Archer or Sin?
Comments
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Appreciate the advice Nos[SIGPIC][/SIGPIC]0
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Also does interval archer work at all? I have the gears I need in mind but Im just wondering not everything interval I mean like just interval cape instead of pdef cape, stupid question i know cause TT99 gives intervals[SIGPIC][/SIGPIC]0
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well there is such a thing as clawchers, if thats what you mean.
Tbh I don't know how much archers care about -interval for their bows.0 -
Yeah I know Im just experimenting with bows and stuff, still most likely going to go my through with my first plan.[SIGPIC][/SIGPIC]0
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ZackXz - Harshlands wrote: »Also does interval archer work at all? I have the gears I need in mind but Im just wondering not everything interval I mean like just interval cape instead of pdef cape, stupid question i know cause TT99 gives intervals
Demon archers have the cheapest path to 5.0 APS. If you have a lot of money, instead of cheapest, they are more flexible. You are not bound to nearly as many pieces of interval gear just to reach it, whereas assassins (and BMs) need to wear full interval. As a demon archer you can have more options for non-interval gear and still have 5 aps.
Additionally, archers are the only class who can get 5.0 aps and be sage at the same time, without the use of skills/genies.[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
Untrue, sins can get it just as easily if they use fists. I'm sure fists are no stranger to a sin than to an archer who's supposed to use a bow. (and sin daggs).0
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That's true. If you go claws with a sin you'd get blood paint too whereas archers don't. But I dunno, if I had a sin, I'd just go for the daggers for the damage. My slip, because I just don't see a point in going claw as a sin except to temporarily get 5 aps while you farm your daggers.
Though that does open up some new options for sins. You can go sage and still get 5 aps with claws, while you have all your nice sage skills for pvp while you use daggers.[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
Ah I understand but if claws and fists arnt involved and its just a bow.[SIGPIC][/SIGPIC]0
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ZackXz - Harshlands wrote: »Ah I understand but if claws and fists arnt involved and its just a bow.
-interval on a bow is nice dps in the long run against bosses, but that tiny bit of interval won't help much in pvp. The ONE great thing about interval in pvp is when I use quickshot with all my interval gear on, it's like a gun turret XDD[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
Borsuc - Raging Tide wrote: »At worst, he will stealth back and gain a kill per 90 seconds -- effectively kinda disabling you from doing anything in the TW.
I lol'ed.
That's the exact problem: kinda. Either you have the sin do what you outlined and he ONLY attacks when he has an Ironguard and Shadow Escape ready, or he kamikaze's it. One kill every 90 seconds in TW is absolute garbage and a total waste of space.
Also, while I do think a well-coordinated sin squad would work and be effective (though honestly, good luck forming one with 90% of the sin population being egotistical d-bags who swear revenge on a person that killed them instead of thinking "maybe it's not so strategic to waste my time on this guy"), why do you have an entire SQUAD scouting? That seems like a waste too, not to mention damn confusing when you've got six people constantly reporting in.
Honestly though, as it's been said by someone in another thread, "if you can perfectly coordinate any squad in TW, you've already won the war."
But the problem is simply a sin is squishy as hell. Moreso than the actual squishies even, since sins lack both physical and magical defense. If a sin hits a cata cleric, all the cleric has to do is ironguard: that's it, then the entire attack is a failure and a waste. The sin will either quickly get shot down or it'll have to shadow escape. If it's ironguarded, as I said, that's a waste of space if you only attack every time ironguard is ready, and then there's nothing keeping your opponents from ironguarding just as much. At most a sin can slow and harrass a cata squad, but compared to what other classes could do, that's inferior. An archer has the range (and hella high crit damage) to harrass those squishies without dying after the first attack, thus slowing them even more. A Wizard has the AOEs to do serious damage to their target and all surrounding teammates. A Psy can soulburn the cleric and debuff the barb's charm, leaving the squad VERY vulnerable. A veno can purge an enemy and reduce them to being a one-shot. A sin? It's always an all-in attack, and an all-in attack with 80 opponents on the field, all of them charmed and buffed and watching each other's backs? That's just plain bad odds.
