TT Nirvana Armor
Alphanei - Heavens Tear
Posts: 100 Arc User
"So..I'm okay with HA and LA getting more HP from refines then arcane does, even though it shouldn't! it's not that big of a deal.
But I just realized that HA AND LA TT nirvana pieces of armor get 4% elemental defense and 4% physical defense......but arcane gets 4% elemental and 2% physical"
-Mystic
I'm actually curious to hear the thoughts on this myself and kinda disappointed the last one got closed before any "real posts."
But I just realized that HA AND LA TT nirvana pieces of armor get 4% elemental defense and 4% physical defense......but arcane gets 4% elemental and 2% physical"
-Mystic
I'm actually curious to hear the thoughts on this myself and kinda disappointed the last one got closed before any "real posts."
Post edited by Alphanei - Heavens Tear on
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Comments
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Indeed! Let's have a serious debate about this without having any random GMs locking the thread for no real reason.. *rolls eyes*0
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Mages arent tanks. End of story.
If it were up to me, Id say give them 8% mag def and 0% phys. Theres nothing more anything than trying to kill someone that can one or two shot you, that you cant because you didnt put 3 million dollars into a free game.[SIGPIC][/SIGPIC]
xRiney - League of Legends. TwilightSparkle / Rarity - Path of Exile closed beta. Dark_Marine - Firefall
Proud brony.0 -
So you are saying that Archer's are tanks?0
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Of course not, they should have 2%/2%.
**** and their holy paths.[SIGPIC][/SIGPIC]
xRiney - League of Legends. TwilightSparkle / Rarity - Path of Exile closed beta. Dark_Marine - Firefall
Proud brony.0 -
I think the more imbalanced issue would be, why is channeling reduction based on percentage while the interval reduction is static? Also, why doesn't an attack have "attack time" as oppose to the spell casters' "casting time"? And why do spell casters get so little hp from each vit point as opposed to the other classes?Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0
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That's another thing to..our chanelling doesn't increase exponentially, but interval goes up like that.
Our vit points are like 10-12, but BMs get 15? barbs 17.
Just too many things that make us less balanced in THIS aspect statistically.0 -
Mystic-Night - Heavens Tear wrote: »That's another thing to..our chanelling doesn't increase exponentially, but interval goes up like that.
Our vit points are like 10-12, but BMs get 15? barbs 17.
Just too many things that make us less balanced in THIS aspect statistically.
Of course theres that argument about balancing a melee class and a ranged class. but with all these things, rolling a mage class does not seem that appealing anymore. Sins are pretty imbalanced too, being able to stealth and kill you before you can lift a finger.
But the point I am trying to make is that, they gave the melee classes too many advantages that playing as an arcane class seems to be at a disadvantage.Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
Ok sure, you can have more HP.
But you have to lose 17 points of damage per magic point now.[SIGPIC][/SIGPIC]
xRiney - League of Legends. TwilightSparkle / Rarity - Path of Exile closed beta. Dark_Marine - Firefall
Proud brony.0 -
Riney - Raging Tide wrote: »Ok sure, you can have more HP.
But you have to lose 17 points of damage per magic point now.
Its fair if i can cast 5 spells per sec xDThanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
I think I will just stop at TT99.
I am amused at the responses in both threads about how robe users shouldn't be hit anyways so it doesn't matter about that 2% physical resist.[SIGPIC][/SIGPIC]0 -
Its a nice bonus to LA over AA which many people overlook.
I don't see why anything needs to be said about it; well built AA has far too much def endgame and IMO they should have gotten 2% for magic res aswell.[SIGPIC][/SIGPIC]0 -
Bonus to light armor my ****, its unfair. Both other types of armor get the exact same bonuses though the classes their intended for are quite different. Why should arcane robes be at a disadvantage?
And please do explain to me why robes should have even less elemental defense bonuses then heavy armor?
Like seriously? Casters have too much defense endgame so it needs to be held in check?
Casters have enough defense disadvantages this is just annoying. We get less health for vitality and refining and less defense on blue add-ons for crafted/dropped armor. Now even our uber-awesome endgame set has blue add-ons that are half as helpful as those for light/heavy armor.
