Sanctuary Map 100% Red...
Comments
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Thinkalot - Dreamweaver wrote: »By now, who really cares if a map is dominated by 1 faction anymore ?
1. Most players in domination factions are cashshoppers. It's not a rumour, it's a fact.
2. Most high lvls jump over to the dominating factions because they want to be on the winning side.
3. Some factions "buy" high lvl players from other factions, thus keeping those other ones weak and no competition at all.
4. As long as a domination faction keeps most of the map, they don't lose anything in TW. In fact, they gain cash. Don't get fooled by the bullcrap of "charm" costs.
5. Since "most" TW's are over in less then 10 minutes, the "costs" for a TW are negligable. And most high levels , if not all, are always charmed.
My true wish is that NO faction would attack ANY dominating faction that holds all or 90+% of the map. When no one attacks them, there is no TW. When there's no TW, there's NO fun for them in that part of the game.
If you can't beat em, bore them to death. And on a pve server they can't do anything about it. No pvp, no TW....sucks to be on top then, lol.
1) True.
2) Many of them want a group of similarily leveled people so they can actually get stuff done. A few 10x in a guild compromised mostly of people lower than them have a hard time getting their own stuff done and end up helping everyone do everything else.
3) Bullcrap. The strongest factions don't 'buy' anyone. They want loyal people that aren't just there to leech and will stay for the right reasons.
4) An assumption from someone who has never been in a stronger faction. With gold at 350k=ish, you don't make money from participating in TW... if anything, you need to spend a LOT of RL money to even get to go to war. In dominating factions there are people with +10 weapons that get put on reserves... If you have crappy gear, lazy refines or aren't close to the majority in levels, you probably won't even get to TW.
5) What does most high levels being charmed have anything to do with short TWs on your server? If you're trying to say that it makes TW free for them, you're mistaken.
I was repsonding to your post in the order I was reading it, but by the end realized that it really made no point and i'm wasting my time responding to it. >.< GGI post in forums. This one and others. That's why I post.0 -
_JAKE_ - Sanctuary wrote: »GaiWolf this is dircted to you. You are right that even owning all the land, you may lose $ in TW some weeks whenthere are 3 hour TWs. Buton an average week you will gain. Not to mention Regicide (My Faction) gets 0 pay. And we put out nearly as much $ into TW costs. Meaning we always lose a lot of $ wich means our gear will always be under par. I highly doubt that the TW map can change much wthout a change made by GMs.
Side note: We took a land back in a 12 minute TW. Nef owned the whole map for 3 hours
wow nice, now during the next year 1 or 2 factions will see the map colour once in 2 weeks and so on untill the land owning faction disolve or break. And in the mean while easy going cash shoppers will just all apply to the Red faction and guild hop there if they have the chance.
Solution to this is Changes in TW system or Server mergers. Yah that would mean 5-6 bids at the same time as well.
For all those that have no idea what Server merging is - Google it. Learn something about that and what other MMO's did and how and why they did it in the 1st place then and why it was good - argue with arguments, or at least try to see something good and bad with it. Saying 'you dont want that' etc is rly sounding like my little brother, which I dont pay attention too lol.
The fact is CQ would have never lost land on LC if they havent disbaned Because TW System is as is. Also thats coz on PvP server - yes Players abuse the Pk and literaly give no choise to many high level players except to join them so they could keep playing the game with no harrasment's. Thats also comming back to point those top factions 'buying' them.. but not literally, in a way yes.
And they are making loads of money with map like this its obvious.
I really wonder what faction can give them serious fight so they lose few out of 6-8 milions pay a week?
Map being 1 or 2 coloured is a serious problem for TW players and the game imo. GMs did not do what was said when we started the game (reset on 6 months), TW system is not good nor changed with no new maps. All this imo takes prices of gold up as there is less gold supply coz Less players TW overall where certanly new players would not come on Servers that are ''done'' already. When we had 5 TW factions on HT on map fighting each other gold was 100k still.. now its 400 and on some more inactive servers world wide is more than few milion lol.
Have a nice day b:byeFortune favors the brave
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Much better is change condition of TW than server merging, I don't wish server merging NO WAY.[SIGPIC][/SIGPIC]0
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b:dirty you may meeet new friends like meb:dirty
edti: wait. We are on same server dang i just lost my point grrrFortune favors the brave
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Monoftalmus - Heavens Tear wrote: »wow nice, now during the next year 1 or 2 factions will see the map colour once in 2 weeks and so on untill the land owning faction disolve or break. And in the mean while easy going cash shoppers will just all apply to the Red faction and guild hop there if they have the chance.
Solution to this is Changes in TW system or Server mergers. Yah that would mean 5-6 bids at the same time as well.
For all those that have no idea what Server merging is - Google it. Learn something about that and what other MMO's did and how and why they did it in the 1st place then and why it was good - argue with arguments, or at least try to see something good and bad with it. Saying 'you dont want that' etc is rly sounding like my little brother, which I dont pay attention too lol.
The fact is CQ would have never lost land on LC if they havent disbaned Because TW System is as is. Also thats coz on PvP server - yes Players abuse the Pk and literaly give no choise to many high level players except to join them so they could keep playing the game with no harrasment's. Thats also comming back to point those top factions 'buying' them.. but not literally, in a way yes.
And they are making loads of money with map like this its obvious.
I really wonder what faction can give them serious fight so they lose few out of 6-8 milions pay a week?