No way in hell a sin is a better TW candidate than an Archer. Or a wizard. Or a Psy. Or anything....I AGOREY0 -
yeah seen pvp vids with the quickshot effect, pretty epic.[SIGPIC][/SIGPIC]0
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Dorset - Heavens Tear wrote: »Who says? is there some rule about this? i like the extra power
couldn't let this go, in reference to the build being 2 str 8 dex every 2 levels. (maybe less dex for equipping fists, or a little extra vit)
yes, there is a rule about it, the rule is built into the armor.[SIGPIC][/SIGPIC]0 -
Sins are useless in TW. More APS you have, the faster you kill yourself off reflect. Fun.0
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yea but tw is not every day0
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yea but tw is not every day
Not so hot in group PvP either. Just letting OP know from a Sin's perspective. And pointing out how wrong Borsuc is.Borsuc - Raging Tide wrote: »*lolz Sin is good at TW*
Lol@ "Maze Steps->Ironguard->Subsea->Bramble->Earthen Rift->Stealth". When are squishies ever grouped together on the ground in a TW? Clerics are mostly in air and Archers + Wiz are spread out. Subsea+Bramble+Earthen isn't going to kill anything above 90 unless you triple spark first. "Oh a Sin is triple sparking right in our group" *Domains in turn*.0 -
As this stands so far, I'm leaning more toward archer because of the ability to pvp almost all classes 1v1 and stand a chance, the ability to be effective in group and TW pvp, and also because its fun to play and requires skill.[SIGPIC][/SIGPIC]0
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Aesthor - Heavens Tear wrote: »Demon archers have the cheapest path to 5.0 APS. If you have a lot of money, instead of cheapest, they are more flexible. You are not bound to nearly as many pieces of interval gear just to reach it, whereas assassins (and BMs) need to wear full interval. As a demon archer you can have more options for non-interval gear and still have 5 aps.
Additionally, archers are the only class who can get 5.0 aps and be sage at the same time, without the use of skills/genies.
then why did this person make a 5aps sage bm??? http://pwcalc.ru/pwi/?char=a56f55d451a1ba970 -
Wuss - Harshlands wrote: »then why did this person make a 5aps sage bm??? http://pwcalc.ru/pwi/?char=a56f55d451a1ba97
Did you look at the bracer?[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
The bracers pretty much won't exit and the cape is not in game. But her statement of Archer being the only class is wrong. Sins get the same rank tops so a Sage Sin can also be 5 APS with fists.0
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Longknife - Harshlands wrote: »One kill every 90 seconds in TW is absolute garbage and a total waste of space.
For a TW to be 'challenging' and not a steamroll, your faction's total kill-to-death ratio should not go over 1 by too much -- 2 at best. Now, cata barbs, BMs and clerics usually don't score many kills (unless metal mages and w/e), leaving the extra killing to the squishies.
However, a sin does not handicap this in the worst case scenario. Sure, a wiz would be better, but that is the worst case scenario. In a wiz' worst case scenario, he gets *****.Okeano - Harshlands wrote: »Have you ever played a Sin in TW or are you just talking out of your ___.Okeano - Harshlands wrote: »When I Headhunt a cata Cleric, I take 2.5k damage back, which is about how much they are taking with buffs on. Then I get 700 damage back at me per each of my hit. I have 5k HP and I don't get Barb buff after death. At 2.22 attacks per second, how many seconds does it take for me to kill myself? The second I pop out, they domain then nix and arrows are flying all over me. There's something call Vent and people know when their Cleric is getting attacked.
And you can use AD and force stealth back...
And what did I just tell you not to go alone -- if you pop out alone and expect to get a kill amongst enemies only, you are going to get ***** no doubt. That's like a wizard going in front leeroy style.Okeano - Harshlands wrote: »Lol@ "Maze Steps->Ironguard->Subsea->Bramble->Earthen Rift->Stealth". When are squishies ever grouped together on the ground in a TW?Okeano - Harshlands wrote: »Subsea+Bramble+Earthen isn't going to kill anything above 90 unless you triple spark first.0 -
okeano - Harshlands wrote: »the Bracers Pretty Much Won't Exit And The Cape Is Not In Game. But Her Statement Of Archer Being The Only Class Is Wrong. Sins Get The Same Rank Tops So A Sage Sin Can Also Be 5 Aps With Fists.aesthor - Heavens Tear wrote: »that's True. If You Go Claws With A Sin You'd Get Blood Paint Too Whereas Archers Don't. But I Dunno, If I Had A Sin, I'd Just Go For The Daggers For The Damage. My Slip, Because I Just Don't See A Point In Going Claw As A Sin Except To Temporarily Get 5 Aps While You Farm Your Daggers.
Though That Does Open Up Some New Options For Sins. You Can Go Sage And Still Get 5 Aps With Claws, While You Have All Your Nice Sage Skills For Pvp While You Use Daggers.
12345[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
Borsuc - Raging Tide wrote: »Do you realize what you are saying? Or is logic something you can't comprehend?
