Design a level 100 skill for your class.

Longknife - Harshlands
Longknife - Harshlands Posts: 4,843 Arc User
edited March 2011 in General Discussion
A week ago I made a thread saying that the level 100 skills have illogical cooldowns with all the powerful 100 skills being practically spammable and all the decent to sucky 100 skills having epic cooldowns.
This week, I'm curious what the community would be able to come up with as far as level 100 skill ideas go. I think a level 100 skill should be something that basically...adds a new dimension to a class. It shouldn't be some OP piece of **** that can OHKO everyone but can only be used every 5 minutes; it should be something that's so different, so new and yet so tricky that it both requires the player to know what they're doing to utilize it correctly AND makes them just that much more powerful if they can do so, becoming one of their key skills in any PVP situation. I'd say Seal of God for Clerics sort of fits this mold; dunno if I would call Seal of God PERFECT (seems pretty OP, actually), but it's the type of skill you have to understand your class to understand it's purpose.
That's my opinion anyways. People are free to come in here and say "OMG LYK I'D GIV MAI ASSASSUN DA ABILITY TO GO SUPAR SAYAN AND TAKE 80 PURSENT LESS DAMAGE AND DEAL ADDISHUNAL 500 PURSENT 4 5 MINUTES," but the above is the formula I'm following.


So I'll start off. If I were in charge? This is what I'd give Psychics:


Provocation

Range: 30 Meters (or 28.5, whatever)
Mana: 500
Channel: 1.0 second
Cast: 1.0 second
Cooldown: 1 minute
Weapon: Soulsphere

Every time the target takes any sort of offensive measure towards another player (an attack, genie skill, ailment etc), they will deal an additional 500 points of physical damage to that player. Lasts 1 Minute. Effective only on hostile targets.




Most of you probably don't understand the impact of such a skill for Psychics, but the Psychics should. I'd kill for this skill, personally.


So what can you guys come up with?
I <3 AGOREY
Post edited by Longknife - Harshlands on
«134

Comments

  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Super Spirit Bomb

    Range: Over 9000
    Mana: 1
    Channel: Instant
    Cast: Instant
    Cooldown: Too ****ing long
    Weapon: Axe/Hammer

    Syphons the chi of every player on the server to cast an Ultimate Move enabling a server-wide 1 shot kill.
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited March 2011
    Mana Rupture
    Wizard class, lvl 100 req
    channel: instant
    cast: instant
    cooldown: 1 minute

    For 8 seconds, all non-instant spells have a cooldown of 1 second, and you gain 10 chi whenever you cast a spell.
    [SIGPIC][/SIGPIC]

    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
  • NiightmareXz - Harshlands
    NiightmareXz - Harshlands Posts: 1,569 Arc User
    edited March 2011
    Some cool name here
    Req Class: Mystic
    Req Level: 100
    Mana: All
    Channel: 0.5 seconds
    Cast: 0.5 seconds
    Cooldown: 30 minutes

    Sacrifice all of you mana to gain 500 MP recovery per second for 15 minutes. Sacrificed mana is gained back upon casting.


    I don't know.. something to make our mana stop being so damn... wasted? b:surrender
    I would be uber cool~
    [SIGPIC][/SIGPIC]
    ˙buoɹʇs ǝq ןן,ı ʇɐɥʇ ɟןǝsʎɯ ןןǝʇ ı os
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited March 2011
    OmgWtfBBQ (Blademaster)

    Range 35 meters
    channel 1.5 seconds
    cast 3 seconds
    cooldown 60 minutes

    weapon: any

    Costs 399 chi

    Teleport to the target stuning, freezeing, and silenceing it for 6 seconds dealing 200% base damage and amplifying all damage delt to target by 100%. For the next 6 seconds you gain 10% crit and 30% attack speed
    Gifs are hard to make work here
  • SilverCleric - Lost City
    SilverCleric - Lost City Posts: 1,969 Arc User
    edited March 2011
    Ok, I might be able to think of something..... how about this.

    Lighting Leach

    Req Class: Cleric
    Req Lvl:100
    Channel: 1.5 sec
    Cast: 1
    Cooldown: 30 sec
    Mana: 1200

    Deals metal damage 3x as much as your basic magic attack, 20 meter AoE around target, and transfers 50% of your targets MP to you.