Map being 1 or 2 coloured is a serious problem for TW players and the game imo. GMs did not do what was said when we started the game (reset on 6 months), TW system is not good nor changed with no new maps. All this imo takes prices of gold up as there is less gold supply coz Less players TW overall where certanly new players would not come on Servers that are ''done'' already. When we had 5 TW factions on HT on map fighting each other gold was 100k still.. now its 400 and on some more inactive servers world wide is more than few milion lol.
Have a nice day b:bye
When I first joined, Conqueror owned like half the map, and gold prices were at 100k. Notice how when packs came out, gold jumped to 500k. I'm pretty sure Territory Wars have a minimal effect on gold prices, at least relative to cash shop events.
Also, could you please verify this statement?Monoftalmus - Heavens Tear wrote: »Also thats coz on PvP server - yes Players abuse the Pk and literaly give no choise to many high level players except to join them so they could keep playing the game with no harrasment's.
Last time I checked, a lot of them were non-rpk. People bandwagon, and there's KOS, but I'm pretty sure the factions don't go around camping lv 100's until they join their faction. That also doesn't provide you with loyal members.[SIGPIC][/SIGPIC]0 -
On HT, when there is less TW gold supply is less, it effects the gold supply by the players that wanna invest in their gear etc. There are very few players that invest much and not TW.
HT 6 months ago
5-6 Factions on map fighting = at least 700TW players that had to have a charm/charms (not to mention probably 300-400 more players in other facitions tha were bidding trying to get on map). Gold price 150-180k or so. About 1000 TW players imo give or take (counting not only 1st 80).
Today you have 3 factions on map and 2-3 more bidding where you totaly have maybe 400-500TW players that get a charm with all the bidding guilds (maybe 2-3guilds that bid).
Also not be fooled that its just the charms here, its all the cash shop items we use to get our gear up and stay competitive etc. Why would someone make his gear +5 +10 if hes not gonna pk or TW.
Have in mind its PvE server as well.
Gold supply is up when server is more TW active and Server activity is 'gold wise' heavy dependent on TW players that spend more than 70% of all gold Imo.
Example: I am TW player, I spent 160 milion to get about 600 packs few days ago and i made gold price go up to 450k for about a day, on the other hand some TW player placed houndreds of more gold to make price 370 again etc. This is done only if there is a reason to invest in such a way. For me its TW motivation, if Map was 1 or 2 couloured I would have never do that. Hope this helps abit.
Okaj Ill tell you how you abuse in pk.. By killing players everywhere while they do quests or WQ and follow them around harassing them - then offer them to come to your faction and then everything will stop. Also having no protection from your own guild is tough, so they bandwagon thats true.
PWI Gms also do not enforse RoC as they stated here http://pwi-forum.perfectworld.com/showthread.php?t=63291 - if you read this carefully it is clear PKing someone deliberately and constantly is a violation. I have friends that left LC due to that, tickets didnt help so.. PWI future is in PVE servers i would say, but thats just me.Fortune favors the brave
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Monoftalmus - Heavens Tear wrote: »Solution to this is Changes in TW system or Server mergers. Yah that would mean 5-6 bids at the same time as well.
Server merger would be worse than a map reset. Forcing the population of two servers to merge, if there isn't a dire need for cutting expenses on PWI's behalf would do a number of things... it would drive up mineable mat/herb prices through the roof. It would also signal to people that things must look gloomy for the future of PWI and may cause people to leave and might cause any new people considering joining to avoid it It would also alter the game economy in unforseen ways. You're right in that it may help keep the map colorful but with a lot of other expenses..The fact is CQ would have never lost land on LC if they havent disbaned Because TW System is as is. Also thats coz on PvP server - yes Players abuse the Pk and literaly give no choise to many high level players except to join them so they could keep playing the game with no harrasment's. Thats also comming back to point those top factions 'buying' them.. but not literally, in a way yes.
You're really making up stories here. CQ gave up the map before a whole new generation of quick leveling, cash shop +12 Nirvana Bow players... Even before CQ gave up the map, there were several very strong guilds that weren't up to the task of taking land at the time, but now... things might very well look different, but we'll never know now.
And it's obvious you have no idea what it's like on a PvP server. You say go goolge server merges yet you're creating BS about PK abuse and forcing people to join the dominant factions for protection. Are you freaking for real or what? Just.... lol.Map being 1 or 2 coloured is a serious problem for TW players and the game imo. GMs did not do what was said when we started the game (reset on 6 months), TW system is not good nor changed with no new maps. All this imo takes prices of gold up as there is less gold supply coz Less players TW overall where certanly new players would not come on Servers that are ''done'' already. When we had 5 TW factions on HT on map fighting each other gold was 100k still.. now its 400 and on some more inactive servers world wide is more than few milion lol.
Wish I could say you're making sense. Gold isn't 350-450k because there isn't enough TW, it's because the price of gold has been purposely inflated by the company to help prompt people to spend money instead of farming it.
The reason maps are 1 or 2 colored now is because it *used* to be hard to level, and the people who worked hard to level and gear-up their characters grouped up to take the land and keep it. Now, things are changing, it's much easier to level up and the game has turned from Free to Play to Pay to Win and it's brought quite a few massive cash shoppers to all the servers.