For a TW to be 'challenging' and not a steamroll, your faction's total kill-to-death ratio should not go over 1 by too much -- 2 at best. Now, cata barbs, BMs and clerics usually don't score many kills (unless metal mages and w/e), leaving the extra killing to the squishies.
However, a sin does not handicap this in the worst case scenario. Sure, a wiz would be better, but that is the worst case scenario. In a wiz' worst case scenario, he gets *****.No I haven't played a sin but yes I'm in a faction with sins. Without bothering you with details, because you won't believe them anyway, this sin tells me "lol I kill maybe 7 people before I die" or "I **** through cleric's plume shell after headhunt". (tt99 & some nirvana geared cleric)That's not happening here, either clerics and barbs get purged, or you exaggerate the bramble damage? I'm not sure -- like I said, never done it myself, but seen it myself. You don't just attack clerics when you feel like it -- you attack when surrounding enemies are stunned or preoccupied, so that even if people jump on you, your team will get the advantage of rushing safely.
And you can use AD and force stealth back...
And what did I just tell you not to go alone -- if you pop out alone and expect to get a kill amongst enemies only, you are going to get ***** no doubt. That's like a wizard going in front leeroy style.Idk when they aren't near enemies? Thinking they are safe? When they are overrun in base and you need to find a path in?Wrong. That combo does much more damage than a wizard ulti with a decent BR genie. So null point really. Don't forget chill of the deep and/or double spark also.0 -
Borsuc - Raging Tide wrote: »
However, a sin does not handicap this in the worst case scenario. Sure, a wiz would be better, but that is the worst case scenario. In a wiz' worst case scenario, he gets *****.No I haven't played a sin but yes I'm in a faction with sins. Without bothering you with details, because you won't believe them anyway, this sin tells me "lol I kill maybe 7 people before I die" or "I **** through cleric's plume shell after headhunt". (tt99 & some nirvana geared cleric)
I say try it out yourself before believing someone's bragging stories. 7 people in what time interval? Coming out of stealth with IG and kill one every 2 minutes? An Archer or Wiz can kill 7 in seconds with a well placed AoE in the cata lane, and they don't even have to be there in person to deal with the stuns and Heaven's Flames. **** through Cleric's plume shield? What that Cleric was in TW w/o a MP charm?Borsuc - Raging Tide wrote: »That's not happening here, either clerics and barbs get purged, or you exaggerate the bramble damage? I'm not sure -- like I said, never done it myself, but seen it myself.Borsuc - Raging Tide wrote: »You don't just attack clerics when you feel like it -- you attack when surrounding enemies are stunned or preoccupied, so that even if people jump on you, your team will get the advantage of rushing safely.
And you can use AD and force stealth back...
And what did I just tell you not to go alone -- if you pop out alone and expect to get a kill amongst enemies only, you are going to get ***** no doubt. That's like a wizard going in front leeroy style.
IDK what TW you guy are running on RT, but in our TWs Clerics are mostly in air and behind the line. They are not up at the front fighting your faction mates. To get to most Clerics you have to be behind the front line. I did forget to mention that every squishy and their mother have Expel. You come out of stealth with your enemy distracted or not, Cleric pops Expel and you pretty much have to go back in stealth. You will not live for 9 seconds if who you are fighting knows how to use squad chat, let along Vent... If you come out after Expel is over, you are basically at best trading your life for that of the Cleric at best because you'll die after the kill or before the kill since stealth is in c/d.Borsuc - Raging Tide wrote: »Idk when they aren't near enemies? Thinking they are safe? When they are overrun in base and you need to find a path in?Wrong. That combo does much more damage than a wizard ulti with a decent BR genie. So null point really. Don't forget chill of the deep and/or double spark also.Aesthor - Heavens Tear wrote: »12345
Ok? That further shows that statement about Archer being the only sage 5 APS is wrong? If you know that Sin can also be 5 APS sage, don't say that Archer is the only class that can?0 -
No you don't pop out alone. When your team mates rush in, the enemy will focus on them because, you know, you have to stop the BMs from stunning? Stop their wizzies from getting off that ulti? When you see people coming at you do you think "wait I should not try and stop them cause sins will pop out rite? gotta be ready for sins only"... if you want to sacrifice everyone there just to kill the sin and get ***** by the BM's stunlocks and amps, you will fail.
If you think they have time to target 3-4 assassins in this case with the enemy rushing into and kill them easily, I'd say you are outnumbered. Or you pop out alone randomly "just like that" with no coordination. I believe they call stuff like this a "push". And when you stun them as a sin, not much they can do either.
Get off a kill like this, and you won't even have to force stealth most of the time -- your teammates should have rushed by then making you not the only target.
