Rank 8/9 Recasts

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Comments

  • RunningTiger - Dreamweaver
    RunningTiger - Dreamweaver Posts: 243 Arc User
    edited November 2011
    You should remove the wedding candy bit and the other terribly misleading parts of your guide as more is known now
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    You should remove the wedding candy bit and the other terribly misleading parts of your guide as more is known now

    Soon as I'm done this faction trials i'm currently doing (so I can add these items)
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • dream2die
    dream2die Posts: 0 Arc User
    edited November 2011
    Commemorative Coins (Guild base dungeon material OR Merit points)

    Can anyone tell me how to get those coins with merit?
  • Rape_ur_Soul - Dreamweaver
    Rape_ur_Soul - Dreamweaver Posts: 24 Arc User
    edited November 2011
    I don't like the fact that R8 recast has a higher base than R9 (normal one). It's G15 x G16 still. :(

    Also, R8 recast has the same base stats as R9 recast save for 1 point of difference either in m.def. or p.def. I mean, was this really necessary? 1 point of difference?

    (I use this thread not to creat a new thread, exclusively for QQing).
    Only drink by day or night (or somewheres in between)
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    I don't like the fact that R8 recast has a higher base than R9 (normal one). It's G15 x G16 still. :(

    Also, R8 recast has the same base stats as R9 recast save for 1 point of difference either in m.def. or p.def. I mean, was this really necessary? 1 point of difference?

    (I use this thread not to creat a new thread, exclusively for QQing).

    R8 has no def/atk levels, thus why it's base is almost the same as r9. Rank 8 isn't high, it's just rank 9 is adjusted low as a result.

    Name of mats and r9 recast section has been redone. Hopefully the pwdatabase guy gets this stuff in soon so I can simply link to the items for each class (and redo post that way).
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • DuckTapez - Archosaur
    DuckTapez - Archosaur Posts: 855 Arc User
    edited November 2011
    didn't bother digging through the 20+ pages in this thread to see if anyone had done this yet...since i'm bored anyway, might as well
    Armor Recast Add-ons
    Grade 12 -> Grade 15
    If anyone comes by any % chances let me know

    Random Add-on (3)
    Heavy / Light Armor Chestplate Add-ons
    Interval Between Attacks -0.05s - HA: 1.37% / LA: 1.47%
    Magic +6~12 - HA: 6.84% / LA: 7.34%
    Strength +6~12 - HA: 6.84% / LA: 7.34%
    Dexterity +6~12 - HA: 6.84% / LA: 7.34%
    Vitality +6~12 - HA: 6.84% / LA: 7.34%
    Critical Hit +1~2% - HA: 2.26% / LA: 2.42%
    HP +120~200 *LA is +80~150* - HA: 6.84% / LA: 7.34%
    HP +120~200 *LA does not have a second* - HA: 6.84%
    MP +180~300 - HA: 6.84% / LA: 7.34%
    Physical Defense +180~280 - HA: 6.84% / LA: 7.34%
    Magical Defense +180~280 - HA: 6.84% / LA: 7.34%
    Physical Damage Reduction +1~2% - HA: 6.84% / LA: 7.34%
    Magic Damage Reduction +1~2% - HA: 6.84% / LA: 7.34%
    Channeling 1~3% - HA: 6.84% / LA: 7.34%
    Physical Resistance4~10% - HA: 0.68% / LA: 0.73%
    HP Regeneration +12~25 - HA: 6.84% / LA: 7.34%
    Evasion +100~200 - HA: 6.84% / LA: 7.34%

    Heavy / Light Armor Leggings Add-ons
    Magic +6~12 - HA: 8.43% / LA: 7.78%
    Strength +6~12 - HA: 8.43% / LA: 7.78%
    Dexterity +6~12 - HA: 8.43% / LA: 7.78%
    Vitality +6~12 - HA: 8.43% / LA: 7.78%
    Critical Hit +1~2% - HA: 5.56% / LA: 5.13%
    HP +80~150 *HA does not have* - LA: 7.78%
    HP +120~200 - HA: 8.43% / LA: 7.78%
    MP +180~300 - HA: 8.43% / LA: 7.78%
    Physical Damage Reduction +1~2% - HA: 8.43% / LA: 7.78%
    Magic Damage Reduction +1~2% - HA: 8.43% / LA: 7.78%
    Channeling 1~3% - HA: 8.43% / LA: 7.78%
    Physical Resistance +4~10% (it's listed as magic instead of physical) - HA: 1.69% / LA: 1.56%
    HP Recovery +12~25 - HA: 8.43% / LA: 7.78%
    Evasion +100~200 - HA: 8.43% / LA: 7.78%

