When u cut down the overpowerd Sin

24

Comments

  • Ruxal - Harshlands
    Ruxal - Harshlands Posts: 150 Arc User
    edited February 2011
    Do you also demand videos of wizards aoe stunning like a BM, HF like a BM, amping like a veno, debuffing like a cleric, healing like a cleric, tanking damage like a barb, pulling in delta like a barb, damaging like a bm/sin too? Difference in classes are differences, deal with it. b:bye

    What does that have to do with anything that I am talking about?
  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited February 2011
    What does that have to do with anything that I am talking about?

    I believe the point he's driving home is "you're too demanding".
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Ruxal - Harshlands
    Ruxal - Harshlands Posts: 150 Arc User
    edited February 2011
    I believe the point he's driving home is "you're too demanding".

    Aha I see. Well perhaps I am not "demanding" enough because no evidence has come forth yet. But I know none is available and so does anyone else who realised the point I was making. Anyway this is useless.

    PWI is perfect just the way it is.....
  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited February 2011
    Watch the videos of them soloing FC:

    stealth
    5 aps
    overabundance of spark generation skills
    bloodpaint (nothing really wrong with bloodpaint, but when you combine it with 5 aps and perma spark, just throw in a charm and some meats and a sin is the ultimate instance soloer)

    No other class can solo FC (tha main xp instance 80-105) as fast as an assassin can. Next closest is probably a bm but a bm has to run through the mobs.

    Assasins are OVERPOWERED and the main reason is that they have the ability to go stealth with 0 drawbacks. At least in some other games I know of, there was always one class e.g. archer/ranger that could see assassins using a skill. Instead we have a pot which is as useful as throwin a pebble in the ocean and hoping we hit a "fish".

    The second issue of stealth is that is has 0 drawbacks. Most classes have some overpowered skill but they all come at a cost and cannot be used infinitely. Case in point, the strongest wizard skill is essential sutra: no channel time on skills. BUT it only last 6 seconds and given that the skills still retain their cast time and that -chan was actually nerfed on average you can get of about 4/5 skill before you lose the ability. ALSO it takes 2 sparks to use. By comparison a sin can go into stealth almost indefinitely AND gains a spark while doing it.

    Issue number 3 is that -intv gear has far too great an influence on this game. 5 aps is the bane of this game but the developers continue to refuse to do anything about it. How rediculous is 5 aps? I challenege any NON-5aps class to go into an bh/fb 69 UNBUFFED (that is only using self buffs) and kill any of those bosses in exactly 4 seconds. For the record I watched it happen myself and was appalled. Also watch the videos of sins soloing fc and see how fast they put down bosses. NO non-aps class is anywhere capable of doing what they do.

    With respect to what I said about aps the gap in power between any class using -intv gear and those not using -intv gear is so rediculous that classes like mine (wizards) are no longer considered primary dds! The reason I'm here typing instead of playing is for that said reason. Just been refused FC after FC because all everyone wants is sins and bms as dds.

    Dear GMs,

    As of now, stealth+5aps are now affecting my ability to enjoy the game that I currently pay money at intervals to play. Once I hit 100 that (because I have come too far to stop short) my cash shop days are over. I cannot continue to support a game that is turning a blind eye to customer concern on what is now a year old+ issue.

    Yours quite sincerely
    Another dissapointed customer.

    PS. Fix the game balance and I will be more than willing to spend my money with your company again.

    I agree entirely. Now I have pondered a lot in the regard to sins and aps. After several conversations with several different people the best solution that I could personally think of in regard to all of this "mess" would first and foremost be.

    APS:
    NERF APS cap from 5.0 to 3.0 (or 3.33 -- whatever) That should be something that would be rather easy for the developers. It would not be too much 'in depth' (or too much "work" for them to do this, especially since there already is a cap). It is something that has also been considered an average desired number among players that I've spoken with anyways. (a decent amount also said 2.0, along with people that said 4.0)

    In regard to sins and their 'OP'ness. It surely IS related directly to their stealthing abilities. At one point I had the opinion that the 'force stealth' shadow escape should be entirely eliminated. After conversing with several people I now draw a different conclusion on what could be done to "fix" sins though. The main thing is, the fact that they can stealth up to +30 levels. THAT is what should be changed to something like +3 levels (a figure someone threw at me from another games 'rogue'). The changes that I think would be MOST VITAL to the sin class (leave stealth +30, change it to +3, doesn't matter) would be to

    A) make detection potions READILY AVAILABLE from EVERY in game merchant NPC (currently they can only be made at the raging tides officer -- which ofc if you're not in the faction that owns that land in TW you cannot interact with him! {and this is why you probably don't see them readily available either})url]http://www.pwdatabase.com/pwi/items/26659[/url. I mean seriously, these things seem rare enough that sins really do not have to worry about ANYONE (except other sins) while in stealth !!!