PS- Don't give me Plume Shell, Earth Shield w/e ****. If you've ever used Plume Shell - especially in PvP - it is a move of desperation.[SIGPIC][/SIGPIC]0 -
Lylfo - Dreamweaver wrote: »Its fair if i can cast 5 spells per sec xD
Sure. Let's make everything equal. Any attack that can crit ought to also have a risk of being dodged. And, archers should get the crazy levels of evasion per dex that BMs get."?" IS my avatar.0 -
*waits for GM to respond to this*
Would be nice to know why the nirvana armor was made so unbalanced.0 -
Mystic-Night - Heavens Tear wrote: »*waits for GM to respond to this*
Would be nice to know why the nirvana armor was made so unbalanced.
I think you mean "balanced".
The fact that some good AA builds can have more p.def and m.def while keeping similar HP levels to a similar LA build is absurd.[SIGPIC][/SIGPIC]0 -
How do i have the same HP as a LA, i dont even have the same HP as another Arcane user, my veno friends have way more at same lvl,
Sharding maybe, but im too poor for that sorryWhere have all the mages gone. Long time casting.
Who altered my siggy im
kinda scared b:shocked0 -
Lylfo - Dreamweaver wrote: »Also, why doesn't an attack have "attack time" as oppose to the spell casters' "casting time"? And why do spell casters get so little hp from each vit point as opposed to the other classes?
All skills have a channeling and cast time. Regular melee attacks don't. If you walk up to someone and hit them with your glaive, wand or magic sword, you won't have a cast time either. Any melee class using a skill must still wait their channeling and cast time before it is completed. There is also nothing stopping any class from stacking -interval gear and getting -interval claws. They are not class restricted.
Casters get less HP because they do significantly more damage per skill.
Even with -interval cash shop freaks, end-game mages still rule PWI.I post in forums. This one and others. That's why I post.0 -
yea axt..and some good LA builds can have way more def then AA can...
so its mutual.0 -
i noticed the same freaking thing >_> i just started playing again after swearing and cursing PWI with all their cash shop **** but ok , i missed my friends in this game so i came back
and when i checked the nirvana gear i was too seriously dissapointed in the nirvana gear
for one
u can just choose all the weapons to make no matter if u have the tt 99 gold def orchanneling weapon
and then the gear for arcane seriously , it's good but it's underpowered compared too LA and HA as alphanei said we get 2% less ele resist why the hell is that? we don't even get extra vit or channeling or whatso ever on the gear , we just get less that's it , and we gotta live with that? there's so many things in this game that they gave close combat chars that there's almost no diff anymore to arcane >_>
i definetly hope they'll implement something to make arcane classes a bit unique again
oh well first the genies were quite a dissapointmenth and now this lmao
at least i still got my friends in this game XD without them i wouldn't of come back deffinetly not >_>
and uhhmmmm @ michael dark
aaaaand that's where you're wrong >_< if i hit a bm or barb with about same defences and ref+ i got with me having as much phys def as he has mag def
the BM or barb will do as much damage on me as i do on him/her BUUUUT a bm or barb hits like 2/every sec while i gotta cast every skil witch takes like 2 seconds for one skill
i will admit some skills will do more dmg then the bm or barb can do on me but still like 1000 phys dmg every 1 sec or 1400mag dmg every 2 seconds i dunno >_>thanks to forsaken for this awesome sig b:victory[SIGPIC][/SIGPIC]0 -
Mystic-Night - Heavens Tear wrote: »Indeed! Let's have a serious debate about this without having any random GMs locking the thread for no real reason.. *rolls eyes*[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
Lylfo - Dreamweaver wrote: »Its fair if i can cast 5 spells per sec xD
Sure... go cast 5 spells per second... as long as each of those spell do 5 damage. Face it... casters are like nerds... while bm are like jocks. When is the last time you see a nerd move faster then a jock in a fist fight?1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
Kiyoshi - Heavens Tear wrote: »When is the last time you see a nerd move faster then a jock in a fist fight?
Can't say I did, but how many times you have seen a nerd drop someone to the ground with just one punch? b:chuckle100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Kupuntu - Sanctuary wrote: »Can't say I did, but how many times you have seen a nerd drop someone to the ground with just one punch? b:chuckle
whens the last time you see a nerd/caster 1 physical hit ko someone. they take their time to cast/talk to annoy you to death.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
Well why don't they just do this?
Give heavy armor a 8% element defense bonus, but no physical defense bonus. Simply because heavy runs low on element defense, but has enough physical defense already.
Give arcane armor a 8% physical defense bonus, but no element defense bonus, because arcane runs low on physical defense, but high enough on magic defense.