    Heavy / Light Armor Boots Add-ons (HA and LA stats are identical)
    Interval Between Attacks -0.05s - 0.15%
    Magic +6~12 - 7.54%
    Strength +6~12 - 7.54%
    Dexterity +6~12 - 7.54%
    Vitality +6~12 - 7.54%
    Critical Hit +1~2% - 1.88%
    HP +80~150 - 7.54%
    MP +180~300 - 7.54%
    MP +180~300 - 7.54%
    Magical Defense +180~280 - 7.54%
    Physical Damage Reduction +1~2% - 7.54%
    Channeling 1~3% - 7.54%
    MP Recovery +12~24 - 7.54%
    Evasion +100~200 - 7.54%

    Heavy / Light Armor Wrists Add-ons (HA and LA stats are identical)
    Magic +6~12 - 8.16%
    Strength +6~12 - 8.16%
    Dexterity +6~12 - 8.16%
    Vitality +6~12 - 8.16%
    Critical Hit +1~2% - 2.04%
    HP +80~150 - 8.16%
    MP +180~300 - 8.16%
    MP +180~300 - 8.16%
    Physical Defense +180~280 - 8.16%
    Magic Damage Reduction +1~2% - 8.16%
    Channeling 1~3% - 8.16%
    HP Recovery +12~25 - 8.16%
    Evasion +100~200 - 8.16%

    Arcane Chestplate Add-ons
    Magic +6~12 - 6.69%
    Strength +6~12 - 6.69%
    Dexterity +6~12 - 6.69%
    Vitality +6~12 - 6.69%
    Durability +25% - 6.69%
    Critical Hit +1~2% - 1.67%
    HP +80~150 - 6.69%
    MP +180~300 - 6.69%
    Physical Defense +180~280 - 6.69%
    Magical Defense +180~280 - 6.69%
    Physical Damage Reduction +1~2% - 6.69%
    Magical Damage Reduction +1~2% - 6.69%
    Channeling 1~3% - 3.34%
    MP Recovery +12~24 - 6.69%
    Physical Resistance +4~10% - 1.34%
    HP Recovery +12~25 - 6.69%
    Evasion +100~200 - 6.69%

    Arcane Leggings Add-ons
    Magic +6~12 - 7.81%
    Strength +6~12 - 7.81%
    Dexterity +6~12 - 7.81%
    Vitality +6~12 - 7.81%
    Durability +25% - 7.81%
    Critical Hit +1~2% - 1.56%
    HP +80~150 - 7.81%
    MP +180~300 - 7.81%
    Physical Damage Reduction +1~2% - 7.81%
    Magical Damage Reduction +1~2% - 7.81%
    Channeling 1~3% - 3.91%
    MP Recovery +12~24 - 7.81%
    Magical Resistance +4~10% - 0.78%
    HP Recovery +12~25 - 7.81%
    Evasion +100~200 - 7.81%

    Arcane Boots Add-ons
    Magic +6~12 - 8.64%
    Strength +6~12 - 8.64%
    Dexterity +6~12 - 8.64%
    Vitality +6~12 - 8.64%
    Durability +25% - 8.64%
    Critical Hit +1~2% - 2.16%
    HP +80~150 - 8.64%
    MP +180~300 - 8.64%
    Magic Defense +180~280 - 8.64%
    Physical Damage Reduction +1~2% - 8.64%
    Channeling 1~3% - 2.85%
    MP Recovery +12~24 - 8.64%
    Evasion +100~200 - 8.64%

    Arcane Wrists Add-ons
    Magic +6~12 - 9.05%
    Strength +6~12 - 9.05%
    Dexterity +6~12 - 9.05%
    Vitality +6~12 - 9.05%
    Durability +25% - 9.05%
    HP +80~150 - 9.05%
    MP +180~300 - 9.05%
    Physical Defense +180~280 - 9.05%
    Magic Damage Reduction +1~2% - 9.05%
    Channeling 1~6% - 0.45%
    HP Recovery +12~25 - 9.05%
    Evasion +100~200 - 9.05%
    [SIGPIC][/SIGPIC]

    Duct tape is like The Force: bright on one side, dark on the other. It holds the world together, and, if not handled correctly, becomes a sticky mess.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    didn't bother digging through the 20+ pages in this thread to see if anyone had done this yet...since i'm bored anyway, might as well

    Thanks duck, I updated starting post with that info.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Aasaf - Sanctuary
    Aasaf - Sanctuary Posts: 356 Arc User
    edited November 2011
    Same as duck, didn't read, but here is the list from the forges. I did it for my faction, thought i post it here for the rest.

