TW reset poll: 6, 9, 12 months, or other?

Azzazin - Dreamweaver
Azzazin - Dreamweaver Posts: 502 Arc User
edited February 2012 in General Discussion
As per title. If you want to influence the GMs in this regard, prove to them that what you are saying is true. Lets face it, the TW map resets WILL occur; its useless trying to change that. What we MIGHT be able to influence is how OFTEN. A poll is an easy way to show the GMs the general trend of public opinion, and the more people who vote, the greater weight it will carry.

Vote options:

6 months = map should be reset every 6 months
9 months = map should be reset every 9 months
12 months = map should be reset every 12 months
15 months = map should be reset every 15 months

If none of these options seems quite right to you, you can either pick the one closest to your preferred choice and then explain more below, or choose not to vote. As I stated before, there's really no chance of changing the fact that the map will reset; your only chance is to possibly change how often.

Vote now to have your opinion heard.

Azzazin

---In response to 'online polls never work': I agree in part; they often aren't highly accurate. But its better than NOTHING. There are some people (I'm proof of that) who both play and browse forums occasionally, lol. I could also, say, ask people on my server to come and vote on this poll.

Edit: Title is accidentally bit misleading, there is no 'other' in the poll options. I decided to make the 4th option say 15 months.

*UPDATE* Feb 7, 2012: It would appear that we have 2 groups of people with opposing interests (feel free to agree with or contradict my theory below). Those currently in big TW factions are choosing 12 months, while others are choosing 6 months. For additional information for the GMs to possible look at, you might state whether you are currently in a major TW faction, and if this affected your decision on this poll.
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Post edited by Azzazin - Dreamweaver on
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Comments

  • _SceneQueen_ - Sanctuary
    _SceneQueen_ - Sanctuary Posts: 2 Arc User
    edited February 2012
    Mistook you for that other goon glitcher. 6months :)
  • Eccii - Raging Tide
    Eccii - Raging Tide Posts: 481 Arc User
    edited February 2012
    Where is the "i don't really give a ****: option?
    Or the "online poles don't work" option?
    Retired on Barb-
    Currently playing mystic-
  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited February 2012
    As per title. If you want to influence the GMs in this regard, prove to them that what you are saying is true. Lets face it, the TW map resets WILL occur; its useless trying to change that. What we MIGHT be able to influence is how OFTEN. A poll is an easy way to show the GMs the general trend of public opinion, and the more people who vote, the greater weight it will carry.

    Vote options:

    6 months = map should be reset every 6 months
    9 months = map should be reset every 9 months
    12 months = map should be reset every 12 months
    15 months = map should be reset every 15 months

    If none of these options seems quite right to you, you can either pick the one closest to your preferred choice and then explain more below, or choose not to vote. As I stated before, there's really no chance of changing the fact that the map will reset; your only chance is to possibly change how often.

    Vote now to have your opinion heard.

    Azzazin



    Edit: Title is accidentally bit misleading, there is no 'other' in the poll options. I decided to make the 4th option say 15 months.


    False. In reality, only a small portion of the player base uses the forums on a frequent basis. It's mainly QQ'ers, trolls, people at work, or knowledge hounds. People don't generally come to the forums unless they feel compelled to express something, whether it be unhappiness, confusion, etc.

    I asked 60 people in my faction when was the last time they had visited the forums for PW. 53 of them said never. It's just not something you can base the player's reactions off of.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited February 2012
    id say 6 just to make it a little challenging since the game is getting old
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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited February 2012
    id say 6 just to make it a little challenging since the game is getting old

    How the hell is 6 months challenging?
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited February 2012
    How the hell is 6 months challenging?

    Because for one faction to take the map they've gotta be able to multi client TWs on different characters in different factions. Think of it Traz, one group of people, three different characters per person in three different factions, after 6 months only those three factions on the map! Imagine the amount of skill such a feet would require! Think of it!
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited February 2012
    Because for one faction to take the map they've gotta be able to multi client TWs on different characters in different factions. Think of it Traz, one group of people, three different characters per person in three different factions, after 6 months only those three factions on the map! Imagine the amount of skill such a feet would require! Think of it!

    I know plenty that can multi-client 5 chars through TT3-3, how the hell is 6 months challenging?
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited February 2012
    Or the "online poles don't work" option?

