Design a level 100 skill for your class.

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Comments

  • KittyTaco - Lost City
    KittyTaco - Lost City Posts: 295 Arc User
    edited March 2011
    >.>
    <.<
    A buff that lasts 15-30 minutes that gives psychics a higher physical defense while still keeping there hit rate as high as it is with black voodoo.

    >.>
    <.<
    OPness.....
    xD

    thiiiissssss would be great
    or anything that gives more pdef ._.
    [SIGPIC][/SIGPIC]
  • Klinsy - Dreamweaver
    Klinsy - Dreamweaver Posts: 67 Arc User
    edited March 2011
    Flower King

    Range: N/A
    Mana: 1,950
    Channel: 1.5 seconds
    Cast: 1.5 seconds
    Cooldown: 1 minute
    Weapon: Magic Weapon

    A summon that can also function as a plant(so it's a normal healable summon and a Lysing-able plant), except aggro behavior like Punishing Sting. Only one skill, a normal physical attack AoE skill. It emits constant AoE Wood-based damage. It's Lysing ability is an AoE MP leak.
    [SIGPIC][/SIGPIC]
  • MagicWaffle - Sanctuary
    MagicWaffle - Sanctuary Posts: 17 Arc User
    edited March 2011
    Tank King
    Range: Melee
    Mana: 20
    Channel: None
    Cast: 0.5 seconds
    Cooldown: 60 seconds
    Required class: Barb
    Weapon: Any

    90% chance to make caster have unstrippable aggro lasts 45 seconds.


    Elemental Attunement
    Range: 25 Meters
    Mana: 500
    Channel: 3 seconds
    Cast: 1 second
    Cooldown: 2 minutes
    Required class: Wizard
    Weapon: Any

    50% chance to halve channel time of any skill at the cost of 300 mana lasts 1 minute
    [SIGPIC][/SIGPIC]
    Name-level/class-faction
    MagicWaffle-71 Wizard-BlackOath
    Kyrozoan-84 Barbarian-None (retired)
    Vertebreaker-55-Seeker-None (retired)
  • XMiyala - Dreamweaver
    XMiyala - Dreamweaver Posts: 187 Arc User
    edited March 2011
    Noob be gone
    Range: server-wide
    Mana: None
    channel: 0.1 seconds
    cast: 0 seconds
    cooldown: N/A only actives when a player truly sucks at playing pwi as deemed by the server.
    required class: Pro-pwi class
    Weapon: Lvl 1 wand


    Prevents players who absolutely suck at playing from hypering or oracling ever until they are lvl 100.
    While under this state, you may only lvl from grinding, bh, and quests.



    Status lasts forever if you don't make it to lvl 100.


    No, i dont have a serious skill
  • KingTank - Heavens Tear
    KingTank - Heavens Tear Posts: 298 Arc User
    edited March 2011
    Tank King
    Range: Melee
    Mana: 20
    Channel: None
    Cast: 0.5 seconds
    Cooldown: 60 seconds
    Required class: Barb
    Weapon: Any

    90% chance to make caster have unstrippable aggro lasts 45 seconds.

    b:bye
  • SeaCrit_Sin - Harshlands
    SeaCrit_Sin - Harshlands Posts: 54 Arc User
    edited March 2011
    Accountability

    Range: Indefinite
    Mana: Entire MP Pool
    Channel: None
    Cast: Instant
    Cooldown: One Time Use
    Req Class: Any
    Weapon: Any/None


    Upon casting, PWI will no longer host bugs, glitches, and continuous disconnects. Staff will respond to customer questions in a timely manner and provide actual support. Players' concerns and needs will be addressed rather than silenced and ignored.




    This thread is fun :D


    b:dirty
  • ThunderCore - Sanctuary
    ThunderCore - Sanctuary Posts: 2 Arc User
    edited March 2011
    Jaw Cramp
    Range: Mele
    Mana: 10MP per second
    Channel: 0.5s
    Cast: 0.5s
    Cooldown: 60s
    Req: Barbarian (True Form only)
    Weapon: Axe/Hammer

    Bites the enemy and craps jaws, holding agro til skill is canceled by user.
    Consumes 10mp per second, does not let u use any other skills while "Jaw Cramp"
    is active.


    This skill would kinda fix barb agro holding against all the DD toons. The downside, barb wont be able to attack while holding the agro, but hey our DD isn't that great anyway, especially when u are a sage barb in true form XD.
  • Dante_A - Heavens Tear
    Dante_A - Heavens Tear Posts: 11 Arc User
    edited March 2011
    First in Line

    Range: Melee
    Mana: 500
    Channel: 0.5s
    Cast: 0.5s
    Cooldown: 180s
    Req: Blademaster
    Weapon: Melee

    For 180 Seconds, each second the Caster loses 25 HP. Also Caster suffers 20% more DMG. Skill will be cast on one Partymember, to prevent him from taking aggro. Aggro is transfered to BM instead.



    To protect Clerics f.e.



    Fear

    Range: Arround Caster
    Mana: 500
    Channel: 0.5s
    Cast: 0.5s
    Cooldown: 300s
    Req: Blademaster
    Weapon: Melee

    Make Mobs within a 20m Radius run away and reset aggro and HP. Using this skill will cause the Blademasters DMG and P/M Def drop by 75% for Cooldown.






    U wanted something new... there u go. Powerfull skills, with high costs.