Sage and Demon skills for an assasiin

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spuitelf
spuitelf Posts: 0 Arc User
edited March 2010 in Assassin
i heard there where ppl that are lvl 89+ but they say there are no skill books for the assa(and i also think the psy) so i thought i'll make those skills and hope the GM's invest them b:victory so here it is:

Twin Strike

Sage: has a change to gain 50 chi
Demon: adds 300 extra damage

Puncture Wound

Sage: Deals base physical damage plus 200% of weapon damage
Demon: reduce the bleeding effect to 6 seconds

Slipstream Strike

Sage: gives 50% change to stun for 3 second's
Demon: adds 500 extra damage

Raving Slach

Sage: chi cost is reduced to 10
Demon: speed effect is extandet to 10 second's

Windpuch

Sage: speed effect time is extandet to 15 seconds
Demon: movement speed is ectandet to 125%

tide form

Sage: increases your defance level to 20
Demon: increases your swimming speed with 125%

Wolf Elblem

Sage: critical strike damage is increased to 50%
Demon: cooldown is reduced to 30 seconds

Shadow Walk

Sage: mana cost per second is reduced to 8
Demon: can be used in combat

Deep Sting

Sage: sleep time is extandet to 10 seconds
Demon: chi cost is reduced to 25

Vocused Mind

Sage: change to evede enemies is increased to 40%
Demon: mana cost is reduced to 50

Knife Throw

Sage: cooldown is reduced to 3 seconds
Demon: range is extandet to 30 meters

Rib Strike

Sage: mana cost is reduced to 100
Demon: adds 300 extra damage

Shadow Escape

Sage: mana cost is reduced to 8 per second
Demon: no more mana cost per second but it costs 250 mana to use the skill now

Bloodpaint

Sage: time duration is increased to 10 minutes
Demon: bloodsuck effect is increased to 5% of your damage

Takling Slach

Sage: always increase your own chi by 100
Demon: inbolesile time is extandet to 15 seconds

Shadow jump

Sage: range is extandet to 40 meters
Demon: mana cost is reduced to 30

Dagger Devoltian

Sage: Damage delt by daggers is increaced by 80%
Demon: increases your attack speed by 50%

Cat-Like-Thread

Sage: increases your stealth lvl by 20(to 40)
Demon: increases your stealth lvl by 10(to 30)

Sharp Observator

Sage: increases your awareness lvl by 10(to 30)
Demon: increases your awareness lvl by 20(to 40)

Throadcut

Sage: silance time is extandet to 7 seconds
Demon: adds 750 extra damage

Deaden Nerves

Sage: cooldown is reduced to 2 minutes
Demon: recovers 40% HP upon avoiding Death

Chill of the Deep

Sage: attack speed is reduced to 60%
Demon: attack lvl is increased to 45%

Maze Steps

Sage: increased own movement speed to 150%
Demon: ircreaset speed effect to 20 seconds

Earthen Rift

Sage: Weapon damage is increased to 555%
Demon: AOE range is increaset by 7(15 meters)

Rising dragon strike

Sage:
Demon: adds 2500 extra damage, but reduces the chi gain to 100

Subsea Strike

Sage: Range is extandet to 9 meters
Demon: AOe range is extandet to 15 meters

Headhunt

Sage: skill will not cansel if extreme poison will be channeled
Demon: stuns time is extandet to 10 seconds

Power Dash

Sage: adds 500 extra damage
Demon: increases your rage damage by 40%

Tidal protection

Sage: duration effect is increased to 5 minutes
Demon: increases your change to avoit negative status effect's by 75%

Inner Harmony

Sage: grants all the squad members 100 chi and gives yoourself 200
Demon: chi mana cost is redused to 20 but cooldown is increaset to 100 seconds

Shadow teleport

Sage: stun time is increased to 8 seconds
Demon: range is increaset to 40 meters, and doesnt costimize 1 spark


and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:

Shadow Force
recuiste lvl 79
recuiste cultivication:
mana: 288
channel: 2.5 seconds
cast: 1.0 seconds

let the dark power get in you for 1000 extra damage per skill
(looks like the same as bloodpaint but now it go's in you and not out you)


The Assasins Rage

recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger

Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds

recuiste 1 spark to cast


Mighty Dagger

recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger

throw knifes to all enemies within 20 meters
Deals a base pshysical damage +250% of weapon damage and knock them back


cruching blow

recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 654
range 30 meters
channel: charge
cast: 0.1 second

consentrate all your energy in your dagger and...
WHAM!
strike your enemy with an SUPER strong charged dagger
deals base physical attack +250 % of weapon damage and damage the target with and 6665 bleeding effect over 10 seconds

recuiste 2 sparks to cast
b:pleased b:pleased giving away all info i know about PW b:pleased b:pleased
Post edited by spuitelf on
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Comments