    B) (as you said, these pots, the way they currently work "is like throwing a pebble into an ocean and hoping to hit a 'fish'". well this is true because they only last for 30 seconds) These pots should be like any other buff and last anywhere between 30 MINUTES and 1 HOUR [hell well they're at it they could make a "DETECTION BUFF" from clerics or something that would also last 30 MINUTES to 1 HOUR.]

    In summary, I think to at least slightly re-balance this game, they need to nerf the APS cap to 3.0 (or 3.33). They also need to make detection potions last 30 MINUTES, and make them READILY AVAILABLE for ALL PLAYERS.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited February 2011
    Eh. The games broke, Jim.

    And it ain't coming back.

    Just deal with it being broken? Or help break it more? Or QQ. Always QQ, it's what makes the forums go round.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • SilversMoon - Heavens Tear
    SilversMoon - Heavens Tear Posts: 292 Arc User
    edited February 2011
    Hmm.. to take something from assassins, you'd have to give something else back, so let's see..

    Take away sin stealth and maybe instead, we get veno taming skills.. or cleric IH... or barb hp buff.. no? yeah, didn't think so.

    When something seems broken, if you donnu how to fix it. At least.. don't brake it more.
  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited February 2011
    Who said anything about taking from them, and what makes you think they deserve more than they already have. Just because you are one...???

    I stand firm in my belief that to at least work toward re-balancing the game APS gets adjusted to 3.0 (3.33), and sins can either only stealth +3, and/or detection potion is made more readily available and or lasts longer... That isn't taking anything away. It at least will make things more challenging for sins, who in 1v1 is nothing other than a slaughterhouse... Although I already know nothing would convince you, for you ARE a sin; that would be like a cow advocating lower price hamburgers //facepalm

    Or maybe we should let you keep your 1v1 slaughterhouse capabilities since you're pretty useless in TW anyways b:chuckle
  • SilversMoon - Heavens Tear
    SilversMoon - Heavens Tear Posts: 292 Arc User
    edited February 2011
    Who said anything about taking from them, and what makes you think they deserve more than they already have. Just because you are one...???

    I stand firm in my belief that to at least work toward re-balancing the game APS gets adjusted to 3.0 (3.33), and sins can either only stealth +3, and/or detection potion is made more readily available and or lasts longer... That isn't taking anything away. It at least will make things more challenging for sins, who in 1v1 is nothing other than a slaughterhouse... Although I already know nothing would convince you, for you ARE a sin; that would be like a cow advocating lower price hamburgers //facepalm

    Or maybe we should let you keep your 1v1 slaughterhouse capabilities since you're pretty useless in TW anyways b:chuckle

    First and foremost, "I am" in favor of lower priced hamburgers. But that's beside the subject.
    Stealth is only such a weary burden when it's exploited in the pk aspects. So any nerf that would ruin it's pve use aswell is probably not a good one.
    Nerfing and rendering a skill useless, are 2 separate matters.
    And I wouldn't mind much a moderate nerf, to limit stealth's pk abuse.
    But I am yet to hear a reasonable suggestion.

    Ah.. and really, TW.. what's that even got to do with anything?
  • alternatereality
    alternatereality Posts: 2 Arc User
    edited February 2011
    Ok, I am a sin and I agree with Ruxal and Sparc. Between the TB being too OP and this APS ****, this game is going die!

    I hope something is done before it gets to that point.
  • Lupumid - Sanctuary
    Lupumid - Sanctuary Posts: 326 Arc User
    edited February 2011
    Idk, its not like dealing with 5 aps would be a problem. When they changed TT so where one of the bosses went 5 aps and debuffed their solution was "kill it before it does it". Sounds kinda cave-manish huh?
    [SIGPIC][/SIGPIC]
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited February 2011
    Those damn sins, being OP with their insane aps and such.