    Weapon Recast Cost

    Reforge

    999 Memorial coins
    299 Adamantine Whetsonte
    15 Oricalcum Ore
    20 Million coins

    Reshape

    90 Memorial coins
    12 Adamantine Whetsonte
    3 Damascene Ore
    2 Million coins

    Hone

    90 Memorial coins
    10 Adamantine Whetsonte
    3 Hapatizon Whetstone
    2 Million coins


    Armor Recast Cost

    Reforge

    999 Memorial coins
    200 Round Shield Medal
    9 Platinum Ore
    10 Million coins

    Reshape

    90 Memorial coins
    9 Round Shield Medal
    3 Damascene Ore
    1 Million coins

    Hone

    90 Memorial coins
    5 Round Shield Medal
    3 Hapatizon Whetstone
    1 Million coins

    Hope it helps. I took the forges name, can't find the difference between reshape and hone, other than the fact that in hone you need to place the item in a box while for reforge no box is provided.
  • Vancore - Sanctuary
    Vancore - Sanctuary Posts: 262 Arc User
    edited November 2011
    Same as duck, didn't read, but here is the list from the forges. I did it for my faction, thought i post it here for the rest.

    Weapon Recast Cost

    Reforge

    999 Memorial coins
    299 Adamantine Whetsonte
    15 Oricalcum Ore
    20 Million coins

    Reshape

    90 Memorial coins
    12 Adamantine Whetsonte
    3 Damascene Ore
    2 Million coins

    Hone

    90 Memorial coins
    10 Adamantine Whetsonte
    3 Hapatizon Whetstone
    2 Million coins


    Armor Recast Cost

    Reforge

    999 Memorial coins
    200 Round Shield Medal
    9 Platinum Ore
    10 Million coins

    Reshape

    90 Memorial coins
    9 Round Shield Medal
    3 Damascene Ore
    1 Million coins

    Hone

    90 Memorial coins
    5 Round Shield Medal
    3 Hapatizon Whetstone
    1 Million coins

    Hope it helps. I took the forges name, can't find the difference between reshape and hone, other than the fact that in hone you need to place the item in a box while for reforge no box is provided.

    The Hone forge lets you re roll the the stats you already have

    ex: you got Purify, -1% chan, +6 vit, +6 mag: if those are the adds you want but you want higher ones you can re roll those same stats for higher values with the risk of losing them and get: Purify, -3%chan, +10 vit, +11 mag

    reshape on the other hand is to get a whole new set of stats
    Federation of United Casters Keeping Others From Failing And
    Positively Succeeding (Taken from SkogDyr of Lost City)
  • Aasaf - Sanctuary
    Aasaf - Sanctuary Posts: 356 Arc User
    edited November 2011
    The Hone forge lets you re roll the the stats you already have

    ex: you got Purify, -1% chan, +6 vit, +6 mag: if those are the adds you want but you want higher ones you can re roll those same stats for higher values with the risk of losing them and get: Purify, -3%chan, +10 vit, +11 mag

    reshape on the other hand is to get a whole new set of stats

    Wow, thank you so much. That makes it very simple. Now the names make more sense to. Thank you.

    Great options for r8 recast players.
  • Sezimae - Heavens Tear
    Sezimae - Heavens Tear Posts: 1 Arc User
    edited November 2011
    Has anyone reforged a R9 piece yet? And is there real confirmation on whether the refines and shards are kept? (from your own eyes rather than "i heard" or "i read")
  • Vancore - Sanctuary
    Vancore - Sanctuary Posts: 262 Arc User
    edited November 2011
    Wow, thank you so much. That makes it very simple. Now the names make more sense to. Thank you.

    Great options for r8 recast players.

    np always happy to help
    Federation of United Casters Keeping Others From Failing And
    Positively Succeeding (Taken from SkogDyr of Lost City)
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited November 2011
    Has anyone reforged a R9 piece yet? And is there real confirmation on whether the refines and shards are kept? (from your own eyes rather than "i heard" or "i read")

    No one's going to be reforging r9 unless they're insane. It's not worth it unless you do the entire set in one go (so you don't break the set bonus) and then it's insanely expensive.

    Would just take the dev's word on this and bet that you keep everything when it's reforged.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited November 2011
    No one's going to be reforging r9 unless they're insane. It's not worth it unless you do the entire set in one go (so you don't break the set bonus) and then it's insanely expensive.