    They don't, that's one of the rules in statistics, most online polls are biased. b:shutup

    However I'll vote 1 per year.
  • XCurse - Dreamweaver
    XCurse - Dreamweaver Posts: 87 Arc User
    edited February 2012
    do you need 5 ppl to do TT 3-3 as as i know all you neeed is ppl to open to solo it b:laugh

    id say 6 months i don't think the game will least for 15months tbh b:chuckle
    am pretty sure 50% of the ppl here waiting for diablo 3 b:shutup
  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited February 2012
    well i wanna see how this 6 month things rolls out but it may be too short. 9 months sounds good, but 6 months is easier to remember to do (example, every February and August). 12 months could be ok too, but then again, we already know what will happen in 12 months time, in fact, it will happen way before then.
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  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited February 2012
    BOMB ARMED b:shocked
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited February 2012
    If we are to have one, 12-15 months would be ideal.
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  • Skilzman - Heavens Tear
    Skilzman - Heavens Tear Posts: 75 Arc User
    edited February 2012
    Do the people voting for Map resets every 6 months even realize the are voting for pve TW. Why would you like it more to fight against lame mobs then fight against other players?

    Also because of my time zone i get up at 4 am midnight to TW.
    I am not getting out of bed to fight some lame mobs i want a challange not a crystal rush or lame mobs.

    With 51 lands 6 months is to short to get good fight, also the faction that got the most lands after 6 months is probably not the strongest faction of the server.

    Make it 1 year reset so everybody can enjoy TW.
  • MistaBwanden - Sanctuary
    MistaBwanden - Sanctuary Posts: 2,803 Arc User
    edited February 2012
    id say 6 just to make it a little challenging since the game is getting old

    Several months of 5 minute rolls and PvE TW's will make TW SO much fun. Go away.
  • autolikos
    autolikos Posts: 10 Arc User
    edited February 2012
    every six months but with 2 attacks per week allowed
  • Manostra - Harshlands
    Manostra - Harshlands Posts: 308 Arc User
    edited February 2012
    I assume they have very accurate statistics when Tw Participation peak and when it drop. If the management says 6 Month is a good time i wanna try that first before i complain.
    I hate Room 38
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited February 2012
    Do the people voting for Map resets every 6 months even realize the are voting for pve TW. Why would you like it more to fight against lame mobs then fight against other players?

    It only takes 1 week to rid the map of pve tw.

    What's so good about the current way? It's just the same 3 factions fighting each other. You're all complaining about the wrong things. It would be better to suggest territories to be merged together, so factions just don't play keep away like a bunch of pussies.
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  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited February 2012
    I think 12 months its reasonable enough,let smaller factions have a territory for some weeks won't hurt....
    The only way to beat a troll is....to troll him back b:angry
  • Demaulicus - Heavens Tear
    Demaulicus - Heavens Tear Posts: 288 Arc User
    edited February 2012
    I voted 12 months because 6 months is too short. The logic behind this is as follows:

    4 weeks in a month x 6 months per TW session = 24 attacks that can be placed max.
    4 weeks in a month x 12 months before maps reset = 48 attacks which challenges more.

    I'm sorry but there isn't really much competition when each faction only has 24 chances to bid per TW session. That means a ton of factions will bid and some will gain land the first week. On Heaven's Tear Enrage, GD, Radiance, and a few other factions will steamroll the lower strength factions during TW then will war each other. Enrage, Radiance, and GD will end up with all the territories combined but will only fight each other for the latter 5 weeks of that time frame. This isn't appealing and two factions can gank the one faction in TW preventing that faction from getting the weak reward at the end. 12 months evens the playing field out and sounds much better because it's an annual occurrence. Maybe make an event to celebrate the TW map reset aswell.
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2012
    Once every 3 months. ya.
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    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
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    *Pre RB level
  • dockevorkian
    dockevorkian Posts: 0 Arc User
    edited February 2012
    I have a better solution - allow unlimited attacks, one per territory. No faction could successfully defend 10 territories, let alone 50. This would promote much more competition and spread the wealth. The most powerful factions would still own a majority of the land, but they would actually have to work to keep it and even then, they'd be lucky to hold 5.
  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited February 2012
    I voted 12 months because 6 months is too short. The logic behind this is as follows:

    4 weeks in a month x 6 months per TW session = 24 attacks that can be placed max.
    4 weeks in a month x 12 months before maps reset = 48 attacks which challenges more.

    I'm sorry but there isn't really much competition when each faction only has 24 chances to bid per TW session. That means a ton of factions will bid and some will gain land the first week. On Heaven's Tear Enrage, GD, Radiance, and a few other factions will steamroll the lower strength factions during TW then will war each other. Enrage, Radiance, and GD will end up with all the territories combined but will only fight each other for the latter 5 weeks of that time frame. This isn't appealing and two factions can gank the one faction in TW preventing that faction from getting the weak reward at the end. 12 months evens the playing field out and sounds much better because it's an annual occurrence. Maybe make an event to celebrate the TW map reset aswell.


