Nirvana Talismans.. so unfair..

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Comments

  • _Lorenzo_ - Dreamweaver
    _Lorenzo_ - Dreamweaver Posts: 4 Arc User
    edited December 2011
    Zan caster nirvs take about 20 minutes and yield triple the drops normal nirvanas do you can make alot more money doing caster than you can by doing normal nirvs in 15 mins :o
  • Cairene - Raging Tide
    Cairene - Raging Tide Posts: 5 Arc User
    edited December 2011
    just be contented that we are given caster nirvys instead of getting none
  • ILubby - Raging Tide
    ILubby - Raging Tide Posts: 287 Arc User
    edited December 2011
    Have you heard of the 'catshop' glitch? b:chuckle
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited December 2011
    Zan caster nirvs take about 20 minutes and yield triple the drops normal nirvanas do you can make alot more money doing caster than you can by doing normal nirvs in 15 mins :o

    A good 6 man squad can do Nirvana in about four or five minutes, that's 4 runs meaning that even if Caster Nirvana does yield three times the drops it doesn't quite compared.

    A good 3 man squad can run Nirvana in about 10-15 minutes.

    Both of those setups will bring in more drops than Caster Nirvana because you're running it so fast that you're able to get more Uncannies than casters can.
  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited December 2011
    Get rid of Talismans entirely.
    You should be able to start either option at the start with whatever squad you want, like selecting difficulty in TT.

    As long as they kept the trade in rewards that would be a good idea. An optional 120k or so extra a day isn't much, but at least it's free and doesn't require the cash shop.
  • Dabdoub - Lothranis
    Dabdoub - Lothranis Posts: 44 Arc User
    edited December 2011
    It's not necessary to have 3 talisman , u can make the cat shop glitch and do caster runs till u faint ! What sucks is that they have timer !b:bye
  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited December 2011
    Get rid of Talismans entirely.
    You should be able to start either option at the start with whatever squad you want, like selecting difficulty in TT.

    that would be awsome for casters, also the idea to be able to do 99key quest in caster instance would be cool too.
    best thing pwi implemented so far in game was caster nirvana. really this was gr8 for caster ppl. and it was needed. i like how it is now, but i guess it can be improved a bit.
    +1 for this
  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited December 2011
    and a bout profit, idc, i am happy mages has a place where they can go.
    put all mages in one places and lock the door pls!!!!wooohooo!!!!
  • QuietKitteh - Lost City
    QuietKitteh - Lost City Posts: 116 Arc User
    edited December 2011
    Save up 100 keys for 99key quest and 1 for entering, get help from 4-5aps ppls and voila key problem solved in that area.

    Other than that you get ur daily NV's and u get more from that run than from normal NV, also if u got good friends u can do both caster NV AAAAAAAND normal NV depending on who brings u so iuno wtf u complain abt.