    I mean c'mon, all they ever do is run TT instances insanely fast and sell TT mats dirt cheap, so that I can more easily buy the mats for my weps/armor by merchenting.

    And then they have the nerve to run Nirvana without inviting me, the worst dps class in the game!!! Squads need to have wizards in them so the game can be fair!!!!

    Btw, BIDS should hit twice as hard in TW since wizzies are so underpowered b:bye
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited February 2011
    QQ moar, it takes insane amount of money to make a 5,0 sin (with dagers not useless fists or claws), rarely any sin i know can solo easily high instances with a decent int gear not 5.0, including myself I`m nowhere near 5.0.

    i swear, statements like this can be made by someone with a snail IQ only.
    my 5 aps bm cost: top+ pants + lunar rings+ neon+8.
    That's how much I sold from my wiz, and exactly that amount was enough for 4 aps. 5 aps was just 2 weeks of farming away.
    Really, to even bring in the cost of a 5 aps is ridiculously stupid.

    And whoever thinks sins are ok how they are now, with all the wallhacks and stealth + stun teleport for sure they need to cut back on LSD. No other drug on the market can make you that delusional.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited February 2011
    IMO, the changes thats needs to be done are these:

    -cap APS at 3.0

    -put one ?mob among every group of mobs into FCC

    -make detention pot avaible to everyone



    there's no single class nerf here, this is just to balance the game.




    I mean, it's not the fact that sins need a nerf (THEY DO b:angry)...but its to be fair for other classes.

    No other classes in game can equal as fast as a sin in term of solo profit once it reach the perma-spark stage. Once you get there, on APS paradise, you just stealth through everything and ra.pe the whole instance in no time...


    I know these are just shouts at the wind but im bored and i wanted to write it...not that its a secret...
    [SIGPIC][/SIGPIC]
    ...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)


    >RETIRED<
  • NoXide_ - Heavens Tear
    NoXide_ - Heavens Tear Posts: 215 Arc User
    edited February 2011
    i swear, statements like this can be made by someone with a snail IQ only.
    my 5 aps bm cost: top+ pants + lunar rings+ neon+8.
    That's how much I sold from my wiz, and exactly that amount was enough for 4 aps. 5 aps was just 2 weeks of farming away.
    Really, to even bring in the cost of a 5 aps is ridiculously stupid.

    And whoever thinks sins are ok how they are now, with all the wallhacks and stealth + stun teleport for sure they need to cut back on LSD. No other drug on the market can make you that delusional.

    costs more than twice as much to get 5.0 as a sin with daggers than any other class... ijs
  • Kinjeto - Raging Tide
    Kinjeto - Raging Tide Posts: 564 Arc User
    edited February 2011
    Kitamura has an excuse. She did the entire thing WITHOUT Cash Shopping, and did it in four months. The fact that she chose to level an Assassin probably has more to do with PvP than anything else. I'm willing to bet that if she rolled another character, doing the same thing, she could accomplish the latter in relatively the same amount of time.

    I've talked to a person played on Lost City -- Kitamura is a very dedicated college student and worked very hard to reroll her daggers to be interval based and double damage.

    IF YOUR NAME DOES NOT APPEAR HERE:
    http://pwi.perfectworld.com/ranking

    YOU _ ARE _ NON FACTOR AND HAVE NO RIGHT TO MAKE ANY JUDGEMENT. b:laugh

    I've known people who can level a psychic from 1 to 70 in 2 or 3 days
    I've known people who can get 100 million in one week.

    DARE TO TRY. DARE TO DO. Opening you're mouth about other people is like downrating saying you're worth something.

    Sometimes I say "Non Factors who don't dare to dream, don't dare to try. Play the game, mun, That's why it is there"

    Kitamura DARED TO DREAM and works very hard and look where she is, now you're just downgrading her awesomeness. ^_^

    You COULD argue that the entire rest of the playerbase doesn't know how to level....
    And you would probably be an idiot.
    You COULD argue that the ENTIRE rest of the playerbase is too lazy to level....
    And you would be an even bigger idiot.