  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited January 2010
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    ^^ ncie thoughts. really familliarXD. some are good some are useless like shadow walk....we have already one for combat^^. and the mroe i read through this the mroe i got the feeling ur favoring sage. tho IF it would be like ur skills i would still go for demon jsut because of spark and bloodpaint, basically the main skills i'm interested it^^ not bad idea i'd say tho the skills are already set, just not out yet
    The Assasins Rage

    recuiste lvl: 79
    recuiste cultivication:
    mana: 200
    channel: 1.5 seconds
    cast: 1 second
    Weapon: dagger

    Throw your shadow to the enemy(a black glow that crowl to the enemy)
    deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds

    recuiste 1 spark to cast

    i'd rather have this skill paralyse or stun would make more sense(yeah i know resembles naroto)

    Mighty Dagger

    recuiste lvl: 100
    recuiste cultivication: celestical sage/demon
    mana: 401
    range: 10 meters
    channel: 5 seconds
    cast 0.9 second
    Weapon: dagger

    throw knifes to all enemies within 20 meters
    Deals a base pshysical damage +250% of weapon damage and knock them back
    and just how many knifes do u intend to have with u if the group is rather largeX
  • Exkaede - Lost City
    Exkaede - Lost City Posts: 53 Arc User
    edited January 2010
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    I dont mean to be negative, but no class have a lvl 11 of every skill...
    apart from that, i only looked breafly, just wait and see what they add, then sugest chagnes D:
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2010
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    The only thing worse than your ideas is your spelling/grammar.


    EDIT: btw mastery increasing your attackspeed by 50% is the most moronic thing I've seen on these forums so far.
    Wondering how much longer these **** packs are going to be around.
  • Ballistixz - Heavens Tear
    Ballistixz - Heavens Tear Posts: 690 Arc User
    edited January 2010
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    no offense but alot of the suggestions are pretty bad.
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
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    The only thing worse than your ideas is your spelling/grammar.

    .

    /10characters
  • Phoenix - Dreamweaver
    Phoenix - Dreamweaver Posts: 237 Arc User
    edited January 2010
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    A lot of these are terrible, and your hard-on for sage is glaringly apparent.
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
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    lol just because i'm bored


    twin strike; a stabbing thrust with both daggers. Deals base physical damage plus 2340.6

    sage; 25% chance to gain 25 chi

    demon; 25% chance to ignore opponents physical defense


    puncture wound; deals base physical damage plus 100% weapon damage
    causes the target to bleed for 6370.8 physical damage over 9 seconds


    sage; reduces targets physical defense by 10% plus an additional 10% per bleed tick, physical defense debuff lasts as long as the bleed

    demon; each bleed tick has a 25% chance to deal wood damage equal to base physical damage +100% of weapon damage


    slipstream; A powerful strike with the full force of the arm. Deals base physical damage plus 100% of weapon damage plus 5360.4.

    sage; deals 200% of weapon damage

    demon; 25% chance to stun the enemy for 3 seconds
  • Murloc/ - Heavens Tear74
    Murloc/ - Heavens Tear74 Posts: 5 Arc User
    edited January 2010
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    To be honest, and please feel free to take offense from this:

    You're ideas are horrible. I mean, really? You seriously thought that these "ideas" were in any way, shape, or form viable to Perfect World?

    You really need to learn at least SOME basic spelling and grammatical structure. I spent the better part of 15 minutes reading through all of that because it took so damn long to decipher you're ranting.


    Please, for you're sake and that of everyone deciding to visit these forums. Delete you're post, replacing it with a simple "I'm sorry" and be done with it.