The reason there aren't more colors now because there are too many arrogant and selfish people who don't actually band together to form a TW faction and stay in their little small chat-freinds list type factions... they want their little control over their own group of lowbies instead of forming high level guilds and work hard to actually learn how to take land.Monoftalmus - Heavens Tear wrote: »Okaj Ill tell you how you abuse in pk.. By killing players everywhere while they do quests or WQ and follow them around harassing them - then offer them to come to your faction and then everything will stop. Also having no protection from your own guild is tough, so they bandwagon thats true.
Pure and utter BS. None of the dominating factions have ever been RPK, that's the best way to LOSE land. I've never seen this happen on LC in over a year of gaming, nor have I seen it on Harshlands either. On your carebear server, you can just turn off your PK mode. You have no clue about PvP on PWI, that much is glaringly apparent.I post in forums. This one and others. That's why I post.0 -
Thinkalot - Dreamweaver wrote: »By now, who really cares if a map is dominated by 1 faction anymore ?
1. Most players in domination factions are cashshoppers. It's not a rumour, it's a fact.
2. Most high lvls jump over to the dominating factions because they want to be on the winning side.
3. Some factions "buy" high lvl players from other factions, thus keeping those other ones weak and no competition at all.
4. As long as a domination faction keeps most of the map, they don't lose anything in TW. In fact, they gain cash. Don't get fooled by the bullcrap of "charm" costs.
5. Since "most" TW's are over in less then 10 minutes, the "costs" for a TW are negligable. And most high levels , if not all, are always charmed.
My true wish is that NO faction would attack ANY dominating faction that holds all or 90+% of the map. When no one attacks them, there is no TW. When there's no TW, there's NO fun for them in that part of the game.
If you can't beat em, bore them to death. And on a pve server they can't do anything about it. No pvp, no TW....sucks to be on top then, lol.
Sometimes I wonder why this doesn't happen with governments.... Oh wait I remember, it's because people cannot see the same views of others when it comes to a single issue in the world.0 -
lol at the people saying TW doesn't bring profit in one way or another, when you have the whole map I mean. Just lmao can you think a bit outside the box and for the others?
Let's say, there are 3 scenarios after you get whole map:
1) Some other powerful faction(s) wants to attack and reget some land. TW wars in this case are tough, you burn lots of charms which you pay with TW money. BUT THE OPPONENT DOES SAME. They need to use charms, so they lose a huge amount of money. Not to mention the bidding price ofc. After a while they will get fed up with it or become broke, as you don't lose anything since all prices you pay for TW are got back from land payment. This will result in (2)
2) Some other faction(s) wants to attack and reget land but they are 'noobish' for you, they don't use charms or anything. You'll roll them in a few mins without burning any/many charms. And they have to pay bidding price. But you still get loads of coins from TW -> PROFIT!!
3) Nobody attacks you because either (1) and (2) failed too much and wasted coins (and maybe became broke) while the almighty faction owning whole land didn't lose anything, on the contrary if it's (2) case. In this case ofc you get to keep all income from lands -> PROFIT!!
So in the end you win massively coins having whole map, whether you spend them on TW or not doesn't matter, the others do the same. If you spend, they spend. If they don't spend, you don't have to either. But you still get lots of coins so you have profit in one way or another.First 103 on Raging Tide 30 Oct 2010
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haha that sucks for all the nub guilds now when they say they do tw lol it means they spend alot of coin to get their **** whooped by nefarious b:chuckle-retired-
now playing megaten and...Forsaken World0 -
Asheera - Raging Tide wrote: »So in the end you win massively coins having whole map, whether you spend them on TW or not doesn't matter, the others do the same. If you spend, they spend. If they don't spend, you don't have to either. But you still get lots of coins so you have profit in one way or another.
That's not really true, because a serious TW faction will take TW seriously unless it's a known low refund/lowbie guild that doesn't stand a chance. They'll still spend and buy charms when they most likely won't be wearing a charm, they'll farm their herbs for TW pots, and they'll come prepared and ready for war. If they're too arrogant and don't prepare like it's going to be a real war, then at some point they'll start losing.
There are too many people reaching 100 really fast... soon, if they actually want to pay the price of being a factor in TW, can force their way onto the map. At this point, it's only a matter of time because the way we're looking at things right now is from the old version of the game.... all the newer people coming up to endgame didn't have to grind many hundreds of hours to get their levels... soon there won't be any excuse for a server to have a single faction dominating the map... unless everyone is too lazy, unmotivated or not willing to gear up to face the opponents. Either that or they just don't care to TW.I post in forums. This one and others. That's why I post.0 -
@Michael_dark - Lost City
Server merger would be very nice, also map reset and TW system improvments.
But worthless to talk more about server merges or quote on it if you just dont know what that is and where it happened. Its just terrible and pointless to mention name of top MMO's and why they did it and how much MORE gain they had, so ya - google it.
None of the weak comments about mats prices and gloomy future or CQ giving up map before ''new generation'' is realistic nor backed up IMO.
I play this game since it open, a veteran - and I know what I am saying comparing to the past.
There was a generation of FB leveling players - before the generation of Zhen levelers.. and then RB generation.. again now its FF one, and the gear was always in a spin and raise, there was a time with no TT gear also - you just have lose point when saying that ''now there are things but then there was nothing as special''
- There was!.. tt gold 80 gear that was better compared to things now - compared to tt90-99 gear we have now verses event items... at a time where we could only get gear from drops players with tt80 were gods.
What you also miss to see is that today everyone has better gear, and in the past Very Good player year ago had +5 and average +3, today its +8+10 average +4+5+6.
