Sanctuary Map 100% Red...
Comments
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Zenzell - Dreamweaver wrote: »Was the only disagreement i had with your post, most small factions get ganked every week by every faction imaginable because its the only faction they can attack without trying to team up with 2 other factions.
And about the whole 3 faction team up...most of the serious TW factions ive met have this god complex and refuse to team up with anyone (or are complete asses about it) because they want to solo calamity or some egotistical BS like that.
As I said, I've never personally TW'd nor been in a faction that does so, my post there was all opinion - things that I had concluded based on my very minimal watching of the TW map.
I could very well be wrong about that.
However I'm still under the impression that TW pay and the amount of it that goes towards charms and other such necessity costs is proportional to the amount of land a faction owns. I may be mistaken about this as well, but hey. =3[SIGPIC][/SIGPIC]0 -
and just for those super special QQers
full map = 3-4m pay or so
tw cost:
2-3 gold hp charms
50+ white tea
2k+ attack charms
100 crab meat minimum
assuming people TT during the week for gear, and not farm mindlessly
2-3 gold hp charms = 2.6-3.9m with current prices
50-100 (usually) white tea = 1m or so
attack charms would = 400k maybe, since you can get perf chi from oht decomp
100+ crab meat = 200k about there
gosh my math must be really bad, that makes it look like b:shocked no way! money lost from tw!? but thats impossibleb:sad! since everyone thinks owning the map makes you like 10m a week it must be true!?
OMGWTFHAX0 -
Psytrac - Dreamweaver wrote: »then how does 99% of cala have +5 (or higher) gear? I know several who only use ingame coin
+5 only costs around 200-300k if you're smart with your refining. 200k-300k is easily farmed from a TT which at higher lvls is really fast. Just yesterday i got 1m from soling 1-3 squad mode. 95% of my income is from farming TTs, 4.9% from merchanting, and 0.1 from TW pay. TW pay pretty much just covers the charm cost and apoc/pots.0 -
GiaWolf - Sanctuary wrote: »hmmmm
5 vs 1
5*80 vs 200 (assuming everyone in fac is online and ready to tw)
400 vs 200
any semi-serious tw fac can get 80 people online to fight. 5 attacking at once would ruin tw for any faction with land, no matter how much they own.
tw is already 240 vs 200, if you can't beat a faction with those odds keep trying. And btw for those who QQ tw pay goes into charms for next weeks tw, not armor/etc.[SIGPIC][/SIGPIC]0 -
tbh if it was a fixed number TW would be mindless, what would stop a faction from quenching another by attacking all the land they own at once? hence why we need % values, which is in the suggestion that i made in general discusion b:victoryThe 3 fundamental F's of Perfect World are "Fun, Fast, and Free."
You may pick two.0 -
GiaWolf - Sanctuary wrote: »and just for those super special QQers
full map = 3-4m pay or so
tw cost:
2-3 gold hp charms
50+ white tea
2k+ attack charms
100 crab meat minimum
assuming people TT during the week for gear, and not farm mindlessly
2-3 gold hp charms = 2.6-3.9m with current prices
50-100 (usually) white tea = 1m or so
attack charms would = 400k maybe, since you can get perf chi from oht decomp
100+ crab meat = 200k about there
gosh my math must be really bad, that makes it look like b:shocked no way! money lost from tw!? but thats impossibleb:sad! since everyone thinks owning the map makes you like 10m a week it must be true!?
OMGWTFHAX
just for the record, I have a plat hp charm from 3 weeks ago still. a charm a week tops for tw (2 if hp/mp)I'm a guy, not a woman, that is all
"When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
Are you on Team Bring it?0 -
GiaWolf - Sanctuary wrote: »
full map = 3-4m pay or so
tw cost:
2-3 gold hp charms
50+ white tea
2k+ attack charms
100 crab meat minimum
Only trouble with that maths it assumes long Tw's and not 10 minute rolls.. Some weeks yes you might lose money but Im sure there are plenty of weeks you make a profit.0 -
as much as they are being sarcastic about it I have to agree with the people who say TW profit isnt that much...assuming the numbers for a full map is right (3-4million) and only 100 people TW (just for a pretty number, im sure more show up), thats just 300-400k per person, you can make more than that farming mats for a day.
And this taking out any costs for anything TW related, because to be honest a 2 mintute TW doesnt exactly scream charm cost to me.The 3 fundamental F's of Perfect World are "Fun, Fast, and Free."