    Your logic fails.

    There are 26 weeks in 6 months

    There are 52 weeks in a year/12 months
  • _Nerox_ - Dreamweaver
    _Nerox_ - Dreamweaver Posts: 753 Arc User
    edited February 2012
    6m is fine, keep it that way
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    I Miss the old days of PWIb:surrender
  • Atlantasia - Sanctuary
    Atlantasia - Sanctuary Posts: 78 Arc User
    edited February 2012
    I voted 12 months, I think 6 months is way too short based on my experience in TW for the last two years... I'd settle for 9 or 15 even, because 6 months is just way too short and in my opinion (feel free to dispute it) anyone who picks that option most likely doesn't know much about TW.

    I personally liked what someone said, well if its going to be only 6 months, then they should allow everyone to be able to attack 2 times a weekend, because that way things will get interesting much quicker, but if attacks are staying the same, then I don't like the 6 month rule. I still play this game for the TW, its what has kept me interested in it, but if this is the course they are going with it... I don't know if I like it. Sure I could use any of my alts (I have 12) to TW with other factions... but that makes me lose my motivation to play considering the point of me gearing up and working so hard (farming not CSing) for my main's gear is order to survive and have fun in challenging TWs. And anyone who says, just go straight for the main factions to have your fun, I'm sorry but that's naive. Who in their right mind just rushes straight to their enemy like that? Not when you can gain land first then attack when you've secured a stronghold of land. Its a strategy, and that's something I love about TW, the strategy.

    I do think that they should merge the servers, because if they did it would certainly introduce a more challenging TW environment filled with more strategy and interesting battles would ensue.
  • MistaBwanden - Sanctuary
    MistaBwanden - Sanctuary Posts: 2,803 Arc User
    edited February 2012
    I voted 12 months, I think 6 months is way too short based on my experience in TW for the last two years... I'd settle for 9 or 15 even, because 6 months is just way too short and in my opinion (feel free to dispute it) anyone who picks that option most likely doesn't know much about TW.

    I personally liked what someone said, well if its going to be only 6 months, then they should allow everyone to be able to attack 2 times a weekend, because that way things will get interesting much quicker, but if attacks are staying the same, then I don't like the 6 month rule. I still play this game for the TW, its what has kept me interested in it, but if this is the course they are going with it... I don't know if I like it. Sure I could use any of my alts (I have 12) to TW with other factions... but that makes me lose my motivation to play considering the point of me gearing up and working so hard (farming not CSing) for my main's gear is order to survive and have fun in challenging TWs. And anyone who says, just go straight for the main factions to have your fun, I'm sorry but that's naive. Who in their right mind just rushes straight to their enemy like that? Not when you can gain land first then attack when you've secured a stronghold of land. Its a strategy, and that's something I love about TW, the strategy.

    I do think that they should merge the servers, because if they did it would certainly introduce a more challenging TW environment filled with more strategy and interesting battles would ensue.

    +1 to this.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2012
    I personally liked what someone said, well if its going to be only 6 months, then they should allow everyone to be able to attack 2 times a weekend, because that way things will get interesting much quicker, but if attacks are staying the same, then I don't like the 6 month rule.

    Good idea.

    And, the only reason I'm really still here is because of TW. At 6 month reset interval, I don't see a point in TW any more.

    TW is no longer an end-game instance, PWE wants TW to be another casual instance filled with nubs like FC.

    I guess the point someone else made in my thread, at least it'll pad my kill count, applies.
    I post in forums. This one and others. That's why I post.
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited February 2012
    Because for one faction to take the map they've gotta be able to multi client TWs on different characters in different factions. Think of it Traz, one group of people, three different characters per person in three different factions, after 6 months only those three factions on the map! Imagine the amount of skill such a feet would require! Think of it!

    Incoming mass ticketing for people breaking the multiclienting rules. b:chuckle

    Nine months might be more of a happy medium though.
    [SIGPIC][/SIGPIC]
  • Atlantasia - Sanctuary
    Atlantasia - Sanctuary Posts: 78 Arc User
    edited February 2012

    TW is no longer an end-game instance, PWE wants TW to be another casual instance filled with nubs like FC.

    .


    This, this is the main point and it makes me want to uninstall right now.
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited February 2012
    We could have 3000 people vote here, wouldn't make a difference.
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  • DeathenShada - Archosaur
    DeathenShada - Archosaur Posts: 82 Arc User
    edited February 2012
    I say 6 months it'll keep thing interesting no more monopoly of land ftw + now it's more of a competition seeing we're getting rewards for the winner at the end of the 6 months I like this new idea.