    ~Murloc
  • Centll - Dreamweaver
    Centll - Dreamweaver Posts: 34 Arc User
    edited January 2010
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    Dont pay attention to this thread this isnt fact just bias guesses
    [SIGPIC][/SIGPIC] Why these horrible things happen to good people ill never know but theres always something you can do *picks up pitch forks and torchs* Calls forth Angry Mob b:angry
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
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    I dont mean to be negative, but no class have a lvl 11 of every skill...

    wizards have level 11 for everything but sutra, and that skill maxes out at level 1 so lol
  • Super_Trout - Dreamweaver
    Super_Trout - Dreamweaver Posts: 225 Arc User
    edited January 2010
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    People should stop posting in here so this thread doesn't get any more extandet than it already is. b:surrender
    [SIGPIC][/SIGPIC]
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
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    People should stop posting in here so this thread doesn't get any more extandet than it already is. b:surrender

    but i having fun =[


    Raving slash; Deals a damage equal to basic attack plus 2592.5 physical damage. Increases own movement speed by 50% for 3 seconds.
    costs 30 chi


    Sage; has a 50% chance to immobilize the target for 5 seconds

    Demon; Increases the movement speed increase to 100% and the duration to 8 seconds

    Shadow walk; enter stealth mode. enemies with an awareness level lower than your stealth level can not see you. Costs 12 mana per second. only usable when out of combat.

    Sage; Caster gains 25 chi with each cast

    Demon; Increases stealth level by an additional +5


    Wolf emblem; Increases your critical strike damage by 35%. Lasts 30 seconds

    Sage; Lasts 45 seconds

    Demon; Increases your critical strike damage by 40%
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
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    Windpush; Increases own movement speed by 120%, lasts for 10 seconds

    Sage; lasts for 15 seconds

    Demon; increases movement speed by 150%


    Deep Sting; Deals physical damage equals to your basic attack plus 2013.6 physical damage. Has a 95% chance to put the target to sleep for 5 seconds.
    Costs 50 chi


    Sage; only costs 25 chi

    Demon; extends sleep duration to 8 seconds


    Focused Mind; increases your chance to evade enemy skills by 30%, lasts for 60 seconds

    Sage; Lasts 75 seconds

    Demon; increases chance to evade by 35%
  • Mizore_P - Sanctuary
    Mizore_P - Sanctuary Posts: 57 Arc User
    edited January 2010
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    Slipstream strike

    Sage-has a 45% chance of increasing all party member attack lvl for 80
    Demon-has a chance 45% chance to insta kill a boss

    b:laugh
  • spuitelf
    spuitelf Posts: 0 Arc User
    edited January 2010
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    man i'm just 13 jears old :D and i dont even liv in an english speaking country
    now you again
    b:pleased b:pleased giving away all info i know about PW b:pleased b:pleased
  • spuitelf
    spuitelf Posts: 0 Arc User
    edited January 2010
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    to be very mean no i did not
    and man it where just suggestions so they dont need to invest them
    b:pleased b:pleased giving away all info i know about PW b:pleased b:pleased
  • spuitelf
    spuitelf Posts: 0 Arc User
    edited January 2010
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    spuitelf wrote: »
    to be very mean no i did not
    and man it where just suggestions so they dont need to invest them

    to murloc/
    b:pleased b:pleased giving away all info i know about PW b:pleased b:pleased
  • Succuby - Dreamweaver
    Succuby - Dreamweaver Posts: 12 Arc User
    edited February 2010
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    Well this is not to bad.
    Stick to the usual sage/demon adds
    We all rdy has power dash 40% for exemple but i would love to have my sin with such demon skillsb:dirty

    Anyway i wonder how long we will have to wait to have finnaly abilities to plan futur paths ...Demon OR Sage ??? thats is the question ?! b:cryb:surrender
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited February 2010
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    spuitelf wrote: »
    and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:

    Shadow Force
    recuiste lvl 79
    recuiste cultivication:
    mana: 288
    channel: 2.5 seconds
    cast: 1.0 seconds

    let the dark power get in you for 1000 extra damage per skill
    (looks like the same as bloodpaint but now it go's in you and not out you)


    The Assasins Rage

    recuiste lvl: 79
    recuiste cultivication:
    mana: 200
    channel: 1.5 seconds
    cast: 1 second
    Weapon: dagger

    Throw your shadow to the enemy(a black glow that crowl to the enemy)
    deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds

    recuiste 1 spark to cast


    Mighty Dagger

    recuiste lvl: 100
    recuiste cultivication: celestical sage/demon
    mana: 401
    range: 10 meters
    channel: 5 seconds
    cast 0.9 second
    Weapon: dagger

    throw knifes to all enemies within 20 meters
    Deals a base pshysical damage +250% of weapon damage and knock them back


    cruching blow

    recuiste lvl: 100
    recuiste cultivication: celestical sage/demon
    mana: 654
    range 30 meters
    channel: charge
    cast: 0.1 second

    consentrate all your energy in your dagger and...
    WHAM!
    strike your enemy with an SUPER strong charged dagger
    deals base physical attack +250 % of weapon damage and damage the target with and 6665 bleeding effect over 10 seconds

    recuiste 2 sparks to cast

    Just want to comment on these, because no one comment yet :

    Shadow Force : I don't get it, so each time you use skill you get extra 1000 or it recover your hp by 1000 each time you use skill to attack ? b:shocked

    The Assasins Rage : Strongest damaging 79 skill i see so far. b:bye base damage + 2000 damage but with knock back ? o.0 on assassin ?


