Design a level 100 skill for your class.
Comments
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Lurani - Raging Tide wrote: »>.>
<.<
A buff that lasts 15-30 minutes that gives psychics a higher physical defense while still keeping there hit rate as high as it is with black voodoo.
>.>
<.<
OPness.....
xD
thiiiissssss would be great
or anything that gives more pdef ._.[SIGPIC][/SIGPIC]0 -
Flower King
Range: N/A
Mana: 1,950
Channel: 1.5 seconds
Cast: 1.5 seconds
Cooldown: 1 minute
Weapon: Magic Weapon
A summon that can also function as a plant(so it's a normal healable summon and a Lysing-able plant), except aggro behavior like Punishing Sting. Only one skill, a normal physical attack AoE skill. It emits constant AoE Wood-based damage. It's Lysing ability is an AoE MP leak.[SIGPIC][/SIGPIC]0 -
Tank King
Range: Melee
Mana: 20
Channel: None
Cast: 0.5 seconds
Cooldown: 60 seconds
Required class: Barb
Weapon: Any
90% chance to make caster have unstrippable aggro lasts 45 seconds.
Elemental Attunement
Range: 25 Meters
Mana: 500
Channel: 3 seconds
Cast: 1 second
Cooldown: 2 minutes
Required class: Wizard
Weapon: Any
50% chance to halve channel time of any skill at the cost of 300 mana lasts 1 minute[SIGPIC][/SIGPIC]
Name-level/class-faction
MagicWaffle-71 Wizard-BlackOath
Kyrozoan-84 Barbarian-None (retired)
Vertebreaker-55-Seeker-None (retired)0 -
Noob be gone
Range: server-wide
Mana: None
channel: 0.1 seconds
cast: 0 seconds
cooldown: N/A only actives when a player truly sucks at playing pwi as deemed by the server.
required class: Pro-pwi class
Weapon: Lvl 1 wand
Prevents players who absolutely suck at playing from hypering or oracling ever until they are lvl 100.
While under this state, you may only lvl from grinding, bh, and quests.
Status lasts forever if you don't make it to lvl 100.
No, i dont have a serious skill0 -
MagicWaffle - Sanctuary wrote: »Tank King
Range: Melee
Mana: 20
Channel: None
Cast: 0.5 seconds
Cooldown: 60 seconds
Required class: Barb
Weapon: Any
90% chance to make caster have unstrippable aggro lasts 45 seconds.
b:bye0 -
Accountability
Range: Indefinite
Mana: Entire MP Pool
Channel: None
Cast: Instant
Cooldown: One Time Use
Req Class: Any
Weapon: Any/None
Upon casting, PWI will no longer host bugs, glitches, and continuous disconnects. Staff will respond to customer questions in a timely manner and provide actual support. Players' concerns and needs will be addressed rather than silenced and ignored.
This thread is fun
b:dirty0 -
Jaw Cramp
Range: Mele
Mana: 10MP per second
Channel: 0.5s
Cast: 0.5s
Cooldown: 60s
Req: Barbarian (True Form only)
Weapon: Axe/Hammer
Bites the enemy and craps jaws, holding agro til skill is canceled by user.
Consumes 10mp per second, does not let u use any other skills while "Jaw Cramp"
is active.
This skill would kinda fix barb agro holding against all the DD toons. The downside, barb wont be able to attack while holding the agro, but hey our DD isn't that great anyway, especially when u are a sage barb in true form XD.0 -
First in Line
Range: Melee
Mana: 500
Channel: 0.5s
Cast: 0.5s
Cooldown: 180s
Req: Blademaster
Weapon: Melee
For 180 Seconds, each second the Caster loses 25 HP. Also Caster suffers 20% more DMG. Skill will be cast on one Partymember, to prevent him from taking aggro. Aggro is transfered to BM instead.
To protect Clerics f.e.
Fear
Range: Arround Caster
Mana: 500
Channel: 0.5s
Cast: 0.5s
Cooldown: 300s
Req: Blademaster
Weapon: Melee
Make Mobs within a 20m Radius run away and reset aggro and HP. Using this skill will cause the Blademasters DMG and P/M Def drop by 75% for Cooldown.
U wanted something new... there u go. Powerfull skills, with high costs.0
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