-This didnt change anything, top players just fill the biggest guilds and everything stay the same by default. No one will start on 'done' server. PWI will just lose.. What gain is there if map is 1 or 2 coulour?
I really want to see the player that would start to play on Sanctuary now.. Just common sence, better start new server. Will PWI open new server or improve old ones..
I had enuogh pvp in pwi, but I pick PVE server as I played a game before this for 2 years that was pure and much more hard core pvp, and its stressing too much.
And you seem terribly silly imo the way you have no information how many players acctually left PW PK servers to pve server because of abuse's i mentioned. Other games have Bounties at least to punish the pkers, I made lots money killing Red guys before, but PWI has nothing like that.. On HT we have very good players that quit PK server under the preassure of cash shoppers pker's no lifers that kinda are bored to hell.
About pvp and me hmm... Id prbly kill most of 100s in PW one on one with not much probs.. lets merge servers and find out.
Also its shoddy line how ''The reason maps are 1 or 2 colored is coz some 'old' players grouped up''.. thats funny as top factions replace players due to activity alone, and install new fast/oracle level up players or rich pro-nubs when they need kicking old players.
The reason there werent much TW factions anywhere else but HT during the history of PWI
(Lesson here: on HT there was never a dominating faction, end of story, its the biggest and most popular server PWI has, best players there is/most competition IMO). Bottom line: 1-2 Coloured map its end life of server almost.
Gold is high coz of low supply - players have always been trading gold making money and company have always been trying to max profit anway..
oh well I wait some serious GM to come talk to use and read our views i gues.Fortune favors the brave
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Monoftalmus - Heavens Tear wrote: »Server merger would be very nice, also map reset and TW system improvments.
That's your opinion, and the only thing you have to back it up is to tell me to google search. And I said I agree, for the TW map, it would change, but that's the only thing beneficial that you would get. All you respond is with search google. Sorry, not a compelling arguement.None of the weak comments about mats prices and gloomy future or CQ giving up map before ''new generation'' is realistic nor true.
With 2x the people farming mats, you think they would be easier to get?
And where is this crystal ball you can predict the future of events that will not happen.-This didnt change anything, top players just fill the biggest guilds and everything stay the same by default. No one will start on 'done' server. PWI will just lose.. What gain is there if map is 1 or 2 coulour?
Not enough time has passed since BH and HyperXP to say anything for sure. The game has changed dramatically, as no one would have expected, and hearing you say you know exactly what is going to happen is just ludicrous.I have had alot of pv in pwi, but I pick PVE server as I played a game before this for 2 years that was pure and much more hard core pvp .
And you seem terribly silly imo the way you have no information how many players acctually left PW PK servers to pve server because of abuse's i mentioned. Other games have Bounties at least to punish the pkers, I made lots money killing Red guys before, but PWI has nothing like that.. On HT we have very good players that quit under preassure of pker's. Deal with it.
About pvp and me hmm... Id prbly kill most of 100s in PW one on one with not much probs.. lets merge servers and find out.
Ok, contradict yourself much? So you're 100 now and you want to be on a PvP server? Some people just don't like PvP and pick PvE. A lot of people who reach 100 on a PvE server wish they could go to a PvP server.
What is your point?The reason there werent much TW factions anywhere else but HT during the history of PWI
(Lesson here: on HT there was never a dominating faction, end of story, its the biggest and most popular server PWI has, best players there is/most competition IMO). Bottom line: 1-2 Coloured map its end life of server almost.
Gold is high coz of low supply - players have always been trading gold making money and company have always been trying to max profit anway..
err... ok. Think what you want, but your opinion isn't fact at all.I post in forums. This one and others. That's why I post.0 -
Gold prices go up for two reasons.
Simply put:
Supply goes down - the number of people purchasing zen and relaying it back to the market decrease. This could be for many reasons. Perhaps lack of TW. But it could also happen because of decline in population, decline in interest etc etc.
Demand goes up - the number of people who want to purchase gold increase. This could happen because there's items that people want in the shop (insert pack here), because people have more coin to spend, lots of reasons.
I think your rationalization is just a speculation. Clearly when Conqueror owned half the map, gold prices were still 100kish. RIGHT when anniversary packs were first introduced, gold prices jumped up to 500k. And further more, even now, you can continue to see this trend. Whenever packs are taken out of the cash shop, gold drops to around 250-300k. Whenever packs come back, gold prices inflate to near 400k again.
If you claim your hypothesis that a lack of TW interest is the main reason why gold prices have risen over the past few months, you're going to have to why whenever packs come out, gold prices rise.
If you ask me, that has more of an impact than anything.[SIGPIC][/SIGPIC]0 -
Michael_dark - Lost City wrote: »That's not really true, because a serious TW faction will take TW seriously unless it's a known low refund/lowbie guild that doesn't stand a chance. They'll still spend and buy charms when they most likely won't be wearing a charm, they'll farm their herbs for TW pots, and they'll come prepared and ready for war. If they're too arrogant and don't prepare like it's going to be a real war, then at some point they'll start losing.First 103 on Raging Tide 30 Oct 2010
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Asheera - Raging Tide wrote: »But you're making it sound like they will lose all those 'goodies' like charms etc when they own someone in 10 min. After the TW they will still stay, to be used later in another serious TW or could be used even in PvE. Thing is still an advantage.
You say that like charms are removable or last a long time. Just in the course of normal playing, a gold hp charm is gone in 2 or 3 days easy. I often don't even use a charm unless there is TW, and even if it doesn't get used in TW, it will be gone in a day or two.
