veno would survive a direct attack from a Sin or a stun lock from a BM long enough.
And if they're investing into Vit... then, they might have some Mag then HA, so we're not talking anymore about the uber super Mag Attack.
On the other hand I can see a HA doing some phy fox form attacks again robes.
It's something I have to check with gear and what is the best. I've seen pretty compelling arguments on both sides to be honest, so it's a matter of time. Anyways, Reset Notes are way too cheap in Gold, so that's not a problem.
That also depends on the Sin's APS/weapon, though and...well... in PK it's a combination of gear, build, skills, reaction etc. I don't PK much to have enough experience (or be comfortable to advice others) besides the basics so I'll leave that for someone else.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Marengo - Lost City wrote: »show me (and not afk targets pls) b:surrender 50% stun for 3 sec (demon only) and 8 sec freeze will of course let you keep them close to you to deal dmg ))
most aa are geared towards surving sin ganks...
anyway 3sec stun(sage only) and 8 sec freeze+silence and the damage of a pure build won't let you get close enough
b:laughi am waiting for you my little flagcarriers b:kiss0 -
Marengo - Lost City wrote: »show me (and not afk targets pls) b:surrender 50% stun for 3 sec (demon only) and 8 sec freeze will of course let you keep them close to you to deal dmg ))Regenbogen - Lost City wrote: »most aa are geared towards surving sin ganks...
anyway 3sec stun(sage only) and 8 sec freeze+silence and the damage of a pure build won't let you get close enough
b:laugh
marengo is talking about stunning blast, not lucky. if you have enough interval and a well refined weapon, stunning blast will give you enough time to purge (if fully buffed) and wack to death most LA and AA targets.[SIGPIC][/SIGPIC]0
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