    Mighty Dagger : Knock back again ? on assassin ?
    and i think it very simple for 100 skill, but 250% weapon damage with 20 meter . . . mage range ?
    Well barbarian ancestral rage also 20 meter but the damage was much more inferior.

    Cruching blow :
    range 30 meters < wuut 30 meter, grats you don't have to use teleport on archer.
    channel: charge < how long ?
    Deal 250% ? same with mighty dagger but with charge and the difference is bleed ? and it cost 2 spark while mighty dagger free ? b:surrender
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited February 2010
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    Assassins are OP though! No Sage/Demon for them!

    Really... does a class with better crit rate than archers, the ability the recover hp per hit, the ability to go invisible, and the ability to come back wit 20% hp from a kill shot making it nothing more than a charm tick really need Sage or Demon versions of their skills?

    If they get to live through a one shot I demand 50k Pdef so I can't get one shot at all! It's the same thing either way, that skill shouldn't apply to PvP the same way knock backs don't -.-
  • Ballistixz - Heavens Tear
    Ballistixz - Heavens Tear Posts: 690 Arc User
    edited February 2010
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    Assassins are OP though! No Sage/Demon for them!

    Really... does a class with better crit rate than archers, the ability the recover hp per hit, the ability to go invisible, and the ability to come back wit 20% hp from a kill shot making it nothing more than a charm tick really need Sage or Demon versions of their skills?

    If they get to live through a one shot I demand 50k Pdef so I can't get one shot at all! It's the same thing either way, that skill shouldn't apply to PvP the same way knock backs don't -.-


    sins have no added def/HP buffs like BMs, barbs, wizzards, psys, and even venos and clerics have. all we have is our default HP and default def. the only thing that will increase it is cleric/bm/barb buffs. we cant get 10k Pdef or 10k Magic def like a BM can. and wizzards have a real good self buff to boost there def even tho there a magic class...

    so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
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    sins have no added def/HP buffs like BMs, barbs, wizzards, psys, and even venos and clerics have. all we have is our default HP and default def. the only thing that will increase it is cleric/bm/barb buffs. we cant get 10k Pdef or 10k Magic def like a BM can. and wizzards have a real good self buff to boost there def even tho there a magic class...

    so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.

    Assassins has one better.
    25% damage reduction.....
    Focused Mind = 25% to dodge (not really a dodge since it can resist skills as well)

    that means that roughly every 4 attacks 1 attack will miss.
    so if you be taking 1000 damage per attack per attack....and resist 1 every 4 attacks that means you take only 3000 when you should have taken 4000.
    b:sweat
    also BM's marrow be a double edged sword against pretty much all classes except wizards...(it lowers their p def/m def (depending on which one they activate) like mad when it activated.....
    and wizards has low p def to begin with.
    b:surrender
    while veno has to go into a different form and limit their skills to get their self buff....
    and clerics only works on physical attacks and cost a BOATLOAD of MP.
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
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    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited February 2010
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    Pretty much if you try to nerf they become very weak. b:cute
    But if they stay as they now, you say they over powered. b:chuckle
    If they got new skill you quit the game ? b:kiss

    assassin evade skill was just like gambling to avoid getting k.o <.< which they weak to debuff isn't it ?
    because they has to use other skill to avoid debuff
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • wolfyyy
    wolfyyy Posts: 0 Arc User
    edited February 2010
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    I laughed when I saw some of the skills that TS mentioned :-

    - Headhunt stun increased to 10 seconds

    - Focused Mind douge rate increased to 40%

    - Shadow Teleport stun time increased to 8 seconds.

    - Slipstream Strike has 50% chance to stun for 3 seconds.

    - Bloodpaint : bloodsuck effect is increased to 5% of your damage

    - Tackling Slash - immobilzation time is extended to 15 seconds

    - Dagger Devotion : Sage: Damage delt by daggers is increaced by 80%.
    Demon: increases your attack speed by 50%.