    You are VERY CORRECT. We used to zhen and that took time now FC takes no time and I've come to appreciate people's dedication to get where they want to be. But unlike non-factors like Rawrgh who have no right to say anything and are not well. http://pwi.perfectworld.com/ranking : here then yeah

    If you get there good on you. If you don't get there, jealousy seems to be the order of the day.

    Also Hi :)
    http://pwi.perfectworld.com/ranking?ranking=level&class=Barbarian&server=Raging+Tide
    8. Kinjeto 101 Barbarian Raging Tide

    b:chuckle
    Time won't wake/make you wiser, but it will definitely wound you.
    b i t . l y /
    I was a man of ideas and action, but at the same time a gentleman. -- S a Z T u R
    Subtly is never my strong point, but I like to find the gaps in walls and the cracks in bricks.
    Are you kind of seeing what I'm saying. b:bye
  • Yulk_owns - Lost City
    Yulk_owns - Lost City Posts: 936 Arc User
    edited February 2011
    sobat wrote: »
    Yea overpowerd !!!

    How can 2x chars which is only here after last expantion now already lvl 105

    Look on the ranking list

    1. Kitamura 105 Assassin Lost City
    2. Rinc 105 Assassin Lost City
    3. Komatsu 104 Blademaster Dreamweaver
    4. SwiftDaggers 104 Assassin Dreamweaver
    5. AssKris 104 Assassin Lost City
    6. Elayne 104 Wizard Lost City


    And now is there a second Sin 105 lvl


    I think no more stealth for them in instances or dungeons, take away there advantage in there.

    2nd assassin is at pointless LVL105, big whoop... Who actually cares except you and a few people? If people did care, they would have been capped since 2 months after hyper exp stones were implemented b:shutup . It is a bonus but wow gamers (or players >.>) are just slow or not care at leveling. Other people on other mmos of ALL classes capped b:laugh

    Edit: Stealth or no stealth, they took a LOT of time playing PW or heavy cash shop. Either of the two. Besides, stealth doesn't kill anything, it is a defensive skill, Wizards, clerics and archers would have been more likely capped if they kept zhenning, but no they decided not to.
    Its pointless to complain anymore, 'cause after breaking bank like no tomorrow on the 1st wave of packs and the new "obviously" OP Classes (mainly 'sassins), PWE just can't stop "progress" at this point, its too late and the game is now a P2W private server. I'm sorry, the damage was already done. :(

    Just because damage was done, doesn't mean you should leave it unfixed. How could assassins be more OP than veno anyway?
    I, II and III spark is the most cheesiest skill in PWI and it should be removed or massively nerfed.

    [SIGPIC][/SIGPIC]
  • Finra - Sanctuary
    Finra - Sanctuary Posts: 137 Arc User
    edited February 2011
    sobat wrote: »

    I think no more stealth for them in instances or dungeons, take away there advantage in there.

    If you're the sin, you would hate what you just said. b:surrender
    [SIGPIC][/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited February 2011
    assassin is at pointless LVL105

    { troll }

    Sins are the only class to make it well worth the effort to reach max level. Learn how stealth works.
  • Quinnie - Heavens Tear
    Quinnie - Heavens Tear Posts: 314 Arc User
    edited February 2011
    just put a cooldown+lasting time on the stealth and it solves everything.

    if you want more broken things fixed then make bramble work in pk also or make vengeance not work aswell in pk.


    and sins are usefull in tw. atleast on HT they play smart by attacking from behind where usually the support/range classes stand.


    (psych's hurt 2much also b:laugh)
    [SIGPIC][/SIGPIC]
  • ArchSaber - Sanctuary
    ArchSaber - Sanctuary Posts: 1,440 Arc User
    edited February 2011
    Since Seekers are a non aps tank class and mystic is a rip off veno, sins will still be the most OP DD. It actually sucks that sins are the only ones who can bring down a 15k hp 30k p def bm in a matter of seconds.
    AP classes are a real butt pounding...
  • sig1043a
    sig1043a Posts: 74 Arc User
    edited February 2011
    I have to agree, stealth has too few drawbacks. Shadow escape should be a short term skill that drops aggro and only lasts a few seconds. Regular stealth should have a radius of detection, if you bump into an enemy or get within a few feet, it should either break stealth or you should have a decent chance of breaking stealth. Stealth probably should be area/lighting based too and reduced movement speed. Its pretty stupid to be a near absolute invisibility with a minor MP requirement.