    I might think up of another one later.
    [SIGPIC][/SIGPIC]

    ✰The Nostradamus of PWI ✰

    ★ A not so Retired Veteran of PWI ★

    ✰ ~SilverCleric~ ✰
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Ok, I might be able to think of something..... how about this.

    Lighting Leach

    Req Class: Cleric
    Req Lvl: 79
    Channel: 1.5 sec
    Cast: 1
    Cooldown: 30 sec
    Mana: 1200

    Deals metal damage 3x as much as your basic magic attack, 20 meter AoE around target, and transfers 50% of your targets MP to you.

    I might think up of another one later.

    Didn't read thread title did you?

    lvl 79 =/= lvl 100
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited March 2011
    Thread title needs renamed...

    "Why PWI players aren't Devs"

    I would make this skill:

    Fist/Sword mastery (Venomancers)

    Enables a Venomancer to Equip swords and fists and use skills. Mana is reduced by 50% while sword/fist is equipped.

    Gain 5% damage bonus physical and 3.5% damage bonus magical per skill level, max level 10.

    Skill replaces Melee Mastery.

    Tempted to make it Fist/Sword/Pole/Axe mastery, but... Eh. No point.

    THEN AGAIN... There's no point to MELEE MASTERY, now, IS THERE? Use a magic weapon, you shatter the **** out of it fast. Use fists, sword, axe, pole, and you can't use skills. So... It's fail overall.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • SeverusSnape - Raging Tide
    SeverusSnape - Raging Tide Posts: 97 Arc User
    edited March 2011
    Silent Sea

    Range 35.0 Meters
    Mana 190
    Channel 5 seconds
    Cooldown 2 minutes (after skill is canceled)
    Weapon Daggers

    Requisite Spiritual Cultivation Celestial Sage/Demon
    Assassin goes into a trance drawing the power of ocean around him, using his power to lower the temperature of his body drastically and change the shape of water to minute needles.
    Consuming 300 mana and 300 health every 3 seconds, assassin releases countless frozen needles unto the enemy and its surroundings within a 12.0 meter radius, inflicting base physical damage plus 200% of weapon damage plus 3000, slowing the targets by 40% (5 seconds slow after leaving skill radius)

    Skill will not stop until you cancel.

    This skill shares cooldown with Shadow Escape.
  • YingHu - Heavens Tear
    YingHu - Heavens Tear Posts: 72 Arc User
    edited March 2011
    Boom-shaka-laka
    Range: 50m
    Mana: 200
    Cooldown: 5 secs
    Class: Mystics

    Attack instantly deals 44x weapon damage, plus an additional 15,000 damage over 3 seconds. Attack also has a 99% chance to Seal OR stun for 30 seconds. Slows the target by 90% & weakens target by 99%.
    There is a 1% chance the entire skill will fail, resulting in the user loosing 100% of their HP.

    Requires 5 chi.


    that would SUCK if you got the 1% fail chance!, i would lol so hard if i saw it fail on someone
    [SIGPIC][/SIGPIC]
    RUN DOGGY, RUN!!!!!

    -Retired Indefinitely- b:surrender
  • SkogDyr - Lost City
    SkogDyr - Lost City Posts: 561 Arc User
    edited March 2011
    Curse of the Damned
    Range: 30 Meters
    Mana: 500
    Channel: 1.0 second
    Cast: 1.0 second
    Cooldown: 5 minutes
    Weapon: None

    When the curse is cast on target, the target will lose all health upon attacking another player. The curse cannot be purified. Curse lasts for 10 minutes.

    (Takes 3 sparks)

    SAGE: Range +10M
    DEMON: 50% of target's HP and MP are transfered to you.

    b:chuckle
    [SIGPIC][/SIGPIC]
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Super Spirit Bomb

    Range: Over 9000
    Mana: 1
    Channel: Instant
    Cast: Instant
    Cooldown: Too ****ing long
    Weapon: Axe/Hammer

    Syphons the chi of every player on the server to cast an Ultimate Move enabling a server-wide 1 shot kill.