Oh and most people die from bramble rage, that's instant right after Subsea (which amplifies and damages) -- hardly any time to react and click AD. Earthen Rift has like what, 0.7 seconds channel... we all know damage is calculated after channel finishes, any AD after that won't stop you from getting hit by it.0 -
last i checked there was no bramble rage in the air. uh and i know 5 aps sin that deal 500ish or 1kish (crit) melee damage to me in tw and he has +10 nirvana daggers. yes i have time to react since i have over 8k hp, yes im robe with nice pdef imo... if they use skills they dont 1 shot me ever and even more time to expel and yes i can double expel xD and run and yes ive seen sins killing themselves. uh oh archers with similar equipment just need to tab over and over again and run from time to time or use the wings... definitely they are able to kill a lot more than any lol sin. with the amount of aoe going around there is like almost impossible to go stealth and iven if they force stealth i have 1 genie aoe skill and 1 instant aoe skill so i havent seen any sin running alive from me0
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Lvl11 headhunt dealing 1k damage with +10 nirvana daggers? You must have some epic pdef or I call it BS. Even with 75% reduction it means said sin must do 16k on a level 1 mob with that weapon. Pardon me but you can see why this is bull**** especially considering they probably use chill of the deep for skill spamming.
The +9 nirvana sin does 5k fairly regularly.0 -
Borsuc - Raging Tide wrote: »No you don't pop out alone. When your team mates rush in, the enemy will focus on them because, you know, you have to stop the BMs from stunning? Stop their wizzies from getting off that ulti? When you see people coming at you do you think "wait I should not try and stop them cause sins will pop out rite? gotta be ready for sins only"... if you want to sacrifice everyone there just to kill the sin and get ***** by the BM's stunlocks and amps, you will fail.
If you think they have time to target 3-4 assassins in this case with the enemy rushing into and kill them easily, I'd say you are outnumbered. Or you pop out alone randomly "just like that" with no coordination. I believe they call stuff like this a "push". And when you stun them as a sin, not much they can do either.
Get off a kill like this, and you won't even have to force stealth most of the time -- your teammates should have rushed by then making you not the only target.
Oh and most people die from bramble rage, that's instant right after Subsea (which amplifies and damages) -- hardly any time to react and click AD. Earthen Rift has like what, 0.7 seconds channel... we all know damage is calculated after channel finishes, any AD after that won't stop you from getting hit by it.
Would you stop speculating? I really don't want to repeatedly tell you what actually happens while you are sitting there guess what could happen.
Your enemy distracted or not, the squishy you targeted pops Expel and there's nothing you can do for 9 seconds. I don't expect you to sit there and hit an immune target for 9 seconds? Like I said, people will stop what they are doing to protect their Cleric, Veno can tab to you, send nix after you and keep on doing their business.
I don't have to stealth all the time? You see a Sin in TW, you kill it, period. I was facing +10 and +12 weapons, it doesn't take too much of their time if they see me.
Are you talking about HA squishes? BR is magic damage you know and doesn't hit that hard on AAs.
I'm done telling you what actually happens in my 3 hour long TWs where everything I hit "hits back" almost as hard, even tho they were stunned. Go borrow a friend's/faction mate's Sin, try it in TW against an equal faction, frap it, then come back and tell us how epic you were.0 -
Okeano - Harshlands wrote: »
Ok? That further shows that statement about Archer being the only sage 5 APS is wrong? If you know that Sin can also be 5 APS sage, don't say that Archer is the only class that can?
It means the stuff you pointed out as already been addressed. Just in case you can't read.[SIGPIC][/SIGPIC]
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SkyKoC - How long is yours?0 -
Okeano - Harshlands wrote: »Your enemy distracted or not, the squishy you targeted pops Expel and there's nothing you can do for 9 seconds.Okeano - Harshlands wrote: »I don't have to stealth all the time? You see a Sin in TW, you kill it, period. I was facing +10 and +12 weapons, it doesn't take too much of their time if they see me.Okeano - Harshlands wrote: »Are you talking about HA squishes? BR is magic damage you know and doesn't hit that hard on AAs.
But then again, you may be perfectly right. If you fight people with +12 weapons when you have 5k HP unbuffed in your TWs, then obviously you're going to get owned -- like me also, for that matter. I'm talking about, you know, evenly matched situations.0 -
ignore poorsuc, he regularly just complains about how hard things are, and how much his mage sucks in TW, wahwahwahwah bawwwww. he has no idea how to tw, michael kind of shows this every time he makes a post.[SIGPIC][/SIGPIC]
last name ever, first name greatest
like a sprained ankle, i aint something you wanna play with.0
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