    But we all know the chances of change are nearly non-existent.
  • X_trigger_X - Heavens Tear
    X_trigger_X - Heavens Tear Posts: 1,301 Arc User
    edited February 2011
    Simple solutions:

    Change Shadow escape to consume 1 spark instead of gaining 1.

    Make some mobs (not all) have the ability to see stealth.

    Give certain classes a single target buff which grants see invisibility when they come within a certain range.

    Enable skills such as bramble in PvP.



    APS doesn't need nurfed like the kids cry about every day, the PvE content of the game just needed to be tweaked to grow with the game. Making TT hard mode again isn't what I mean...
  • Shaqua - Dreamweaver
    Shaqua - Dreamweaver Posts: 15 Arc User
    edited February 2011
    Simple solutions:

    Change Shadow escape to consume 1 spark instead of gaining 1.

    Make some mobs (not all) have the ability to see stealth.

    Give certain classes a single target buff which grants see invisibility when they come within a certain range.

    Enable skills such as bramble in PvP.



    APS doesn't need nurfed like the kids cry about every day, the PvE content of the game just needed to be tweaked to grow with the game. Making TT hard mode again isn't what I mean...

    Amen to that
  • MrFortySeven - Harshlands
    MrFortySeven - Harshlands Posts: 64 Arc User
    edited February 2011
    I am just wondering. With the billions (not literally) of thread on this subject. When in the **** are we gonna see a comment from a GM or someone within the company !!! ???

    If you guys actually give a **** you WILL "fix" APS (and sins) before you completely FLUSH THIS GAME DOWN THE TOILET !!!
  • Feynira - Sanctuary
    Feynira - Sanctuary Posts: 46 Arc User
    edited February 2011
    And yet you seem to be smart enough to know that there are billions (not literally) topics on this subject yet too stupid to know that it has been mentioned billions of times (not literally) that those people on our side of the community? They don't have the freaking power (literally) to fix it because they are not developers (literally) who are overseas back in China (literally).

    So you raging here is completely and utterly pointless. Literally.
  • Synta - Dreamweaver
    Synta - Dreamweaver Posts: 231 Arc User
    edited February 2011
    30 sec cd on triple spark? That'd help w/ 5aps OPness a lil'
    Not that most sins need to spark at 5aps...........
    b:pleasedb:pleasedb:pleased
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited February 2011
    Poor Elayne.. dream got stole from under his fingers lol
    PVP: 3800 kills in the name of KD lawl
    Retired as of 18/11/09
    Back as of 22/11/10
    Archer retired as of 26/12/10
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited February 2011
    QQ moar, it takes insane amount of money to make a 5,0 sin (with dagers not useless fists or claws), rarely any sin i know can solo easily high instances with a decent int gear not 5.0, including myself I`m nowhere near 5.0.

    Lol, I could roll an aps sin with my pocket change and would be instantly ten times as powerful in pve as I am on my wizard.

    I tried soloing FF on my full R9 wizard and was "successful". It cost me about 2million coins of consumables to actually do it, and took me close to 2 hours. Its so easy to level a sin compared to any other class, its ridiculous. Just another way they are op'd though, and they are the most powerful class in every other aspect of the game, so why not levelling too? Would be imbalanced to make them inferior at at least one thing.
    I love drinking tea
  • sikozu
    sikozu Posts: 0 Arc User
    edited February 2011
    It is ok :) just wait I know Mystic and Seeker at least one of them is gonna get a skill at 79/100 that allows them to see through stealth!! Well we can only hope lol.
    [SIGPIC][/SIGPIC]
    ★ :Sikozu :: Venomancer: ★ :Nebira :: Cleric: ★
  • dex4life
    dex4life Posts: 17 Arc User
    edited February 2011
    sikozu wrote: »
    It is ok :) just wait I know Mystic and Seeker at least one of them is gonna get a skill at 79/100 that allows them to see through stealth!! Well we can only hope lol.

    http://images.juniorslayouts.com/picture/1/h/hank_hill-4165.jpg