You may pick two.0 -
Psytrac - Dreamweaver wrote: »you're making assumptions, not relying on facts.
just for the record, I have a plat hp charm from 3 weeks ago still. a charm a week tops for tw (2 if hp/mp)
facts: experience
and this is from a bms viewpointStormChaos - Heavens Tear wrote: »Only trouble with that maths it assumes long Tw's and not 10 minute rolls.. Some weeks yes you might lose money but Im sure there are plenty of weeks you make a profit.
regicide is hardly ever a 10minute roll unless a mistake is made0 -
GiaWolf - Sanctuary wrote: »
regicide is hardly ever a 10minute roll unless a mistake is made
I was talking about TW in general not just Sanc map0 -
GiaWolf - Sanctuary wrote: »facts: experience
and this is from a bms viewpoint
regicide is hardly ever a 10minute roll unless a mistake is made
Bms/Barbs will always use lots of charm whereas casters don't waste too much. People are still either breaking even or gaining from pay.You can't see me b:avoid.0 -
actually, bms and barbs tend to lose, idk about other classes
plus, my point is people have this odd idea in their head that you join the best tw faction to make tons of money off tw, reality is (like you said) you lose, break even, or gain a couple hundred k.
btw so, assuming I make lets say 200k from tw one weekend, I could just solo a TT and make 1m in an hour.0 -
Psytrac - Dreamweaver wrote: »then how does 99% of cala have +5 (or higher) gear? I know several who only use ingame coin
99% i dont think so
i wish 99% of us had +5 + gearsCalamity
Regenesis
o_o.com
⎝⏠⏝⏠⎠0 -
GiaWolf - Sanctuary wrote: »actually, bms and barbs tend to lose, idk about other classes
plus, my point is people have this odd idea in their head that you join the best tw faction to make tons of money off tw, reality is (like you said) you lose, break even, or gain a couple hundred k.
btw so, assuming I make lets say 200k from tw one weekend, I could just solo a TT and make 1m in an hour.
I'm sure casters will never lose/break even, my costs from TW is minimum as a wizard, 150k off charm and a couple apoths, HP/MP food doesn't account from me since I still have a few thousand stashed from events way long ago. Just sucks to be a BM/Barb. Even so, as a caster, you can make probably ~2.5mil profit + spending your hour in TT is another mil. Everything adds up.You can't see me b:avoid.0 -
Accel - Raging Tide wrote: »I'm sure casters will never lose/break even, my costs from TW is minimum as a wizard, 150k off charm and a couple apoths, HP/MP food doesn't account from me since I still have a few thousand stashed from events way long ago. Just sucks to be a BM/Barb. Even so, as a caster, you can make probably ~2.5mil profit + spending your hour in TT is another mil. Everything adds up.
As a caster you will get just junk form TT. I stopped do TT because of this.
What is nice profit it nirvana now.[SIGPIC][/SIGPIC]0 -
Kasumi - Dreamweaver wrote: »99% i dont think so
i wish 99% of us had +5 + gearsI'm a guy, not a woman, that is all
"When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
Are you on Team Bring it?0 -
Psytrac - Dreamweaver wrote: »then how does 99% of cala have +5 (or higher) gear? I know several who only use ingame coin
Farm herbs, mats, TT.... sell, buy gold through gold trader, purchase tishas... mirages. I know several people who have +7'd multiple pieces of gear without orbs. It can be done, with some patience, time and luck.Zenzell - Dreamweaver wrote: »And about the whole 3 faction team up...most of the serious TW factions ive met have this god complex and refuse to team up with anyone (or are complete asses about it) because they want to solo calamity or some egotistical BS like that.
That's the real reason why there isn't any more competition on the map.I post in forums. This one and others. That's why I post.0 -
Update, no longer Red on sanctuary. Regicide won his attack.0
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for the most part caster/archers dont use up alot of charm unless they have alot of HP
More HP = more survivability = more charm ticks essentially
Kind of why BMs and barbs tend to spend more, they usually have the most HP.minus cata barbs because they are primary target.0 -
GaiWolf this is dircted to you. You are right that even owning all the land, you may lose $ in TW some weeks whenthere are 3 hour TWs. Buton an average week you will gain. Not to mention Regicide (My Faction) gets 0 pay. And we put out nearly as much $ into TW costs. Meaning we always lose a lot of $ wich means our gear will always be under par. I highly doubt that the TW map can change much wthout a change made by GMs.