So you make it sound like I get free charms, or free apo pots, or that I didn't have to work hard or spend real money or whatever on decent gear. Just my nirvana pants, for example, took about 100 runs for me to get, anywhere between 20-45 minute per run. How much time do you devote to getting your gear, or farming for apo pots, or spending your own coin to buy charms?I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »You say that like charms are removable or last a long time. Just in the course of normal playing, a gold hp charm is gone in 2 or 3 days easy. I often don't even use a charm unless there is TW, and even if it doesn't get used in TW, it will be gone in a day or two.Michael_dark - Lost City wrote: »So you make it sound like I get free charms, or free apo pots, or that I didn't have to work hard or spend real money or whatever on decent gear. Just my nirvana pants, for example, took about 100 runs for me to get, anywhere between 20-45 minute per run. How much time do you devote to getting your gear, or farming for apo pots, or spending your own coin to buy charms?
It is just my thinking that making the strong ones even stronger is a bad idea imo, if you want some challenge they should implement something to compensate the weaker and not only the strong, the way it is there is just NO WAY anyone will be able to compete with the established strong ones (unless you pay insanely amounts of money)
And I do devote a lot of time farming gear and stuff in this game... and I mean a lot, I want to get there near the top like I said in some other thread. Yes I know how it is, I was one of the best players on server in some other MMO. But I'm just giving one simple advice so you grasp the idea easier, even thinking about it a little should give you an impression. (Think as if you) make an alt, start all over without transferring any of your main's money... and don't ask your friends to power level or give you stuff just because who you were... actually easier would be to think to start on a different server. A server where 1 faction owns whole land. And try to think, how you farm endlessly there to get better but you'll realize there will not be a chance for you to compete with the 'supreme' faction, the more you play, the larger the gap between you and them becomes, instead of closing to your goal!First 103 on Raging Tide 30 Oct 2010
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Monoftalmus - Heavens Tear wrote: »@Michael_dark - Lost City
Server merger would be very nice, also map reset and TW system improvments.
But worthless to talk more about server merges or quote on it if you just dont know what that is and where it happened. Its just terrible and pointless to mention name of top MMO's and why they did it and how much MORE gain they had, so ya - google it.
None of the weak comments about mats prices and gloomy future or CQ giving up map before ''new generation'' is realistic nor backed up IMO.
I play this game since it open, a veteran - and I know what I am saying comparing to the past.
There was a generation of FB leveling players - before the generation of Zhen levelers.. and then RB generation.. again now its FF one, and the gear was always in a spin and raise, there was a time with no TT gear also - you just have lose point when saying that ''now there are things but then there was nothing as special''
- There was!.. tt gold 80 gear that was better compared to things now - compared to tt90-99 gear we have now verses event items... at a time where we could only get gear from drops players with tt80 were gods.
What you also miss to see is that today everyone has better gear, and in the past Very Good player year ago had +5 and average +3, today its +8+10 average +4+5+6.
-This didnt change anything, top players just fill the biggest guilds and everything stay the same by default. No one will start on 'done' server. PWI will just lose.. What gain is there if map is 1 or 2 coulour?
I really want to see the player that would start to play on Sanctuary now.. Just common sence, better start new server. Will PWI open new server or improve old ones..
I had enuogh pvp in pwi, but I pick PVE server as I played a game before this for 2 years that was pure and much more hard core pvp, and its stressing too much.
And you seem terribly silly imo the way you have no information how many players acctually left PW PK servers to pve server because of abuse's i mentioned. Other games have Bounties at least to punish the pkers, I made lots money killing Red guys before, but PWI has nothing like that.. On HT we have very good players that quit PK server under the preassure of cash shoppers pker's no lifers that kinda are bored to hell.
About pvp and me hmm... Id prbly kill most of 100s in PW one on one with not much probs.. lets merge servers and find out.
Also its shoddy line how ''The reason maps are 1 or 2 colored is coz some 'old' players grouped up''.. thats funny as top factions replace players due to activity alone, and install new fast/oracle level up players or rich pro-nubs when they need kicking old players.
The reason there werent much TW factions anywhere else but HT during the history of PWI
(Lesson here: on HT there was never a dominating faction, end of story, its the biggest and most popular server PWI has, best players there is/most competition IMO). Bottom line: 1-2 Coloured map its end life of server almost.
Gold is high coz of low supply - players have always been trading gold making money and company have always been trying to max profit anway..
oh well I wait some serious GM to come talk to use and read our views i gues.
Heaven's Tear has Enrage, who is chock full of members of RoC, who are a dominant guild in many games, Enrage also has the RoC playbook. Its pretty hard to say Heaven's Tear doesnt have a dominating faction.[SIGPIC][/SIGPIC]
"For on its wing was dark alloy
And as it fluttered--fell
An essence--powerful to destroy
A soul that knew it well."
Edgar Allen Poe "The Happiest Day"0 -
Asheera - Raging Tide wrote: »It is just my thinking that making the strong ones even stronger is a bad idea imo, if you want some challenge they should implement something to compensate the weaker and not only the strong, the way it is there is just NO WAY anyone will be able to compete with the established strong ones (unless you pay insanely amounts of money)
You can make a negative feedback loop - essentially penalize the winners in the next round. But this doesn't sit well with most people. Winners should get something for their victory, not just a penalty. I thought the best suggestions was to let the winners get the 10-30 mil for the territory, but not to limit the number of attacks they have to defend against. That way they get something for winning (money), but in terms of defense the system would be essentially neutral (the amount of defense you need to mount is directly proportional to the number of territories you hold). Seems the fairest way to do it.0 -
I think the map should be reset, and Nefarious given a weekly bonus equal to the amount they would have gotten from the territories.