    Boo, no one got my DBZ joke. QQ
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • SilverCleric - Lost City
    SilverCleric - Lost City Posts: 1,969 Arc User
    edited March 2011
    Didn't read thread title did you?

    lvl 79 =/= lvl 100

    I'll edit that..... lol b:surrender
    [SIGPIC][/SIGPIC]

    ✰The Nostradamus of PWI ✰

    ★ A not so Retired Veteran of PWI ★

    ✰ ~SilverCleric~ ✰
  • Crit_Heal - Dreamweaver
    Crit_Heal - Dreamweaver Posts: 115 Arc User
    edited March 2011
    coup de grace

    50% chance to instantly kill any enemy.
    Range 30m.
    Mana: 5000.
    Channeling: 10 sec.
    Cast: 3 sec
    cooldown: 1h.
    Class: Cleric

    Learned at lvl 100.

    requires 3 sparks to cast
    [SIGPIC][/SIGPIC]
    Im a troll ;..;b:cute
  • kknboy
    kknboy Posts: 0 Arc User
    edited March 2011
    oooo this sounds like fun b:pleased
    (ignore the badly named skills lol)

    Cleric: Scape Goat

    Range: 40 metres
    Mana: 750
    Channel: 1.0 second
    Cast: 1.0 second
    Cooldown: 30 seconds

    Bonds with a single ally and transfers 50% damage and debuffs applied to ally to yourself. Damage that is transferred to the cleric is reduced by 25%. Bond is canceled if recast or ally walks out of range.

    Wizard: Kapow

    Range: 8 metres
    Mana: 1000
    Channel: instant
    Cast: .5
    Cooldown: 1 minute

    Removes all debuffs (stuns, freeze, sleep etc) and deals 8 metre aoe around you of basic magic damage that silences targets for 3.5 seconds. Can be casted while stunned, slept, slowed, frozen etc.
  • Avriel - Harshlands
    Avriel - Harshlands Posts: 80 Arc User
    edited March 2011
    Curse of the Damned
    Range: 30 Meters
    Mana: 500
    Channel: 1.0 second
    Cast: 1.0 second
    Cooldown: 5 minutes
    Weapon: None

    When the curse is cast on target, the target will lose all health upon attacking another player. The curse cannot be purified. Curse lasts for 10 minutes.

    (Takes 3 sparks)

    SAGE: Range +10M
    DEMON: 50% of target's HP and MP are transfered to you.

    b:chuckle

    Might be a more reasonable skill if it were AoE and only lasted 5-10 seconds, and only took 50% hp, which is still a lot. Could be used in TW to stop a push ;)
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2011
    Good to see you're all doing your best not to make your skills too OP.
    I <3 AGOREY
  • Ryoku_ - Dreamweaver
    Ryoku_ - Dreamweaver Posts: 76 Arc User
    edited March 2011
    Oh **** i poked the wrong mob

    Range: 30 Meters
    Mana: all of it
    Channel: Instant
    Cast: Instant
    Cooldown: 10 Minutes
    Weapon: Daggers

    The assassin's true strength is its awesome defense some assassin's defense have become so great that it works on allies. When skill is cast all squad members become stealthed for 30 seconds. Stealth dissappears after attacking. adds 30 stealth levels to non assassin members and 10 stealth levels to assassin members.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited March 2011
    pwi has sins and rank 9, think we're past the point of broken already :p
    Gifs are hard to make work here
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited March 2011
    Credit Overcharge

    Skill Costs x gold to cast, the more gold used, the more powerful this skill becomes.