    The above mentioned are too OP lol.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    Options
    spuitelf wrote: »
    i heard there where ppl that are lvl 89+ but they say there are no skill books for the assa(and i also think the psy) so i thought i'll make those skills and hope the GM's invest them b:victory so here it is:

    Twin Strike

    Sage: has a change to lose 50 chi
    Demon: deals 300 less damage

    Puncture Wound

    Sage: Deals base physical damage minus 50% of weapon damage
    Demon: increases the bleeding effect to 20 seconds

    Slipstream Strike

    Sage: gives 50% change to dispel stun effects on target and make the target immune to stun effects for 3 second's
    Demon: deals 500 extra damage

    Raving Slach

    Sage: chi cost is increased by 10
    Demon: speed effect is decreased to 3 second's

    Windpuch

    Sage: speed effect time is decreased by 5 seconds
    Demon: movement speed is reduced by 125%

    tide form

    Sage: increases your attack level to 20 but decreases defense level by 5
    Demon: increases your swimming speed with 125%

    Wolf Elblem

    Sage: critical strike damage is decreased to 50%
    Demon: cooldown is increased by 30 seconds

    Shadow Walk

    Sage: mana cost per second is increased by 120
    Demon: decreases movement speed while stealthed by 50%

    Deep Sting

    Sage: sleep time is reduced by 10 seconds
    Demon: chi cost is increased by 25

    Vocused Mind

    Sage: change to evede enemies is reduced to 5%
    Demon: mana cost is increased to 900

    Knife Throw

    Sage: cooldown is increased by 10 seconds
    Demon: range is reduced to 10 meters

    Rib Strike

    Sage: mana cost is increased by 100
    Demon: deals 300 less damage

    Shadow Escape

    Sage: mana cost is increased to 150 per second
    Demon: mana cost is increased to 150 per second

    Bloodpaint

    Sage: time duration is increased to 10 minutes
    Demon: bloodsuck effect is increased to 0.5% of your damage

    Takling Slach

    Sage: always cost 200 chi
    Demon: inbolesile time is decreased by 4 seconds

    Shadow jump

    Sage: range is reduced to 15 meters
    Demon: mana cost is increased by 200

    Dagger Devoltian

    Sage: Damage delt by daggers is decreased by 80%
    Demon: reduces your attack speed by 50%

    Cat-Like-Thread

    Sage: decreases your stealth lvl by 20(to 40) and slows movement speed by 40%
    Demon: decreases your stealth lvl by 10(to 30)

    Sharp Observator

    Sage: increases your awareness lvl by 10(to 30)
    Demon: increases your awareness lvl by 20(to 40)

    Throadcut

    Sage: silance time is reduced to 1 seconds
    Demon: deals 750 less damage

    Deaden Nerves

    Sage: cooldown is increased by 2 minutes
    Demon: recovers 10% HP upon avoiding Death

    Chill of the Deep

    Sage: attack speed is reduced to 120%
    Demon: attack lvl is increased to 5%

    Maze Steps

    Sage: increased own movement speed to 150% and decreases speed effect by 10
    Demon: decrease speed effect by 5 seconds

    Earthen Rift

    Sage: Weapon damage is reduced by 555%
    Demon: AOE range is increaset by 7(15 meters), increases cooldown by 5 seconds.

    Rising dragon strike

    Sage:
    Demon: deals 2500 less damage, and reduces the chi gain to 100

    Subsea Strike

    Sage: Range is extandet to 9 meters
    Demon: AOe range is extandet to 15 meters

    Headhunt

    Sage: skill will not cansel if extreme poison will be channeled
    Demon: stuns time is reduced to 1 seconds

    Power Dash

    Sage: deals 500 less damage
    Demon: decreases your rage damage by 40%

    Tidal protection

    Sage: duration effect is increased to 5 minutes
    Demon: change to avoit negative status effect's 5%

    Inner Harmony

    Sage: grants all the squad members 100 chi and gives yoourself 50
    Demon: chi mana cost is increased to 200 and cooldown is increaset to 100 seconds

    Shadow teleport

    Sage: stun time is decreased to 2 seconds
    Demon: range is decreased to 2 meters, and doesnt costimize 1 spark


    and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:

    Shadow Force
    recuiste lvl 79
    recuiste cultivication:
    mana: 288
    channel: 2.5 seconds
    cast: 1.0 seconds

    let the dark power Hinder you and get in you for 1000 less damage per skill
    (looks like the same as bloodpaint but now it go's in you and not out you)


    The Assasins Rage

    recuiste lvl: 79
    recuiste cultivication:
    mana: 200
    channel: 1.5 seconds
    cast: 1 second
    Weapon: dagger