Eventually, they would capture the map again, but in the meantime, smaller , less powerful factions would fight other less powerful faction
for gold and glory . This i belive would be the most fair for everyone,
including Nefarious.
And congrats to Nefarious , for managing the complete Victory!!!! Well done.This is my signature. It is my sin in stealth mode.0 -
damn think of all the money they are making xD0
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Asheera - Raging Tide wrote: »Isn't it a bit obvious how 'tough' a faction is just from general knowledge a bit, and don't use charm when there isn't an obvious threat attacking? I mean even so, you could not equip it and 'test' if the opponent is worth using charms over. Unless it's a known 'big name' faction attacking ofc.
And, if, or, but... It really depends on what role you play in TW. Sure if you're a base buffer or defense team in a war against lowbies, sure you may not even see the enemy at all. That's not the point though.... or maybe it is. Seeing how you're 7x, you're not going to have fun in TW regardless.I appreciate your devotion and how much you worked for your gear, not saying that's wrong. But when these who worked hard from the beginning get so much more exponentially the stronger they get, which is the case of owning whole map and getting massive income from it, it's just too much. Those already had the advantage of starting earlier (and thus playing more and becoming stronger), there is no need to make them better through some means. I mean seriously, even if other people try to get up to challenge these tough ones, it is impossible to defeat them now unless they quit or take a long break and lose progress.
TW isn't a feature for casual players, it neer has been, and it never will be. Making it 'fun for everyone' just isn't going to happen. It took me the 8+ months of hard grinding and leveling to get to 8x. You're going to be there with minimal effort really. How much easier do you have to have everything to be truly happy?It is just my thinking that making the strong ones even stronger is a bad idea imo, if you want some challenge they should implement something to compensate the weaker and not only the strong, the way it is there is just NO WAY anyone will be able to compete with the established strong ones (unless you pay insanely amounts of money)
If you don't have the gear and haven't invested the time and effort or money to bring your gear up to par like everyone else, you should get preferential treatment? That's what I'm reading here.And I do devote a lot of time farming gear and stuff in this game... and I mean a lot, I want to get there near the top like I said in some other thread. Yes I know how it is, I was one of the best players on server in some other MMO. But I'm just giving one simple advice so you grasp the idea easier, even thinking about it a little should give you an impression. (Think as if you) make an alt, start all over without transferring any of your main's money... and don't ask your friends to power level or give you stuff just because who you were... actually easier would be to think to start on a different server. A server where 1 faction owns whole land. And try to think, how you farm endlessly there to get better but you'll realize there will not be a chance for you to compete with the 'supreme' faction, the more you play, the larger the gap between you and them becomes, instead of closing to your goal!
As I've said before, TW will never be fun for everyone... it's really designed for end game users. Without nerfing it or severely handicapping another for working harder, spending more time, effort and money than the other person is unfair as well. I'm sorry I'm not a fan of communisim or socialism, and a simple map reset won't cure the problem... it'll just set it back a little. And to hope for some kind of balance, without giving away everything to people that haven't worked as hard is basically where this game has gone anyway and would further ruin it. I've only seen a couple of suggestions that would remotely be fair... people who haven't dedicated time, effort and money into the game shouldn't be pushed aside... unless you want to TW into a spectator or arena sport instead of war.
As for 'competing with the supreme faction' or whatever, level up, gear up... talk to your guild about merging with a stronger one, kick all your lowbies, set up a high minimum level cap and try to build a TW faction...
MOST of the factions on any given server are not geared towards TW and never could be. Trying to make it fair for a guild of 50 people that are all below 9x isn't going to accomplish anything.I post in forums. This one and others. That's why I post.0 -
Biafra - Heavens Tear wrote: »Heaven's Tear has Enrage, who is chock full of members of RoC, who are a dominant guild in many games, Enrage also has the RoC playbook. Its pretty hard to say Heaven's Tear doesnt have a dominating faction.
Enrage is 80 on 80 best now - this week, they have been losing to Tao and Rad last 4 wars before the last 2 this week they won. And until few months ago Tao was the best for almost 6 months - and was not made from RoC players at all nor the Enrage players, was made from players from other factions.
And RoC was never even close to be the best on HT (it was Radiance and TE at RoC prime). RoC players do not make any core of Enrage at all, its now Ex Radiance and Tao players. Do you know that RoC leader quit with some of his friends when ''new game came out'' and that they had no chance to do anything on HT but lose till the end and from other guilds - running from Radiance until they disband.
There was never... I say Never, a faction that could beat the second and third or forth best faction at the same time on HT server.
Come to think of it, the best faction on HT now cant even beat at the same time 3rd and Forth Imo.. maybe defend for 3 hours on one and then win other.
I agree there is no way to compete with the established strong ones unless they break apart or server is more active so more guilds would raise. Atm on HT there are 3 factions on map (was 2 days ago 4) and 3 more trying to get on map, even if this is better than other servers its just not good enough imo.
I would like GMs or some devs sometime talking here.. I feel this is waste of time unless someone submits a ticket.