    Class: Any
    Range: 1 + x meters
    AOE radius: 5 + 5x meters
    Mana: none
    Channel: 2 - (.1 * x)
    Cast: 2 - (.1 * x)
    Cooldown: 600 - 20x seconds
    Weapon: Credit Card


    Deals x * 100% basic damage plus x * 200% weapon damage plus 2500x damage to all targets within the listed radius from the listed range. Has a x * 5% chance to shatter x/2 (rounded down) pieces of targets gear instantly. Has a x * 1% chance to instantly kill all targets in radius. Has a x * 10% chance to stun/amp by x * 50% all targets for x seconds.
    Makes caster indestructible for x seconds. Every 20 gold spent the x factor multiples itself by 2 (insert 2x for x at 20 gold, 4x for x at 40 gold etc). If enemy dies from skill, skill procs itself again on x opponents killed up to x times in a massive chain reaction effect.
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited March 2011
    Wonder if you're related to Rawrgh...
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Steopie - Heavens Tear
    Steopie - Heavens Tear Posts: 576 Arc User
    edited March 2011
    All / any classes:


    Increase detection level by 50 (or w/e arbitrary number to allow you to see any sins) for 5minutes. Cannot be purged and is not lost upon death.
    [SIGPIC][/SIGPIC]
  • Alumin - Sanctuary
    Alumin - Sanctuary Posts: 8 Arc User
    edited March 2011
    Seal of God

    (about the same effects Expect the caster get 90% all damge reduction, not the target.)


    b:victory clerics are the heart of most squads, from lv 15 - 99 all they know is how to heal, give em the skill to survive a almost party wipe situation to revive the barb / squad
  • Vixter - Harshlands
    Vixter - Harshlands Posts: 1,275 Arc User
    edited March 2011
    Lazer Eye
    Class Required: Mystic
    Range: Server-wide
    Mana cost: 0
    Channel: 5 seconds
    Cast: instant
    Cooldown: 0 seconds

    Charge a powerful lazer from the Earthguards third eye and create an atomic explosion that deals over 9000% base magic attack + 1337 wood damage.
    [SIGPIC][/SIGPIC]
    vixter (101 Heavy Veno) ~ TT farmer
    Peachie (102 Mystic) ~ Main character
  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited March 2011
    Seal of God

    (about the same effects Expect the caster get 90% all damge reduction, not the target.)


    b:victory clerics are the heart of most squads, from lv 15 - 99 all they know is how to heal, give em the skill to survive a almost party wipe situation to revive the barb / squad

    Agreed!
    Also.

    *cool name here*
    Uses 2 sparks to give caster the ability to cast skills for 10 seconds through any movement/skill debuff.

    That way us clerics won't have to use apoth/genies to survive a sin.
    [SIGPIC][/SIGPIC]
    jellytoast - Demon Cleric
    Wizzypop - Demon Wizard

    "We cannot solve our problems with the same
    thinking we used when we created them." -Albert Einstein
  • _omegis_ - Sanctuary
    _omegis_ - Sanctuary Posts: 15 Arc User
    edited March 2011
    Seal of God is seriously under-rated.

    Stormrage Eagleon (Let's try this again)

    Range: 34 meters
    Mana: 750.0
    Channel: 1.5 second
    Cast: 1.8 second
    Cooldown: 30.0 second
    Weapon: Ranged Weapons

    Launches a magical bird of prey to attack all the enemies in a straight line 34 meters in front of you and knock them 34 meters back. Inflicts Metal damage equal to base physical damage plus 12000.

    Requires 1 arrow, bolt or unit of shot.
    Requires two Sparks

    Only difference? It'd be AOE and no longer a 30s DoT. Good to use with STA and Thunderous to take out groups of stupid people gathered around a Catapult Barb.
  • Cocobelle - Sanctuary
    Cocobelle - Sanctuary Posts: 960 Arc User
    edited March 2011
    Scarab Destruction

    Range: 26.5 Meters
    Class Required: Venomancer
    Mana: 2250
    Channel: 2.5 seconds
    Cast: 0.5 seconds
    Cooldown: 1 minute
    Weapon: Unarmed, Magic Instrument

    Showers the enemies with scarabs.
    All targets in range of 40 meters have a 60% chance of removing all positive effects and be affected by various status ailments.

    Curse: Makes all targets take 40% more damage for 10 seconds.
    Stun: Stuns all targets for 5 seconds.
    Incurable: Makes all targets unable to heal themselves with potions, charms, and skills for 5 seconds.
    Mana Burn: Burns 60% of their mana in 10 seconds.
    Sleep: Puts the enemy to sleep up to 30 seconds.