    Throw your shadow to the enemy(a black glow that crowl to the enemy)
    deals base physical damage +50 extra damage and decreases your critical hit rate by 5% for 15 seconds since without your shadow, one's combat abilities become hindered

    recuiste 1 spark to cast


    Mighty Dagger

    recuiste lvl: 100
    recuiste cultivication: celestical sage/demon
    mana: 401
    range: 10 meters
    channel: 5 seconds
    cast 0.9 second
    Weapon: dagger

    throw knifes to all enemies within 20 meters
    Deals a base pshysical damage +5% of weapon damage and knock them back Does not work in PvP


    cruching blow

    recuiste lvl: 100
    recuiste cultivication: celestical sage/demon
    mana: 654
    range 30 meters
    channel: charge
    cast: 0.1 second

    consentrate all your energy in your dagger and...
    WHAM!
    strike your enemy with an SUPER weak charged dagger
    deals base physical attack +5 % of weapon damage and damage the target with and 65 bleeding effect over 10 seconds

    recuiste 2 sparks to cast

    me think these revisions be better.
    b:chuckle
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Ballistixz - Heavens Tear
    Ballistixz - Heavens Tear Posts: 690 Arc User
    edited February 2010
    Options
    Assassins has one better.
    25% damage reduction.....
    Focused Mind = 25% to dodge (not really a dodge since it can resist skills as well)

    that means that roughly every 4 attacks 1 attack will miss.
    so if you be taking 1000 damage per attack per attack....and resist 1 every 4 attacks that means you take only 3000 when you should have taken 4000.
    b:sweat
    also BM's marrow be a double edged sword against pretty much all classes except wizards...(it lowers their p def/m def (depending on which one they activate) like mad when it activated.....
    and wizards has low p def to begin with.
    b:surrender
    while veno has to go into a different form and limit their skills to get their self buff....
    and clerics only works on physical attacks and cost a BOATLOAD of MP.

    well focus mind is a awesome skill as it should be, but we it still does not give us the tanking abilities like a barb/BM has. the 25% chance to avoid (or reduce dmg to 1) is good and all but once an atk does get thru it will still hurt like hell.

    it helps and gives us extra time to regain HP from blood paint if the skill kicks in but its not OP if u considered the squishyness a sin has compared to other classes. so i cant call deaden nervs or focus mind OP skills when it helps a squishy class become less squishy... if you nerf those skills then it will severly crush any kind of tanking a sin is capable of. and the tanking they are capable of right now is no where near that of a barb/BM. yes we can tank certain bosses if there is no other choice and no other tanks available, but i think a BM/barb will be a much better choice in choosing a tank then a sin would.
  • Yorick - Raging Tide
    Yorick - Raging Tide Posts: 8 Arc User
    edited February 2010
    Options
    Damn someone beat me to this. Although doesnt seem to be you put to much thought into wha you were doing though.

    Well time to finally finish my ideas for sage/demon skills.
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited February 2010
    Options
    Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
    I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.
    so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.

    Hmm.. so you mean to tell me after that skill is used up they can't just go invisible and run away like the little cowards they are until the cooldown is finished? >.>
  • Kirigakure - Raging Tide
    Kirigakure - Raging Tide Posts: 38 Arc User
    edited February 2010
    Options
    Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
    I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.



    Hmm.. so you mean to tell me after that skill is used up they can't just go invisible and run away like the little cowards they are until the cooldown is finished? >.>

    2 can play at this game o-o,

    Clerics are so over powered the ability to heal themselves extensively, the ability to remove debuffs, the ability to increase their own magical attack by xx%(how freaking unfair is that? x,x), able to use BOTH physical and magical attacks-something that us sins CAN'T do, the ability to sleep enemies for 3X seconds and debuff them or run away(yeah you can do it too O.O) and to tp it off they have 3 damage reduction skills....THREE ffs TT-TT
    /rage

    See?...
    I once asked God for a bike. Then I realized God didn't work that way. So I stole a bike, and asked for God's forgiveness.
  • Accel - Raging Tide
    Accel - Raging Tide Posts: 673 Arc User
    edited February 2010
    Options
    Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
    I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.

    Rofl. Every class has its advantages. LIEK OMG BARB HAS OVER 20K LIEF? HOW TO KILL? or DAT CLERIC STACKING HEALS, OP OP OP. BM STUNLOCK ME WHY CANT I STUNLOCK?! Yeah, you get the point. b:bye
    You can't see me b:avoid.