@Michael_dark
I dont want PvP server, I can go white if I want and pk all day if I feel like it. And I havent met 1 100+ players (and Ht has more 100s than all others servers togeter IMO) that wants to swich to PvP server UNLESS he quits the game. I think its coz Pk servers are too inactive and they dont wanna waste that much money in pk (means they make more spare coins for cool gear).
During the game day.. how much time a normal player spends pking even if he enjoys it? If he just pks not doing BHs or anything else thats stupid for mature ppl that play game. I go boxing if I am that bored and wanna fight. I would only Pk to defend/revenge ppl or myself, still hardly 10% of my game time, rly not worth it atm. I just picked up most active server to play with most ppl thats it.
btw.. okaj lemme post here this is my gear, its full tt99 with 2 tt100 weps +7, all what i have is +5 +6 +7 and I use all weps. Just show
I am the 1st HT player that farmed all of his TT99 gear including all the gold mats before the 1st double drop weekend, and ended making the gear at Sunday of the 1st double drops months and months ago.. So srsly i dont get anything free and dont need preferential treatment as my gear is endgame already. And I made this for ultimate pvp = TW..
My point in the whole thread is that TW system needs to be improved so that Tactics and Faction working together as a team would win - and not just pure gun power. Examples are new maps for TW, more roads, more types of Keeps and towers etc. Nothing to do with 'giving the weak guys fake advantage', just a bit more action and spice in the game.
we gotta make a thread where we would talk about TW only. These threads are too spread.Fortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
Psytrac - Dreamweaver wrote: »then how does 99% of cala have +5 (or higher) gear? I know several who only use ingame coin
lol example when i mad emy tt90 way abck in days as 8x.. i was high mat farmer. i farmed high mats whole dam day cos was so bored, i hated TT. but actully i paid all the +5 refiens with high mat farming.
+5 is only a total cost of 27 gold, any average player who play the game 100+ will have minimum that. if u not do tt and stuff, only daylies then yup u will be poor and think oh gawd that big fac gets so much coin, lol.
some ppl get money by luck, some farm, but tw pay aint rly alot plus after charms cost taken out.I'm sorry for misspelling / mistyping and grammar b:surrender
102 - Archer - Heartz0 -
Even if they did reset the map... It wouldn't be hard for them to get all the land again so that's hardly a solution.0
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it will take time tho, 1 land a week and there are 47 lands.
Then we can expect more non TW players to get involved and more factions to get on map persuading other players to TW and group up in more factions. Some factions that get off map just give up on TW and players disolve to other non TW guilds.
I just hear ''whats the point''.. when ''these and these already have the map etc''..Fortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
Monoftalmus - Heavens Tear wrote: »I dont want PvP server, I can go white if I want and pk all day if I feel like it. And I havent met 1 100+ players (and Ht has more 100s than all others servers togeter IMO) that wants to swich to PvP server UNLESS he quits the game.
If you go white but that doesn't mean you can make anyone else go white. PvP on a PvE server is minimal at best. Out of the whole server, how many people are actually white or red? Not nearly as many people on a PvP server... and just because you're on a PvP server doesn't mean you have to PvP unless you want to. You just have that option if you want to. On your server, the option is already limited. And, there are a number of 10x on PvE servers who have already stated on the forums they wish they had gone PvP or would transfer their character over if they had the option.I think its coz Pk servers are too inactive and they dont wanna waste that much money in pk (means they make more spare coins for cool gear).
Inactive? lol. Lost City, inactive? Ok. Yes, apparently there's nothing going on here. lolDuring the game day.. how much time a normal player spends pking even if he enjoys it? If he just pks not doing BHs or anything else thats stupid for mature ppl that play game. I go boxing if I am that bored and wanna fight. I would only Pk to defend/revenge ppl or myself, still hardly 10% of my game time, rly not worth it atm. I just picked up most active server to play with most ppl thats it.
That's all some people do... Once you hit 10x there really isn't much left to do.. what do you do all day, just strive to make 560m xp to hit 103, then 104? All you have to do is level. That would get incredibly boring, IMO.
And mature? You're kidding right? This is a game, fit for those to play it how you want. It's immature of you to suggest that PvP isn't mature.btw.. okaj lemme post here this is my gear, its full tt99 with 2 tt100 weps +7, all what i have is +5 +6 +7 and I use all weps. Just show
I am the 1st HT player that farmed all of his TT99 gear including all the gold mats before the 1st double drop weekend, and ended making the gear at Sunday of the 1st double drops months and months ago.. So srsly i dont get anything free and dont need preferential treatment as my gear is endgame already. And I made this for ultimate pvp = TW..
YAY... I have +10 Deicide and +10 GX, I farmed my Nirvana pants, and am farming to get last Illusion Stone, I farmed my Lunar necklace too... .what's your point?
BS. You farmed your gear before anyone else? There were dozens of sets of farmed TT99 on Lost City before there were Annipacks or dobule drops. People have farmed Lunar weapons and rings here before there were double drops. If you were the first person to farm your TT99 armor on your server, it must be really slow over there.My point in the whole thread is that TW system needs to be improved so that Tactics and Faction working together as a team would win - and not just pure gun power. Examples are new maps for TW, more roads, more types of Keeps and towers etc. Nothing to do with 'giving the weak guys fake advantage', just a bit more action and spice in the game.
we gotta make a thread where we would talk about TW only. These threads are too spread.