    Costs 2 Sparks.
    [SIGPIC][/SIGPIC]
  • Avriel - Harshlands
    Avriel - Harshlands Posts: 80 Arc User
    edited March 2011
    Credit Overcharge

    Skill Costs x gold to cast, the more gold used, the more powerful this skill becomes.

    Class: Any
    Range: 1 + x meters
    AOE radius: 5 + 5x meters
    Mana: none
    Channel: 2 - (.1 * x)
    Cast: 2 - (.1 * x)
    Cooldown: 600 - 20x seconds
    Weapon: Credit Card


    Deals x * 100% basic damage plus x * 200% weapon damage plus 2500x damage to all targets within the listed radius from the listed range. Has a x * 5% chance to shatter x/2 (rounded down) pieces of targets gear instantly. Has a x * 1% chance to instantly kill all targets in radius. Has a x * 10% chance to stun/amp by x * 50% all targets for x seconds.
    Makes caster indestructible for x seconds. Every 20 gold spent the x factor multiples itself by 2 (insert 2x for x at 20 gold, 4x for x at 40 gold etc). If enemy dies from skill, skill procs itself again on x opponents killed up to x times in a massive chain reaction effect.

    Would actually make me LOL to see a skill like this implemented.. haha.. At least the chain reaction part.. lol
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited March 2011
    Controlled Frenzy

    Range: Melee
    Mana: 1000
    Channeling: .5 seconds
    Cast Time: .5 seconds
    Cooldown: 2 minutes
    Requisite Weapon: Fist/Claw
    Requisite Class: Blademaster
    Requisite Cultivation: Celestial Sage/Demon

    Long ago in the time of the Greek gods, Zeus fought Typhoeus. A giant who tried to overthrow heaven. Typhoeus was to large to damage, so Zeus had developed an attack to defeat him. He was praised for defeating the giant. He named it Controlled Frenzy.

    Deals base physical damage plus 3333 to the target. Has a 100% chance to freeze the target for 6 seconds, increases attack speed, physical attack and critical rate by 25%, and amplifies the targets damage by 100%. The caster of this skill will have their physical defense and magical defense reduced to 0 and take double damage

    Requires 2 sparks.
    AP classes are a real butt pounding...
  • Graey_Rain - Harshlands
    Graey_Rain - Harshlands Posts: 250 Arc User
    edited March 2011
    For a sin

    Shadow Clone
    Mana: 750
    Channel: 0.5 second
    Cast: 0.5 second
    Cooldown: 2 minute
    Weapon: Daggers

    Summons a random amount (from 1-3) identical clones. Each clone has exactly half the summoners attributes for every stat. The clones will be summoned in random positions around the summoner, either to the left or right sides and move in perfect synchronisation with the summoner. Anyone targeting the assassin before this move is cast will have their target randomly shuffled between the clones and the real sin. The clones can not be controlled but will auto attack anything the summoner attacks.
    Clones last for 20 seconds or until killed.

    Costs 1 spark


    Though I'd settle for a decent aoe/ranged hit with a short cool down.
    Super saiyan mode would be awesome too. Also turning into the giant monkey or being able to fuse with psychics. I'd fuse with longknife and become permanently immune to physical damage whilst never going out of stealth even to spam my 5 attack per second earth vectors, aqua canons, headhunts and kamehameha's.
  • DrHook - Lost City
    DrHook - Lost City Posts: 133 Arc User
    edited March 2011
    Controlled Frenzy

    Range: Melee
    Mana: 1000
    Channeling: .5 seconds
    Cast Time: .5 seconds
    Cooldown: 2 minutes
    Requisite Weapon: Fist/Claw
    Requisite Class: Blademaster
    Requisite Cultivation: Celestial Sage/Demon[/COLOR

    Deals base physical damage plus 3333 to the target. Has a 100% chance to freeze the target for 6 seconds, increases attack speed, physical attack and critical rate by 25%, and amplifies the targets damage by 100%. The caster of this skill will have their physical defense and magical defense reduced to 0 and take double damage

    Requires 2 sparks.

    I like it...

    How about....

    When player has 350+chi he is unable to take damage from more than two normal attacks per second, per person.

    Skills are unaffected...