Side note: We took a land back in a 12 minute TW. Nef owned the whole map for 3 hours
[SIGPIC][/SIGPIC]
Anything important enough to find, isn't worth losing..0 -
PWI have the most terrible TW system from all mmorpgs what i had see. For the most people, town wars basiclly dosn't exist. This game would be way way more funny for (all) people if the maps would be reseted each month or two. I remember by Rohan it was reseted even each week, way more funny as this. PW managment know how to entertain people, but PWI Town war system it's just ridiculous.0
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Xegeth - Dreamweaver wrote: »After taking the whole map, Conqueror disbanded and the people went to different smaller factions. Now the map is colorful, at least for some time.
And Heartie: Oh please God, no. b:surrenderLooking for a decent casual understanding Faction.0 -
How many members do they have? 150? 180? Even if they own all territories, their pay-off is worse than even toilet cleaners. Total income 560m/weak, assuming distribute that evenly 560/180=3.1m per person. Those who went to TW may earn more but they also paid for their charms. With the current skyrocket charm price, sometimes they are even worse off. I doubt those rich Nef like Templar, BP, Skylead and many more rely on TW incomes to get those super gears. Only two paths I can think of-- a) real $, b) Merchanting.0
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Some facts about TW...
1) The pay is not that good depending on how your faction splits
2) TW reset will not likely happen
3) Leaving 1 land open will bypass a TW reset if it does exist (which it doesn't by a normal game engine means)
4) TW Length will increase the amount of items used
5) Let's be honest, TTing gives more money than TW.
Some things smaller factions need to understand...
1) Large TW factions are more experienced, of course you'll probably get steam rolled.
2) Don't expect high levels to join, you probably cannot help them in anyway and they will leave at a certain point in time.
3) You need LOYAL and ACTIVE people to TW.
4) Not all TW people are jerks that only cash shop (only most are b:chuckle).
TW's a choice, don't get dragged into the drama if you don't plan to TW.0 -
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_JAKE_ - Sanctuary wrote: »Nefarious finally took the whole Sanctuary map. I wonder if the GMs will reset it?
This really brings back old memories when our map was blood read. b:laugh
Good times..
This makes me wonder what they are going to do with the map.b:chuckle[SIGPIC][/SIGPIC]
✰The Nostradamus of PWI ✰
★ A not so Retired Veteran of PWI ★
✰ ~SilverCleric~ ✰0 -
Wizzeled - Sanctuary wrote: »[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
CQ disbanded and gave map back since many came from My-en server and knew how much it sucks when 1 faction dominates everything from world-pvp to TW and even HH/mats market and GMs. How it totally kills the fun playing the game if there isn't any fair competition between several strong factions at all.
How ever i dont know if the core players in Nef on Sanctuary has the same history. Im guessing they didn't play MY-EN before they came here so they dont really know what its like being on the weaker side.
I wont judge them at all if they decide to hog the map for themselves tho. Its not their responsibly to make TW competitive, fun and active again. They won and defended their land fair and square b/c other factions on Sanctuary apparently aren't very good.
In their defense it is kinda hard tho to take down the strongest faction on a server, even if you double and triple attack since most other guilds will lack members that actually can compete.
Once 1 faction gets more land than the others they also start getting more and more active members, just the way it works since people are lazy and rather join strong guild than making one themselves.
Than the dominating faction gets even more land and they can pay more salary than the other factions and they get even more active members... On top of that they can offer free guild teleport, amazing pvp-pots and a very active guild. They can even be picky now and only take the really well-geared recruits that makes a different in TW.
While the opposing factions really dont have anything fancy to offer besides a guild chatt where you hate on the blood red map. They might even have to shout for members in WC and invite baddies with +2 gear that gets 1 shoot in TW.0 -
Disable TW, Solve all current TW drama. PROFIT![SIGPIC][/SIGPIC]0
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By now, who really cares if a map is dominated by 1 faction anymore ?
1. Most players in domination factions are cashshoppers. It's not a rumour, it's a fact.
2. Most high lvls jump over to the dominating factions because they want to be on the winning side.
3. Some factions "buy" high lvl players from other factions, thus keeping those other ones weak and no competition at all.
4. As long as a domination faction keeps most of the map, they don't lose anything in TW. In fact, they gain cash. Don't get fooled by the bullcrap of "charm" costs.
5. Since "most" TW's are over in less then 10 minutes, the "costs" for a TW are negligable. And most high levels , if not all, are always charmed.
My true wish is that NO faction would attack ANY dominating faction that holds all or 90+% of the map. When no one attacks them, there is no TW. When there's no TW, there's NO fun for them in that part of the game.
If you can't beat em, bore them to death. And on a pve server they can't do anything about it. No pvp, no TW....sucks to be on top then, lol.0
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