I agree TW needs some change, but resetting the map or handicapping it isn't going to work, and it's just gonna make a lot of people pissed off, give false hope to factions that just aren't TW factions... and if you know what a TW faction is like, it's far different than a helpful friendly guild where you're just there to have fun with your close-knit group of friends.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »If you go white but that doesn't mean you can make anyone else go white. PvP on a PvE server is minimal at best. Out of the whole server, how many people are actually white or red? Not nearly as many people on a PvP server... and just because you're on a PvP server doesn't mean you have to PvP unless you want to. You just have that option if you want to. On your server, the option is already limited. And, there are a number of 10x on PvE servers who have already stated on the forums they wish they had gone PvP or would transfer their character over if they had the option.
Shocking.
PvP isn't near as much fun unless you can gank people who don't wish to be ganked?
On a PvP server, you *don't* have that choice. You pass lvl 30, and no matter where you are, you're Meat.
(insert "oh yea, well then re-roll, n00b quote here)
On a PvE server, you *can* PvP if you want to, with others the *want* to PvP. It's not "Limited", it's called "Choice". Just like the "choice" you made to roll PvP from the start.
If "others" "regret not going PvP", then add the above insert.Michael_dark - Lost City wrote: »And mature? You're kidding right? This is a game, fit for those to play it how you want. It's immature of you to suggest that PvP isn't mature.
I guess I'm jus a complete and utter candy***. I don't kill people that don't attack me first. People who attack me first, when I'm white named, know what they're getting in to. Random white names on a PvP server are white named because they are above 30. This is no indication of "Hiya - I wanna play". It can also mean "I'm doing a quest".
But you're on a PvP server, so it's fine and even Honorable to just come up behind you and beat you on the head with a ball bat, and force you to respawn at the nearest town.
"Hope you don't mind the forced town tele and interruption of your game, I just needed to whizz on ya. Toodles!"Michael_dark - Lost City wrote: »I agree TW needs some change, but resetting the map or handicapping it isn't going to work, and it's just gonna make a lot of people pissed off, give false hope to factions that just aren't TW factions... and if you know what a TW faction is like, it's far different than a helpful friendly guild where you're just there to have fun with your close-knit group of friends.
I'm in a TW faction. We don't own the map, but we *have* had lands that we won - and not through no-shows. We try every week, and we learn something every week, and we battle hard every week. We even have fun together, in and out of TW. We *are* a helpful, friendly guild that is there to have fun with our group of friends.
By your definition, we all have false hope and should just let the dominant factions have the map, and let the Big Boys have their toys. Heaven Forbid a faction that owns half the map gets "pissed off".
RedMenace
\sorry for another pointless argument
\\frankly we just see things differently
\\\it *is* possible for someone to not agree with you, and *not* be wrong eitherA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0 -
Well, im sure they won't reset maps, i quess they never did it and they never won't. But i quess a lot of people have jump already to some other mmorpg because PWI dosn't offer Town Wars.Basiclly they exist only for '' few '' people compare it to whole population.It's not to understand where is the point by such boring and pointless TW system. They would even make way more cash with charms if 50-60% of PWI population would / could join Town Wars.0
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Redmenace - Heavens Tear wrote: »Shocking.
PvP isn't near as much fun unless you can gank people who don't wish to be ganked?
No, I don't PvP against lowbies. Only people my level... and yeah, shocking, right? ;pOn a PvP server, you *don't* have that choice. You pass lvl 30, and no matter where you are, you're Meat.
And on a PvE server anytime you enable white you're 'meat'. I'm sure most of the reds on your server are major cash shoppers or high levels and most whites don't stand a chance to them. Or they get ganked repetitively because there isn't a large group of whites or reds.On a PvE server, you *can* PvP if you want to, with others the *want* to PvP. It's not "Limited", it's called "Choice". Just like the "choice" you made to roll PvP from the start.
Yes, it's called hiding.I guess I'm jus a complete and utter candy***. I don't kill people that don't attack me first. People who attack me first, when I'm white named, know what they're getting in to. Random white names on a PvP server are white named because they are above 30. This is no indication of "Hiya - I wanna play". It can also mean "I'm doing a quest".
I'm mostly carebear, almost always white, never gone completely red... guess I'm fail for not rolling PvE? No, I just don't think it's any big deal like you obviously think it is.But you're on a PvP server, so it's fine and even Honorable to just come up behind you and beat you on the head with a ball bat, and force you to respawn at the nearest town.
"Hope you don't mind the forced town tele and interruption of your game, I just needed to whizz on ya. Toodles!"
Makes things fun and interesting sometimes. Nothing worse than having to grindquest 100 mobs, or sitting on that same herb/mine route for hours without having a little distractoin. I guess some people are happy they don't ever have to worry about such things, however I'd much rather get PK'd then killed by a mob.I'm in a TW faction. We don't own the map, but we *have* had lands that we won - and not through no-shows. We try every week, and we learn something every week, and we battle hard every week. We even have fun together, in and out of TW. We *are* a helpful, friendly guild that is there to have fun with our group of friends.
And that's what makes a rewarding game experience.By your definition, we all have false hope and should just let the dominant factions have the map, and let the Big Boys have their toys. Heaven Forbid a faction that owns half the map gets "pissed off".
Absolutely not. If you're in a TW faction you know how much hard work and effort it is. You think *insert lowbie guild* should be able to take you off the map if you work hard to get it just because they think 'they should have fun' regardless if they are willing to work for it or not? HmmmI post in forums. This one and others. That's why I post.0
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