Give Light armor the median between heavy and arcane: 4% element defense, and 4% physical defense since Light armor could benefit from an increase in both types of defenses.>.<0 -
why don't you just get lunar? TT sucks0
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Mystic-Night - Heavens Tear wrote: »That's another thing to..our chanelling doesn't increase exponentially, but interval goes up like that.
Here is the thing... when is the last time you see someone with a -int ring/neck/belt/hat? While i can throw a rock anywhere and hit a caster with aleast 1 of those items with -chan. There is 2 types of -int, -0.05 and -0.1... which corresponds to -3% and -6% channel. And I am still waiting for that -0.15 int weapon to correspond to the -10% chan rank sword. Its a lot harder to stack -int then -chan... so we should aleast get more benefit from stacking -int.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
Euphy - Dreamweaver wrote: »Bonus to light armor my ****, its unfair. Both other types of armor get the exact same bonuses though the classes their intended for are quite different. Why should arcane robes be at a disadvantage?
And please do explain to me why robes should have even less elemental defense bonuses then heavy armor?
Like seriously? Casters have too much defense endgame so it needs to be held in check?
Casters have enough defense disadvantages this is just annoying. We get less health for vitality and refining and less defense on blue add-ons for crafted/dropped armor. Now even our uber-awesome endgame set has blue add-ons that are half as helpful as those for light/heavy armor.
PS- Don't give me Plume Shell, Earth Shield w/e ****. If you've ever used Plume Shell - especially in PvP - it is a move of desperation.
physical damage for physical classes is calculated by primary attribute/150, magical damage for magic classes uses primary attribute/100
for details on either of those formulas for base damage, use the search function.
you're going to cry about vit giving less hp on casters? primary attribute gives less damage for physical classes than magic gives to casters. you can afford to stat some vit. IJS
light armor require more stat points into str than arcane armor, if you ever try to play with builds, you will find that you cannot end up with better overall defense and attack with light amor than with arcane armor. assuming both builds are on a similar budget.
there are 2 pdef buffs in this game (for some classes 3 >.>), 1 mdef buff.
plume shell a move of desperation? is that how you justify it? it's a pretty damn good move of desperation to me then. 80% physical damage blocked, 20s duration w/ 30s cooldown, in other words, a physical class has 10s to tick charm and kill you before you get to put it up again, which can be patched up, incidentally, by your 79 and genie skills. where is the lack of defense here?Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Kiyoshi - Heavens Tear wrote: »Here is the thing... when is the last time you see someone with a -int ring/neck/belt/hat? While i can throw a rock anywhere and hit a caster with aleast 1 of those items with -chan. There is 2 types of -int, -0.05 and -0.1... which corresponds to -3% and -6% channel. And I am still waiting for that -0.15 int weapon to correspond to the -10% chan rank sword. Its a lot harder to stack -int then -chan... so we should aleast get more benefit from stacking -int.
Stacking -int and getting 5.00 Attack speed (With your class you can have infinite sage spark even) is much more of a viable route for archers/bms than stacking -chan is for a caster class. If you want to double your attack speed ,it takes 1-2 items. If we want to half our caster time, it takes a huge amount of effort and a whole set worth of items. If every archer could run around with 5.00 attack/s on their bow, that would be just plain OP. That is why they make it so hard to stack a considerable amount of consistant -int. A caster using demon spark and full channeling (Note this mercs their pdef because of lack of ornaments for pdef) gets 70-80%, which is still not that amazing when compared to the 5 attacks PER SECOND from fists, which adds up quickly hah.0 -
Maestro - Raging Tide wrote: »Stacking -int and getting 5.00 Attack speed (With your class you can have infinite sage spark even) is much more of a viable route for archers/bms than stacking -chan is for a caster class. If you want to double your attack speed ,it takes 1-2 items. If we want to half our caster time, it takes a huge amount of effort and a whole set worth of items. If every archer could run around with 5.00 attack/s on their bow, that would be just plain OP. That is why they make it so hard to stack a considerable amount of consistant -int. A caster using demon spark and full channeling (Note this mercs their pdef because of lack of ornaments for pdef) gets 70-80%, which is still not that amazing when compared to the 5 attacks PER SECOND from fists, which adds up quickly hah.
except you hit 5k instead of 500s per shot0 -
You can also notice that if your chan speed goes too high you ll interupt yourself, that won t happend to bm and sin that can stack interval gear until they have no more money b:shutup
Edit : caster are still unable to lower their cast time, that sux imo, i d like to cast one more aqua impact or spirit blast during the cast time of sandburst blast >.<0
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