    Would just take the dev's word on this and bet that you keep everything when it's reforged.

    ^ this, lol



    Sorry but the armor set needs 6 of those tokens and 4 for the weapon. So 10 all together and it's what, 1200 cannies and 300 raptures just for 1 of them?


    So that is like 12,000 cannies and 3,000 raptures or something around there.
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • Astreon - Sanctuary
    Astreon - Sanctuary Posts: 42 Arc User
    edited November 2011
    Correct me if im wrong but:

    Do the R8 reforged LA/HA wristguards really come with NO -interval bonus at all? This seems strange to me, especially that basically every endgame wrists got this bonus. It looks like the new set has no fixed -interval at all, with just a small chance for it in armor and boots. Boots ok, but why would someone saccrifice a -0.2 interval from TT99/R8 wrists and R8 armor to get "a possibility" to have it only in armor after improvement (and even max. -0.15 if you are insanely lucky) ? b:surrender
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    First post updated and reformatted with some color to make things easier. I will dig into some % chances on weapon adds a little later, enjoy. :)
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    First post updated and reformatted with some color to make things easier. I will dig into some % chances on weapon adds a little later, enjoy. :)

    Bump for weapon odds completely redone. It's a lot of them and that took 2 hours but it's all there now. b:surrender
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited November 2011
    Wait, so poleblade can get adv purge and not sword? It use to be the other way around. Is this confirmed?
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    Wait, so poleblade can get adv purge and not sword? It use to be the other way around. Is this confirmed?

    I looked at the encyclopedia and the chinese pwdatabase. The poleblade can have any of the melee status effects (spirit blackhole, GoF, squad formation, and thunder strike). I'm now getting my bm the r8 poleblade as the weapon. b:laugh
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited November 2011
    I looked at the encyclopedia and the chinese pwdatabase. Both have spirit blackhole along with GoF and thunder strike. I'm now getting my bm a poleblade as the weapon. b:laugh

    But in your first post, purge isn't listed as possible add on for sword. And yeah, I guess I'm recasting my poleblade. Probably going to have to wait for the mat prices to settle down a bit.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    But in your first post, purge isn't listed as possible add on for sword. And yeah, I guess I'm recasting my poleblade. Probably going to have to wait for the mat prices to settle down a bit.

    The sword has all of them but purge. So go get the poleblade.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited November 2011
    The sword has all of them but purge. So go get the poleblade.

    Yeah I guess you misunderstood the weapons I was talking about when you said "Both have spirit blackhole along with GoF and thunder strike." I picked polebalde long time ago so not like I have a choice anyways b:chuckle.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    Yeah I guess you misunderstood the weapons I was talking about when you said "Both have spirit blackhole along with GoF and thunder strike." I picked polebalde long time ago so not like I have a choice anyways b:chuckle.

    yeah I edited my post but you had already seen the other one.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Havilah - Sanctuary
    Havilah - Sanctuary Posts: 212 Arc User
    edited November 2011
    I see that you mentionned the use of chienkun stone to keep refine, shard and socket for R8a, while I understand for armors, does the weapon also get to reroll it's number of sockets even though the R8 one is a guaranted 2 sockets? b:lipcurl
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited November 2011
    I see that you mentionned the use of chienkun stone to keep refine, shard and socket for R8a, while I understand for armors, does the weapon also get to reroll it's number of sockets even though the R8 one is a guaranted 2 sockets? b:lipcurl

    All recast r8 needs stones to keep stuff.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • aadore
    aadore Posts: 5 Arc User
    edited November 2011
    guess you busy with this stuff alot , so if so please tell me so I know
  • MiniST - Sanctuary
    MiniST - Sanctuary Posts: 604 Arc User
    edited November 2011
    so, if the armor is recasted, does the stat stay the same after the initial recast or is it random? ex. assasin armor still has the -0.1 interval.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited November 2011
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • violetvalor
    violetvalor Posts: 2 Arc User
    edited November 2011
    so, if the armor is recasted, does the stat stay the same after the initial recast or is it random? ex. assasin armor still has the -0.1 interval.

    It is not like the Nirvana system where the first recasting just boosts the stats and keeps the adds. When you recast the Rank 8 armor, it will boost the stats and get random adds.
  • MiniST - Sanctuary
    MiniST - Sanctuary Posts: 604 Arc User
    edited November 2011
    It is not like the Nirvana system where the first recasting just boosts the stats and keeps the adds. When you recast the Rank 8 armor, it will boost the stats and get random adds.

    b:surrender my 5 aps r9 recast sin just got whole lot more expensive >.<
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